Greedy Freebooter

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Greedy Freebooter

Creature — Human Pirate

When Greedy Freebooter dies, scry 1 and create a Treasure token. (Look at the top card of your library. You may put that card on the bottom of your library. A Treasure token is a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

clayperce on Empty Husks of a Blackened Throne

5 months ago

OK, here's some thoughts ...

Manabase

  • Are you familiar with Salubrious Snail's Manabaase Tool? If not, it's a GREAT tool for tweaking a deck. The basic idea is we plug our decklist in and it'll give us a report on our manabase (including mana rocks and mana dorks, where applicable), and then we can iterate until we find the cards and consistency we like. As I type this, it shows your current manabase as "inconsistent, playing your spells 0.61 turns late on average", with your 8-drops not coming down until Turn 12 ... which even in Bracket 2 is probably too late to matter. As you tweak the deck, I recommend aiming for "functional, playing your spells [~0.50] turns late on average" ... and if you can get it to "strong, playing your spells 0.40 turns late on average" I think you'll find the deck will feel amazing.
  • I honestly kind of hate Tapped Lands in Mono- and Two-Color decks .... the utility we get from them just never seems to be worth them slowing us down soooo much. I mean. we HAVE to use them in budget Three-or-more-Color decks, but if we've only got one or two colors, I really think we're almost always better off just using a Basic.

Thoughts on Cuts

  • When trying to cut cards, I really like asking myself "What would the Commander want me to do?"
  • For example, I recommend taking a VERY hard look at your 5-drops. They compete directly with Ayara's recast, so for every 5-drop we kind of have to ask ourselves, "Would Ayara rather I cast this or put her back on the battlefield?" With that in mind, shifting as many of our 5-drops as possible to "similar" 4-drops (or maybe even up to 6-drops) would be A Good Thing for Ayara (and so almost certainly a good thing for the deck).
  • We can also kind of do this with any card, asking "What does Ayara want in a card"? IMO, she wants Black Creatures to ETB and she wants to draw cards off them. So any card that does that is probably good for her (and by extension, for the deck).

Some specifics:

Budget cards I would consider adding:

Spendy Cards Maybe Worth Considering: I'd probably try to add one of these. Just one though.

  • Skullclamp: Every time I play this card I'm surprised all over again that it's not a Game Changer)
  • Pitiless Plunderer: I'm with NV_1980 on this one; it's a great card.
  • Gisa, the Hellraiser or Liliana, Dreadhorde General: Yeah, I know they're high mana value cards, which goes against a lot of what I wrote above. But I honestly think Ayara would absolutely LOVE to see one of these ladies in the deck with her!

Hope something in there was helpful; very sorry for the spam if not!
Cheers!

clayperce on Sephiroth, Fabled Soldier

6 months ago

Ryski3 -
Ok, I'll throw some thoughts at ya. PLEASE take all this as "brainstorming" though, not as "recommendations", as I'm still very new to Sephiroth, my deck is definitely not "there" yet, and we're almost certainly building for different playstyles and metas.

Looking at my deck (sorry I haven't transferred it over to TappedOut yet) and comparing it to yours, a few general things stand out:

MANA CURVE: My mana curve is quite a bit lower (total mana value 152 and average mana value 2.38, with the peak of the curve at 27x 2-drops) than yours (total mana value 180 and average mana value 2.77, with the peak of the curve at 21x 3-drops). I built it this way partly to make the deck faster, but mostly because I generally want to cast Sephiroth as soon as I have three mana … and every other 3-drop kind of “competes” with him. Depending on how fast you want to go and when you want to play Sephiroth, shifting your mana curve lower might be worthwhile.

MANA BASES: Our manabases are VERY different (I have more lands despite my lower curve, and you have a bunch more mana rocks and utility lands), but the end result is very similar. If we plug our deck lists into Salubrius Snail’s manabase tool, we can see they’re both “Very strong” and we both have a ~60% chance of casting our 6-drops on curve. That may be something you want to keep an eye on though, as you make adjustments to the deck.

“PILLARS” OF AN ARISTOCRATS DECK (SAC FODDER, SAC OUTLETS, DRAIN EFFECTS):

  • I have my sac fodder spread across a few areas: 3x like Fleshbag Marauder in “mass disruption”, 2x like Greedy Freebooter in “ramp”, 5x like Gravecrawler in “recursion”, and of course 12x like Bitterblossom in “tokens”, for 22 total. As for the other pillars, I have 5x free sac outlets and 7x drain effects (3x like Marionette Apprentice in “direct damage” and 4x like Blood Artist in “drain”).
  • In your deck, I think it’s 15 total pieces of fodder (3x in “mass disruption”, 1x in “ramp”, 1x in “recursion”, and 10x in “tokens”), 3x free sac outlets, and 6x drain effects (1x in “direct damage” and 5x in “drain”). You mentioned your deck feels like it could use some more token generation, but we’re actually pretty close there (12 vs 10). But raising your sac fodder in some of the other areas could perhaps make a big difference … maybe start with the “recursion” area (both in my main deck and in the “considering” tab)?

STAPLES (CARD ADVANTAGE, CARD SELECTION, MASS DISRUPTION, PROTECTION, TARGETED DISRUPTION, ETC): We’ve got different priorities here (I think mostly because of our different metas), and that’s cool.

THOUGHTS ON BRACKET 3 VS BRACKET 4:

  • My deck is honestly in a REALLY awkward position … it’s too fast for Bracket 3 but it's generally way too grindy/not consistent enough to compete at Bracket 4. So I need to either tune it down (by removing some infinite combos) or tune it up (by adding either more combos or more tutors to make the current ones more consistent, plus maybe adding some more fast mana sources).
  • As for your deck, adding some infinite combos would definitely be a way to increase the power level. The challenge is it’s very easy to build an Aristocrats deck that can go infinite on Turn 3 (or even earlier with fast mana or a Dark Ritual), and even if it doesn’t happen often, once it does, folks will think we’re playing a Bracket 4 deck at a Bracket 3 table.
  • You may already be using it, but if not: The Find my Combo page, over at Commander Spellbook is a GREAT tool, whether we want to add combos to a deck or keep them out.

A FEW ACTUAL RECOMMENDATIONS:

Thank you for coming to my TEDtalk. Hopefully something in there ^^ was useful, and if not I’m very sorry for the spam. Good luck (and good skill!) with Sephiroth!

Cheers!

Darklonjr on Norman's Wiener

11 months ago

I'd add in a Gwenom, Remorseless a The Soul Stone and maybe throw in a Mana-Dork or three Scarlet Spider, Kaine or Common Crook or Greedy Freebooter.

Looks fun. Combo, not sure yet I'm working on a build in Standard.

Masterful on Necronomicon | Teysa Karlov | Primer

2 years ago

KingMinjo91 | Greedy Freebooter is pretty similar to Shambling Ghast which I had in previous versions of the deck. Personally, I like making creature tokens or the card draw from Market Gnome more than a treasure. Usually the creature ends up being equivalent to card draw or more value while the treasure only has limited synergy in the deck. I could experiment more with these types of cards in the future though!

Foster_I_Am | Roaming Throne is a phat 4/4 with ward which is nice, but I don't think we have enough creature-type synergy to take advantage of it over other more powerful 4-drops. I can see naming human or vampire and getting a good amount of value on certain boards, but I also see it being completely useless in some situations. If you feel like testing it let me know the results!