Thaumatic Compass

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Spires of Orazca  Flip

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Thaumatic Compass

Artifact

, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

Dagalor on Wack Her Dracs

3 weeks ago

Ditched: the Cabal Coffers, Riveteers Overlook, Retreat to Hagra, Thaumatic Compass  Flip, and 1 from both Shakedown Heavy & Sword of Fire and Ice for swamps. Gets me up to 22 swamps at 60 cards. Gonna see how much better it'll run now!

multimedia on Miirym Dragon Tribal Deck

1 month ago

Hey, well done so far for a first deck with a $500+ budget.

34 lands and only 9 reliable ramp sources is low for Dragons. The land count is fine, but only if you add more low mana cost ramp. Add more lands or add more ramp? Tempt with Discovery relies on opponents to be ramp and Thaumatic Compass  Flip relies on you controlling seven or more lands to be ramp. These aren't reliable as ramp and they cost too much mana for what you get.

In simplest terms there's two areas you want most with Miirym, ramp and Dragons. Ramp to first cast 6 mana Miirym and Dragons to cast after Miirym. Of course you want other areas too, but most important are these two. Consider expanding on ramp?

Nature's Lore, Farseek are more good two drop land ramp like Three Visits. Cursed Mirror is excellent with blink, if you blink the copied creature then that blinks Mirror which can then ETB as a copy of some other creature including an opponent's creature. You can also choose to have it just ETB as a mana rock which is needed for a combo.

Jade Orb of Dragonkind gives protection from targeted removal until your next turn for the Dragon you cast with it. This effect is helpful since paying a lot of mana to cast a Dragon to then have it killed is feels bad. Kiora, Behemoth Beckoner untap ability is versatile, any permanent you control, it's also repeatable draw when a Dragon ETB including a token.


There's 100+ of different Dragons you could play with a $500+ budget and having Old Gnawbone as a price point? Consider upgrading some Dragons?

These Dragons can be parts of wincon combos and they're made much better thanks to Miiryn copying them. All these Dragons don't break the bank and adding them can really increase the power level of your deck.

What's nice about these combos are they all use a Dragon. All the cards are good by themselves, but with the Dragon and/or Miirym they're much better. Tandem Lookout can be repeatable draw that can change creature it's bonded too. Bond to any creature you control before Miirym, then bond to Miirym and when you're ready bond to Niv-Mizzet. Bond to any Dragon who can do repeatable noncombat damage to opponents such as Scourge of Valkas for lots of draw.

Getting more value: ramp, draw or removal from Dragons can help gameplay. Steel Hellkite + Old Gnawbone/Savage Ventmaw mana can wreck especially when you have multiple Hellkites.

If you're interested I offer more advice in another comment. Would you like more advice?

Good luck with your deck.

Max_Hammer on Activate All The Abilities

2 months ago

Howdy! I have some recommendations!

  • Umbral Mantle can give you an infinite/infinite if you equip it to a myr, or just give you a lot of untaps. Not that you can't do that already, but this gives you an extra +2/+2.

  • Oblivion Stone is an excellent board-wipe. Drop it turn four and slowly but surely just mark everything that's yours. And you could use it as a negotiation tool. "If you murder his commander, I'll keep that combo piece of yours safe."

  • Well of Knowledge reads weird, but it's basically saying "(2): Draw a card. Any player may play this ability but only during his or her draw step." It'll be good for everyone, but better for you.

  • Mirrorpool is just good utility.

  • Thaumatic Compass  Flip is good ramp and lets you just say "Actually, no, that creature isn't attacking."

  • Luminarch Ascension is going to give you as many white angels as your heart can handle.

  • Illusionist's Bracers is just going to double whatever fuckery you're up to.

  • Mask of Avacyn, Lightning Greaves, and Swiftfoot Boots are all excellent protection for your boy.

TheRealYiazmat on Plains Walkers

10 months ago

I saw your comment linking here on my Djeru list! I like using Felidar Sovereign and Test of Endurance as win conditions here because mono white is quite adept at building a pillow fort. I would recommend adding Maze of Ith and Thaumatic Compass  Flip to your list over Windborn Muse and Ghostly Prison because the latter two don't protect your walkers and often are low impact effects in the grand scheme of the game, especially since you already have those effects on other creatures as well. Also, since you are running Heliod, Sun-Crowned I'd imagine Walking Ballista is worth a slot.

Hi_diddly_ho_neighbor on Ragavan, Boatswain of the Dragon's Smile

1 year ago

So what is the goal of this deck? Is this sort of a chaos/token deck? I can see the skeleton of the strategy, but I also see theft, pirates, and burn. My main suggestion would be try to trim some of the out of place cards. Thoughts on things to include/remove regarding the token/chaos strategy:

Possible additions:

Trailblazer's Boots or Prowler's Helm - low mana investments that let Ragavan be nearly unblockable. I currently don't see that many ways that allow Ragavan to get through late game.

You run enough pirates that Breeches, Brazen Plunderer might be worth it

Ardent Elementalist is a new card that is the red version of Archaeomancer

Curse of Opulence - easy tokens and mana

There are a fair number of goblins that come with tokens so I would look into some of those

Rionya, Fire Dancer for temporary token copies for your best creatures

I see very little in the form of card advantage so you might consider things like Light Up the Stage, Ignite the Future, Faithless Looting, Mask of Memory, etc.

Some utility lands like: Treasure Vault, Geier Reach Sanitarium, Myriad Landscape, Kher Keep, Buried Ruin, Dormant Volcano, and Maze of Ith or Thaumatic Compass  Flip/Spires of Orazca

Possible cuts (most of these are odd fits or just inefficient cards that have better alternatives):

Pillardrop Warden, Cogwork Archivist, Witch's Oven, Tavern Scoundrel, Mishra's Self-Replicator, Delina, Wild Mage, Avarice Totem, Chandra's Ignition (great card, but not at it's best in this deck).

Overall I like the deck idea, I just feel it needs a little more focus. +1 from me.

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