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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
The Golden Throne
Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day — , Sacrifice a creature: Add three mana in any combination of colours.
Rhadamanthus on How does "You Win The …
5 months ago
Under "normal" circumstances there's no interaction here because Thassa's Oracle makes its controller win, not another player lose, so there's no "you lose the game" event for The Golden Throne's replacement effect to replace.
However, if you're playing a multiplayer game with the limited range of influence option, a "you win" effect for a player is turned into a "you lose" effect for the opponents within that player's range of influence. If A and C in your example are in B's range of influence when this happens then A will exile the Throne, go to 1 and stay in the game, B will stay in the game and C will lose.
See section 104 of the Comprehensive Rules for more details: 104. Ending the Game
Delphen7 on How does "You Win The …
5 months ago
Say Player A controls The Golden Throne. Player B resolves Thassa's Oracle's trigger with no cards in library. B would win the game, which would cause A to be a loser.
But would Golden Throne kick in, and save A? Would it save a theoretical Player C?
OdinPlaysGames on How does The Golden Throne …
5 months ago
So in my last commander game using my Bane, Lord of Darkness suicide deck, I came across a situation where I had The Golden Throne, Wall of Blood, and Soul Conduit all on the battlefield. The objective is to reduce my life total to zero, allow the trigger for the golden throne to go on the stack, then respond by switching life totals with an opponent before The Golden Throne trigger resolves, killing them. We had some lengthy discussion about how it works and came to the conclusion that The Golden Throne's trigger is a state-based effect and cannot be responded to. since it will continuously see that I am losing the game and I cannot take more actions until the trigger resolves. I looked everywhere for a ruling on this and could find none. I think we made the right call, but I'm not sure if it was for the right reasons and I am dying to know a judge's answer. Let me know what you guys think.
TijuanaBachelorParty on
Date Night with Phage
7 months ago
Thank you SufferFromEDHD, I appreciate the comment. I have enjoyed piloting the deck and feel like it is really close to where I want it. The addition of Hall of the Bandit Lord would be great.
Greed is a little slow, but I have enjoyed using it in games and will happily pay a black mana and two life for cards until I die.
I have not used Street Wraith in a game, though I hope to see it will play well as a swampwalking body or one less card in the deck. To be determined if it will stay.
Crucible of Worlds has not found a place in the deck without any other land-graveyard synergies. I would consider it if I ran Rain of Filth or the fetches.
I have wondered about more effects like The Golden Throne or Lich's Mirror. One of which is slightly less detrimental....
SufferFromEDHD on
Date Night with Phage
7 months ago
Phage is a great commander as she has one of the most unique restrictions in the game. Your list is really well balanced and focused.
Crucible of Worlds to recycle Command Beacon.
Hall of the Bandit Lord crucial.
The Golden Throne the more of these effects the better.
The only cards that seemed weak in your list were Street Wraith and Greed.
TheRealSpecialK on
Ah Ah Ah Ah Stayin' Alive!!!
10 months ago
Legion5150 Thanks for the interest! All your suggestions are good - I've considered most of them in the past, but somehow I missed Invincible Hymn. Of your suggested cards, that is the one I am most interested in trying! I will try swapping something out for it. I think you'll find if you build this deck, there are lots of different flavors you can try out once you have the main structure in place. The the rest of the cards you suggested (Arbiter of Knollridge, The Golden Throne, Blessed Wind, Enduring Angel Flip) all could defnitely see play in iterations of this deck. While I think they don't quite fit the build I currently have, you are more than welcome to try them out, and I think you'll be pleased with how they play!
multimedia on
Imotekhs eternal Artifacts
1 year ago
Hey, you're welcome.
You're right, a high avg. CMC hurting gameplay can be deceiving if you have reanimation. To help reanimation be more of a factor consider adding some cards that can search for and put card(s) of your choice from your library into your graveyard?
Unmarked Grave is two mana to tutor for and put Wurmcoil Engine or Triplicate Titan into your graveyard, Buried Alive can get both of them, that's better than potentially drawing them especially Triplicate. Or get Razorlash Transmogrant to get this guy going. A reason to play Vile Entomber is Biotransference making it a potentially repeatable effect that can get any card. Entomber can get Bolas's Citadel.
Adding Myr Retriever is a reason to keep Mirrorworks. These two cards combo with Ashnod's Altar for infinite Necrons.
- Cast Retriever, trigger Mirrorworks to copy Retriever.
- In response to Mirrorworks trigger sac Retriever with Altar.
- Resolve Retriever die trigger returning any artifact to hand and trigger Imotekh.
- Resolve Mirrorworks trigger, pay floating from Altar, creating a Retriever copy.
- Sac Retriever copy with Altar, returning Retriever to your hand and trigger Imotekh.
- Repeat
Myr Retriever also combos with Scrap Trawler and Ashnod's Altar for infinite Necrons even on an opponent turn with Shimmer Myr.
- Sac Retriever with Altar, recur an artifact and trigger Imotekh.
- Sac Trawler, recur Retriever and trigger Imotekh.
- Sac a Necron, cast Retriever, sac Retriever, recur Trawler and trigger Imotekh.
- Cast Trawler and repeat.
This combo you need to make it infinite, for Retriever and for Trawler to repeatedly cast them from your hand. By sacing one Necron each iteration of the combo makes an extra , making for infinite Necrons also makes infinite colorless mana. Workshop Assistant and Junk Diver are other artifact Retrievers who can replace Trawler in the combo.
You still have four cards to cut, consider these four? A direction to consider for cuts is further reduce the mana curve? Traxos, Scourge of Kroog is just a beater, all the other 4 drop artifact creatures here do something else as well as being a beater because of menace. Ghouls' Night Out, you don't need this effect with a 5 mana spell that isn't an artifact.
Batterskull is just a beater and it has a very high equip cost which you can't reduce to use it after the Gem is removed. The life gain from Batterskull could be helpful especially with Bolas's Citadel and Anrakyr the Traveller, but I wouldn't play a 5 drop to get life gain when you can gain life from other much lower mana cost sources. Resurrection Orb is another source of lifelink that also has a high equip cost, but Orb is much better for overall strategy here than Batterskull.
Sceptre of Eternal Glory and The Golden Throne are better ramp than Solemn Simulacrum. A reason to cut Solemn is having lots of four drop ramp is not where you want to be with ramp, 0-2 CMC, some 3 CMC ramp is better for gameplay. Mind's Eye is better 5 drop than Ghouls' Night Out and Batterskull, but Eye could also be cut for lower mana cost draw.
Overwhelming Remorse could be cut for Canoptek Tomb Sentinel? The cost reduction of Remorse can be good, but very situational. The potential repeatability of Canoptek since it's an artifact creature to reanimate is better and Canoptek can exile any nonland permanent which is very helpful effect to have in mono black.
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