Martyr's Bond

Martyr's Bond


Whenever Martyr's Bond or another nonland permanent you control is put into the graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

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Martyr's Bond Discussion

IQuarent on Negan's Treasure

3 months ago

I also have a Negan list. I focus pretty much entirely on treasure, and I feel like every deck that focuses on treasure and has white should be running Martyr's Bond. It's basically Dictate of Erebos, except it triggers for every permanent type, including tokens of those types, making it have excellent synergy with treasure. It's also especially good if you're running Academy Rector, because if you're going to cheat the mana cost anyway, why not search for a card that has a strictly better effect?

Tzefick on Grave Pact/Martyr's Bond Variant

3 months ago

To me this reads a lot more like a "I scale my removal to affect all opponents" even though it obviously works like a mostly symmetrical Martyr's Bond whenever an opponent otherwise loses a nonland permanent.

Just a minor thing but maybe it should say "Whenever a nonland permanent an opponent controls is put into the graveyard from the battlefield..." to follow the same wording as Kothophed, Soul Hoarder? It's not strictly needed as permanents only exists on the battlefield - whereas they would otherwise be referred to as permanent cards for all other zones.

Omniscience_is_life on Teysa, Orzhov Scion

4 months ago

Raz is definitely a great card, but I would say add it only if you find room for more ramp.

As far as cuts go:

Sudden Spoiling, Glorious Anthem, Martyr's Bond, and Liliana Vess all jump out to me as removable.

Also--just now seeing that you already had Mentor of the Meek. Sorry!

Beebles on I Wanna Be a Billionaire, So F***** Bad

7 months ago

Nice deck! Good to see a different take on a similar idea :). As a fellow treasure tribal deck maker, these are some cards you could consider:

Hope there are some tips there you like!



Guerric on Teysa's Undying Cartel

8 months ago

Kamerot While I play the original Teysa (with this one in the 99), I agree with your comments on Divine Visitation and Martyr's Bond . The latter is always good, especially with Smothering Tithe and Pitiless Plunderer , and while DV is a great card and better in Teysa, Orzhov Scion than here, I moved it to my Ranar the Ever-Watchful deck where it will get more value.

MaltOMeal on Absolute Theocracy

8 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    BigClickEnergy on Elenda, the Dusk Rose EDH

    9 months ago

    Thanks for the wonderful advice, EVENcast! I think you are absolutely right, I should lean more into one win condition. It is an odd place to be with Elenda as commander--it almost feels like she wants to go wide and voltron at once. I cut Sunbond , Black Market , and Martyr's Bond (felt like it was too slow, other cards do it's job better). Picking up Arcane Signet and Westvale Abbey  Flip, and throwing the Vampire Nighthawk in. See what I can do to focus more on going wide/aristocrats/vampires I suppose. Cheers!

    Kamerot on Teysa's Undying Cartel

    9 months ago

    Yeah, teysa is a lot of fun. Win or lose, I always enjoy playing this deck.

    As for your suggestions.

  • Divine Visitation - I actually just dropped this card out of the deck because I wanted to focus purely on the aristocrats strategies and combos that go with it. In all the games I've played, it was only useful once for me.
  • Nim Deathmantle - I've been eyeballing this card for a bit. So I will definitely have to playtest it now. I'm assuming the infinite combo with elenda works if you have Ashnod's Altar to sac the tokens to?
  • Dream Devourer - love this card, I run it in my nekusar deck and it performs beautifully. I'll have to check it out in this deck as well.
  • Martyr's Bond - this actually does great. The cmc is only 1 higher than Dictate of Erebos and it's worth it since it covers all nonland permanents you control. With all the treasure tokens this deck can make. You can wipe out all opponents mana rocks, or someone removes removes a combo piece, they lose something in return. It's been good value for me.
  • I will check out your deck when I get a chance. Thanks again for the suggestions.

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