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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Martyr's Bond
Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into the graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.


![Negan, The Cold-Blooded feature for Mentally Screw With Your Friends [Negan Primer]](http://static.tappedout.net/mtg-cards-2/secret-lair/negan-the-cold-blooded/mtg-cards/_user-added/femme_fatale-negan-the-cold-blooded-sld-16061198410.png)




DreadKhan on Fun cards make fun decks
1 month ago
When you talk about 'fun cards', it makes me think of political stuff, nothing makes for memorable games like politics showing up. I'm a fan of Axis of Mortality and Exquisite Blood, either is a useful card on it's own, but combined they can be really, really fun (opponent's exchanging life totals is treated as one gaining and the other losing life, so it'll trigger Esquisite). War Tax is a fun political trick, not sure if I prefer Tax or Flood, both can actually do valuable work.
Fractured Identity is a nice Azorius card that can both remove a problem card while also making a whole bunch MORE problems! Very weird with Strixhaven Stadium for example. Visions of Duplicity is an interesting spell if your Commander has a fairly high MV, the effect is quite strong potentially. If you like the idea of giving opponent's some choices to keep things interesting, there are also Callous Oppressor and the very $$$ Preacher. Fealty to the Realm is the final relevant theft effect that comes to mind, not sure if it's good enough.
I'm one of few people who cape for them, but some of the Advocates are very strong repeatable effects; I like Pulsemage Advocate, and I love Spurnmage Advocate. I love how vs some people you can actually hurt them by putting stuff they need in the graveyard into their hand, and that you can also give the player who's fallen behind a tiny leg up.
Oh, and if you ever feel like having a blocker that can feed people cards, there is Flumph, yet also Soldevi Sentry (which is a 'combo' with Smothering Tithe in the sense that you can just feed someone as many cards as both people want, handy if you're helping them dig for a solution fwiw). Coveted Jewel is hilarious in the right meta, a real joy to see in action.
Dawnbreak Reclaimer can do a shocking amount of work sometimes, as can a World Queller (even funnier with Martyr's Bond).
You might want to look into the Hunted creatures, Hunted Horror is probably the best, but there some others that work a bit differently.
bjgivesbj on
Hazezon, Shaper of Sand - Desert Warfare (v0.4)
4 months ago
Wow! Those are cards you had on hand? What a pile.
I was playing around with a Hazezon brawl deck before all those new utility deserts came out, and rather than graveyard recursion, I kinda had a stax/group slug/ lane destruction theme going where some key pieces included Storm Cauldron, Ankh of Mishra, and Zozu the punisher. Probably not what you were looking for, but I was also working with some cards that may overlap well with yours:
Nahiri's Lithoforming Martyr's Bond Sylvan Safekeeper Elvish Reclaimer Constant Mists Sosuke, Son of Seshiro Currency Converter Goblin Bombardment From the Ashes Molten Vortex
Also, There are a couple artifacts that just say your lands enter untapped. I can’t remember the names, but they may be worthwhile because I recall they were low CMC and so many deserts enter tapped. Anything that tells you to discard and draw is excellent, because of course, you just discard a desert and play it anyway. Pretty wild.
Anyway, looks like a fun deck. I hope your playgroup finds it just as amusing. :)
Piyh on
Great Heads Think Alike
8 months ago
Painter's Studio / Defaced Gallery
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Kamerot on
Teysa's Undying Cartel
1 year ago
Housegheist glad you like the deck and thank you for taking the time to comment.
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I ran Divine Visitation when I first made the deck, I rarely attack and when I play this deck and opt to kill through aristocrat combos. So I ended up only using it to combo with Requiem Angel and a sac outlet, and eventually dropped it altogether.
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Nim Deathmantle I added in last year and has been amazing.
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Dream Devourer is in my maybe list and I've just been too lazy to get a copy to test out, but it will be tested eventually.
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Martyr's Bond has been great. I find the 6cmc worth it because it affects all nonland permanents. So my opponents have to lose their important enchantments/artifacts to destroy my combo pieces and since this deck has pretty good treasure generation, I can keep my opponents mana rocks off the field most games.
And I will absolutely take a look at your deck sometime today.
Housegheist on
Teysa's Undying Cartel
1 year ago
Nice take on Teysa. I like her ability a lot and she's one of my favouritve cards of all!
It seems like you're creating a lot of tokens... What about Divine Visitation? Nim Deathmantle can be used as a phenomenal recursion pice (and can go infinite with Elenda, the Dusk Rose. Dream Devourer showed hinself as a wonderful ramp-piece which also protects your cards from discarding or similar effects.
Which experiences do you have with Martyr's Bond? It seems pretty slow with that high cmc. Does it perform well?
My first eve deck is a take on Teysa too. Maybe you wanna have a look:
Last_Laugh on
Mardu Treasures
1 year ago
With this much treasure production, Martyr's Bond is a Grave Pact effect that will keep your opponents boards clear of artifacts.
Case42 on
1 year ago
Profet93 I prefer Martyr's Bond as it's another gravepact effect with an additional bonus: it makes opponents sacrifice artifacts when I sacrifice treasures. It always instantly makes me feel like a villain when I use it in my mardu token deck, so I tossed it in here since I have more treasure production cards.
I was considering Cabal Coffers and a few other of the black ramp cards for it, but I don't own any so it would be a purchase I have to consider.
Not sure on Contamination but it's worth a test. I only worry that it might lock me out of my white token production/doublers at a bad time. But it's worth a test, I'll try it out as I begin to playtest this deck and see how it works.