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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever Martyr's Bond or another nonland permanent you control is put into the graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
1 month ago
Blood Aspirant Martyr's Bond Minion Reflector Quest for Pure Flame Zektar Shrine Expedition Bonehoard Loxodon Lifechanter Strength-Testing Hammer
oke done for now
Kamerot on Teysa's Undying Cartel
3 months ago
EchoSpice yep, early on the deck ran that along with gravepact and Martyr's Bond, ultimately I decided to drop dictate in favor of more damage triggers.
carpecanum on Hatching Dragons
4 months ago
Martyr's Bond, Razia's Purification and Thelonite Monk are three cards I love with Atla.
When you play this do you have enough ways to kill your own eggs?
DreadKhan on Pagan
8 months ago
Arcane Lighthouse can let you ignore some protection on a creature, letting you grab what you want. There is also Detection Tower and Glaring Spotlight, none are necessary if people never use those abilities though.
It's a bit harder to work with than for Merieke, but Retreat to Coralhelm isn't bad with some manner of sac outlet, or perhaps with some haste source like Lightning Greaves, so you can steal something nasty, swing with it, play a land to untap Rubinia and then use her to steal a great blocker. Not sure if the feel would be off, but Martyr's Bond really likes stuff like Miren, the Moaning Well, or any other card that involves sacrificing something of yours. While most religions have had persecutions in various times and places, not many have been as targeted as the Druids were, or the Wiccans.
Would Mother of Runes fit your deck's theme? There are a few arts to choose from, not sure if any have a Druidic vibe, but Mother is a great way to protect key creatures, or make them harder to block. TBH, the OG art does kind of remind me of a 'nice witch' type, the kind very good at helping and protecting.
Felidar Retreat is a pretty solid landfall payoff that has some synergy, not sure if Druids like Felidars or not, but cats are at least associated with Wicca in pop culture.
Hope some of these are relevant to what you're trying to do!
DreadKhan on Liesa final
8 months ago
There is an odd white Enchantment called Noble Purpose, which gives all your creatures Not-Lifelink, which stacks with Lifelink. There is also Axis of Mortality, which you can use to give your strongest opponent the lowest life total, possibly weakening them enough so that you can finish them off. There is also Martyr's Bond, which works with any sort of sacrifice effects, including fetch lands that synergize well with Sun Titan. Very good with Matyr's Bond is World Queller, which will trigger Bond to double up the effect. I like it's ability to hit permanent types that you might not even have, but hitting a type that you have but don't care about is also nice, very useful vs Voltron decks with very few creatures. Finally, I like Dawnbreak Reclaimer in a deck that cares about creatures and wants a big flyer. These are all fairly high MV, so keep that in mind, but Dawnbreak can be very politically useful, especially if you play vs non-budget decks.
Fireshrieker might be good for Liesa, Double Strike is really good on her, if you can giver her +1 power for one swing she's a 2 hit kill with just Double Strike, and she's already got flying.
A bit random, but Orzhov might like Conqueror's Galleon Flip, which curves into Liesa and which Liesa can crew by herself. As long as a 2/10 can survive combat, you get ramp and some utility.
I would look at Tragic Arrogance over Kaya's Wrath, I always found that incredibly hard to cast, though I was Esper. Arrogance is a much bigger effect that is much harder on your opponents. There is also Promise of Loyalty if you are only worried about creatures, it not only gets rid of most, it prevents the survivors from coming after you.
Orange+ on Punching in Pillow Fights
10 months ago
Cool deck you've got going here :)
I have made a Sythis deck myself, but to be honest, Im not completely into what people usually play with Sythis. I could however provide some initial thoughts I have based on your decklist.
First of I would recommend that you structure your deck with categories. I know a lot of people on tappedout doesnt use them, but they are very useful when building decks or providing feedback.
You play a lot of lands that enter the battlefield tapped, but as a two color deck containing green, Im not sure if you need to. Some of them might be handy, like Path of Ancestry and Temple of Plenty which gives scry. But I dont think you need the rest, and could swap them out with lands that dont enter tapped (like just basics). The lands are: Arctic Treeline, Blossoming Sands, Graypelt Refuge, Path of Ancestry, Scattered Groves, Selesnya Guildgate, Selesnya Sanctuary, Temple of Plenty, Thriving Grove, Vivid Grove, and Vivid Meadow
I've tried to play Crystal Chimes myself, and didnt like it that much. If I were you, I would probably take out both the chimes and the Cloud Key. They seem slow. Cards like the chimes and Resurgent Belief are very telegraphed, meaning your opponents will know what you can do before you do them, this is often quite a disadvantage.
Otherwise I think your composition is pretty nice with lots of good cards. But it might get better if you cut some of the larger mana cost cards. If you get to draw a lot from your commander, you might as well play a lot of cards. And if that is the case, mana is what is holding you back. I think cards like Celestial Mantle, Eldrazi Conscription, Epic Proportions, Gigantiform, Indrik Umbra, Martyr's Bond, and Prodigious Growth are a bit too mana expensive. (However, if you treat some of these as wincon, you should keep those)
As I mentioned, Im not quite sure what is common to play with Sythis, but as you have many spells with mana cost 3 or less, you could try Sun Titan. Otherwise, enchantment recursion is really nice in these kinds of decks (against bordwipes and such). Cards like Replenish, Retether, and Brilliant Restoration.
Finally, as mentioned by others commenters, I think removal is really important. I think Swords to Plowshares and Path to Exile are natural fits, but if you want play more enchatments, you could also try Journey to Nowhere, Borrowed Time, or Oblivion Ring. My deck Riders on the Storm has a removal category if you want to take another look.
Beebles on Wernog & Sophina, Innistrad Investigators [PRIMER]
1 year ago
Nice deck! I have a deck that does a similar thing in Malcolm & Akiri. But black also has a lot of fun toys :). I got some cards here that you could consider:
- Indomitable Creativity: trade in your tokens for something more valuable, while also chaos warping (kinda) a few of your opponent’s expensive threats.
- Martyr's Bond: great control option if that’s a thing you’re after
- Daretti, Ingenious Iconoclast: diverse card that can be nice if your deck is able to protect planeswalkers. But likely your creatures will be going sideways most of the time…
- Hidden Stockpile: nice utility card that can give you more bodies to attack with. Perhaps not good enough given your commander doesn't work with tokens...
- Tamiyo's Journal: did you say clues :)?
- Herald of Anguish: I love this card and am sad I have no home for it yet. Would be great in this list I think.
For bombs with attack triggers you could consider Balefire Dragon, Drakuseth, Maw of Flames and Etali, Primal Storm.
Hope you like some of them!
McToters on Not Quite the Odyssey *Retired*
1 year ago
Awesome brew! Definitely echoing NV_1980 on the Martyr's Bond rec.