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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Weathered Wayfarer
Creature — Human Nomad Cleric
, : Search your library for a land card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if an opponent controls more lands than you.
NV_1980 on
Plinkers Life-Gain
1 month ago
Hi there OwlmanOfOz,
Always happy to meet another Kambal-player! I think your deck could do with a little bit more mana generation. Right now you're depending on 33 lands (which is below average compared to most dual-color commander decks) 2 mana rocks, Smothering Tithe (which helps you generate some treasure) and The Wind Crystal (which cheapens your white spells). I'd really consider adding some more cheap rocks like Arcane Signet or Talisman of Hierarchy. Cards like Land Tax and Weathered Wayfarer are also reasonably priced these days and definitely worth the investment. A card like Dark Ritual can also be really useful. All of these help you get off the ground a bit quicker because they're cheap to cast. Considering the amount of life you're gaining every turn, you could also add some more cards that base draw on that. I'm thinking Exemplar of Light, Phyrexian Arena and The Gaffer.
In case you're wondering, here's what my Kambal deck looks like. Cheers.
NV_1980 on
2 pings and a zing (Arabella)
2 months ago
Looks good but I would recommend adding some ways to make more mana available to the deck. Right now, the only card you've got for this is Smothering Tithe. However, without rocks like Arcane Signet, Boros Signet, Talisman of Conviction or Sol Ring, or without ramp provided through cards like Expedition Map
, Land Tax or Weathered Wayfarer, your deck will probably not feel as aggressive as it could potentially be.
NV_1980 on
Old man (you) yells at Cloud!
2 months ago
Hi there,
This looks like a fun one (so +1 for that and the meme). I'd probably also consider the following:
- There's very little in terms of additional mana sources in here. Artifacts like Arcane Signet, Marble Diamond and Pearl Medallion would all provide some much needed relief on this front. Same goes for ramp and white is actually quite decent at grabbing additional lands (with cards like Weathered Wayfarer).
- More anti-enchantment/artifact stuff: these days it's crucial in commander that you're packing when it comes to removal options for such spells, as they tend to unbalance entire board-states. Some really good ones for mono white include Generous Gift, Heliod's Intervention and Stroke of Midnight.
- A wipe or two: white is excellent at wiping and since Cloud is probably going to be indestructible anyway at some point, why not take the opportunity to wipe everything else? A simple Day of Judgment or Wrath of God is highly recommended.
Good luck and have fun with the brew!
NV_1980 on
Enchantment
7 months ago
Can you explain why you posted this? Are you looking for help? If so, perhaps start by looking up other commander decks posted on this site, that use Halvar as its commander. Other great resources are moxfield.com and edhrec.com. Just a few tips to get you started:
- Check the deck's mana base. It only has 22 lands. Magic decks should almost always consist of 1/3 lands. While you're at it, you might want to add more cheap mana rocks (like Arcane Signet and Marble Diamond) or ramp enablers (like Weathered Wayfarer, to get more lands from your deck).
- If your deck's commander is Halvar, you don't have to add him as a separate creature as well (actually, if you remove Halvar from your deck's creature list it will consist of precisely 100 cards, which is a requirement for a proper commander deck.
- White features some cards that allow you to draw cards when enchantments are cast, like Mesa Enchantress. Adding more than the three cards you have now that allow you to draw more than your regular draw at the beginning of each turn is highly advised.
Anyways, hope this provides you with enough inspiration to make a solid start. Good luck!
TheVectornaut on
Rise of the Griffins
1 year ago
While I like the idea of the current enchantment combo, I don't know that it's really necessary. Privileged Position already protects your stuff without the need to get out 2 cards. Further, turning all of your lands into enchantments opens you up to instantly losing the game to something like Spring Cleaning, although players are more likely to play mass wipes that will also destroy or exile their permanents due to Enchanted Evening's symmetry. Speaking of, you can try to take advanatge of that symmetry in other ways like playing Azorius First-Wing as an unblockable griffin, assuming you don't mind going into blue. Otherwise, I'd still try to upgrade the griffins here to be a little faster and more impactful. Diving Griffin and Resplendent Griffin have the potential to be better than Sunspire Griffin, depending on the final build. Fearless Fledgling and Griffin Rider are both aggressive options to shore up the 2 slot in a way I think would be more impactful than Crashing Drawbridge or the currently underwhelming Pearl Medallion. Finally, Wanted Griffin may be better than Senate Griffin at 4, again depending on what your game plan ends up being. Mutavault and Metallic Mimic are some less budget friendly options that could help the tribe's limited card pool.
