Weathered Wayfarer

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Latest Decks as Commander

Weathered Wayfarer Discussion

lhetrick13 on Angels by my side

1 month ago

Just taking a quick look at the deck a few things jump out to me. With that said, it is not like I am an expert player so take my suggestions with a grain of salt.

First is I feel like unless there is a specific reason you are running more than 60 cards in a deck, it is a trap to do so. All that does it make it so you have less chances of drawing the cards you want to draw. Having 4 copies of a card in a 60 card deck give you a 1-in-15 chance of drawing one of them while a 70 card deck drops that down by an additional 15%. I noticed you are running a lot of single copies of cards and in a 70 card deck you will never see those. I know it is a challenge to do so but I would highly recommend you bite the bullet and shave this down to 60 cards.

Second thing I noticed is a lot of people have commented on your VERY high mana curve and recommended more lands to compensate. Your response is usually that you have cards to help with the mana situation in the deck. I quick look and I counted 7 cards like Land Tax, Knight of the White Orchid, Endless Horizons, Weathered Wayfarer, Extraplanar Lens. There were also like two cards to help drop the cost of your angels down but even with these cards, I would expect the deck really struggles to consistently get set up even in free for all games when you have extra time. I would recommend dropping some of these mana assist cards in exchange for actual lands as if you are running such a high mana curve you really need that 24-25 mana in a 60 card deck, let alone a 70 card deck.

Lastly, just browsing the angels you have in the deck, it looks like you grabbed a lot of your favorite angels. Again, this is going to be a challenge but I would highly recommend you remove some of these angels from the deck to cut things down. For example, you are running Sunblast Angel and Wrath of God which are very similar. It would be easy to cut out Sunblast Angel and just run Wrath of God.

Those are my initial thoughts. Hope they were helpful!

Beebles on Mono White Ramp/Draw

2 months ago

While white can use a bit more help in the carddraw department I don't understand why people consider white to be bad at ramping. Especially nowadays. In addition to running mana rocks and ramp equipment like Sword of the Animist and Sword of Hearth and Home, white has access to 2 strategies that ramp through lands.

The first one is through a less lands matter ramp package. You can now have ramp cards such as Archaeomancer's Map and Keeper of the Accord and complement those with lands that set you back on land count while not setting you back on mana, like Lotus Field, Guildless Commons and Urza's Saga. Add Weathered Wayfarer to get those lands more often, and include lands that synergize with them, like Flagstones of Trokair and Thespian's Stage. It also makes Path to Exile a little bit better ;).

Another land ramp route you can take is through land recursion cards, such as Brought Back, Sevinne's Reclamation and Second Sunrise to rebuy fetches, although you need to run quite al lot of fetches for that to work.

Both those strategies are white ramping through lands. To my knowledge, black, blue and red cannot do that (apart from some exceptions maybe like Orvar, the All-Form).

DawnsRayofLight on Obi-Wan Can Blow Me

3 months ago

I definitely can see your point on Kaalia,

As far as draw and ramp, there's a lot more than meets the eye, hopper investigates, many creatures can be cheated in, sword of the animist, I may look to add Weathered Wayfarer and Archaeomancer's Map for a bit more ramp and Mangara, the Diplomat.

I appreciate the feedback, I'll look to update soon.

eliakimras on Breena - Silverquill Statement Upgrade

3 months ago

Hey, me again! I really like Breena, the Demagogue's premise. I want to build her in the future, since I'm cultivating a combat metagame. But I have some ideas that can make your deck funnier and stronger:

I imagine you're trying to keep the idea of giving gifts to your opponents for them to killing each other, while reaping benefits to you.

One way is to force combat. You might want to put Martial Impetus and Parasitic Impetus back to deflect attacks and get draws off Breena. (Too bad goad is a blue-red thing - come on Wizards, give us on other colors). Otherwise, they buff Breena to hit harder.

Another thing you should consider is protection for your creatures:

How about protection to you?

About recursion:

About card draw:

About your ramp:

Sorry for not commenting on your whole deck. Since I have not played her myself, I could only suggest more general things. I hope the suggestions have inspired you somehow. As always, have fun with the Demagogue!

DarianLoos on

5 months ago

DreadKhan Thank you so much!im planning on going up on my amount of lands at least 5 possibly 10 and I want to add Weathered Wayfarer and Archaeomancer's Map what cards do you suggest I filter out?

DreadKhan on

5 months ago

If you plan to make use of effects that want you to have a low land count, I recommend you look at Lotus Field maybe Karoo or Guildless Commons, if high budget Lotus Vale Scorched Ruins. You can consider Dust Bowl to get you and 1 opponent down a land, potentially leaving another guy still ahead for your effects. Field of Ruin is cheap and technically gets rid of a problem land while putting 2 players ahead 1. If you have the mana rocks to support it, Kjeldoran Outpost costs you a land and can make a token for only 1W, so if nobody else is doing anything you can still be swinging away. Weathered Wayfarer is a fun choice for another pay off for having less lands. Archaeomancer's Map is another one I can think of readily, there are some others I think.

NV_1980 on Trick or Treat

6 months ago

Hi,

By adding a bit more rocks, ramp and card advantage opportunities you can make this deck a lot faster and more scary than it already is. Not sure what your budget is, but I would consider stuff like Land Tax, Weathered Wayfarer, Esper Sentinel, Mentor of the Meek, Monologue Tax, etc.

I would also try to include some more protection for Athreos, as you are pretty dependent on him being present. I would consider Lightning Greaves/Swiftfoot Boots, Favorable Destiny, etc.

Hope the deck works out for you.

Regards,

NV_1980

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