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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Thaumatic Compass
Artifact
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
sprink7 on HELP! NEWB DECKBUILDER CANT FIGURE IT OUT -Toxrill
5 months ago
Some simple swaps I'd recommend which are low budget (I think?). These are things that directly serve the same purpose, but better.
Armilliary Sphere => Thaumatic Compass Flip Thaumatic Compass serves the purpose you're using the sphere for, probably?, but with the bonus of extending in strength into the mid to late game as it turns into a Maze of Ith.
Sign in Blood => Tezzeret's Gambit 1 more mana, but proliferate and easier mana requirement. Or two more mana and no life cost.
Sisay's Ring => Thran Dynamo Self explanatory.
Fleetfeather Sandels => Swiftfoot Boots Hexproof is usually better than flying. The Equip cost is lower.
Leaden Myr => Dimir Signet Doesn't die to the next field wipe, which could be yours.
Some general cuts that are either working against you, not doing enough, or just to make space for other things. Cuts:
- Crowded Crypt (Meh mana rock, not stellar token maker)
- Illness in the Ranks (kills your slugs, could be kept with the right win cons)
- Infernal Genesis (too expensive, opponents get to use it first)
- Genesis Chamber (expensive, gives opponents creatures before you)
- Gifted Aetherborn (too small, low impact)
- Royal Assassin (Same)
- Cabal Ritual (-1 card for speed. Gotta get a lot out of this for it to be in deck.)
- Dark Ritual (Same)
- Mana Leak (Great early game, but dead draw midway and on usually.)
- Dispel (Good enough, but I needed to make space)
- Fuel for the Cause (Same)
- Dramatic Reversal (I don't see a combo with this in deck)
- Morbid Opportunist (slow draw)
- Altar's Reap (I don't see enough excess creatures until commander is in play, so you might as well turn it into a draw engine instead, see below)
- Village Rites (Same)
Add: 6 lands. Duals are preferable, but basics are just fine as well. Harvester of Souls (draw engine) Vampiric Rites (draw engine) Mass Diminish (wipe) Mirkwood Bats (win con) Zulaport Cutthroat (win con) Bastion of Remembrance (win con) 2+ Mana rocks from list below
Some mana rocks to consider Arcane Signet Talisman of Dominance Mind Stone Worn Powerstone Replicating Ring Astral Cornucopia Everflowing Chalice
Slightly Higher cost stuff that goes really well with what you're doing.
- Black Sun's Zenith => Infest (It's better usually, even at 3 mana)
- Massacre Wurm => Vampire Nighthawk (Vampire is good enough, just not pulling weight at this point)
- Asinine Antics => Grim Affliction (Another Polymorphist's Jest, but permanent)
- Skullclamp => Slum Reaper (You already kill everything consistently, and this gives a S* load of draw) (Add a Trinket Mage to tutor it)
Ardees on Emrakul, The Promised Turn
9 months ago
Hey Profet93, I'm hanging in there, thanks!
I have archived this deck mostly because I've very scarcely played MtG recently, but I'll try to remove Thaumatic Compass Flip for Invasion of Ravnica Flip. This isn't just a good removal for a colorless deck but also another card type, useful in case it gets to gy.
Torpor and Winter look like good additons. I'll explore what to remove for those. Thanks!
Vincentc1 on Neheb, second king of minotaurs
10 months ago
Thinking about moving (In # Out): 1. In ? Dolmen Gate ; Didgeridoo; Curse of Obsession ; World at War ; Glorious End 1. Out ? Thaumatic Compass Flip ; Coalition Warbrute ; Light Up the Stage
nafuller on
10 months ago
Lands: Battlefield Forge Rugged Prairie Plateau Hanweir Battlements Meld Sunhome, Fortress of the Legion Field of the Dead - if you go with a bunch of nonbasics
Untaps: Patriar's Seal Drumbellower
Board Wipes: Farewell Vandalblast
Red Temp Steal Synergy: Seize the Spotlight Grab the Reins Act of Aggression
Damage Multipliers: Fatal Frenzy Angrath's Marauders Fiendish Duo Gratuitous Violence City on Fire Solphim, Mayhem Dominus Torbran, Thane of Red Fell
Mana: Land Tax Weathered Wayfarer Knight of the White Orchid Thaumatic Compass Flip Smothering Tithe Keeper of the Accord
Creatures: Inferno Titan Ball Lightning Dockside Extortionist Terror of the Peaks Llanowar Elves Purphoros, God of the Forge Pure Reflection - Not a creature but ho boy can you sac Urabrask's Forge Battle Angels of Tyr Esper Sentinel Anger Sun Titan Cosmic Larva Blistering Firecat Phyrexian Soulgorger Hofri Ghostforge Impetuous Devils Nova Chaser Taurean Mauler Chandra's Incinerator
+X Power Purphoros's Intervention Unleash Fury Mirror Entity Elturel Survivors
Fun: Legion Loyalty Duke Ulder Ravengard Blade of Selves Elesh Norn, Grand Cenobite Hamletback Goliath
Rivel on Necromancin' Dancin'
11 months ago
For those interested, here is the list of removed cards, added cards, as well as total current deck stats.
