Black Sun's Zenith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

thar_b_dragons on Undying vs. Toughness Reduction

3 months ago

If I have Young Wolf on the table with. +1/+1 counter on it due to it previously being destroyed, and I cast Black Sun's Zenith with X=2, will the toughness reduction take the + counter off, causing Undying to trigger a second time and the Young Wolf to come back? Or will the toughness reduction apply only to base toughness (and power) in the first place, causing it to become 1/1 until end of turn due to the counter and then "heal"? Or is it some other scenario I haven't thought of that will cause the Young Wolf to go to the 'yard and stay? Thanks.

Crow_Umbra on Murders at Karlov Manor

4 months ago

Holy crap Reanimate, Black Sun's Zenith, Animate Dead, Necromancy, and Toxic Deluge all reprinted in the Dimir precon?

Duskana, the Rage Mother is a fun and cheeky way to do either Bear Typal, or Morph/Mega Morph/Disguise/Cloak/Manifest.

At a quick glance, it seems like the Boros precon has the most underwhelming reprints, besides Jeska's Will. Glad to see it getting reprinted again.

sprink7 on Toxrill the Corrosive

8 months ago

Some simple swaps I'd recommend which are low budget (I think?). These are things that directly serve the same purpose, but better.

Armilliary Sphere => Thaumatic Compass  Flip Thaumatic Compass serves the purpose you're using the sphere for, probably?, but with the bonus of extending in strength into the mid to late game as it turns into a Maze of Ith.

Sign in Blood => Tezzeret's Gambit 1 more mana, but proliferate and easier mana requirement. Or two more mana and no life cost.

Sisay's Ring => Thran Dynamo Self explanatory.

Fleetfeather Sandels => Swiftfoot Boots Hexproof is usually better than flying. The Equip cost is lower.

Leaden Myr => Dimir Signet Doesn't die to the next field wipe, which could be yours.

Some general cuts that are either working against you, not doing enough, or just to make space for other things. Cuts:

  • Crowded Crypt (Meh mana rock, not stellar token maker)
  • Illness in the Ranks (kills your slugs, could be kept with the right win cons)
  • Infernal Genesis (too expensive, opponents get to use it first)
  • Genesis Chamber (expensive, gives opponents creatures before you)
  • Gifted Aetherborn (too small, low impact)
  • Royal Assassin (Same)
  • Cabal Ritual (-1 card for speed. Gotta get a lot out of this for it to be in deck.)
  • Dark Ritual (Same)
  • Mana Leak (Great early game, but dead draw midway and on usually.)
  • Dispel (Good enough, but I needed to make space)
  • Fuel for the Cause (Same)
  • Dramatic Reversal (I don't see a combo with this in deck)
  • Morbid Opportunist (slow draw)
  • Altar's Reap (I don't see enough excess creatures until commander is in play, so you might as well turn it into a draw engine instead, see below)
  • Village Rites (Same)

Add: 6 lands. Duals are preferable, but basics are just fine as well. Harvester of Souls (draw engine) Vampiric Rites (draw engine) Mass Diminish (wipe) Mirkwood Bats (win con) Zulaport Cutthroat (win con) Bastion of Remembrance (win con) 2+ Mana rocks from list below

Some mana rocks to consider Arcane Signet Talisman of Dominance Mind Stone Worn Powerstone Replicating Ring Astral Cornucopia Everflowing Chalice

Slightly Higher cost stuff that goes really well with what you're doing.

  • Black Sun's Zenith => Infest (It's better usually, even at 3 mana)
  • Massacre Wurm => Vampire Nighthawk (Vampire is good enough, just not pulling weight at this point)
  • Asinine Antics => Grim Affliction (Another Polymorphist's Jest, but permanent)
  • Skullclamp => Slum Reaper (You already kill everything consistently, and this gives a S* load of draw) (Add a Trinket Mage to tutor it)

wallisface on

11 months ago

Some thoughts:

  • you have practically no ways to reliably put -1/-1 counters onto your opponents board, which is going to make it very hard to enact any kind of plan. I would suggest considering cards like Grind / Dust, Fume Spitter, Black Sun's Zenith, Skinrender etc.

