Weathered Wayfarer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if an opponent controls more lands than you.

MrSilk on Bridge to Sanctuary - Land Prison/Punishment

1 month ago

nuperokaso These are outstanding suggestions.

The Ornithopter is really just a free flying dork so its removable.

Board the Weatherlight is mostly there to snag Urborg, Tomb of Yawgmoth or Ensnaring Bridge depending on if I need to tutor for Karma (for the urborg + karma combo).. Or if my opponent is beating me down with creatures

Knight of the White Orchid or Loyal Warhound are great suggestions. I was also thinking about Weathered Wayfarer to do something similar

I also really like Roiling Vortex and its interaction with Personal Sanctuary.. I've never actually seen that card.

I would love to have more prison/lockdown pieces in here somewhere too.

In my notes "possible upcoming changes" that I made last time I looked into updating the list, I kind of noticed a few things in testing which back up what you're suggesting, but I never actually made the changes to the list.


Id love it if you made your own version of this decklist and shared it with me. I think it could be a really fun list to play! Thanks for the suggestions!

NV_1980 on Angel tribal EDH

4 months ago

Fun Angel-tribal deck! I like how you've gone all in with this strategy :) I have some suggestions but I'm not sure how much you want to spend on this, so just let me know if I'm going over the top.

Let's start with your mana. Right now, you've got 31 lands and one ramp-artifact. This is really on the low side, consdering the average amount of mana you need to spend for most of your creatures. I'd really recommend some mana-rocks like Arcane Signet, Caged Sun, Gilded Lotus, Pearl Medallion and definitely Sol Ring. Some more ramp like Archaeomancer's Map, Land Tax and Weathered Wayfarer. Lastly, I know it's expensive, but if you can get a cheap Urza's Incubator somewhere, go for it; would be awesome in here. Any of these suggestions (and there are cheaper alternatives to most) would increase the speed of your deck.

Next, let's talk opportunities this deck offers to draw additional cards. You've got five options, of which three are repeatable (because they're permanents :)). Some additional ideas on this: Archivist of Oghma, Endless Atlas, Mind's Eye and Smuggler's Share. Like with the stuff mentioned for mana, all of these would increase your deck's pacing.

To strengthen your angelic forces, you could consider Adarkar Valkyrie (which is awesome at resurrecting any Angels you lost during combat or even better, an opponent's creature lost in battle!), Angelic Arbiter (cast or attack, your opponents must choose), Battle Angels of Tyr (expensive card but insanely powerful balance-bringers in case you're behind with card-draw, mana or life) and Platinum Angel (as long as it's got indestructible and hexproof, opponents will have a very hard time snatching victory from you).

In case you're looking for more ideas, here's my Angel tribal deck, enjoy!

Idoneity on Any cheap mana permanent with …

8 months ago

Assuming Commander, Soldier of Fortune is a directly apt choice. Elvish Reclaimer does the job well. Lantern of Insight is okay. Myr Mindservant fits anywhere. Soothsaying is pricy for the effect but acceptable. Turn the Earth does it twice with additional utility. And Weathered Wayfarer is always great.

Whilst I assumed it went without saying, I'll say it anyway. Fetchlands are splendid for many reasons; shuffling is one of them.

psionictemplar on Darkest Umbra Before the Dawnwaker

10 months ago

Personally, I think you could take this down to a pure Selesnya deck. As I see it, the red creatures do not reliably combo or add enough value on their own. I would substitute in cards like Weathered Wayfarer and Knight of the Reliquary to give you an additional way of interacting with opponents. Imagine searching up lands like Bojuka Bog at will. Or heck at the end of an opponents turn grabbing a Treetop Village and swinging for an extra 4 the next turn.). These changes could help your manabase be less painful as well. You could also have room in your sideboard for creatures like Scavenging Ooze or Chameleon Colossus if your up for it. I have a couple more ideas for later if you want to explore them, but this is where I would start myself. Also don't get too attached to the 3 mana or less rule for cosmic rebirth. It can be a trap.

shock7123 on The Four Horsemen

1 year ago

You have a solid deck concept, but I have a couple options you might consider throwing in at some point:

Cut Thran Dynamo and toss in a Land Tax. Colored mana means more than colorless mana in the long run. Land Tax also has the added benefit of letting you get lands out of your deck, making it harder to miss land drops, and is a solid tutor target early on.

Weathered Wayfarer and Deep Gnome Terramancer are excellent adds that let you try to keep up with your opponents, especially if you have a green player at the table that's ramping out of control.

I know some people don't like cheap "you win the game" cards, but lifegain goes well with things like Aetherflux Reservoir and Felidar Sovereign. You still have to work to meet the win condition of Sovereign, since most players will be focusing on trying to keep your life total down.

Smothering Tithe is a card I personally refuse to run, since I don't like asking people if they want to pay for me not to get a treasure constantly, but it is another solid early-game engine that can help you keep up with your opponents.

Urborg, Tomb of Yawgmoth pairs really well with Cabal Coffers and allows you to dump a ton of black mana into your mana pool at a time.

Making your wipes one-sided with things like Eerie Interlude and Rootborn Defenses can be incredibly helpful. You may be able to rebuild quickly, but there's no need to rebuild when you can just not have your creatures destroyed in the first place. Alternately, if you don't want to pay ridiculous levels of commander tax, a Command Beacon can help in a pinch.

Other extort effects like Crypt Ghast can really stack up quickly if you have multiple of them out at a time. Gaining 3 life every time you cast a spell works wonders, especially when your opponents are each losing one.

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