Removed
- 6 Island
- 6 Swamp
- Dreadhorde Invasion
- Liliana, Death's Majesty
- Dispel
- Drown in Dreams
- Negate
- Plumb the Forbidden
- Reality Shift
- Resculpt
- Unwind
- Exsanguinate
- Final Parting
- Ghouls' Night Out
- Charcoal Diamond
- Sky Diamond
- Gleaming Overseer
- Hordewing Skaab
- Undead Alchemist
Added:
- Evolving Wilds
- Exotic Orchard
- Malakir Mire Flip
- Mystic Sanctuary
- Obscura Storefront
- Reflecting Pool
- Secluded Courtyard
- Terramorphic Expanse
- Unclaimed Territory
- Verdant Catacombs
- Vesuva
- Mystic Remora
- An Offer You Can't Refuse
- Blue Sun's Zenith
- Pongify
- Rapid Hybridization
- Read the Bones
- Bident of Thassa
- Dimir Signet
- Fellwar Stone
- Herald's Horn
- Pyre of Heroes
- Thaumatic Compass Flip
- Urza's Incubator
- Champion of the Perished
- Fell Stinger
- Liliana's Standard Bearer
- Murderous Rider
- Shambling Ghast
Misc deck stats: Ramp: 13 Draw: 19 Tutors: 4
Profet93 on Wank Stain
1 year ago
What purpose does Staff of Compleation serve? First ability prevent theft in case of lack of homeward path. 2nd is mana. 3rd is ??? 4th I understand and 5th is nice with infinite mana or just a lot of excess mana late game.
Is the primary purpose of Monument to Perfection as a land ramp or alt wincon to be buffed? If it's the latter, then I understand. If it's the former, have you considered Thaumatic Compass Flip? Given wayfairers, burnised and the map, you ramp land to field surprisingly well. It is also easier to activate and turns itself into a land making it harder to destroy. Given your voltron wincon, G-d + Disciple wincon, if the primary purpose of Monument to perfection is an alt wincon, is that necessary in your deck?
Idyllic Tutor - I'm having trouble seeing the value in this here. You have 6 enchantments. Test of endurance wincon which is telegraph from cast of tutor to cast of spell, waiting a turn to hope it stays on board. Land tax which is usually best early game. Blind obedience which is good against creature heavy decks, extort is great too. Aura of silence is great, just unsure if its worth a tutor target IMO. Smothering Tithe is always good. Despite the above, would you not be better served by something that more directly relates to your core strategy? Not sure if I brought any of this info up before so I apologize if I'm repetitive but a Conqueror's Flail might be worth looking into. I notice you have cavern so there is blue somewhere in the meta. Not to mention that Flail requires opponents to respond then and there or not at all, putting them in awkward positions.
ruusuv on Phylactery lich: a Rule 0 …
1 year ago
The transforming doublefaced artifacts could work. Put a Phylactery counter on something like Treasure Map Flip or Thaumatic Compass Flip and transform them into more difficult to remove lands.
Hi_diddly_ho_neighbor on Sekki, Ghost Piñata
1 year ago
The deck is looking pretty tight, but I have some more thoughts on how to address your "pre-Sekki" concerns.
Farhaven Elf is a worse Wood Elves, but it's still ramp and an effective speed bump against and early attack.
Woodland Bellower isn't a bad inclusion since it can come down before Sekki and tutor up creatures like Tempting Licid, Ulvenwald Tracker, and Champion of Lambholt before Sekki comes down a turn or two later. You could also consider other creature tutors like Worldly Tutor and Green Sun's Zenith.
Thaumatic Compass Flip isn't a ramp spell per-say, but it does guarantee your land drop for the turn and can turn into a better Maze of Ith to keep you alive until Sekki drops.
You could consider some of the cycling green lands like Tranquil Thicket as additional sources of card draw in the land slot. Play them as lands when you need them or just aggressively cycle them to dig deeper.
I also like Bushwhack as a fight spell/land grab.
As always, awesome deck!
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