Priest of Gix

Priest of Gix

Creature — Human Cleric Minion

When Priest of Gix enters the battlefield, add (Black)(Black)(Black) to your mana pool.

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Trade

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Printings View all

Set Rarity
Duel Decks: Phyrexia vs. The Coalition (DDE) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Legality

Format Legality
Limited Legal
1v1 Commander Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Priest of Gix Discussion

Pemmins on Riders on the Storm

3 weeks ago

Hi Harry,

Long time Muddstah viewer here. I watched you play the deck on the channel multiple times and I gotta say it's hands down the most interesting and fun-looking deck I've seen in quite a while. I don't know if you came up with the idea yourself or not, but if so, kudos on that. It's kinda hard to make me actually interested in a new build, but the deck really caught my attention when I first saw it in action and I've been theorycrafting around the concept ever since.

I just wanted to ask if there's any reason why you're not running Priest of Gix. Running it alongside Priest of Urabrask means that Ashnod's Altar turns your Imperial Recruiter into an XXRRBB wincon. The line should be pretty intuitive for you, but I'm gonna leave the steps here in case you want to check out the math.

Start with XXRRBB.

  • 1st cycle: cast Rec (RBB), grab PoU, sac Rec (CCRBB), cast PoU (RRRBB), sac PoU (CCRRRBB), cast Garna (RB), sac Garna (CCRB).

  • 2nd cycle: cast PoU (RRRB), sac PoU (CCRRRB), cast Rec (RRB), grab PoG, sac Rec (CCRRB), cast PoG (RRBBB), sac PoG (CCRRBBB), cast Garna (RB), sac Garna (CCRB).

  • 3rd cycle: cast PoU (RRRB), sac PoU (CCRRRB), cast PoG (RRRBBB), sac PoG (CCRRRBBB), cast Garna (RBX), sac Garna (CCRBX).

You can now loop the 3rd cycle netting either B or R with each iteration, making infinite mana of both colors. You can then recast the Recruiter to tutor up for an actual wincon (e.g. Gary).

The same result can be achieved replacing Ashnod's Altar with Heartless Summoning. In that case you can start with just RRBB in your pool, but you do need to have a separate (free) sac outlet in order to loop Garna (if it is Phyrexian Altar you can start the loop with just RRB).

Blood Vassal and Basal Sliver also net mana with Heartelss Summoning, albeit at a lower rate.

Also, maybe it's a little on the cute side, but if you do indeed find yourself aggressively tutoring for Heartless Summoning, then you might want to consider running Shirei, Shizo's Caretaker. All your 1/1s and 2/1s will pop in and out the battlefield on each player's turn, netting you a lot of value and/or mana through their ETBs without you having to continuously spend and looping Garna (thus saving her as a trick against grave-hate and/or to save Shirei). (Of course the same applies for any other 1/x or 2/x that can sac itself, or actually any other 1/x or 2/x if you have a sac outlet.)

Finally, if do you decide to go this route, then you might want to also consider running Sultai Emissary. Manifested permanents are going to be returned to the battlefield by Shirei's ability even if they're not actually creature cards. With such a low number of instants and sorceries in your deck, you should be able to generate a lot of value.

Buffstu on Garna Combo

2 months ago
This deck is not going to be the fastest out the gate lets get that clear right away and nor is it going to be drawing nervous glances around the table early on as you turn your vast army sideways, but what Basic this can do is put some ever so slight pressure on someone who has decided to play creature-less or is just playing mana dorks as this deck does run a few token creators and can get some beats in on an unprepared opponent...But lets be real most of the time early game we are gonna try and get into a stable mid game, try and not look like the weakest or the strongest at the table and start setting up some of engine pieces and mana to begin looping for value. This means finding sac outlets, mana reducers, mana rocks and draw cards are gonna be part of this phase of the game.
Now once we have enough mana and/or mana reducers to play something from our hand and Garna with a sac out let we are in business next stop value town, we play the card from hand and Sac it then play Garna, responding to Garna's ETB by sac'ing her while her ability is on the stack, then Garna's ETB will resolve and put back to hand both the first card you played from hand ( and any other cards that hit your graveyard this turn) and Garna and that is a basic loop ( What I will refer to as Looping). So now the question is what is the point of all of this Looping?

Here is were I will explain what we can do with the basic loop premise to gain value: Is the creature we are casting from hand a token generator? like Weaponcraft Enthusiast or Goblin Instigator or even Doomed Dissenter if we can keep looping these cards then we will end up with more and more tokens to play with.

Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.

How about more cards? Dusk Legion Zealot,Phyrexian Rager

But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?

You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.

You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.

