Exile target nonland permanent.
|Have (4)||metalmagic , Fatalkiller246 , CompleteWaste , gildan_bladeborn|
|Want (3)||owls44 , tblanch2 , BlasTheDad|
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|Commander / EDH||Legal|
Latest Decks as Commander
Utter End Discussion
3 days ago
Alexev that's fair. I prefer to use lower cmc removal (in the case of Utter End , but I'll definitely consider it. I might slot it in for Generous Gift , as it would be nice to have a way to exile permanents, like you mentioned. In regards to the other two removal cards you mentioned, they have a hefty price tag, so for now I think I'll have to put them in the upgrade section haha. In the future they will definitely be replacing some of the current removal suite. Thanks for the suggestions!
3 days ago
Unless your meta is plentifull of problematic lands I would cut them down or replace those for more exiling effects such as Anguished Unmaking , Utter End and if you really want to destroy a land you can use at sorcery speed Vindicate
1 month ago
In blue I tend to favor counterspells to deal with artifacts, like Dovin's Veto , but since you're in Esper you also get the best of "black and white can remove anything": Anguished Unmaking , Conclave Tribunal , Fractured Identity , Utter End are all good, flexible options.
1 month ago
Black and white are my two favorite colors in this game, so, naturally, I am excited about the cards in the black and white deck.
Tempting contract is nice, but very unreliable, so I am not certain if I can put it into any of my current decks.
Felisa, fang of Silverquill is nice, but nothing spectacular, and I notice that many cards that are associated with Silverquill generate inkling tokens, just as many cards that are associated with Quandrix generate fractal tokens.
I do not like the wording on combat calligrapher; would it really have taken up too much space to write “whenever a creature attacks one of your opponents, its controller creates…etc.?”
Return to Dust has already been reprinted numerous times, so I dearly wish that WotC had instead reprinted Heliod's Intervention in this set, since that card has been printed only once, and is better in the majority of situations.
Guardian archon is definitely a great card, but its controller shall need to find a way to “flicker” it to truly get great value from it, but that should not be difficult to do, in white. I also like that this is the second card in the game with the text “secretly choose an opponent” and “activate this ability only once,” after Stalking Leonin .
Nils, discipline enforcer is a perfect example of white’s authoritarian nature, and he will definitely be annoying for many players whose decks rely upon putting +1/+1 counters on their creatures; I have a deck with Atraxa, Praetors' Voice as the general, so he could definitely hinder that deck, if I cannot deal with him, quickly. At least he does not have flash, because that would make him ridiculous.
Promise of loyalty will definitely lead to some very complicated political dealings in games that have more than two players, so I will be interested to see how it works.
Sponsorship scholar is another example of how card advantage works in white, and, even better, it allows players to search for any basic lands, not merely plains! Finally, WotC is making white more powerful and helping it to reach the other colors in terms of power!
I really like author of shadows; first, that artwork is amazing, and, second, the effect is very sinister, and will definitely turn the tide of a game, if used properly.
Bold plagiarist is the latest in a long line of cards that punish players who seek to gain advantage, but, at least, this one does not actually stop them from gaining advantage; it merely copies their advantage. Why is it that the opponent is the one who places the counters on the plagiarist, and not the controller of the plagiarist?
In a similar manner, cunning rhetoric is a continuation of black’s ability to discourage an opponent from attacking one’s self, and punishing them, if they do.
Fain, the broker, has serious potential for powerful combos, and could definitely lead to major shifts in games if used properly.
Incarnation technique would be good for either my Mimeoplasm or my Teneb, the Harvester decks, but I cannot remove and existing cards to make room for it.
With keen duelist, I first am very glad that there are still black wizards in this game, now that warlocks are a creature type, and, second, a symmetrical Dark Confidant will definitely lead to some major politics and bargains between players, and it should go without saying that the best way to use it is with the ability to manipulate your own deck, such as with Crystal Ball or Sensei's Divining Top .
Stinging study is a nice way to take advantage of a general with a higher casting cost, especially if that general has been sent back to the command zone at least once, and has become too expensive to reliably recast; given that that card costs 5 mana to cast, I say that a player should have a general with a converted mana cost of at least 5 to truly get good value from it.
Inkshield is like Batwing Brume on steroids, but its high mana cost does mean that it will require strategy and careful timing to be used most effectively; I personally think that it could have cost 4 mana and still have been perfectly balanced.
As for the reprints, did we really need another reprint of Zetalpa, Primal Dawn or Sun Titan ? However, the reprints of Utter End , Oblation , Magister of Worth , and Mikokoro, Center of the Sea are all welcome, and I am glad that WotC has finally reprinted Deathbringer Liege , because that card very badly needed to be reprinted.
Overall, WotC has really increased the quality of this year’s Commander product, compared to those from previous years, so I hope that every Commander product has this level of quality, from this point forward.
1 month ago
Mcat1999 I get your concern, but your first hypothetical effect just showed in Kaldheim for a split-payment , with Behold the Multiverse . Good card, but not exactly tearing up multiple formats. Your second example I would compare to, let's say, Fierce Invocation or the Elvish Rite I just looked up and Brute Strength , with New Rowan out. Not quite as perfect a parallel, but I'm not sure your example is much worse. Your final example involves cheating out a creature, plus two planeswalkers, for Sorin's Vengeance and Syphon Life .
