Black Sun's Zenith

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

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Legality

Format Legality
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Modern Legal
Leviathan Legal
Oathbreaker Legal
Legacy Legal
Block Constructed Legal
Unformat Legal
Commander / EDH Legal
Canadian Highlander Legal
Tiny Leaders Legal
Custom Legal
Limited Legal
Vintage Legal
Highlander Legal
Casual Legal

Black Sun's Zenith occurrence in decks from the last year

Latest Decks as Commander

Black Sun's Zenith Discussion

Mr.Beaver on DeathTouch Pingers ( I NEED HELP Please !!)

1 month ago

Similar to the above comments, I also see a lot of redundancies (which is a pretty common mistake for a first commander list). With decks like this, I think it would be easier to control your own board than your opponent's, for example focusing on giving more -1/-1 is probably more reliable than hoping your deathtouch creatures clear the board. I can't really add more details that haven't been said already. However, you might want to look into cards like Black Sun's Zenith, Mikaeus, the Unhallowed, and Blood Artist to make sure you can keep getting resources from your commander. If you want some more help narrowing down your deck/focusing on a mechanic, just let me know and I'll be happy to (try to) help!

Magmastorm on Snakey

1 month ago

It definitely seems like all the tokens and counters could spiral out of control rapidly, but the utter lack of boardwipes has me concerned nonetheless. One such boardwipe that could do you good is Black Sun's Zenith; It's a powerful wipe that gets around indestructibility when you're behind, and if you have your commander on the board you can just cast it for x=1 to replace your current tokens with a snake for each creature on the board.

Also, as long as you're playing Ivy Lane Denizen you might as well throw in the Devoted Druid in your maybeboard, as the two together go infinite with your commander to produce an arbitrarily large amount of mana and snakes.

Boomcat12B on Lord Kitty Land Walker

1 month ago

Alright here are a few things I notice that will help tune up the deck to help speed it up, as well as improve consistency overall.

Cards to remove-

Evolving Wilds

Tearamorphic Expanse

Rocky Tar Pits

Tapped lands are the bane of any deck as far as speed goes. Switching these out for lands that enter untapped will speed things up as well as provide better consistency for color fixing. If you are going to include a tapped land make sure it provides insane value (Valakut for example, or Mosswort Bridge in big creature heavy decks) so the drawback of the ETB tapped is worth it in the long run.

Nesting Dragon- Not a bad card but Dragonmaster Outcast is cheaper and will provide you with more consistency in the mid to late game.

Scroll Rack- A good card, but you have no real way to abuse it, and it is really nothing more than a replacement effect since your top deck manipulation is based off of high CMC creatures. Damnable Pact would provide you with a better way to refill your hand, and you seem to havew enough lifegain scattered through out to offset the life loss.

The Mending of Dominaria- It is a high CMC card that is fairly easy to remove, keeping you from getting the third trigger off and negating the power of the card... I would suggest Abundance since you are running Sylvan Library. This will allow you to replace the downside of Sylvan Library (pay 4 life to draw extra cards) and help you sculpt your hand for what you need in the moment. (Basically those two cards together read- At the beginning of your up keep draw three cards, naming land or non land for each draw. It is an awesome replacement effect need to be running Abundance)

Ranger's Path- It costs 4, and the lands enter tapped. You have a decent enough ramp package going already and i don't feel like you need the redundancy here. I would suggest adding Blasphemous Act or Black Sun's Zenith to give you another board wipe since you are running slightly light on those. Both are good cards just depends on which style you might need... Black suns will get around indestructible, while Blasphemous will normally only cost you one mana. Or run both if you play against mainly casual (ie big creature) decks.

The only other big thing i notice is a lack of single target interaction for Artifacts and Enchantments. Cards like Vandalblast, By Force, Force of Vigor, Return to Nature, and even Caustic Caterpillar are great removal if you find yourself wanting to increase your interaction.

Overall I dig the deck for what you are going for. Let me know if you have any questions about my suggestions are anything overall. Hope this helps some

wallisface on Negative counter Deck

3 months ago

Heads up that Tainted Wood is not modern legal.

