Utter End

Utter End

Instant

Exile target nonland permanent.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Utter End Discussion

Doombeard1984 on All hail...The Overlord

3 weeks ago

So, I personally would build from scratch. The amount you would cut from that deck being offered is substantial. Now, with some of the expensive stuff I have, you can consider some alternatives for sure. Gaea's Will is similar to Yawgmoth's Will but much more budget friendly, and the aforementioned Patriarch's Bidding is now cheap as chips. For tutoring, Diabolic Tutor , Beseech the Queen , Mastermind's Acquisition and Gamble are but some of the cheaper tutor cards you can use. Liliana Vess is also an option. There are many options, just be aware of either higher cost, or potential downside. Of course, our commander Sliver Overlord is a tutor himself, which is very useful. With interaction, well I went heavy on counter magic, but there are a plethora or removal type spells. Joy of being in 5 colours. Utter End , Beast Within , Vindicate , even you basic Swords to Plowshares and Path to Exile offer you some interaction. I also like Akroma's Will as an alternative to Teferi's Protection . Can also double up as a win con. With the lands, whilst I do have a couple of OG duals and all the shocks, the bond lands (if your pod is 3 or 4) are all good. With fetches, you just need to make sure you have the land types on the card. Shocks are defo good. There was a couple lands in BFZ I think Canopy Vista that are fetchable, and in a pinch, triomes work. Otherwise, basics are ok too, but not ideal.

Archon_Bel on Breena, School of Counters

1 month ago

Nice to see another Breena player. I think you could stand to bring your creature count down to make room for more utility cards, namely draw and removal. Slow cards that require you to tap or pay good chunks of mana for their effects, or inefficient cards that only benefit themselves, one other creature, or are dependent on your opponent doing something, should be the first to go. Cards that have to wait a whole cycle of turns to do anything (i.e "At the beginning of your upkeep" cards) also aren't that great imo.

Bellowing Aegisaur Blightbeetle Bold Plagiarist Dark Impostor sus Fain, the Broker High Sentinels of Arashin Luminarch Aspirant Star Pupil Yahenni, Undying Partisan Utter End Vanishing Verse Citadel Siege Gleam of Authority

I'd consider these to be the worst cards in your deck and easily replaceable for some utility or cards that directly feed into your strategy, which is going wide with tokens and being able to place counters on all of them at once. If a creature only does benefit itself, it should have some kind of pay off for leaving the field since a card like that is likely to get removed once it gets big enough. Bloodtracker is a good example of this, as is Myriad Construct .

TheShadowNite on Dead Men Tell (some) Tales

2 months ago

Alexev that's fair. I prefer to use lower cmc removal (in the case of Utter End , but I'll definitely consider it. I might slot it in for Generous Gift , as it would be nice to have a way to exile permanents, like you mentioned. In regards to the other two removal cards you mentioned, they have a hefty price tag, so for now I think I'll have to put them in the upgrade section haha. In the future they will definitely be replacing some of the current removal suite. Thanks for the suggestions!

Alexev on Dead Men Tell (some) Tales

2 months ago

I dont like Generous Gift and Beast Within as removals while you are in white and black.

Unless your meta is plentifull of problematic lands I would cut them down or replace those for more exiling effects such as Anguished Unmaking , Utter End and if you really want to destroy a land you can use at sorcery speed Vindicate

abby315 on

3 months ago

In blue I tend to favor counterspells to deal with artifacts, like Dovin's Veto , but since you're in Esper you also get the best of "black and white can remove anything": Anguished Unmaking , Conclave Tribunal , Fractured Identity , Utter End are all good, flexible options.

DemonDragonJ on Strixhaven spoiler season

3 months ago

Black and white are my two favorite colors in this game, so, naturally, I am excited about the cards in the black and white deck.

Tempting contract is nice, but very unreliable, so I am not certain if I can put it into any of my current decks.

Felisa, fang of Silverquill is nice, but nothing spectacular, and I notice that many cards that are associated with Silverquill generate inkling tokens, just as many cards that are associated with Quandrix generate fractal tokens.

I do not like the wording on combat calligrapher; would it really have taken up too much space to write “whenever a creature attacks one of your opponents, its controller creates…etc.?”

Return to Dust has already been reprinted numerous times, so I dearly wish that WotC had instead reprinted Heliod's Intervention in this set, since that card has been printed only once, and is better in the majority of situations.