Mana? Sifter of Skulls,Pitiless Plunderer we got you covered

You might be wondering with all this value being gained from sac'ing creatures what could we do to sac more of our own creatures per turn? I like your thinking and that's why we have multiple creatures that replace themselves mana wise. Cards like Priest of Gixor Priest of Urabrask or Cathodion even Overeager Apprentice and Bog Witch ( remember we will get the discarded card back via Garna's ETB) the fact that Garna gives haste also allows Basal Thrull and Generator Servant to be able to activate their abilities the turn they come down as long as you do it when Garna is in play and therefore you are probably doing it in response to her ETB as your about to sac her to get her to go to your hand.

What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.

So its gotten to the later stages of the game, hopefully we find our selves in value town but how do we actually win? Well this deck has a few options for you to choose depending on what cards end up in your hand.
DeathrenderThis is the Big daddy of the combo's we have, so big in fact that Hoarding Dragon is here mainly just to get this card in our hand and to be honest so is Dimir House Guard. The combo starts like this: Deathrender on the field and attached to any creature, a sac outlet and enough mana to cast Garna we start by sac'ing the creature attached to Deathrender and then we put another creature from our hand onto it, repeat until all creatures are out of hand, then sac the last creature and flash in Garna in response to the deathrender trigger on the stack, and then respond to this by sac'ing Garna, now Garna's ability will be on the stack and resolve and get back every card that hit your graveyard this turn, including herself. Now resolve the Deathrenders ability and well now you have a full hand of creatures ready to be sac'ed so pick one of them to be attached and begin the deathrender sac fest all over again and this is an infinite loop since you can keep getting Garna's ETB from deathrender. An important thing to note is that when getting Garna to the battlefield via the Deathrender ability is to make sure there is allays at least one other creature in hand when you put Garna to the battlefeild, since the way the ability's will stack is that the deathrender ability will pull something out ( that being Garna in this case) then that will trigger any ETB's and we will respond to that by sac’ing Garna, this will trigger the deathrender trigger and this will occur BEFORE we can refill our hand with Garna's ETB, so we just need one creature in hand to be pulled onto Deathrender and then everything will go back to hand and we can keep sac'ing and looping infinity.

We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options

You have seen the best now lets get on to the rest, another combo that has far more hoops for the same payoff. It begins with Zombie Infestation in play and at least 4 creature cards in hand, with a Pitiless Plunderer in play, and just a smidge of mana reduction in play, actually you need at least 3 total mana cost reduction for specifically Garna, oh and a sac outlet, got all that? good then lets gooo So now we discard all 4 creatures with zombie infestation, creating 2 zombie tokens, don't get too attached as we immediately sack them via our sac outlet and create a black and a red mana via Pitiless Plunderer now with a black and a red mana and our mana cost reducerd Garna is free to cast! so we play her and sac her as her ETB is on the stack and get all 4 creatures that we discarded and Garna back to hand to begin the Loop again.
So we have found yourself in an infinite loop via the methods above^^ how do we win?

Do we have Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim any of these with an infinite loop will end the game

Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).

makarzorklin on Tayam Is On My Side

3 months ago

trevorthestar, For cEDH Priest of Gix and Cathodion require too many additional pieces to be effective. Counters are usually the hard part so its better to focus on CMC3 permanents that produce 3+ bodies.

For a high powered build they can be useful to jump your mana or an extra activation. I originally had them in my Aristocrat style deck, tayam-to-die. Paired with Luminous Broodmoth and Mikaeus, the Unhallowed they work well. But I ended up cutting them there too as having cards that produce multiple creatures/counters were more effective then producing mana. You often times run out of counters before you run out of mana.

trevorthestar on Tayam Is On My Side

3 months ago

Have you thought about using a Priest of Gix or Cathodion combo with undying/perist creatures and an alter. I think this is a great more budget combo and the cards on their own do help basically getting one free activation on Tayam, Luminous Enigma.

StopShot on Legendary Equipment - Custom Card …

4 months ago

(The card art is supposed to be that of a hand mirror, but the artwork I found best demonstrates the nature of the card.)

It was meant to be a fixed version of Splinter Twin, but I don’t feel like it came out right. Designing and balancing around cards that can be used in infinite combos is a bit challenging. Please take note that I purposely worded this to remove the original creature at the end of the turn as well. The equip cost is weird, because I don’t want cards like Mana Echoes or Priest of Gix to create a 2-card infinite mana engine with it.

TheCaptainsLog on Queen Marchesa Tokens

5 months ago

I run a Marchesa deck as well, admittedly a politics, akaido, and control build, very different than yours, but I really think you are going to need more land for this to run smoothly. I run 37 lands that tap for mana, along with 6 mana rocks, and I'm constantly thinking of adding more rocks. I recently added a Black Market to help with ramp, we'll see how much that helps, and I've had a Smothering Tithe in it since it was released.

You do have some interesting cards I was not familiar with, like Priest of Gix and especially Moonlight Bargain, I can't believe I had never heard of that one.

H4ppyN4p on Tayam Druid/Adnaus

5 months ago

Also, is there a reason you aren't running Priest of Gix and/or Cathodion?

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