
Weathered Wayfarer
Creature — Human Nomad Cleric
, : Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
Trade
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Want (1) | mefisto22 |
Combos Browse all
Legality
Format | Legality |
Duel Commander | Legal |
Vintage | Legal |
Casual | Legal |
Leviathan | Legal |
Block Constructed | Legal |
Modern | Legal |
Legacy | Legal |
Unformat | Legal |
Oathbreaker | Legal |
1v1 Commander | Legal |
Limited | Legal |
Highlander | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Tiny Leaders | Legal |
2019-10-04 | Legal |
Custom | Legal |
Weathered Wayfarer occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Weathered Wayfarer Discussion
NV_1980 on
Gisela How Much Damage Is Too Much
3 days ago
Hi,
Interesting deck. Considering that in some ways this deck is Angel-tribe AND the fact that you have put some money into this, we would recommend Cavern of Souls. This will basically allow you to cast Gisela (and your other Angels) with impunity.
We would also really recommend adding Swords to Plowshares (because it's just such great removal) and maybe Chaos Warp as well. Adding Homeward Path will give you a way to retrieve Gisela if she gets stolen.
We would recommend more ramp. The average CMC of your deck's creatures is almost 5, so in most cases it will take a number of turns before you can actually do something to your opponents. We would recommend Arcane Signet, Ruby Medallion, Thran Dynamo and especially Weathered Wayfarer.
In terms of card advantage, Sensei's Divining Top and Scroll Rack are fantastic options (if you can afford them).
Hope this helped.
With kind regards,
Mrs. and Mr. NV_1980
Drcfan on
Devotion to White Angels
5 days ago
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Gideon of the Trials is a very versatile card on its own but i had to swap it out because Runed Halo has no synergy with any planeswalkers. Runed Halo showed to be just too good to be swapped out. (It only struggles if you always play against new brew decks)
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Skyclave Apparition is an option i'm testing at the moment (Works quite good). It would fit way better if it were an Angel or Human though (for Caverns and Deck flavor). You would have to swap out Wall of Omens for Charming Prince then for the additional interaction.
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Linvala, Keeper of Silence I keep her in here because i have someone who plays Slivers in my playgroup with a value combo Dormant Sliver and later Necrotic Sliver. If she enters the battlefield, it's game. Lyra Dawnbringer is really nice but its ability need a lot of Angels on the battlefield. She works way better if the Angels are cheap, like 2 - 3 mana drops. I've not seen a non lifegain Angel that low except maybe Serra Avenger
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Giver of Runes is insane and would be a great addition, because i cannot deal with Path to Exile myself. I tried it with Ranger-Captain of Eos a while ago but somehow the deck got slow i lost one match after the other. Not sure how i could include Giver of Runes at the moment. I have a Eight-and-a-Half-Tails Sideboard against control which you can fetch.
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Emeria, Shattered Skyclave is a must include for this deck even if you cannot fetch it. Every white deck i own has it now. Ondu Skyruins is not really needed, i included it because i play a lot of multiplayer at the moment.
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Secluded Steppe + Mistveil Plains gives Weathered Wayfarer the ability to tap and draw a card for 4 mana (Activating Mistveil Plains cost 1 mana. At least some card draw engine, you can try Arch of Orazca if you like it more. I like the land fetch ability more XD).
What i really need for this deck is 3 drop removal better than Oblivion Ring. Grasp of Fate is strictly better but not modern. Banisher Priest and Fiend Hunter die easily to removal. I hope some day a set will bring something printed on an Angel
Kind Regards -Drcfan
Gloglok on
Devotion to White Angels
5 days ago
Hi Drcfan! I have a few questions/remarks for you :)
- What happened to Gideon of the Trials? He has been tougher and tougher for me to play, the amount of threats being too high in aggro decks at the moment and him only being able to deal only with one per turn and coming at turn 3/4 (and being unprotected by Runed Halo).
- What's your opinion on Skyclave Apparition? Greater devotion than an Oblivion Ring, and they never get the card back, but on a creature which can be worse than an enchant.
- What's your opinion on Linvala over Lyra?
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What's your opinion (again haha) on the inclusion of 2xGiver of Runes and 2xRanger-Captain of Eos, since you've removed the Wrath of God for Settle the Wreckage?
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I also believe that you can't fetch Emeria's Call Flip or Ondu Inversion Flip with your Weathered Wayfarer after putting it back inside your deck via Mistveil Plains (or even before), as per the rules from Zendikar Rising, as the front face of these two double-faced cards aren't the land face:
Why you can't tutor Emeria's Call by searching for a land Show
- You could theoretically do a draw once per turn with Secluded Steppe and with your Wayfarer and Mistveil. It's less than Arch of Orazca (which you've told me in the past was too expensive to your taste, and too situational with the ascend mechanic), albeit colored mana and disruptable via destroying the Wayfarer. What do you think?
I love the Settle the Wreckage suggestion, have copied it in my deck! Works very well with the instant speed, with the lands fetched by the opponent and our Wayfarer, it keeps our board, and it exiles which prevents graveyard shenanigans. Only issue over a Wrath of God is having to target our opponent (and the lands given, indeed), but I prefer it this way.
I'm also glad you've lowered your average CMC, deck looks much smoother like this. I will try Mistveil Plains and Secluded Steppe in my deck, will keep it if it's good! :)
Thank you for your time!
Peligrad on Court of Grace, the best …
1 month ago
CEDH is actually a lot slower right now than it was a year ago due to Flash being banned.
yes, a god hand can still happen to win the game early, sure. It is entirely possible that you blow two or three cards like Rite of Flame and then the spell you ramped up to gets Mana Drain'd.