Of course, if they reveal a completely broken low-cost insta-kill Lesson, I retract everything and condemn the design fully. But I'm cautiously optimistic that the Lessons are going to stay fairly clean and healthy. From what I've seen, any potential gains in colorlessness and flexibility are offset by cost and effect size. After all, unless you have New Rowan out, you still have to pay and an opponent's card draw for Utter End .
1 month ago
One thing to note about the activation cost: It changes the picture in Commander.
As a Commander Ugin becomes 5 colors. Similarly, Ugin can only be played in a 5-color deck. This is a restriction to not allow mono green to just ramp the dude out and start blasting.
I also think it is bad for the format to allow an 8 cost creature that can sit in the Command Zone (and for most formats be able to be cheated out for cheap), to flat out disable colored mana for your opponents - so that's a no to the turn lands into Wastes .
Similarly a repeatable exile effect that is relatively cheap ( Utter End costs 4 and this is just an active ability) would be too powerful. Legacy Weapon is our closest comparison, which is a 7 mana artifact that can only exile permanents - and it refuses to be completely destroyed.
I think there has been struck a pretty good balance between powerful and useful.
1 month ago
Last couple topics,
I made an assumption and grouped Draw above Damage, and Deathtouch above Token.
Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%
Further on Card Advantage (which includes draw):
I know why your doing it and the thought process behind it, but here's an alternative perspective.
Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.
The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.
So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.
Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .
Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling Flip, Unmake there's lots.
If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5
1 month ago
Here is an interesting article on lands (CMC0 Artifacts are lands) https://edhrec.com/articles/superior-numbers-land-counts/
Topic: Card Advantage! (There's lots of discussion on this if you search it, it can be a bit complicated, but ultimately, it means playing more cards than your opponent, in this deck, bringing multiple creatures back again and again is a way, draw is key, you don't ever want an empty hand)
Staying on theme with draw:
Skullclamp is going to be a necessity with your afterlife mechanic and hopefully a Teysa Karlov . Turn creature advantage into card advantage (yes Teysa Karlov make 2x spirits for afterlife 1, and then draws 4! cards when it dies).
Grim Haruspex is a common way to get some draw in and very well suited.
Viscera Seer is another way to get advantage, protect creatures from being exiled or stolen, as well as turn creature advantage into scry and hopefully draw with another ability on-board. This also means if you have recursion in hand but nothing to target, you can make a target.
Village Rites can be ok, if you're holding recursion to, or in response to someone unfavorably blocking your creature or if you just need to dig for an answer. It's not my favorite because its one-shot though.
Midnight Reaper is another way to utilize your deathtouch to remove opponents creatures and refill your hand.
There are some other guys, maybe not within your deathtouch theme, so maybe not right for you Reassembling Skeleton , Bloodghast (kind of like a Soul Stair Expedition effect but on a creature. Check out this deck for more guys like this, Yawgmoth Thran Physician EDH, if interested.
There's also some ways to utilize your life total to draw, Bolas's Citadel is amazing (can win games or get you back in them), Necropotence (it's really good if you've never used it, Greed or Arguel's Blood Fast Flip (crappy greed). You have some draw, Eg. Priest of Forgotten Gods , but I would get at minimum 8 draw mechanics into the deck, staying on theme, up to 12 is even good.
Liliana, Dreadhorde General does this pretty good too, and has a nice ultimate but is pricey ($20?), Phyrexian Arena is a classic ($12), Avoid anything with an activation costs on a triggered ability like Mentor of the Meek (static like Greed is ok).
Sorin, Vengeful Bloodlord really fits your recursion theme, think he like $2 now, he doesn't draw cards, but gives all your guys lifelink and allows you to recur multiple creatures, and has lifelink himself for the +2 pinging ability.
This sort of led into another Topic: Winning
The most common way for to win is Gray Merchant of Asphodel and recurring him, multiple times. Torment of Hailfire is nice, but you need much more land/ramp. Command the Dreadhorde is really strong too, if you can get a little bit extra life and have protected your life with your deathtouch, can get a bunch of strong/deathtouch back for relatively low life, even hits opponents graveyard.
Not sure i like the payoff for God-Pharaoh's Statue by the time you get there, your opponents will have ramped ( especially) enough mana to pay it.
Archetype of Finality is also not a great payoff for the mana cost, I would rather Command the Dreadhorde or Bolas's Citadel anytime. Plus many of your creatures have or can get deathtouch by themselves.
Just replace some key payoffs and you'll find your high CMC spell require a response from other players. Lots of ways to get there, whatever you like based on the theme.
I'll do one more post tomorrow with some other specific card evals, but quite a bit there. Trying to recommend some cuts as well as I go, I know it can be just as difficult deciding what to cut as it is for what to play.
Staying Low-Mid (battlecruiser/low) means you probably dont need a tutor package, but I'll give some ideas on the interaction package which you'll still need to answer some things your opponents are doing. Check back later. Happy reading :)