Back:Spires of Orazca
, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
|Have (2)||metalmagic , gildan_bladeborn|
|Want (2)||spacejamz , Tishana|
Combos Browse all
|Commander / EDH||Legal|
Thaumatic Compass occurrence in decks from the last year
Latest Decks as Commander
Thaumatic Compass Discussion
1 month ago
Greetings MapPsycho I've worked on this deck tonight. I'm unsure about keeping the Elephant Grass + Scuttlemutt combination of abilities to protect me from an attacker designated as black. It is fairly situational and those two slots take away from the land gain, large creature theme.
These are the cards I have added thus far:
The cards I removed tentatively are: Buried Ruin, Blighted Woodland, Consign to Dust, Scattershot Archer, Crystal Chimes and Crashing Drawbridge. this last card I was reluctant to take out -- granting haste is such a fun surprise and option with big monsters entering the battlefield. Regardless, The cards I still am curious to add are: Yavimaya Elder, Traverse the Ulvenwald and Ram Through but I am uncertain what to remove. Should perhaps the above mentioned combo depart from the picture?
Thanks in advance if you have any time to evaluate.
1 month ago
Thank you for your suggestions. On the original list there are mostly cards which i already own.
Nevertheless i agree to Pongify > Jwari Disruption Flip and Thaumatic Compass Flip > Maze of Ith. What i like about the compass is that you can tutor for lands and gain the same effect as Ith AND tap for mana if your need to. The latter is definitely a worthy swap.
Don‘t you think Flood of Tears would be a more efficient swap for crush of tentacles?
1 month ago
I personally prefer Flood of Tears over Devastation Tide as well as Thaumatic Compass Flip over Maze of Ith, but those are just preferences and you don't need to add them. Also Jwari Disruption Flip and Khalni Ambush Flip could be replaced with more efficient removal like Pongify and Rapid Hybridization.
1 month ago
Abundance was a smart choice with Azusa as the commander. You may want more cards that get lands into your hands such as Adventurous Impulse or Thaumatic Compass Flip. Yavimaya Elder can nab lands to your hand upon leaving the battlefield. Other good land grabbers in green are Caravan Vigil, Lay of the Land, Evolution Charm, Realms Uncharted, and Traverse the Ulvenwald. Also I always recommend Colossal Majesty in mono green for more card draw. Blighted Woodland, Fertilid, Far Wanderings and Veteran Explorer can all nab lands as well. Although instead putting them onto the battlefield, which would at least still trigger your landfall effects.
Overall this build is pretty good! Just bouncing some ideas.
2 months ago
I love the value plays here! I’ve been trying to figure out which partner to put with toggo, and this is now a close contender.
These are less competitive suggestions per say but they sound fun. There’s polymorph shenanigans with Reality Scramble and Dreamshaper Shaman, and with a decent board of artifacts Indomitable Creativity and Saheeli's Directive!
2 months ago
skoobysnackz, What about Evolving Wilds, Terramorphic Expanse, Ash Barrens, Fabled Passage, Prismatic Vista, Armillary Sphere, Bant Panorama, Esper Panorama, Grixis Panorama, Jund Panorama, Grixis Panorama, Blighted Woodland, Burnished Hart, Expedition Map, Myriad Landscape, Renegade Map, Sakura-Tribe Elder, Solemn Simulacrum, Sword of the Animist, Thaumatic Compass Flip, Thawing Glaciers, Traveler's Amulet, Wanderer's Twig, Wayfarer's Bauble, or Wood Elves?
For some of the casual play groups I’ve been in Opposition Agent would really hose their ability to mana-fix and I can’t think of anything more annoying than sitting on removal you could use to take it out, but not having the right mana to cast it.
2 months ago
3 months ago
Thank you for taking the time to comment on my deck. You are correct, this deck prioritizes big mana over interaction. I decided to capitalize on green's strengths for a strong mid-late game rather than focus on super early ramp and interaction. I've found these types of builds more to my liking, even if they aren't 100% optimized so to speak.
Nature's Claim - Very good card, in this build, I'm allowing my opponents to hurt each other while I ramp. Not the best as discussed, but what I prefer.
Scute Swarm - 100% going on, as we discussed prior :)
Allosaurus Shepherd - Blue isn't a huge issue in the meta, but I have Cavern and Boseju with work as land slots to deal with blue. Should blue become more prevalent, shepherd is coming in, hands down!
Worldly Tutor - I just recently added Finale and Green Suns which have been more than enough. Eye of Ugin is my main land target as I use it to continuously tutor for eldrazi despite the interaction in the meta. I might revisit it at a later point as several people have recommended it.
Scapeshift - I've had my eye on this card for a while for all the reasons mentioned, I want to add this in.
Castle Garenbrig - Similar to above, I've been hesitant about adding it due to drawing it without another forest given my low forest count, but I think you're right, the risk of it coming in tapped should be outweighed by the extra mana it can produce. It shall come in the deck soon :)
Idk why but cards like Dryad Arbor and Craterhoof never felt right to me in green (blasphemy, I know!). Dryad doesnt make mana the turn it comes down and is susceptible to removal/wipes which are prevalent in the meta. Moreover, while the interaction between Dryad and GSZ is cool, I would much rather use GSZ on Ramunap, Avenger, Ulvenwald, etc....
Temple of the False God - I wouldn't cut a forest for it, the only nonbasic worth cutting is scavenger grounds but I dont feel the potential extra mana is worth it for the risk it provides in the early game. While I have almost half my deck as lands, I still sometimes have trouble getting lands (crazy no?)
Petrified Field - I already run it, it's a great card for the reasons you listed!
Wasteland - I've tried not to go the LD route unless I really need to, as such, have avoided adding wasteland. I would rather have interaction for the GY decks in my meta, but this will be revisited at a later time.
Cut Snow-Covered Forest for Castle Garenbrig - "Upgrade"
Regarding life from the loam, I'm unsure. It has saved me in several instances, others it wasn't needed. Given I'm adding ancient greenwaren with 2 tutors (finale + GSZ), that should remove my need for life from the loam. I am probably cutting it per your suggestion, but am going to wait on commander legends to see if I can slot in a new card in place of it.
Also just fun to note since I have not updated the description yet, Rude Awakening + Deserted Temple + Cradle = Fun Times. I think it's one of my favorite cards in the deck (also biased as I played with it when I was 13), ritual and wincon all in 1.