As for anthems, I usually prefer the 2 cost options to the 3, although I do like Always Watching. Honor of the Pure is the vanilla option while Rally the Ranks or even Obelisk of Urd could fit in a tribal shell. One thing I thought of while looking at the high number of white pips making the Medallion worse was that you could lean into that and go for a mono-white devotion build. Some anthems like Flowering of the White Tree and Benalish Marshal already fit well in such a deck. You'd definitely want a playset of Nykthos, Shrine to Nyx and some sort of payoff for the extra mana like Elesh Norn, Grand Cenobite, Walking Ballista
, or whatever other bomb you prefer. You'd also want something to play on 1 for that strategy. War Falcon has some synergy with Griffin Rider, Esper Sentinel is a generically powerful draw engine, and Weathered Wayfarer is a classic way to find Nykthos. War Falcon also brings to mind the idea of leaning more into broad flying support like Sephara, Sky's Blade and Rally of Wings, although I acknowledge going down that path could severely dilute the tribal identity of the deck. One final approach I can think of is pivoting to focus on lifegain to use the Griffin Aerie in your maybeboard. You'd definitely need cheaper ways to gain life than True Conviction, especially since I think it's already one of the weaker cards in the deck. The reality is that you'd probably be nudged towards splitting the griffins with angels to take advanatge of Angelic Accord, Bishop of Wings, Speaker of the Heavens, and even Archangel of Thune. Outside of that, the options are more limited. Maybe mass lifelink could be made cheaper with Metallic Mimic plus Envoy of the Ancestors or Abzan Battle Priest. This is the only route where I actually see Path of Bravery being worth it.
NensouHiebara on
Cloud | Mercenary Voltron
1 year ago
Paradise Mantle being an Equipment is a significant quality. Mana ramp drawn late isn't great, but a Mantle can still draw a card with Puresteel Paladin and is a cheap, inconsequential way for another creature to have double strike when Halvar Flip is out. The drawback for this synergy is that Mantle is less consistent at mana production. I haven't decided on what Mana Crypt's replacement will be yet. There's plenty of time for discussion.
I had issues with Sigarda's Aid doing nothing for Equipment that's already in play. I could give it another try, but it's not replacing a mana source.
Land Tax isn't a ramp effect, and I don't understand the current appeal of it. Weathered Wayfarer is a much better repeatable land tutor when behind. Claim Jumper closes the gap against Green better. There's also Sword of the Animist and Sword of Hearth and Home to keep pace with the ramp player and gradually build a resource advantage. I see Land Tax as an outdated staple from the old days of the format before most of the new tools came along, and it sticks around largely out of habit and high-profile reprintings drawing fresh attention to it.
MrSilk on
Bridge to Sanctuary - Land Prison/Punishment
2 years ago
nuperokaso These are outstanding suggestions.
The Ornithopter is really just a free flying dork so its removable.
Board the Weatherlight is mostly there to snag Urborg, Tomb of Yawgmoth or Ensnaring Bridge depending on if I need to tutor for Karma (for the urborg + karma combo).. Or if my opponent is beating me down with creatures
Knight of the White Orchid or Loyal Warhound are great suggestions. I was also thinking about Weathered Wayfarer to do something similar
I also really like Roiling Vortex and its interaction with Personal Sanctuary.. I've never actually seen that card.
I would love to have more prison/lockdown pieces in here somewhere too.
In my notes "possible upcoming changes" that I made last time I looked into updating the list, I kind of noticed a few things in testing which back up what you're suggesting, but I never actually made the changes to the list.
Id love it if you made your own version of this decklist and shared it with me. I think it could be a really fun list to play! Thanks for the suggestions!
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