Creature — Human Nomad Cleric
, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
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|Commander / EDH||Legal|
Weathered Wayfarer occurrence in decks from the last year
Latest Decks as Commander
Weathered Wayfarer Discussion
1 week ago
3 weeks ago
Sweet deck!! Looks like a blast to play.
Inventors' Fair seems like it would fit right in!!
Also, Restoration Specialist is a nice recursion card.
Some more cool lands to consider: Hanweir Battlements Flip, Slayers' Stronghold , or Warped Landscape .
You already have sun titan, he is a great way to return lands.
Also maybe not optimal here but Settle the Wreckage can be a powerful ramp card if you target yourself, i run it in a token deck. Something to think about, especially if boardwipes are coming.
Weathered Wayfarer is great if he is in your budget.
Just some thoughts, cheers and have fun!!!
Grind on King Jared
3 weeks ago
can help you get flash.
Weathered Wayfarer is a dope 1drop, im always psyched to get him opening hand. And he can fetch winding canyons too.
Emergence Zone is the budget land alternative.
4 weeks ago
The trick to fetching in white is to sac lands before the check hits the stack
Example: crack a Evolving Wilds and while its on the stack activate Weathered Wayfarer
But for ramp white really excels in returning artifacts of 3 cmc or less to the battlefield, so you can abuse cards like Wayfarer's Bauble
The same is true for card vantage
1 month ago
Hiya! Long time Aurelia player here. I've got a few thoughts about the deck:
1) You're already running Deflecting Swat . Why not run the other free spell that also protects your general, Flawless Maneuver ? Since voltron is your plan you want to make sure Aurelia doesn't get shot too quickly- 6 mana is a lot for a voltron commander, 8 even more so.
2) Your land count is a bit low. I suggest adding in a land or two more. I've found 36 lands plus Tithe , Land Tax , and Weathered Wayfarer in my Aurelia build has made hitting my land drops consistent in my Aurelia deck. I know adding lands is the most boring thing to do, but it helps, land drops are important to make.
3) You've got a ton of ramp in this deck (which is good, you want to ramp out your commander + equipment), but your card draw is a bit lacking. I recommend adding in a bit more, lest you get blown out and have no way to recover, or you run out of steam and can't do anything.
1 month ago
In Red, you only have rituals which may not be what you're looking for.
And, Honestly, Endless Horizons seems good until you use it and someone disenchants it or bounces it and your lands are gone!
1 month ago
I feel like you need more ramp. Have you considered running a couple Weathered Wayfarer ’s or Flagstones of Trokair ? You also have a decent amount of creature removal but perhaps dropping a couple oblivion rings for maybe Mangara, the Diplomat he seems janky enough to fit your theme, plus he generates some much needed card advantage.
2 months ago
You might like these: Puresteel Paladin , Wyleth, Soul of Steel , Valduk, Keeper of the Flame , Armament Master , Champion of the Flame , Kemba, Kha Regent , Settle the Wreckage , Sword of the Animist , Reyav, Master Smith , Gorgon Flail , Gorgon's Head , Weathered Wayfarer , Expedition Map , Halvar, God of Battle Flip, Evolving Wilds , Ruin Ghost