Fragile aggressive decks that win turn 1 or 2 tend to be less reliable and hence lower tier than the more hearty responsive and adaptive decks that win slower but have interaction.
That is all aside of the point though. The majority of decks and play groups are not CEDH, why even talk about CEDH when the CEDH meta is stale and established.
Reznorboy, your are entitled to your opinion, but I think every card you listed with the exception of Land Tax and Weathered Wayfarer are jank. Why you'd even list a two card combo to argue against the strength of a single card is facepalm worthy.
The face that this is the way this conversation is going signals to me just how much of a sleeper card Court of Grace is.
Reznorboy on Court of Grace, the best …
1 month ago
I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)
My personal favorite:
Flickerform and Sage's Reverie (and maybe Angelic Gift)
Both can be searched with cards like Plea for Guidance or Three Dreams.
One card combo (my second favorite):
Pure Draw:
Pursuit of Knowledge Survival Cache
Ones that give only lands:
Land Tax Endless Horizons Tithe Gift of Estates Weathered Wayfarer
Ones that are wheel based:
Alms Collector and Otherworld Atlas
(Unfortunately draws opponents cards too, but you will be drawing more)
Ones that are weenie based:
Bygone Bishop Mentor of the Meek
Artifact/Enchantment based:
Kor Spiritdancer Mesa Enchantress Puresteel Paladin Sram, Senior Edificer Stone Haven Outfitter
Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.
RelinquishedAttempts on
Gain Life and Profit - Heliod, Sun Crowned
1 month ago
Oh another thing, you should add some mana rocks and other ways to ramp. It doesn't seem like you have anything in here that ramps you. Ramp is very important as it allows you to get to your late game faster. Cards to consider are: Verge Rangers, Keeper of the Accord, Arcane Signet, Sol Ring, Thran Dynamo, Knight of the White Orchid, Weathered Wayfarer, Caged Sun, Nyx Lotus, Gilded Lotus. There are a lot more out there, some that may be better, but regardless, you need some ramp in your deck or else you will likely fall behind in your games. Good Luck out there!
DemMeowsephs on
Licia Blood Bending (Mardu Life control Voltron)
2 months ago
Hey there! You mention the mana base needing some help in your description, and if you're still looking to work on that, maybe consider some of the following cards! Many may be out of budget, and you could possibly have been aware of them all already, and if that is the case I hope this can be of use to you as a reference!
Since you have the two temples, you may want to include the last one, Temple of Malice. Even though you don't run too many / cards, you still need that colored mana to cast Licia, and so you want a relatively even mana base. Same goes for the last pain land, I'd recommend including Sulfurous Springs since you have the other two. Since you're also gaining a lot of life, and because they are great in general, you may want to take a look at Blood Crypt, Godless Shrine, and Sacred Foundry, (the shock lands) which function very well, especially with the following cards: the fetch lands. Bloodstained Mire, Arid Mesa, and Marsh Flats are some of the best lands in the game! These can search for the shock lands, not just basic lands, allowing you to get any colors you need from just one of them! While that whole set is pretty expensive, it may be something to think about for the future. Now on the cheaper side, there are the wonderful fast lands, Blackcleave Cliffs, Concealed Courtyard, and Inspiring Vantage, which can help you support your early fundamental turns quite well! If you wish to include a lot of basics/shock lands, you may want to think about having the check lands, Dragonskull Summit, Isolated Chapel, and Clifftop Retreat, which tend to be great and also lay on the cheaper side. Last but not least, there are the filter lands, Graven Cairns, Fetid Heath, and Rugged Prairie! Now that said, here are some non-dual lands that could really help fix the mana base quite a lot that I would recommend: City of Brass, Mana Confluence, Ancient Tomb, Prismatic Vista, Fabled Passage, Reflecting Pool, Exotic Orchard, Strip Mine, Wasteland, etc.
Now enough about lands! Here are some ramp spells you might like. Land Tax, Arcane Signet, Commander's Sphere, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence, Jet Medallion, Pearl Medallion, Ruby Medallion, Sol Ring, Gift of Estates, Weathered Wayfarer, Chromatic Lantern, etc!
I also have a mardu deck, (A Deal With the Devil EDH ⫸PRIMER⫷), so if you want to check out most of the cards I mentioned on a list, feel free to pop in there! Anyways though, I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!
Drcfan on
Devotion to White Angels
2 months ago
Plans for updating the mana base to a alternative mana base version:
New Mana base:
- 2x Cavern of Souls
- 3x Nykthos, Shrine to Nyx
- 16x Snow-Covered Plains
- 1x Emeria, Shattered Skyclave
- 1x Ondu Skyruins
- 1x Secluded Steppe
- 1x Mistveil Plains
Old Mana Base
What changes:
- Emeria, The Sky Ruin
is removed because it requires an average over 10 turns to activate while there could be more utility lands to use.
- Mistveil Plains
is the engine that allows to put used sorceries like Emeria's Call
Flip or Ondu Inversion
Flip back into the library where they act as lands which can get fetched into the hand by Weathered Wayfarer
- Secluded Steppe
can act as a draw a card together with weathered wayfarer (I will playtest to see if that brings any more advantages besides Mangara, the Diplomat)
- Eiganjo Castle is on the watchlist
- Flagstones of Trokair is on the watchlist, depends how On Thin Ice
requires snow lands
I can not consider any more lands that come into play tapped, i have 3 now which is already brutal