Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
|Have (3)||gildan_bladeborn , , metalmagic|
Combos Browse all
- Ayara, First of Locthwain + Black Sun's Zenith + Nest of Scarabs
- Black Sun's Zenith + Generous Patron
- Black Sun's Zenith + Dusk Urchins
|Commander / EDH||Legal|
Black Sun's Zenith occurrence in decks from the last year
Latest Decks as Commander
Black Sun's Zenith Discussion
2 days ago
Mmmm okay quite positive about the Silverquill deck:
Cunning Rhetoric: Fun and nicely costed. Thantis, the Warweaver approves.
Bold Plagiarist: Unfortunately, it's not whenever anyone puts counters on an opponent's creature, so some symmetrical cards like Evolutionary Escalation won't work since you're the one putting down all the counters. There's a handful that seems to fit the bill tho: Shadrix Silverquill , Orzhov Advokist , Regna's Sanction , Tempt with Glory (why is this a six-drop?) and Agitator Ant . (Also Oversimplify , but I don't think there's a way for Bold Plagiarist to see the Fractals getting their counters.) I kinda wish it was an Aura or auto-attaching Equipment.
Author of Shadows: Graveyard hate is nice and all but one measly card for MV 5? Would have been cool if you got something from each opponent.
Promise of Loyalty: Mm-hm, it's nice that they're working on white wraths. Great for and against Voltron decks.
Combat Calligrapher: White flying token gifter that also makes evasive tokens for yourself? My Marisi deck welcomes it with open arms.
Tempting Contract: This can certainly get out of hand, but for something that's basically a tapped MV 4 mana rock I wish it made you one Treasure guaranteed per trigger, like the Tempting Offer spells it's based on.
Nils, Discipline Enforcer: While far from competitive, here's a fun commander for some of those abovementioned counter-giving cards
Fain, the Broker: As mentioned by Muddstah, a Trading Post in the command zone is pretty neat, and none of the "conversion" abilities cost any mana! That untapping will probably be used for some nonsense or other
Felisa, Fang of Silverquill: Kinda funny that enemy Hapatra, Vizier of Poisons and The Scorpion God players can end up making tokens for you. Black Sun's Zenith can make a Martial Coup impression here. Are there any old creatures in orzhov that makes large amounts of weird counters for itself?
2 weeks ago
I see a lot of things that dont synergise very well or cost far too much mana, i would remove Meteor Golem for Artisan of Kozilek i know its slightly more mana but has more versatility and more power. Nirkana Revenant id say is a must because she gives you more mana and can one hit someone, Reanimate , Rise of the Dark Realms , Sepulchral Primordial , Puppeteer Clique , Geth, Lord of the Vault , Chainer, Dementia Master
Malakir Rebirth Flip has no real value in this deck id remove this for Sudden Spoiling or Tragic Slip or Entomb . you need some lower mana tutors at the like Diabolic Tutor , Vampiric Tutor , Exsanguinate would be good to help balance the life. board wipes like Necromantic Selection , Decree of Pain and Black Sun's Zenith . Nim Deathmantle . things like Grave Pact woundn't be a bad idea to add. Mortuary Mire and Crypt of Agadeem
sorry i feel like ive just ripped apart the deck
2 weeks ago
Seriously though, this looks sweet as hell. The infinite mana angle seems nasty, but not overly pushed, which should lead to good gameplay. Freed from the Real tends to be a surprisingly loud threat and my guess is that it's likely going to be a bit too greedy, especially considering you have fairly limited protection. Pemmin's Aura is good enough because the protection is built-in, and the added evasion will help you close some games. I've also found that cards like this tend to suffer quite a bit to the Chaos Orb s in our meta but YMMV.
The first thing that stood out to me was that you have significantly less interaction than you typically play, and I'd bet that it'll feel a bit uncomfortable having to be so selective with your answers. I'd recommend adding Windgrace's Judgment and Assassin's Trophy to improve your flexible removal, and some number of Erebos's Intervention , Battle at the Bridge , Profane Command , and Black Sun's Zenith to up your creature removal and creature count (Hydra tokens) at the same time. Also, these do really well against indestructible threats (cough Blightsteel Colossus + Ulamog, the Ceaseless Hunger cough) like gods and such.
You could probably also use another counterspell or two, but if you don't want to lean too hard that direction, that's understandable.
The second main thing I noticed is your mana ramp package—I'd look at it fairly critically and consider your goals. For example, I'd keep all creatures that tap for 2 or more mana ( Bloom Tender , Incubation Druid , Selvala, Heart of the Wilds ) as they give you more paths to going infinite. I'd cut the ones that only make 1 mana ( Birds of Paradise , Manaweft Sliver , Leyline Prowler ) as they tend to be a bit of a liability compared to land fetch spells and you aren't inherently taking advantage of the fact that they are creatures.
