Priest of Forgotten Gods
Creature — Human Cleric
T, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add BB and draw a card.
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Priest of Forgotten Gods occurrence in decks from the last year
All decks: 0.25%
Commander / EDH:
All decks: 0.02%
WB (Orzhov): 0.51%
Priest of Forgotten Gods Discussion
4 weeks ago
Don't forget that you have a second infinite-mana combo here with Endless Cockroaches and Phyrexian Altar. Cast Cockroaches with Endrek on the battlefield; sacrifice the Thrulls and the Cockroaches for 4 black mana; recast Cockroaches for a net gain of B every time.
You're really light on lands. I have to think that you mulligan a ton or struggle to hit the 5 mana you need for Endrek. I'd highly recommend at least three to four more lands, and definitely more mana rocks to ensure that Endrek hits the battlefield fast enough for your combos to kick in.
You really want Blasting Station in this deck. When Endrek dumps a handful of Thrulls on the board, each one will create a trigger for the Station's untap ability. Then you respond to each individual trigger by sacrificing a Thrull. This combo turns every batch of Thrulls into a batch of damage, and if you have one of your Phyrexian Altar loops going, it becomes a table-killing combo of infinite damage.
You can do way better than Defiant Salvager and Ravenous Harpy. Tar Fiend can devour all the Thrulls it creates in one swoop, becoming a 16/16 and emptying an opponent's hand. Priest of Forgotten Gods is a value machine. Cards like Plaguecrafter and Fleshbag Marauder come down early, help control the board, and are really fun to recur. (Fleshbag Marauder even helps make your Gravecrawler more consistent.)
Dross Harvester can basically ensure that you can't be killed by anything except decking or commander damage.
Kuon, Ogre Ascendant is almost strictly better than Magus of the Abyss in this deck. Flipping Kuon into his enchantment form is child's play for Endrek, and as an enchantment, Kuon is far less vulnerable than a 0/3 creature that kills itself if you play it into an empty board.
If you're looking for other ideas, I have my own Endrek deck that does pretty similar things to yours: The Bloodthirsty Endrek Sahr
1 month ago
You could probably squeeze a lot of value out of Animation Module .
1 month ago
I disagree. Witch's cottage messes up your curve more often than not, because it enters tapped more often than not. Its reanimation is not particularly good because it eats up one of your draws rather than placing the card into your hand. It's worth noting that Castle Locthwain does not count as a swamp, so when you play it you have to wait until turn 4 to play Witch's Cottage untapped.
I agree with you about Foreboding Fruit , it's decent. The standard blue "draw card" spell is three mana for two cards. This is that, but with the loss of two life and creation of a food. The food is next to useless, since the only use you have for food is returning Cauldron Familiar , and returning it only once is a relatively minor benefit compared to the value you could be getting by replacing that card with another card better suited to the task. I think Bankrupt in Blood is good here, as you have several creatures suited to sacrifice work, and it helps fill that two-drop slot (although not actually on turn two). Priest of Forgotten Gods would also work, as it has a similar effect, but you can play it on turn two.
I can see winning against Simic Flash, with enough cheap creatures and kill spells (the deck certainly has that) and overwhelming with the sheer number of spells you can play. Jund Sacrifice though? It seems like you play into their hands. They have 3-4 turns to set up value engines (that's all the time they need), you put creatures into their graveyard, and you can't do a thing about cat/oven or instant-speed activations besides kill spells, and they don't care a bit about those.
I maintain that you lack meaningful interaction with it and several other tier 1 decks. Covetous Urge gives you that. I agree you don't need boardwipes, but that's not what I said. I said graveyard-hate is what you need.
11th in the state indicates a good performance, but calling it "literal perfection" is too much for any deck. All decks can be improved, all decks have weaknesses, and all deck creators need to take advice without insulting the people that are trying to help them.
1 month ago
I think you've got some good ideas in this deck, but I have a few suggestions. And I've also brewed a Korvold deck, you can find that (here)Sac-it-to-me! ~ Korvold EDH if you want some more ideas.
Add more ramp. About 10 ramp spells is a good number to shoot for, but you could make more than 10 work with a commander like Korvold who can draw cards. For this I would suggest Sakura-Tribe Elder and Commander's Sphere and Arcane Signet and Harrow and Curse of Opulence and Dockside Extortionist and Deathsprout and of course there's always Sol Ring .
Add more reusable card draw. You've got a few card draw effects, and Korvold can draw cards on his own, but most of your card draw effects are one-use effects. Again, about 10 is a good number to shot for but you might be able to go lower since your commander will draw you cards. You might want to add Tireless Tracker and Yawgmoth, Thran Physician and Priest of Forgotten Gods and Izoni, Thousand-Eyed and Moldervine Reclamation and Liliana, Dreadhorde General .
Add Evolving Wilds and Terramorphic Expanse and Blighted Woodland and if you have them, the expensive fetches. These will fix your mana and draw you a card with Korvold. Really any land with a sacrifice ability is great with Korvold.
Add in more sac boons. Anything that triggers when something is sacrificed or a creature dies, such as Mayhem Devil and Blood Artist and Poison-Tip Archer and Zulaport Cutthroat and Revel in Riches can give you a good way to win the game.
Maybe add in more treasure-generating effects. Treasure is great as ramp and extra great with Korvold because he'll also draw you a card for each treasure you sac. Perhaps Dockside Extortionist and Pitiless Plunderer and again Revel in Riches are some of the best treasure makers.
Hope this helps and good luck against your buddies!
2 months ago
So I went down to the LGS on payday and picked up Gutterbones Bloodghast Gravecrawler Corpse Connoisseur . They didn't have a Nether Traitor so I ordered one of TCG. I also added Field of the Dead and to go with that 1 Snow-Covered Swamp and a Leechridden Swamp . I took out Priest of Forgotten Gods because she felt to slow and clunky. Ayara, First of Locthwain did plenty. I also dropped Army of the Damned Reave Soul and Dread Presence . These got cut mostly because the way I've been playing the deck has shifted away from them. I literally just made these swaps so I haven't played it yet but boy oh boy am I excited.
2 months ago
Yes. Since you need to control the creature in order to be able to sacrifice it to your Witch's Oven or Priest of Forgotten Gods , then as long as the creature is not a token, it will trigger Liliana, Heretical Healer Flip or Midnight Reaper .
2 months ago
If i use, for example Claim the Firstborn to gain control of an enemy creature, and then use something like Witch's Oven or Priest of Forgotten Gods , to sacrifice it, it activaves effects from cards like Liliana, Heretical Healer Flip, or Midnight Reaper ?
2 months ago
Grubbernaut I decided to put there 2 Priest of Forgotten Gods as I agree that more sac outlets is needed, yet I feel that the deck wouldn't have gained much from producing food, and the ability to sac 2 creatures, get the opponent (or opponents) to sac one of his and gain 2B is gonna fit in better.