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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Gisa, Glorious Resurrector
Legendary Creature — Human Wizard
If a creature an opponent controls would die (be put into the graveyard from the battlefield), exile it instead.
At the beginning of your upkeep, put all creature cards exiled with this onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.)
2 months ago
_emphasized text_As far as cuts go, your list is pretty tight. Greater Gargadon and First Day of Class are the 2 that stand out to me. Guardian Beast also, but I feel like it's there for meta reasons.
Kardur, Doomscourge is disgusting.
Gisa, Glorious Resurrector if your meta is remotely creature heavy.
Yawgmoth, Thran Physician is amazing here.
3 months ago
Blood Artist, Clackbridge Troll, Massacre Wurm, Slaughter Specialist, Feed the Swarm, Syr Konrad, the Grim, Gisa, Glorious Resurrector, Falkenrath Noble, Burnished Hart, Thrummingbird, Sangromancer, Vedalken Humiliator, Gulping Scraptrap, Village Rites, Feign Death, Sign in Blood, Vat Emergence, Victimize, Night's Whisper, Contagion Clasp, Wayfarer's Bauble, Neurok Stealthsuit, Grave Betrayal, Infernal Genesis, Kaya's Ghostform, Eternal Thirst, Mind Stone, Commander's Sphere, Charcoal Diamond, Sky Diamond, Dimir Locket, Undying Malice, Supernatural Stamina, Corrupted Conviction, Fake Your Own Death, Ravenous Chupacabra, Doom Blade, Go for the Throat, Defile
4 months ago
Seize the Spotlight won't typically steal creatures... but that means you draw 3 essentially free. This card is amazing here.
The other thing I'm noticing is your creature's avg. cmc is really high (3.96 discounting Metamorph and Mulldrifter). That means on average you won't play a single creature before Marchesa hits the field.
A few low drops I'd suggest include:
Vigean Graftmage lets you abuse any etb/death trigger on everyone's turn.
Grim Haruspex is the best draw engine by FAR here.
Drana, Liberator of Malakir allows you to swing at lower life totals while getting your counters before regular combat damage thanks to first strike.
Imperial Recruiter looks up a surprisingly good toolbox of answers. Couple it with Vigean above or Metallic Mimic on humans for extreme brokenness.
Oona's Blackguard's discard is brutally effective here.
Phantasmal Image needs no explanation.
Gisa, Glorious Resurrector costs 4 but is your best theft effect here BY FAR.
Feel free to check out my list for ideas. I've been playing Marchesa for over 8 years now and there's a buttload of posts to sift through for more ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them
5 months ago
Licecolony Thank you for the comprehensive message! I appreciate the input, especially on adding the smaller, more evasive creatures into the mix and removing some counterspells. Any time I build I have a knee-jerk reaction to slot in some counters, even when they're not really necessary in the overall scheme of the deck.
Mirko Vosk, Mind Drinker, Gisa, Glorious Resurrector and, sadly, Taniwha are getting chopped. I share your love for the 'ol phasing sea serpent, but I agree that it's far too slow in games where it's seen play to warrant an inclusion. My thought process behind adding Mirko was to shift aggro onto an opponent's board. His ability certainly has bite, but I find he often becomes a pain in the neck for me in the late game. Puns intended. Gisa's just sorta not great.
I'm not so sure about cutting Tergrid. She acts as a foil to Jon: when my donations cause opponents to sac their good creatures, they become my defensive line against the hot garbage I've gifted them. I'll have to do some trial runs with and without to see if I can cut her out of the 99.
Plague Reaver is, tentatively, on the chopping block. Reaver's value and ability is just grand, but it does suck having to lose Jon for a turn. Assault Suit was a means of mitigating that issue, by keeping Jon off the board I could cast both cards while not having to face the backlash, then toss it around to all my opponents at their upkeeps. Suit is probably going to stay in the 99, because it still has great synergy with other creatures, especially those that sac at the player's upkeep.
Good calls on Dissipation Field, No Mercy, and Grave Betrayal. Diplomatic Immunity doesn't really work as intended anyway, and I very much prefer your replacements for AEtherize, so consider those cut. Dark Ritual I think will stay, always good to get a discount on higher cost spells. I'm leaving in Countersquall for now. I tend to shy away from cards that gift treasures to opponents, unless I've got a Dockside slotted into the 99. Redirect is, hands down, one of my favorite cards ever, and while Reversal is good, I think Redirect will stay.
I'm also going to take your suggestions on the sac-based removals as well.
5 months ago
I really like your manifest take on Jon. Consider Dulcet Sirens. It's a clever way to mitigate risk of having those horrible creatures for yourself. I'll definitely be adding Crawlspace and Endless Whispers to my list.
