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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Utter End
Instant
Exile target nonland permanent.
DemonDragonJ on All Will Be One
5 days ago
I have replaced Utter End with Atomize, because the latter card provides an additional source of proliferation for this deck.
DemonDragonJ on All Will Be One
3 weeks ago
The new card atomize from the upcoming Fallout set shall be a nice replacement for Utter End in this deck; it only destroys a permanent, rather than exiling it, but the proliferate effect is too good for me to not put that card into this deck; I could replace Assassin's Trophy with that card, but I do not wish to increase this deck's mana curve.
RazorRose on Can you eat gold
3 weeks ago
I was thinking the same thing about Regal Bloodlord I'm testing out taking Smothering Tithe and Priest of Forgotten Gods although I think I might put the priest back in. I feel the same about Utter End but man it's felt really good on some playtests, the versatility to destroy almost anything is great.
legendofa on Can you eat gold
3 weeks ago
Everything seems to fit thematically and mechanically, so which cards are pulling a little less weight or have enough redundancy? My thoughts are Regal Bloodlord (lots of token producers, and this looks like the most restrictive trigger, 5-mana 2/4 isn't great), Black Sun's Twilight (good 2-for-1, but less impactful at lower costs and you have several other recursion and reanimator cards), Utter End (versatile but mana-heavy), maybe Black Market (do you need piles of during your main phase?), maybe Debt to the Deathless (how big does it get?), and something else that just does a little bit less than everything else. Those are my picks for cuts, but live testing is the best way to know for sure.
Crow_Umbra on Attack Attack!
4 weeks ago
It looks like you might have a 2nd copy of Isshin in your 99, & you're at 101 cards. Other than that, I'd say you're definitely on the right track with your documented edits so far.
If you're looking for any feedback, I'd generally suggest to trim your 4cmc slot a bit more, & maybe bumping up to 35-36 lands.
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I'd recommend checking out Soul Partition as a swap for Utter End. The times I've played Partition, opponents rarely recast whatever it exiled.
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I think you can swap one of your board wipes for either Grasp of Fate or another instant speed protection effect like Unbreakable Formation or Clever Concealment. Either way, Isshin thrives off keeping his board ad intact as possible.
Best of luck with the deck. I hope you have a blast with it once all your pieces come in.
Doombeard1984 on Sliver swarm - optimized
1 month ago
Hi there,
Saw your deck on the front page and thought I would have a peek. Lot of nice cards in the deck. I do have a couple questions/suggestions however:
Muscle Sliver and Sinew Sliver - How exactly are these treating you? I kind of feel that with your deck, you are operating on the game plan of reaching an infinite combo for your win, and not really a go wide strategy. In that case, Sedge Sliver and Sliver Legion are probably doing enough to give you a bump in creature size that Muscle Sliver and Sinew Sliver just don't seem to off much value to the deck.
As a Sliver player myself, I also question the need for colourless mana, or mana rocks that tap for only . I appreciate they help cast your non sliver creatures, but you have such a prevalence of Slivers in your deck, along with a strong mana base and rocks and dorks that tap for your colours, I question the neccessity to have such an amount of colourless mana generators. Personal choice on that one lol.
I also would question the lack of single target removal in the deck. Yes you have Necrotic Sliver and Harmonic Sliver, but Harmonic can be double edged sword as its a "Have to target something" trigger, so if you run out of opponents stuff, you are going for your own. And Necrotic is good yes, but if you need and you dont have it, you need to tutor it for between 1-3 mana, potentially then have to pay for it and then pay to activate it. Things like Utter End, Anguished Unmaking, or simple Swords to Plowshares, Assassin's Trophy or Path to Exile could prove very useful.
Anyway, just my take lol. Hope you are good, and feel free to pop over to my hive and have a look - Sliver Overlord - Predatory Super-Organisms
Crow_Umbra on Raine Death upon Your Enemies
6 months ago
Commissar Severina Raine is pretty cool. I was super excited to add her in my Isshin deck when she was spoiled last year. A few quick ideas:
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Plumb the Forbidden - An excellent draw card, especially when combined with all of the Aristocrats stuff you have going on in the deck. I mostly use it in some of my Aggro decks to sac my board in response to a wipe.
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Throne of the God-Pharaoh - Could add a bit more sting to your token swarming plans.
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Generous Gift & Stroke of Midnight - Potential replacements for Utter End. One mana cheaper, but can still handle a range of permanent types for removal.
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Dismantling Wave is a nice removal option that also hits all of your opponents simultaneously.
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Teferi's Protection & Clever Concealment as some instant speed protection options
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Maybe a couple more 2 mana rocks like Talisman of Hierarchy, Orzhov Signet, and Mind Stone
MrHighscore on In the grim darkness of the far future
8 months ago
Updated. Not sure for the better, but for sure plays into the win conditions.
- Utter End -> Detention Sphere : Slower but more enchantments
- Cyclonic Rift -> Swan Song : If I have that kind of mana, I should win the game. Rather have a counter.
- Cathars' Crusade -> Swiftfoot Boots : Let's protect Marneus Calgar, he's kind of important to us
- Flowering of the White Tree -> Lightning Greaves : Let's protect Marneus Calgar, he's kind of important to us
- Glorious Anthem -> Rings of Brighthearth : Let's enable the infinite mana combos
- Inquisitor Greyfax -> Phyrexian Altar : Need this bugger around for consistency of infinite mana combos
- Spear of Heliod -> Pitiless Plunderer : Supports Phyrexian Altar and general ramp.
- Hour of Reckoning -> Training Grounds : Makes combos easier. Helps survive early.
- Celestine, the Living Saint -> Basalt Monolith : Infinite with Rings of Brighthearth
- Reconnaissance Mission -> Mana Drain : Kind of nice counterspell
- Solemn Simulacrum -> Laboratory Maniac : Win condition on draw
- Company Commander -> Mana Crypt : Great ramp
- White Sun's Zenith -> Clever Impersonator : Let's create a backup copy of whatever needs the most redundancy.
- Vanguard Suppressor -> Greater Auramancy : We might as well protect those enchantments
- Commissar Severina Raine -> Propaganda : Too weak a redundant win condition. Let's be consistent here and protect the motherland instead.
Have (7) | zachi , Va1mar , metalmagic , orzhov_is_relatively_okay819 , JordanSanFran , gildan_bladeborn , reikitavi |
Want (8) | Jayce_Ran , Butcher1981 , William_Wilde , Servo1 , slvstrChung , Ilumanatee360 , midget_overlord , aquta046 |