Faith's Reward

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Faith's Reward

Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

wallisface on Eggs is Back on the Menu

3 weeks ago

I'm still not following - Chromatic Star is the only one of your artifacts that gives you anything when sac'd to Grinding Station - the rest will only give you anything when you sac them to their own abilities. To that end, even if you have some extra mana granted from Lotus Bloom, you're not going to have enough to mill your opponent out of cards.

Because only Chromatic Star gives you any card draw when sac'd to Grinding Station you're going to run out of cards really fast also. I get that Faith's Reward can give you a bunch of artifacts all in one turn, but not in a way that's easily repeatable or practical.

I assume the loop revolves entirely around having at least two Lotus Bloom in the graveyard/play so that Faith's Reward gains you mana? Even then your deck is highly reliant on drawing those cards, and you need to be suer-lucky to draw enough Faith's Reward to get anywhere.

I've tried goldfishing a bunch of hands and yet to see anything close to a win on turn 4 - but perhaps i'm missing some key component to this.

SufferFromEDHD on Numot: Leave. Everything. Destroyed.

5 months ago

Cut Teferi's Protection for Faith's Reward

Sunder = hard to argue with instant speed. I just stuck with "destroy all". Maybe board material.

Torpor Orb = perfect tax. Irrelevant to my strategy.

Teferi's Isle is MVP because this is the strategy it shines in. During Mirage era people paired it with Armageddon. I never get to use it so the fact that it flows with the strategy is just nice.

Capsize is the ultimate Draw/Go card. 6 mana bounce anything, anytime is useful and easy to pull off in a deck full of rocks.

SufferFromEDHD on Numot: Leave. Everything. Destroyed.

5 months ago

Training Grounds = [sad horn sound from The Price is Right] Mystic Remora is a great replacement.

Faith's Reward I run a playset of these effects. I will cut one and add this.

Tainted AEther = Epic card. Epic tax... Wrong colors haha

Land Equilibrium = you suggested this in my Skip Turns deck. This is a great tax after MLD but weak before. Going to chew on it.

Profet93 on Numot: Leave. Everything. Destroyed.

5 months ago

SufferFromEDHD +1

Perhaps I'm misunderstanding training grounds. but your commander's ability is a triggered ability, not an activated ability, correct?

Mystic Remora - Draw

Faith's Reward - To go with your MLD plan or just recursion?

Tainted AEther - Goes well with your MLD, creatureless strategy

Land Equilibrium - More stax!

kouzios on good for her

1 year ago

As is tradition, I will proceed to suggest a variety of cards that are likely not worth adding.

Akroma's Will sweet card, protection is very rude with master of cruelties as well

Boros Charm I know it's in your sideboard, but the card is really nice. Direct planeswalker damage is nice, only 2 mana for all permanents (not just creatures) get indestructible is great, double strike can be given to opposing creatures. Great card, for 2 mana it's a steal

Teshar, Ancestor's Apostle would be a nice additional source of graveyard recursion if you had more historic cards

Faith's Reward eh I used to be a bigger fan of this card than I am now, but it applies to non-creature permanents too so it's cute.

Rapacious Guest is a card i would cut to get to 100 cards in the deck, but it would probably be there before cuts.

Mentor of the Meek Another sideboard card, but a little surprised you don't have it in main. It's annoying that it sort-of feels like a self-tax card, but it's good draw in your colors, and a hit for your commander. I get why it would be cut though

Orcish Bowmasters if only it wasn't $30. Cheap, good hit, makes an extra creature on top of it, and a sort-of hate card.

Gray Merchant of Asphodel Look, it's not amazing for you, but it's power is 2 or less and i like the card.

Robber of the Rich is a hit for your commander, gives value, and has reach for some dumb reason. It's like a gonti.

Kheru Mind-Eater, well it's a hate card, value, and a commander hit. Not mind blowing, but hey.

Dockside Extortionist Jesus if it wasn't $70...

Esper Sentinel It's rhystic study on a creature, woo. Also not cheap, but hey.

Skyclave Apparition recursion friendly exile card, and it's "up to" so optional.

Mirror Entity Sometimes, hitting face is a nice win con too.

Drana, Liberator of Malakir another face-hitter, but it's flying first strike so it probably survives resurrection in combat, and it hitting first buffs your other creatures too. Little nonbo with your power 4 or greater board clear.

Duplicant I have to mention this card, it's 6 mana but if you just recur it who cares, it's a 2 power creature that exiles a creature then becomes that creature's power, so it attacks big (in theory).

To some degree I've ignored the "hate bear" theme here, but hey I'm just a little guy, what can I do.

Crow_Umbra on The Ghost of Kamigawa

1 year ago

From my time playing aristocrats/reanimator (Alesha, Who Smiles at Death and Araumi of the Dead Tide respectively), and Isshin, I have some feelings on pros and cons for reanimation:

  • I think reanimation is certainly strong, but for something like Isshin, you might want effects more like Faith's Reward which can reanimate your entire board in response to a board wipe.

  • Single target reanimation like Animate Dead is strong, but I think gets a little more mileage in reanimator decks that are more focused on that strategy, and perhaps have creatures with Enter the Battlefield effects that can be re-used with the reanimation.

  • Reanimation in Isshin can be a little slow, since you might be able to only reanimate one creature at a time, depending on your reanimation package, and may have to wait for the creature to be summoning sick.

  • I think Isshin benefits most from board protection effects like Unbreakable Formation that can be used more reactively to preserve as much of your entire board as possible. You want to make sure that your board stays as intact as possible to maintain momentum.

  • Living Death is another mass reanimation spell that can also potentially be a draw back if you're playing against graveyard decks, or opponents have strong creatures in their graveyards that can also be brought back.

  • Sidenote: In a recent game, I used a Plumb the Forbidden in response to a Living Death to sacrifice my board so it could be brought back with the Living Death.

  • Blink spells like Semester's End or Eerie Interlude are another set of options, but have the draw back of losing your creature tokens in the process.

Necrosis24 on Basics matter theme - Mono …

1 year ago

Personally I'd run a token generator or blink cmdr like Abdel Adrian, Gorion's Ward (with your choice of background) as I like the idea of using Settle the Wreckage as a ramp spell and I think it works well with him. Basri Ket and Launch the Fleet are similar effects as Abdel.

You could also use Swords to Plowshares as a Rampant Growth.

Expedition Map to get Urborg, Tomb of Yawgmoth + Kormus Bell to turn your plains into creatures which you can now flicker more easily as well and benefit on etbs.

Tomik, Distinguished Advokist is worth considering to add to the deck if you go the Kormus Bell route as your land creatures basically have hexproof now.

Additionally you could use cards like Zuran Orb or Troubled Healer in combination with Faith's Reward/Second Sunrise/Planar Birth for extra landfall triggers. If you are running the Kormus Bell combo you could use creature sac-outlets like Altar of Dementia or Phyrexian Altar. But if the sac outlets don't play into the rest of the deck you might be better of running Oswald Fiddlebender as your cmdr to ensure you get the right combination of artifacts.

Zuran Orb also pairs well with Aetherflux Reservoir.

A roundabout and rather inefficient lands-matter removal would be Soul Sculptor + Aura Fracture.

Also can't go wrong with Sun Titan + fetch lands (i.e. Fabled Passage). If you go the flicker route you can get some great value out of this. Alternatively Sevinne's Reclamation/Crucible of Worlds also work well with fetch-lands and landfall

TLDR: Landfall-Flicker or Landfall-Recursion or combination of both.

Load more
Have (3) metalmagic , Va1mar , ajmcnulty
Want (1) C0LDE