Suggested removals from deck Plague Reaver. While it's a nice card to give away, the turn you play it you'll have to sacrifice Jon Irenicus to Plague Reaver's trigger regardless of which order you put the abilities onto the stack. You'd rather not lose Jon.
Gisa, Glorious Resurrector. It's something you can't give away, which means it's good when you're ahead, but not great when you're behind,. Your mileage may vary, but I think getting something more immediately impactful on the board tends to be best.
Mirko Vosk, Mind Drinker. You're not running a mill strategy, you'll only be filling the graveyard of dedicate graveyard decks.
Taniwha. I love this creature and totally understand running it for the memes, but phasing triggers before your upkeep, which means that when you give it away, it'll be phased out for the first turn under your opponent, so they'll keep their lands and you won't draw a card from Jon's ability. The turn cycle has to make two full rounds before Taniwha does anything.
Tergrid, God of Fright Flip. Unlike Sheoldred, Tergrid doesn't make the opponent do either of its effects. It's another creature you don't want to give away, and Jon makes cards unsacrificeable. It just won't trigger much unless you're against a sacrifice deck.
Ensnaring Bridge. The creatures you donate will often be quite big. Ensnaring bridge will prevent them from attacking your opponents and deny you card draw.
Assault Suit doesn't goad the creatures itself. Often they'll swing at you if possible.
No Mercy Jon just has better options for this slot. If you can replace a non-creature with a creature in this deck, you usually want to.
Grave Betrayal. That's 7 mana for a card that could ruin your game by forcing you to revive bad cards you do not want.
Dark Ritual. I'm uncertain what you're trying to ramp into so quickly that you would need this. Maybe I'm wrong.
AEtherize risks bouncing creatures attacking other opponents such as those you've goaded but want them to keep. Try replacing this with a more versatile effect like Reins of Power or a more aggressive effect in Illusionist's Gambit.
Damnation. Jon prefers sacrifice board wipes so that your opponents keep their shit creatures.
Overall I think you could run less counter-magic in favor of more proactive effects.
Cards to Consider Creatures Generally I want to focus on adding creatures that you can give away and then steal back later to win the game.
With Jon, you often want cheap evasive creatures to give out for early card draw with his ability. Right now you have 1 two-drop creature. Throwing in a Changeling Outcast or a Slither Blade can mean you can give a creature away for cheap and still hold up mana for other things. Slither blade wouldn't die to Heartless Summoning too.
In the two-drop slot, you can run creatures that are more defensive like Baleful Strix, or give you card draw like Sygg, River Cutthroat or just more powerful creatures like Flesh Reaver which is a goaded 6/6 that can deal 12 damage a turn or Wretched Anurid. Heck, you can even add a versatile two-drop in Dimir Infiltrator which can be given away in the early game or used as a tutor in the late-game.
In the three drop slot, I think your idea of adding Steel Golem is a great one to make sure the only creatures your opponent has are the ones you're giving them. It's a brutal card. Rotting Regisaur is a card you don't mind giving away early, and can take back later to win. Phyrexian Soulgorger can be donated to an opponent as a goaded 10/10. They won't have to pay the upkeep, but that's a great body to give someone as a political tool. Cephalid Facetaker is also worth consideration though I personally don't run it.
In the four-drop slot, like you mentioned, Grid Monitor is a proactive creature counter. Abyssal Persecutor can save you from death. Archfiend of the Dross is risky but fun (it comes back to your control after the opponent dies).
In the 5-drop slot, both of the evil-eye cards are absolute ALL STARS. They work so well every game I've drawn them. They can also replace some of your weaker defenses like No Mercy and Dissipation Field
As a sidenote, I also like Deep-Sea Kraken as an unblockable 8/8 that can win you the game with homeward path.
Removal I recommend running more sacrifice-based removal since it'll mean your opponents keep the crap you give them. Things like Tergrid's Shadow or Vona's Hunger or All is Dust (one of my favorites) or Killing Wave. I also prefer Toxic Deluge to some of your other removal since it goes through hexproof. Curse of the Swine is also an exile effect that can be selective and works really well. You can also run single-target removal like Reality Shift or Pongify if you'd rather instant speed interaction. Feed the Swarm is quality. If you really don't care about cruelty, you can run Torment of Hailfire, but that card is honestly always too boring for me to want in my decks.
Card Draw Jon has access to some great card draw that most decks can't take advantage of. Fateful Handoff is a card draw spell that also donates (though does not goad). Sygg, River Cutthroat works well with evasive threats you give away (though should not be donated). Verity Circle works great with Jon's ability since it donates the creature first, and then taps it down. Teferi's Ageless Insight allows you to double your draw triggers from Jon.
