Kaya's Wrath

Kaya's Wrath

Sorcery

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Kaya's Wrath Discussion

CherryBomb on Kaya, Orzhov Oathbreaker

4 weeks ago

Why not replace Kaya's Wrath with Fumigate ? Could also swap Caves of Koilos with Tainted Field .

funnyguy99 on Black and White control

2 months ago

Very cool deck! I'm working on a BW control list myself and have found that Kaya's Wrath or Shatter the Sky to be helpful. Read the Bones is another helpful draw alternative. Otherwise, looks like a fun list!

Santiago1011 on Liesa, Mother of Monsters and Masochism [PRIMER]

2 months ago

BackPac, Kaya's Wrath is a bit color specific for cost, so I don't really want to constrain myself to that. I also don't run the most creatures so I probably won't be making more than 4 life off of it. Lastly, I love the Seb McKinnon art for Damnation so I want to run it.

It can totally replace damnation, but I personally like damnation more.

BackPac on Liesa, Mother of Monsters and Masochism [PRIMER]

3 months ago

Thanks for the suggestions! Another question, why don't you use Kaya's Wrath instead of Damnation or Wrath of God , I don't see why don't to use it, it gains life when you wrath. Is it because of the regeneration?

hunter17 on Karador, The Night King

3 months ago

Entomb is a Karador piece that works really nicely. Hermit Druid can mill a lot of cards quickly and also has a low entry cost in your deck. Crop Sigil is a pet card of mine that can mill cards quickly and get stuff back if you need to, or a better piece would be Underrealm Lich . I also have a counters deck and Sweet-Gum Recluse and Loyal Guardian are great combo pieces in the deck. Winding Constrictor can double your counters, and Nikara, Lair Scavenger will draw cards when your Stonecoil-esque creatures leave the battlefield. I don't really like mutate creatures even with Karador; I would suggest using Acidic Slime , Ravenous Chupacabra , or Caustic Caterpillar effects in your deck over them. Free sac outlets are also sweet, so Viscera Seer will perform, and Woe Strider is an absurd card in long games. Speaking of long games, Duneblast will do wonders in Karador by blowing everything up but keeping Karador, and Kaya's Wrath will destroy all creatures to keep you safe and gain you 3 or 4 life. Phyrexian Tower and High Market are free sac outlets on your lands, so they can go in your deck at virtually no cost. City of Shadows can go nuts in the right deck, but it is an RL card at maybe $125 right now. I passed up a chance to buy one for 30 bucks once... Hope you found these suggestions helpful!

beets on Horde of Notions - Elemental Tribal

6 months ago

hey! i love elementals and love seeing your list :) if i may suggest a few changes, you seem to be pretty light on creatures for a tribal deck? 26 isn't even a third of your deck! so 1/3 of the time the only creature you'll have available is your commander..... may i suggest a few?

Nevermaker is a fantastic catch-all removal creature. not only does it hit most permanent types, it also wastes opponents' next draw.

Omnath, Locus of the Roil is a huge boon to this deck, not only because he specifically cares about elementals, but also because he can draw you cards! he's everything you could want from a card.

Ashaya, Soul of the Wild is super ramp, turning all of your creatures into mana! so you can can even bigger spells. she acts like a second Cryptolith Rite if you so choose to run it.

tutors aren't always a necessity, but i think cards like Buried Alive, Jarad's Orders, and Final Parting are good, budget fits for reanimator decks such as this!

it may not seem impressive, but Wispmare is incredible value on a card, as you can cast it for a single . then you can recurr it for more value later! i would recommend Ingot Chewer for the samw reason.

do notice that i like the lorwyn block a lot.....

i would definitely pick up the new Maskwood Nexus from kaldheim for any tribal deck!! especially since i see you don't run 25 elementals.

try to remove some of your spells with super specific mana costs. it sucks to try to cast Kaya's Wrath in a 5-color deck. even regular Wrath of God would be better.... or Fumigate if what you care about is the life gain, but that would increase your overall deck cmc, which is already 3.7.... yikes!

well i hope that whatever you decide to do, you enjoy playing this deck! let me know how it fares at ypur kitchen table! :)

TriusMalarky on I tried building a lockdown …

6 months ago
  • You have 6 tunr-1-castable spells. I recommend at least 8 in slower formats. In Modern, you can easily be running 16 in a higher-cmc list.

  • IoK and TS are by far the best reason to be in black, in the top 10 1-mana spells in Modern, and the core of black control.

  • You're in Mardu, and you're in control. If you're not running 4x Path 4x Push 4x Bolt you're insane.

  • Tibalt's Trickery in Modern is for t1 Emrakul, not a Mana Leak replacement. (see MagicAID's recent vid).

  • Declaration in Stone is 100% better than Divine Gambit, and it's still not worth it when Path is $3

  • Pyroclasm is a sideboard card. It does almost nothing maindeck. Anger is okay, but if you're running control(in Mardu) Day of Judgment or Wrath of God or Kaya's Wrath is optimal. Run a playset of your preferred 4-mana wrath.

  • You don't have a win condition. At all. Mogis, even if you turn him into a creature, wins on t7. That's a couple turns too slow. Seriously, Approach of the Second Sun is better at winning.

  • Here's some wincon ideas: Secure the Wastes, Inferno Titan, Grave Titan. Although you're not ramping, they just outvalue everything except Prime Time and, in the case of Inferno, Uro. They win incredibly quickly and can singlehandedly take you from a bad position to a win. Glorybringer is also reasonable. Chandra, ToD is not horrible either.

  • Smiting Helix is great spell as well.

  • Also, you're in control and don't have much grin capacity. Night's Whisper is sorta necessary.

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