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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever Martyr's Bond or another nonland permanent you control is put into the graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
3 weeks ago
Arcane Lighthouse can let you ignore some protection on a creature, letting you grab what you want. There is also Detection Tower and Glaring Spotlight, none are necessary if people never use those abilities though.
It's a bit harder to work with than for Merieke, but Retreat to Coralhelm isn't bad with some manner of sac outlet, or perhaps with some haste source like Lightning Greaves, so you can steal something nasty, swing with it, play a land to untap Rubinia and then use her to steal a great blocker. Not sure if the feel would be off, but Martyr's Bond really likes stuff like Miren, the Moaning Well, or any other card that involves sacrificing something of yours. While most religions have had persecutions in various times and places, not many have been as targeted as the Druids were, or the Wiccans.
Would Mother of Runes fit your deck's theme? There are a few arts to choose from, not sure if any have a Druidic vibe, but Mother is a great way to protect key creatures, or make them harder to block. TBH, the OG art does kind of remind me of a 'nice witch' type, the kind very good at helping and protecting.
Felidar Retreat is a pretty solid landfall payoff that has some synergy, not sure if Druids like Felidars or not, but cats are at least associated with Wicca in pop culture.
Hope some of these are relevant to what you're trying to do!
4 weeks ago
There is an odd white Enchantment called Noble Purpose, which gives all your creatures Not-Lifelink, which stacks with Lifelink. There is also Axis of Mortality, which you can use to give your strongest opponent the lowest life total, possibly weakening them enough so that you can finish them off. There is also Martyr's Bond, which works with any sort of sacrifice effects, including fetch lands that synergize well with Sun Titan. Very good with Matyr's Bond is World Queller, which will trigger Bond to double up the effect. I like it's ability to hit permanent types that you might not even have, but hitting a type that you have but don't care about is also nice, very useful vs Voltron decks with very few creatures. Finally, I like Dawnbreak Reclaimer in a deck that cares about creatures and wants a big flyer. These are all fairly high MV, so keep that in mind, but Dawnbreak can be very politically useful, especially if you play vs non-budget decks.
Fireshrieker might be good for Liesa, Double Strike is really good on her, if you can giver her +1 power for one swing she's a 2 hit kill with just Double Strike, and she's already got flying.
I would look at Tragic Arrogance over Kaya's Wrath, I always found that incredibly hard to cast, though I was Esper. Arrogance is a much bigger effect that is much harder on your opponents. There is also Promise of Loyalty if you are only worried about creatures, it not only gets rid of most, it prevents the survivors from coming after you.
3 months ago
Cool deck you've got going here :)
I have made a Sythis deck myself, but to be honest, Im not completely into what people usually play with Sythis. I could however provide some initial thoughts I have based on your decklist.
First of I would recommend that you structure your deck with categories. I know a lot of people on tappedout doesnt use them, but they are very useful when building decks or providing feedback.
You play a lot of lands that enter the battlefield tapped, but as a two color deck containing green, Im not sure if you need to. Some of them might be handy, like Path of Ancestry and Temple of Plenty which gives scry. But I dont think you need the rest, and could swap them out with lands that dont enter tapped (like just basics). The lands are: Arctic Treeline, Blossoming Sands, Graypelt Refuge, Path of Ancestry, Scattered Groves, Selesnya Guildgate, Selesnya Sanctuary, Temple of Plenty, Thriving Grove, Vivid Grove, and Vivid Meadow
I've tried to play Crystal Chimes myself, and didnt like it that much. If I were you, I would probably take out both the chimes and the Cloud Key. They seem slow. Cards like the chimes and Resurgent Belief are very telegraphed, meaning your opponents will know what you can do before you do them, this is often quite a disadvantage.
Otherwise I think your composition is pretty nice with lots of good cards. But it might get better if you cut some of the larger mana cost cards. If you get to draw a lot from your commander, you might as well play a lot of cards. And if that is the case, mana is what is holding you back. I think cards like Celestial Mantle, Eldrazi Conscription, Epic Proportions, Gigantiform, Indrik Umbra, Martyr's Bond, and Prodigious Growth are a bit too mana expensive. (However, if you treat some of these as wincon, you should keep those)
As I mentioned, Im not quite sure what is common to play with Sythis, but as you have many spells with mana cost 3 or less, you could try Sun Titan. Otherwise, enchantment recursion is really nice in these kinds of decks (against bordwipes and such). Cards like Replenish, Retether, and Brilliant Restoration.
Finally, as mentioned by others commenters, I think removal is really important. I think Swords to Plowshares and Path to Exile are natural fits, but if you want play more enchatments, you could also try Journey to Nowhere, Borrowed Time, or Oblivion Ring. My deck Riders on the Storm has a removal category if you want to take another look.
4 months ago
Nice deck! I have a deck that does a similar thing in Malcolm & Akiri. But black also has a lot of fun toys :). I got some cards here that you could consider:
- Indomitable Creativity: trade in your tokens for something more valuable, while also chaos warping (kinda) a few of your opponent’s expensive threats.
- Martyr's Bond: great control option if that’s a thing you’re after
- Daretti, Ingenious Iconoclast: diverse card that can be nice if your deck is able to protect planeswalkers. But likely your creatures will be going sideways most of the time…
- Hidden Stockpile: nice utility card that can give you more bodies to attack with. Perhaps not good enough given your commander doesn't work with tokens...
- Tamiyo's Journal: did you say clues :)?
- Herald of Anguish: I love this card and am sad I have no home for it yet. Would be great in this list I think.
Hope you like some of them!
5 months ago
7 months ago
Wow, this deck brings back memories. My wife used to play a deck she called 'Stopping Power!'; facing off against it was brutal. Some fun, budget additions I can think of (based on that deck):
- Underworld Dreams/Fate Unraveler: so useful against decks featuring blue.
- Rule of Law: stops a lot of combos dead in their tracks and slows down the game considerably (which is just fine for most Daxos decks).
- Martyr's Bond: expensive to cast at CMC6, but gives such nice protection.
- Celestial Ancient: almost as good as Cathars' Crusade in your deck.
- Grim Guardian: ouch!
Have fun brewing!
11 months ago
I also have a Negan list. I focus pretty much entirely on treasure, and I feel like every deck that focuses on treasure and has white should be running Martyr's Bond. It's basically Dictate of Erebos, except it triggers for every permanent type, including tokens of those types, making it have excellent synergy with treasure. It's also especially good if you're running Academy Rector, because if you're going to cheat the mana cost anyway, why not search for a card that has a strictly better effect?
11 months ago
To me this reads a lot more like a "I scale my removal to affect all opponents" even though it obviously works like a mostly symmetrical Martyr's Bond whenever an opponent otherwise loses a nonland permanent.
Just a minor thing but maybe it should say "Whenever a nonland permanent an opponent controls is put into the graveyard from the battlefield..." to follow the same wording as Kothophed, Soul Hoarder? It's not strictly needed as permanents only exists on the battlefield - whereas they would otherwise be referred to as permanent cards for all other zones.