You prolly want a full playset of Nest of Scarabs as well as Hapatra, Vizier of Poisons so you actually benefit from using the -1/-1 counters. A playset of Black Sun's Zenith would be strong also

ShutUpMokuba on Yawgmoth M.D

3 months ago

Last changes:

Black Sun's Zenith -> Grim Tutor; Crumbling Ashes -> Insidious Dreams Added more tutors, which means more chances to hit the win cons combos

Bontu's Monument -> Jet Medallion Far more efficient for ramp

Whip of Erebos -> Nightmare Shepherd The whip looks better than it actually is. I don't usually attack so the "lifelink" aspect is basically useless. The reanimation effect is too expensive, The Shepherd looks more efficient at what it is supposed to do.

Phyrexian Altar, Tombstone Stairwell -> Ashnod's Altar, Nim Deathmantle The point here is to include an infinite combo with creatures like Sengir Autocrat, Weaponcraft Enthusiast and Chittering Witch. Basically you can keep recasting the creature thanks to the Nim Deathmantle by sacrificing the tokens to the Ashnod's Altar. With a Blood Artist effect on the table is game over. Not the most efficient combo in here, but a solution that may become the backup plan.

This is the closest built from the final version of the deck i had in mind when i started building it. The last two changes would be Phyrexian Arena -> Necropotence and Necroskitter -> Contamination. I don't know If i want to get there because this deck looks pretty good imo as it is now.

Peoni on Nekusar EDH Cards for Everyone

3 months ago

The damage you get from your wheels is nice but being able to dunk your opponents' hands into the graveyard and then draw 28 cards while they get 0 with Notion Thief is a power move. Sure they aren't taking a little bit of damage, but you're establishing such insane card advantage that it doesn't matter anyway. You'll have all the answers to all your problems in your hand, and they'll be topdecking and hoping for good luck. In other words, don't worry about the damage.

As far as Damnation and Black Sun's Zenith go, I'd still recommend Damnation. Perhaps you're concerned about commander games going so long that you'd need to have repeatable wipes to rely on all game, but in reality games can be over within a matter of turns. cEDH games have the potential to end turn 1, albeit a pretty rare occurrence. It may be a singleton format with a bigger deck than you're used to, but that doesn't mean the games always drag on and on to the point where Black Sun would be netting big value all game.

Another strategy you might consider is copy effects. Cards like Dualcaster Mage could generate some big wheels for big value. You could also copy cards like Molten Psyche multiple times for really nasty damage. Assuming a player starts with 6 cards in hand, if you cast Molten Psyche and copy it just once, that alone is 18 damage. 2 copies hits for 32. Copying ordinary wheels while Nekusar is out will also do some serious damage across the board. Just something to consider.

I don't know if you'll want to take out Fate Unraveler. Probably better cards to take out before them. Deck is definitely looking stronger though. Nice job.

kei1 on Nekusar EDH Cards for Everyone

3 months ago

Caerwyn Thank you for the suggestions. Having alternate win cons defintitely sounds good to have.

Peoni Thank you for the suggestions. I forgot to ask about Notion Thief I definitely see the synergy with the wheels however I was wondering if I should be concerned about it lower damage potential on the wheels.
Currently I'm thinking of Black Sun's Zenith over Damnation Mostly because its reusable.

I am now wondering if I should also remove Bottomless Pit, Necrogen Mists, Oppression and double down on more mill mechanics.

Out:
Curse of Fool's Wisdom
Quest for the Nihil Stone
Fell Specter
Fate Unraveler
Dismember
Cunning Lethemancer
Liliana's Triumph
Liliana, Waker of the Dead
Drift of Phantasms

In:
The Locust God
Consecrated Sphinx
Niv-Mizzet, the Firemind
Black Sun's Zenith
Jace, Wielder of Mysteries
Izzet Signet
Rakdos Signet
Talisman of Creativity
Talisman of Indulgence
Notion Thief

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