Black Sun's Zenith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

wallisface on

2 months ago

Some thoughts:

  • you have practically no ways to reliably put -1/-1 counters onto your opponents board, which is going to make it very hard to enact any kind of plan. I would suggest considering cards like Grind / Dust, Fume Spitter, Black Sun's Zenith, Skinrender etc.

  • Blue is doing almost nothing for you in this brew, and considering your relatively fragile manabase, i’d suggest ditching it entirely and just going with 2 colours.

  • Nature's Claim is a very weak mainboard card as against a lot of decks it won’t be able to do anything. Chromatic Star also serves no real purpose here other than marginally thinning your deck.

I have my own competitive Hapatra deck here if you wanted some inspiration. I imagine its a bit too expensive for your liking, but might help give you some good ideas on where to take your own brew

DareiJuxis on The King Has Returned.

4 months ago

So the reason I think there should be boardwipes in a deck like this is that if you have incubate tokens out, you can rebuild much faster than other decks because you already have an army of artifact creatures, which is also why I think 34 lands is low, paying that 2 to use the incubate tokens adds up fast.Being able to rebuild faster means that you gain more advantage from the board being wiped than your opponents, on average. So I think any boardwipe that does not hit artifacts specifically will work. If you are concerned about recasting your commander, you can include ways to Reanimate (Animate Dead, Tortured Existence) your commander to avoid the command tax. but if you want to avoid hitting your commander there's always Toxic Deluge, The Meathook Massacre and Black Sun's Zenith as flexible boardwipes that do not necessarily hit Brimaz, Blight of Oreskos, as well as By Invitation Only, Kindred Dominance, and Tragic Arrogance. Another unrelated card that may be worthwhile is Monumental Corruption. It's risky, but if lifegain is added to the deck it's a great way to draw a burst of cards.

Barbarian_Sun_Pope on Swamp Devotion

6 months ago

I like some of the combos here. I think you could use some field removal to take care of some more aggressive starts from your opponent and tokens. Besides Dread Presence, which can be a little slow take down a large amount of threats, you can try Mutilate or Black Sun's Zenith to take advantage of all the lands you'll be setting up. Even at four mana (assuming one isn't a Coffers) you can pretty reliably take care of anything that has 4 toughness and the limited number of creatures in your deck (3 of them intended to discarded) means your opponent stands to lose much more when you cast it. Lashwrithe can also serve as a decent big persistent finisher that you can move around in the late game. Hope this helps.

zAzen7977 on TINY PUNISHER - Discard/Stax [cEDH Primer]

9 months ago

Awdiehl7, thanks for the comments! I’m constantly tinkering with the deck and I’d love to hear more feedback as you continue playing with it.

As soon as your play group realizes how powerful the deck really is, you immediately become the arch-enemy lol. If your meta is creature-heavy, try to stick Ensnaring Bridge, No Mercy, or Noetic Scales early to slow them down. Lately I’ve been running Bridge and The Meathook Massacre. You can also run Bile Blight, Black Sun's Zenith, and Innocent Blood in place of Dismember, Night's Whisper, Planar Void, or something else.

wallisface on Insects Galore

9 months ago

Nice brew. I have my own -1/-1 counter deck here which might help inspire you. Some general thoughts:

  • I think you can get away with 23 lands, but in any case i really think you need some more 1-mana cards. I’ve found Ignoble Hierarch super valuable for getting the engine running quickly (as generally this archetype has a lot of clumsy 3-mana cards it needs to play, which slows it down).

  • I’m not convinced that Virulent Wound is worth running, as there’s so few useful targets it can hit, and a single -1/-1 counter for a card is pretty bad returns.

  • Hapatra, Vizier of Poisons is easily the best reason to be running a -1/-1 counter deck, imo you need to be running the playset.

  • a few Black Sun's Zenith could provide a LOT of value for you here. With Hapatra out you end up with snakes equal to the number of creatures in play. And with Nest you end up with that much multiplied by X. In both cases it’s usually a free win.

Poolplayer on The Eyes Have it

11 months ago

What's worst about Halimar Depths is that if you don't like the three cards, you get to shuffle the crap back on top...Nope. I'm either going to Opt or Dimir Charm. I'm going to sideboard the Black Sun's Zenith and opt for 2 Contagion Engine and keep the negatives on that side of the board.

RockIV on (HELP) monoblack removal casual need …

1 year ago

New Version of the Deck Rocks Monoblack creature removal

Changed the Deck. tried to get it cheaper and more optimal. Some cards end up in the sideboard/maybeboard: For example the Dark Ritual end didnt make the final version. I actually dont like the desicion but it might be the best. Their mission was to help me to cast the Black Sun's Zenith ( i only put two of them, maybe its just very little, maybe there have to be 4 o 3 at least) and the Phyrexian Obliterator.i knew that i was going to add more lands to the deck ( i have 22 now, maybe 1 more?), also i add the Phyrexian Arena, and in addition to the Skeletal Scrying there are 5 cards that help me to draw, so i thought that will make the Rituals not that usefull. i may be wrong. I also add some cheap creatues like the Nantuko Shade, i perefer them instead of the Vampire Nighthawk and the Geralf's Messenger. Maybe the nantuko arent the best option, but they are cheaper and they can pump up. I still need to think about that. i added the Avatar of Woe because i always like it. But i have only one, it may never appear. Maybe another land or another Nantuko Shade would be better. i added Lashwrithe because of the number of swamps i was going to have. I love Unmake but i didnt put it, because i wanted to leave the deck as cheap as possible. added Tendrils of Corruption. so i have : 22 Lands, 5 cards that help me to Draw, 4 Discard, 18 removal, 14 creatures ( 3 of them are equipments too).

So whats the opinion now about the deck? any improvement?

Thx to everyon that read this :D

RockIV on

1 year ago

Changed the Deck. tied to get if cheap and more optimal. Some card end up in the sideboard/maybeboard: For example the Dark Ritual end didnt make the final version. I actually dont like the desicion but it might be best. Their mission was to help me to cast the Black Sun's Zenith ( i only put two of them, maybe its just very little, maybe there have to be 4 o 3 at least) and the Phyrexian Obliterator.i knew that i was going to add more lands to the deck ( i have 22 now, maybe 1 more?), also i add the Phyrexian Arena, and in addition to the Skeletal Scrying there are 5 cards that help me to draw, so i thought that will make the Rituals not that usefull. i may be wrong. I also add some cheap creatues like the Nantuko Shade, i perefer them instead of the Vampire Nighthawk and the Geralf's Messenger. Maybe the nantuko arent the best option, but they are cheaper and they can pump up. I still need to think about that. i added the Avatar of Woe because i always like it. But i have only one, it may never appear. Maybe another land or another Nantuko Shade would be better. i added Lashwrithe because of the number of swamps i was going to have. I love Unmake but i didnt put it, because i wanted to leave the deck as cheap as possible. added Tendrils of Corruption. so i have : 22 Lands, 5 cards that help me to Draw, 4 Discard, 18 removal, 14 creatures ( 3 of them are equipments too).

So whats the opinion now about the deck? any improvement?

Thx to everyon that read this :D

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