I'd also focus on the curve of your mana ramp. I think you should prioritize 2 cost spells like the three on-color signets, and the land fetch spells Nature's Lore , Farseek , Rampant Growth , and Sakura-Tribe Elder . Swapping these for your 3-5 cost mana ramp will give you more chances to cast Zaxara on turn 3 and get the ball rolling on both bigger mana and generating hydras. The way I see it, you could have a signet + Zaxara to use on turn 5 or spend that same turn casting a Gilded Lotus which is the same mana output but a turn slower. Basalt Monolith is the exception here as it goes infinite.
The final thing I'd encourage is to play more land. You really need to always hit Zaxara early for your deck to do it's thing, and maximizing your potential to consistently hit 4 mana on curve is going to pay dividends. At 34 I'd say you're 2-3 short of what I'd recommend for a mana-hungry deck like this, and you're actually at 33 right now because Winged Temple of Orazca starts as a Hadana's Climb Flip and likely shouldn't be counted as a land.
Here are the baseline swaps I'd recommend:
Out - Birds of Paradise - Manaweft Sliver - Leyline Prowler - Yavimaya Elder - Freed from the Real - Capricopian - Seedborn Muse - Chromatic Lantern - Darksteel Ingot - Replicating Ring - Gilded Lotus - Opulent Palace
In + 2 Forest + 1 Island + 1 Swamp + Farseek + Nature's Lore + Sakura-Tribe Elder + Golgari Signet + Simic Signet + Dimir Signet + Profane Command / Erebos's Intervention + Windgrace's Judgment / Assassin's Trophy
These aren't super exciting changes but they'll massively help your initial consistency. I'd play the deck a buch before deciding what swaps would be best beyond this.
Stoked to see the deck in action!
4 weeks ago
Black Sun's Zenith is technically a moon too, the elves of morridon called "the sun", "the moon"
2 months ago
Mattio38 honestly the 7-8 power range is my favorite too, so I am glad that's the direction you're heading.
Firstly, my pet card of all pet cards, Elixir of Immortality . I know it doesn't look like much, but for getting the ability to gain life and restore my graveyard is extremely awesome. If you're up for it, I heartily recommend including it!
Personally, I think In Garruk's Wake is kind of meh. Yeah it's asymmetrical which is nice, but even with K'rrik out you're looking at at least 7 mana to cast it. If you're in a sticky situation that might be too steep to likely be useful, so I would consider something more like Black Sun's Zenith (scalable, reusable, and gets around indestructible) or Damnation instead.
Another card that may be kind of spicy would be Greed , since it will allow you to dig through your library for just health at that point, and if you've got your Profane Transfusion you can royally ruin someone's day.
I would generally recommend looking at everything in your deck that costs 4+ mana, and determining what things you really want in there, and what you think you could afford to lose. If we can get your CMC a little closer to 3, I would then say you could consider dropping a few lands (I rarely run more than 35 in a non lands matters deck, especially when I have access to ramp) to clear out more space for low cmc value or anything else.
If that seems like a reasonable thing to you, I would love to give your list another once over after you've done whatever you like.
2 months ago
There are more lands that I probably could've found for you but all I'm going to do more is suggest some cards for you to be aware of.
Cards for the counters matter theme: Vorinclex, Monstrous Raider, Thrummingbird/Grateful Apparition, Flux Channeler, Pir, Imaginative Rascal, and Toothy, Imaginary Friend. These are all creatures so there is no way you can put all of them in, they are just good with what you want to do.
Potential Ramp: Astral Cornucopia
Card Advantage: Fathom Mage, Rhystic Study, and Narset, Parter of Veils (like Oko, Thief of Crowns, you might find that she gets the ire of the other players, but she becomes crazy card advantage with proliferate shenanigans).
Planeswalker help: Arena Rector (you might find that this card will help your life total stay up)
I hope this was helpful!
4 months ago
Similar to the above comments, I also see a lot of redundancies (which is a pretty common mistake for a first commander list). With decks like this, I think it would be easier to control your own board than your opponent's, for example focusing on giving more -1/-1 is probably more reliable than hoping your deathtouch creatures clear the board. I can't really add more details that haven't been said already. However, you might want to look into cards like Black Sun's Zenith, Mikaeus, the Unhallowed, and Blood Artist to make sure you can keep getting resources from your commander. If you want some more help narrowing down your deck/focusing on a mechanic, just let me know and I'll be happy to (try to) help!
Magmastorm on Snakey
4 months ago
It definitely seems like all the tokens and counters could spiral out of control rapidly, but the utter lack of boardwipes has me concerned nonetheless. One such boardwipe that could do you good is Black Sun's Zenith; It's a powerful wipe that gets around indestructibility when you're behind, and if you have your commander on the board you can just cast it for x=1 to replace your current tokens with a snake for each creature on the board.
Also, as long as you're playing Ivy Lane Denizen you might as well throw in the Devoted Druid in your maybeboard, as the two together go infinite with your commander to produce an arbitrarily large amount of mana and snakes.