Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
|Have (3)||, metalmagic , gildan_bladeborn|
Printings View all
|Commander 2014 (C14)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Ayara, First of Locthwain + Black Sun's Zenith + Nest of Scarabs
- Black Sun's Zenith + Generous Patron
- Black Sun's Zenith + Dusk Urchins
|Commander / EDH||Legal|
Latest Decks as Commander
Black Sun's Zenith Discussion
1 week ago
The damage you get from your wheels is nice but being able to dunk your opponents' hands into the graveyard and then draw 28 cards while they get 0 with Notion Thief is a power move. Sure they aren't taking a little bit of damage, but you're establishing such insane card advantage that it doesn't matter anyway. You'll have all the answers to all your problems in your hand, and they'll be topdecking and hoping for good luck. In other words, don't worry about the damage.
As far as Damnation and Black Sun's Zenith go, I'd still recommend Damnation. Perhaps you're concerned about commander games going so long that you'd need to have repeatable wipes to rely on all game, but in reality games can be over within a matter of turns. cEDH games have the potential to end turn 1, albeit a pretty rare occurrence. It may be a singleton format with a bigger deck than you're used to, but that doesn't mean the games always drag on and on to the point where Black Sun would be netting big value all game.
Another strategy you might consider is copy effects. Cards like Dualcaster Mage could generate some big wheels for big value. You could also copy cards like Molten Psyche multiple times for really nasty damage. Assuming a player starts with 6 cards in hand, if you cast Molten Psyche and copy it just once, that alone is 18 damage. 2 copies hits for 32. Copying ordinary wheels while Nekusar is out will also do some serious damage across the board. Just something to consider.
I don't know if you'll want to take out Fate Unraveler. Probably better cards to take out before them. Deck is definitely looking stronger though. Nice job.
1 week ago
Thank you for the suggestions. Having alternate win cons defintitely sounds good to have.
Peoni Thank you for the suggestions. I forgot to ask about Notion Thief I definitely see the synergy with the wheels however I was wondering if I should be concerned about it lower damage potential on the wheels.
Currently I'm thinking of Black Sun's Zenith over Damnation Mostly because its reusable.
I am now wondering if I should also remove Bottomless Pit, Necrogen Mists, Oppression and double down on more mill mechanics.
Curse of Fool's Wisdom
Quest for the Nihil Stone
Liliana, Waker of the Dead
Drift of Phantasms
4 weeks ago
I would consider taking out higher cost cards. Both walkers you're running are nice but there are better cards you could run for both of them. E.g Fiend Artisan Jarad, Golgari Lich Lord. Look at a card and think what you would rather have in hand. Do you really want a Vitality hunter top deck turn 7 over a Green Sun's Zenith?
Personally I like how well these cards have worked for me with kathril: See the Unwritten, green sun and Black Sun's Zenith (though i cut my black sun for an Akroma's Vengeance), Entomb, and Birthing Pod
1 month ago
I'm glad you like it! I'm surprised how much of an impact my old Reaper King posts have had.
The great thing about building to optimize for a theme rather than winning is that you have a lot more freedom over your card choices. Don't feel like you need to replicate my exact list if you want to build the deck. There a ton of viable "playable in mono-black but not mono-black" cards to choose from, and my own list changes from time to time just to rotate in different fun options. I also like switching up the normal black cards too, because swapping in different removal spells or whatnot is a great way to keep your playgroup on their toes. The list is very tight in terms of the general distribution of removal/card draw/ramp/utility/etc as far as what I've found to work well in my games, but the individual cards can be mixed up as needed if you don't have all the cards I'm playing. If you're missing something, just look for a similar effect.
Mikaeus, the Unhallowed is definitely a very strong card and wouldn't be bad here. The 6-drop slot is very tight and I've tried to lean towards the splashiest effects with a preference for hybrid cards. The exception is Wurmcoil Engine, which I'm mostly playing because mine is signed/altered, so you could try making that exchange. The lifegain from the Wurm is nice because you have a lot of ways to pay life that you need to make up for, but it's certainly not a game-breaking effect in the way Mikaeus can be.
Black Sun's Zenith is a fine sweeper, although truly clearing the board with it can be a bit pricier than I'd like. At that point, Decree of Pain may be a better alternative. Otherwise, there are plenty of other black sweepers to choose from if you feel like your group's meta warrants more of that effect.
1 month ago
Oops, didn't read the other comments before mine... Anyway, the deck looks so sweet and I can almost build it, I'm missing a handful of cards. After I tried doing a mockup version, I can def see how tight this list can be/get. Just wondering, Black Sun's Zenith seems pretty nice here. Oh and Mikaeus, the Unhallowed, how come you're not playing it? I still play it without for example Triskelion.
1 month ago
My first magic experience me and my two buddies were baked out of our trees, and it was Shards of Alara block. My buddy had a couple Shards decks built up, Naya Godsire, Jund Hellkite Overlord and Grixis Prince of Thralls and they all used the same mechanic with Demon's Herald et al. I honestly don’t remember the rest of the decks at all but by the end of the night my buddy was on top of the fridge taking a picture of the battlefield littered with these three clunky beginner decks. There’s a reason I value my Japanese foil Godsire so highly.
Bloodthrone Vampire was the centre of this janky aristocrats deck I built during Zendikar/Scars of Mirrodin for the Mirrodin Besieged Game Day, my first real build for a tournament. I remember running out the first day Rise of the Eldrazi was out between (or possibly instead of attending) my uni classes to specifically buy a playset of these vampires. Anyway, the deck also starred Abyssal Persecutor and Sarkhan the Mad, but the real power came from Act of Treason and the vampire. I stole just enough wins in a pre-Batterskull CawBlade world to Top 8 and still have my Black Sun's Zenith promo to show for it, which is another one of my favourite cards.
2 months ago
Idk, I think mana at that point is really just useful in Commander, which is good so it doesn't hurt other formats. It's also really good and strong with Doubling Season, but isn't overpowered because cards like AEtherize, Toxic Deluge, Evacuation, Black Sun's Zenith, etc. can be such big blowouts. The fact it can be countered makes it pretty useful!
Honestly, I can't think of a way to break the -4, despite trying. The best I have is Dualcaster Mage and a Druid's Deliverance, Full Flowering, or Ghired's Belligerence. All of those are pretty tame considering the mage already went infinite with Heat Shimmer well before this walker. Still some strong but not op idea!
2 months ago
bushido_man96: With a few edits, I'm at 54.99 right now. If I cut all the color-fixing lands, I'd be down to 54.09 -- the only cards in the list which are over 1.09 are Black Sun's Zenith, Eldrazi Monument, Skullclamp, Blowfly Infestation, Sol Ring, Phyrexian Reclamation, Eldritch Evolution, Animate Dead, Victimize, Generous Patron, Devoted Druid, Soul Snuffers, and Shared Summons. I think I want all of those over Bastion, but I'm not certain. Or maybe something will drop in price over the next week, who knows.