Equipment Remember that you can donate creatures while they're equipped and you still control the equipment so they can't re-equip it. Pact Weapon makes the attacking creature bigger, while ensuring you can't die, and will draw you another card whenever the donated creature attacks. Dowsing Dagger Flip works effectively on evasive creature to get you ramped. Vorpal Sword is a win condition on your unblockable evasive creatures.
Misc Graveyard removal is king. Throw in a Scavenger Grounds. My favorite card to run is Reality Shift. Make an Avenger of Zendikar spawn a dozen Wretched Anurids. It's not GREAT, but it is always funny. Cultural Exchange is a fun time too with all your manifest and shitty creatures.
That is all. Hope it was helpful.
7 months ago
Alright, I haven't exactly kept up with updates. Here over the last several months I've added 8 cards to my list, but at this point I don't remember what all was cut. Pitiless Plunderer, Syr Konrad, the Grim, Saw in Half, Seize the Spotlight, Plumb the Forbidden, Mahadi, Emporium Master, Gisa, Glorious Resurrector, and Kardur, Doomscourge are my recent additions.
7 months ago
Hi Mattio38, thanks for elaborating a bit. There are a lot of interesting legendary creatures out there, but not many that will help you to outright close out games AND be cheap to cast. It's usually one or the other :) It also depends on how you want to close out games and how many turns you want to take for that.
For instance, white provides some excellent legendary creatures to block your opponents' progress. I'm thinking of cards like Myrel, Shield of Argive, Rune-Tail, Kitsune Ascendant Flip, Michiko Konda, Truth Seeker, Thalia, Heretic Cathar and Linvala, Keeper of Silence.
Black legendary creatures have some massive damage dealing and recursion capacity. Especially cards like Sheoldred, the Apocalypse, Gisa, Glorious Resurrector, Ghoulcaller Gisa and Mikaeus, the Unhallowed.
And then there are some red legendaries you haven't considered yet that influence your damage-dealing capacity, like Kazuul, Tyrant of the Cliffs, Drakuseth, Maw of Flames and Moraug, Fury of Akoum. By the way, I'd also really recommend Grenzo, Havoc Raiser as he's given me some insane value in past games.
Not sure if any of this helps, but here you go.
8 months ago
Whenever anyone asks this kind of question, I always default back to my favorite sets/planes. And also Rule 0 partner decks. lol
I apologize in advance if none of these are the kind of thing that you're looking for.
I really enjoy my Satsuki, the Living Lore deck. Most, if not all, of the relevant sagas are all cheap and some of the best cards in the deck that care about counters (like Power Conduit and Nesting Grounds along with various proliferate cards) were reprinted in New Capenna's Brokers commander deck, so those are also pretty cheap. Add in cards like Historian's Boon, Teshar, Ancestor's Apostle and any constellation/enchantress effects you see fit and that's pretty much the core of the deck right there.
Kairi, the Swirling Sky is a really fun clones deck that I use on Arena's Historic Brawl format. Basic gameplan is to make as many copies of Kairi as possible, only to watch them die to the legend rule and benefit from the death triggers.
Toralf, God of Fury Flip is another deck that I have and really enjoy. It makes mono red burn possible in commander, and the way that Toralf interacts with damage doublers such as Dictate of the Twin Gods means that the "trample" damage your spells have get amplified for each creature you kill with it. I have a better description of it on my deck's page, if you're interesting (not trying to self-advertise, I promise). Not sure how well this deck could be built on a budget as I'm not sure how much the damage doubling cards are at the moment (as they're kind of crucial).
Any of the five Amonkhet gods. Oketra the True, Kefnet the Mindful, Bontu the Glorified, Hazoret the Fervent and Rhonas the Indomitable never get as much love as the Theros gods and it makes me sad (because Amonkhet is my favorite plane). Their drawbacks are fairly substantial, I will admit, so they're a bit of a challenge to build. Might be what you're looking for?
Ghen, Arcanum Weaver but as an aristocrats style deck where you sacrifice enchantment creatures like Nyxborn Rollicker, Hopeful Eidolon and Gnarled Scarhide to recur stuff like Doomwake Giant. Could also be a hybrid enchantress kind of deck if you lean heavily into the Bestow mechanic. (Hm. I actually really like this idea...)
You could also run some "illegal" partners. I usually only try to do this if they have some sort of story significance, though. For example, I have a young Urza, Powerstone Prodigy and Mishra, Excavation Prodigy precon power leveled deck that I love. Hans Eriksson and Saffi Eriksdotter is one I've wanted to build for a while. Also maybe Gisa the Ghoulcaller and Stitcher Geralf? Or their newer versions, Geralf, Visionary Stitcher and Gisa, Glorious Resurrector? Stuff like that.