Guardian archon is definitely a great card, but its controller shall need to find a way to “flicker” it to truly get great value from it, but that should not be difficult to do, in white. I also like that this is the second card in the game with the text “secretly choose an opponent” and “activate this ability only once,” after Stalking Leonin .

Nils, discipline enforcer is a perfect example of white’s authoritarian nature, and he will definitely be annoying for many players whose decks rely upon putting +1/+1 counters on their creatures; I have a deck with Atraxa, Praetors' Voice as the general, so he could definitely hinder that deck, if I cannot deal with him, quickly. At least he does not have flash, because that would make him ridiculous.

Promise of loyalty will definitely lead to some very complicated political dealings in games that have more than two players, so I will be interested to see how it works.

Sponsorship scholar is another example of how card advantage works in white, and, even better, it allows players to search for any basic lands, not merely plains! Finally, WotC is making white more powerful and helping it to reach the other colors in terms of power!

I really like author of shadows; first, that artwork is amazing, and, second, the effect is very sinister, and will definitely turn the tide of a game, if used properly.

Bold plagiarist is the latest in a long line of cards that punish players who seek to gain advantage, but, at least, this one does not actually stop them from gaining advantage; it merely copies their advantage. Why is it that the opponent is the one who places the counters on the plagiarist, and not the controller of the plagiarist?

In a similar manner, cunning rhetoric is a continuation of black’s ability to discourage an opponent from attacking one’s self, and punishing them, if they do.

Fain, the broker, has serious potential for powerful combos, and could definitely lead to major shifts in games if used properly.

Incarnation technique would be good for either my Mimeoplasm or my Teneb, the Harvester decks, but I cannot remove and existing cards to make room for it.

With keen duelist, I first am very glad that there are still black wizards in this game, now that warlocks are a creature type, and, second, a symmetrical Dark Confidant will definitely lead to some major politics and bargains between players, and it should go without saying that the best way to use it is with the ability to manipulate your own deck, such as with Crystal Ball or Sensei's Divining Top .

Stinging study is a nice way to take advantage of a general with a higher casting cost, especially if that general has been sent back to the command zone at least once, and has become too expensive to reliably recast; given that that card costs 5 mana to cast, I say that a player should have a general with a converted mana cost of at least 5 to truly get good value from it.

Inkshield is like Batwing Brume on steroids, but its high mana cost does mean that it will require strategy and careful timing to be used most effectively; I personally think that it could have cost 4 mana and still have been perfectly balanced.

As for the reprints, did we really need another reprint of Zetalpa, Primal Dawn or Sun Titan ? However, the reprints of Utter End , Oblation , Magister of Worth , and Mikokoro, Center of the Sea are all welcome, and I am glad that WotC has finally reprinted Deathbringer Liege , because that card very badly needed to be reprinted.

Overall, WotC has really increased the quality of this year’s Commander product, compared to those from previous years, so I hope that every Commander product has this level of quality, from this point forward.

legendofa on Strixhaven spoiler season

4 months ago

Mcat1999 I get your concern, but your first hypothetical effect just showed in Kaldheim for a split-payment , with Behold the Multiverse . Good card, but not exactly tearing up multiple formats. Your second example I would compare to, let's say, Fierce Invocation or the Elvish Rite I just looked up and Brute Strength , with New Rowan out. Not quite as perfect a parallel, but I'm not sure your example is much worse. Your final example involves cheating out a creature, plus two planeswalkers, for Sorin's Vengeance and Syphon Life .

Of course, if they reveal a completely broken low-cost insta-kill Lesson, I retract everything and condemn the design fully. But I'm cautiously optimistic that the Lessons are going to stay fairly clean and healthy. From what I've seen, any potential gains in colorlessness and flexibility are offset by cost and effect size. After all, unless you have New Rowan out, you still have to pay and an opponent's card draw for Utter End .

Tzefick on None

4 months ago

One thing to note about the activation cost: It changes the picture in Commander.

As a Commander Ugin becomes 5 colors. Similarly, Ugin can only be played in a 5-color deck. This is a restriction to not allow mono green to just ramp the dude out and start blasting.

I also think it is bad for the format to allow an 8 cost creature that can sit in the Command Zone (and for most formats be able to be cheated out for cheap), to flat out disable colored mana for your opponents - so that's a no to the turn lands into Wastes .

Similarly a repeatable exile effect that is relatively cheap ( Utter End costs 4 and this is just an active ability) would be too powerful. Legacy Weapon is our closest comparison, which is a 7 mana artifact that can only exile permanents - and it refuses to be completely destroyed.


I think there has been struck a pretty good balance between powerful and useful.

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