Kaya's Wrath

Kaya's Wrath

Sorcery

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Kaya's Wrath occurrence in decks from the last year

Latest Decks as Commander

Kaya's Wrath Discussion

hunter17 on Karador, The Night King

4 days ago

Entomb is a Karador piece that works really nicely. Hermit Druid can mill a lot of cards quickly and also has a low entry cost in your deck. Crop Sigil is a pet card of mine that can mill cards quickly and get stuff back if you need to, or a better piece would be Underrealm Lich . I also have a counters deck and Sweet-Gum Recluse and Loyal Guardian are great combo pieces in the deck. Winding Constrictor can double your counters, and Nikara, Lair Scavenger will draw cards when your Stonecoil-esque creatures leave the battlefield. I don't really like mutate creatures even with Karador; I would suggest using Acidic Slime , Ravenous Chupacabra , or Caustic Caterpillar effects in your deck over them. Free sac outlets are also sweet, so Viscera Seer will perform, and Woe Strider is an absurd card in long games. Speaking of long games, Duneblast will do wonders in Karador by blowing everything up but keeping Karador, and Kaya's Wrath will destroy all creatures to keep you safe and gain you 3 or 4 life. Phyrexian Tower and High Market are free sac outlets on your lands, so they can go in your deck at virtually no cost. City of Shadows can go nuts in the right deck, but it is an RL card at maybe $125 right now. I passed up a chance to buy one for 30 bucks once... Hope you found these suggestions helpful!

beets on Horde of Notions - Elemental Tribal

2 months ago

hey! i love elementals and love seeing your list :) if i may suggest a few changes, you seem to be pretty light on creatures for a tribal deck? 26 isn't even a third of your deck! so 1/3 of the time the only creature you'll have available is your commander..... may i suggest a few?

Nevermaker is a fantastic catch-all removal creature. not only does it hit most permanent types, it also wastes opponents' next draw.

Omnath, Locus of the Roil is a huge boon to this deck, not only because he specifically cares about elementals, but also because he can draw you cards! he's everything you could want from a card.

Ashaya, Soul of the Wild is super ramp, turning all of your creatures into mana! so you can can even bigger spells. she acts like a second Cryptolith Rite if you so choose to run it.

tutors aren't always a necessity, but i think cards like Buried Alive, Jarad's Orders, and Final Parting are good, budget fits for reanimator decks such as this!

it may not seem impressive, but Wispmare is incredible value on a card, as you can cast it for a single . then you can recurr it for more value later! i would recommend Ingot Chewer for the samw reason.

do notice that i like the lorwyn block a lot.....

i would definitely pick up the new Maskwood Nexus from kaldheim for any tribal deck!! especially since i see you don't run 25 elementals.

try to remove some of your spells with super specific mana costs. it sucks to try to cast Kaya's Wrath in a 5-color deck. even regular Wrath of God would be better.... or Fumigate if what you care about is the life gain, but that would increase your overall deck cmc, which is already 3.7.... yikes!

well i hope that whatever you decide to do, you enjoy playing this deck! let me know how it fares at ypur kitchen table! :)

TriusMalarky on I tried building a lockdown …

2 months ago
  • You have 6 tunr-1-castable spells. I recommend at least 8 in slower formats. In Modern, you can easily be running 16 in a higher-cmc list.

  • IoK and TS are by far the best reason to be in black, in the top 10 1-mana spells in Modern, and the core of black control.

  • You're in Mardu, and you're in control. If you're not running 4x Path 4x Push 4x Bolt you're insane.

  • Tibalt's Trickery in Modern is for t1 Emrakul, not a Mana Leak replacement. (see MagicAID's recent vid).

  • Declaration in Stone is 100% better than Divine Gambit, and it's still not worth it when Path is $3

  • Pyroclasm is a sideboard card. It does almost nothing maindeck. Anger is okay, but if you're running control(in Mardu) Day of Judgment or Wrath of God or Kaya's Wrath is optimal. Run a playset of your preferred 4-mana wrath.

  • You don't have a win condition. At all. Mogis, even if you turn him into a creature, wins on t7. That's a couple turns too slow. Seriously, Approach of the Second Sun is better at winning.

  • Here's some wincon ideas: Secure the Wastes, Inferno Titan, Grave Titan. Although you're not ramping, they just outvalue everything except Prime Time and, in the case of Inferno, Uro. They win incredibly quickly and can singlehandedly take you from a bad position to a win. Glorybringer is also reasonable. Chandra, ToD is not horrible either.

  • Smiting Helix is great spell as well.

  • Also, you're in control and don't have much grin capacity. Night's Whisper is sorta necessary.

bushido_man96 on Kathril

2 months ago

No Mercy, Dread, and Ghostly Prison, and Koskun Falls can help from getting attacked.

I added some sac outlets to my version. I still need an early board state, and the sac outlets help me set up for when I cast Kathril. Greater Good is great for drawing and filling the yard.

I think you could cut Kaya's Wrath for The Great Henge, and pick a less good creature to cut for Carnage Tyrant.

Polaris on Stonecoil Serpent

3 months ago

To further supplement dragonstryke58's answer:

It might be useful to cover what protection won't stop.

It can be destroyed or take -X/-X effects from things that don't target it, so Kaya's Wrath or Ruinous Ultimatum will still destroy it.

It's not immune to things multicolored cards have its controller do, so Doom Foretold can make you sacrifice it.

The damage-prevention part of protection can be circumvented by cards that stop damage prevention, so if your Serpent blocked a Leyline Prowler (not the other way around, because protection would stop Leyline Prowler from blocking Stonecoil Serpent) while they also had Questing Beast in play, your Serpent would still take damage and get killed by the deathtouch effect.

multimedia on Teysa Karlov Aristocrats

3 months ago

Hey, Skullclamp is one of the better repeatable die effects with Teysa since drawing 4 cards each time you equip to a creature for 1 mana is very good value. Skullclamp could replace Wayfarer's Bauble. The maybeboard is packed full of good cards that could be upgrades and there's several budget cards there to consider adding.

These cards could replace:

Other good budget cards with Teysa: Dark Prophecy, Midnight Reaper, Dreadhorde Invasion, Victimize, Ministrant of Obligation, Marauding Blight-Priest, Path of Ancestry, Witch's Cottage, Esper Panorama, Ash Barrens.

Good luck with your deck.

blackmailer26 on Cleric Tribal EDH

4 months ago

You don't have a board wipe. If your opponent builds faster than you, you don't have a lot to work with. Try Kaya's Wrath, Solar Tide, or Dawn.

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