  • Blue is doing almost nothing for you in this brew, and considering your relatively fragile manabase, i’d suggest ditching it entirely and just going with 2 colours.

  • Nature's Claim is a very weak mainboard card as against a lot of decks it won’t be able to do anything. Chromatic Star also serves no real purpose here other than marginally thinning your deck.

I have my own competitive Hapatra deck here if you wanted some inspiration. I imagine its a bit too expensive for your liking, but might help give you some good ideas on where to take your own brew

DareiJuxis on The King Has Returned.

1 year ago

So the reason I think there should be boardwipes in a deck like this is that if you have incubate tokens out, you can rebuild much faster than other decks because you already have an army of artifact creatures, which is also why I think 34 lands is low, paying that 2 to use the incubate tokens adds up fast.Being able to rebuild faster means that you gain more advantage from the board being wiped than your opponents, on average. So I think any boardwipe that does not hit artifacts specifically will work. If you are concerned about recasting your commander, you can include ways to Reanimate (Animate Dead, Tortured Existence) your commander to avoid the command tax. but if you want to avoid hitting your commander there's always Toxic Deluge, The Meathook Massacre and Black Sun's Zenith as flexible boardwipes that do not necessarily hit Brimaz, Blight of Oreskos, as well as By Invitation Only, Kindred Dominance, and Tragic Arrogance. Another unrelated card that may be worthwhile is Monumental Corruption. It's risky, but if lifegain is added to the deck it's a great way to draw a burst of cards.

Barbarian_Sun_Pope on Swamp Devotion

1 year ago

I like some of the combos here. I think you could use some field removal to take care of some more aggressive starts from your opponent and tokens. Besides Dread Presence, which can be a little slow take down a large amount of threats, you can try Mutilate or Black Sun's Zenith to take advantage of all the lands you'll be setting up. Even at four mana (assuming one isn't a Coffers) you can pretty reliably take care of anything that has 4 toughness and the limited number of creatures in your deck (3 of them intended to discarded) means your opponent stands to lose much more when you cast it. Lashwrithe can also serve as a decent big persistent finisher that you can move around in the late game. Hope this helps.

zAzen7977 on TINY PUNISHER - Discard/Stax [cEDH - OTJ Update]

1 year ago

Awdiehl7, thanks for the comments! I’m constantly tinkering with the deck and I’d love to hear more feedback as you continue playing with it.

As soon as your play group realizes how powerful the deck really is, you immediately become the arch-enemy lol. If your meta is creature-heavy, try to stick Ensnaring Bridge, No Mercy, or Noetic Scales early to slow them down. Lately I’ve been running Bridge and The Meathook Massacre. You can also run Bile Blight, Black Sun's Zenith, and Innocent Blood in place of Dismember, Night's Whisper, Planar Void, or something else.

wallisface on Insects Galore

1 year ago

Nice brew. I have my own -1/-1 counter deck here which might help inspire you. Some general thoughts:

  • I think you can get away with 23 lands, but in any case i really think you need some more 1-mana cards. I’ve found Ignoble Hierarch super valuable for getting the engine running quickly (as generally this archetype has a lot of clumsy 3-mana cards it needs to play, which slows it down).

  • I’m not convinced that Virulent Wound is worth running, as there’s so few useful targets it can hit, and a single -1/-1 counter for a card is pretty bad returns.

  • Hapatra, Vizier of Poisons is easily the best reason to be running a -1/-1 counter deck, imo you need to be running the playset.

  • a few Black Sun's Zenith could provide a LOT of value for you here. With Hapatra out you end up with snakes equal to the number of creatures in play. And with Nest you end up with that much multiplied by X. In both cases it’s usually a free win.

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