Braids, Arisen Nightmare

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Braids, Arisen Nightmare

Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

multimedia on Gisa, Zom Zom Queen *Work In Progress*

3 weeks ago

Hey, well done so far, but I think you overestimate needing so many buffs (anthems).

All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.

In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.

Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.

You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.

There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.

Other cards to consider adding from the maybeboard.

Some cards to consider cutting:

Good luck with your deck.

johnnythexxxiv on Oathbreaker Nightmares!!!

1 month ago

Just a heads-up, Sol Ring is banned in Oathbreaker and Fiend Artisan is illegal in this deck due to its color identity.

If you're looking for recommendations, I would work on lowering your curve. Hypnox and Void Beckoner are basically never going to get cast and Psychic Symbiont does far too little for its cost. Chainer hurts your deck more than it helps at the moment, you don't have much mill/discard so you won't be able to reliably pull cards from your opponents graveyards and you'll exile-wipe yourself when it gets removed. You also don't have any flash synergy with Slitherwisp, so it's basically just a hard to cast flash 3/2, which we can do better than for that kind of mana investment.

As for what to replace those cards with, I will always be an advocate for cheap, flexible removal like Baleful Mastery or Bloodchief's Thirst but I get that you want to go really heavy into the nightmare theme, so your 1-drop nightmares like Banehound and Zagoth Mamba will make sure you have early plays while cards like Braids, Arisen Nightmare and Dream Eater provide flavorful removal and card advantage/filtering.

I also made an Ashiok, Nightmare Muse deck. Although mine was a mill deck, there may still be some inspiration for you in there:

zAzen7977 on TINY PUNISHER - Discard/Stax [cEDH Primer]

1 month ago

Profet93, I like Skullclamp, but I would need to run more creatures to utilize it to its full potential. I’ve also been considering Braids, Arisen Nightmare for additional draw. It’s rare that an opponent would sacrifice a permanent, but I can at least convert a less-useful permanent into 2-3 cards every turn.

What do you guys think of Braids?

multimedia on Strefan and his vampires

1 month ago

Hey, Creeping Bloodsucker is a new Vamp in the latest set Jumpstart 2022. It's a two drop repeatable no mana cost source of Blood with Strefan.

Braids, Arisen Nightmare is another newish card who's very good in multiplayer Commander for repeatable draw. Draw a card for each opponent who didn't sac, that helps to keep your hand full of Vamps to cheat onto the battlefield with Strefan. It too can be a repeatable no mana cost source of Blood by sacing a Blood token or Vamp. You can stack the beginning of end step triggers to resolve Braids first and then Strefan, that way you create Blood for each opponent who lose 2 life from Braids.

In Rakdos when your Commander has flying and you want to attacking with it then Azra Oddsmaker and Mask of Memory are good repeatable draw sources. No mana cost repeatable draw like this can really help to have Vamps in your hand to cheat with Stefan.

Chaos Warp and Feed the Swarm are important removal in Rakdos because they can remove an enchantment. I'm also a fan of Reverberate in Rakdos since it can copy an opponent's instant or sorcery which could be removal. Enchantments that restrict you from attacking can slow you to a halt or wreck you if you don't have some way to remove it. Stefan cheating a Vamp onto the battlefield from your hand tapped and attacking does get around Ghostly Prison effect, but that's only one Vamp on your turn and you'll have to pay mana to attack with Stefan.

Good luck with your deck.

NV_1980 on Bad Bitch Witch (Ayara Aristocrats)

2 months ago

Nice deck. I think I would replace Tenacious Underdog with Dark Confidant though, as it's cheaper to use with higher reliability. Also, I truly love Underworld Dreams but it seems to me it doesn't fit the theme of the deck all that much. I'd probably replace that with something like Braids, Arisen Nightmare.

multimedia on Nethroi. More mill support?

2 months ago

Self-mill yes, opponent mill no. You'll want plenty of self-mill to fuel Nethroi along with lots of ramp since Nethroi is 7 mana to mutate.

Fauna Shaman, Buried Alive, Jarad's Orders, Unmarked Grave, Vile Entomber are helpful especially if playing dredge creatures. Shigeki, Jukai Visionary is nice for self-mill + ramp + recursion.

Culling Ritual is a powerful card in multiplayer Commander that also provides ramp for Nethroi. Songs of the Damned goes well with self-mill + lots of creatures for ramp especially since Nethroi has 6 black mana in it's mutate cost.

Body Launderer and Karmic Guide are two good creatures with self-mill and they combo with a sac outlet such as Viscera Seer for infinite scry/loot. Activated Sleeper is an underrated 0/0 creature who also combos with Karmic. Braids, Arisen Nightmare is powerful draw in multiplayer Commander when sacing your own creatures helps you.

Plumb the Forbidden is mass sac for mass draw. Vivien, Champion of the Wilds, Emergence Zone, Savage Summoning lets you mutate at instant speed on an opponent's turn.

keizerbuns on Assailing Archeology

2 months ago

Thanks Balaam__! What do you think about removing Void Maw and Braids, Arisen Nightmare and replacing them with 2x Sundial of the Infinite?

keizerbuns on Assailing Archeology

2 months ago

Thanks for the suggestion, legendofa! Trash for Treasure would pair well with Solemn Simulacrum. The only problem is, I'm not sure where I would fit it into the deck and what to take out for it.

I'm actually currently trying out a version of this deck that uses Sundial of the Infinite in place of Void Maw (and Braids, Arisen Nightmare since I'll no longer need to sac in response to Unearth exile triggers) because waiting one extra turn to get Maw out before I start Unearthing feels like it's slowing the deck down too much. So this version of the deck may change if I like how Sundial feels.

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