Merciless Eviction

Merciless Eviction

Sorcery

Choose one —

  • Exile all artifacts.
  • Exile all creatures.
  • Exile all enchantments.
  • Exile all planeswalkers.

Latest Decks as Commander

Merciless Eviction Discussion

Tzefick on Taborax's Apostles of Despair

2 weeks ago

Very nice alternative. I must say I think your list of searchable demons is a little thin and not that much utility to get. It appears you mostly have demons that grant card draw in some fashion.

I would probably put in something like Archfiend of Depravity or Pestilence Demon for swarm control. And I do find Archfiend of Despair a very neat tech choice to wallop an opponent out who has taken a bit too much damage. Or Sower of Discord to either dissuade an opponent from attacking into you or to utilize damage against one player to swing against another.

While Reaper from the Abyss is a very nice card that keeps on giving, I find Overseer of the Damned to be a good alternative, as the effect happens immediately and can better be utilized to save your skin or deal with a problematic creature from an opponent.

Also I'm surprised to not see Secret Salvage nor Shirei, Shizo's Caretaker in your list.


All this being said I don't think I'll ever drop the Orzhov variants of Shadowborn Apostle decks.

The amount of value you can get with Black-White is well worth it in my eyes.

Cards like Aven Shrine or Remembrance are easily paying themselves back in short time.

Include cards like Immortal Servitude and Rally the Ancestors and if you're a bit more casual; Angel of Glory's Rise. Even if you only have a small slew of Apostles, you can use them again and again for quite cheap.

Of course there's the palette of removal that is accessible with white; Vindicate, Utter End, Anguished Unmaking. Merciless Eviction is also a favorite along with Austere Command.

And while we're at it, throw in a Smothering Tithe.

Metachemist on Omnath, A Song of Creation and Chaos

1 month ago

Interesting, that may just be down to different play experiences then. In my experience the opponent who plays a Wheel almost always leaves me in a better position than I started, unless they are playing a Commander that gets fueled up by opponents drawing and/or all the cards hitting the graveyard.

I like Deflecting Swat but I can see several situations where it may not be able to save your board state. For example it wouldn't stop any sort of board wipe, and I really think Merciless Eviction is gonna be the boogey man to this deck. As for targeted removal you've got several flicker effects to dodge those.

However if targeted removal is especially heavy in your meta then instead of Deflecting Swat I would be more inclined to say run some Swiftfoot Boots or Lightning Greaves

EleshNornsFs on Counteracting large hexproof creatures.

1 month ago

Best way to deal with a hexproof indestructible creature is Merciless Eviction. Guaranteed to piss off the Progenitus player every time.

DemonDragonJ on Double Masters Speculation

3 months ago

Wow, this is a surprise! Oubliette is finally being reprinted! However, its wording was changed, and WotC has said that they rarely give functional errata, so I wonder why they did that.

Ad Nauseam, Thoughtseize, and Merciless Eviction are all excellent reprints, as well, and I also am very glad to see that the final two cards of the reflection cycle are being reprinted, as well.

Why was Vexing Shusher not downgraded to an uncommon? I know that it was originally a rare, but, given how narrow its focus is, I feel that it should not be a rare.

Now that Sword of Feast and Famine has been added to this set, is it safe to presume that the final two swords from that cycle shall be reprinted in this set, as well?

griffstick on Good cheap staples to pick …

3 months ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

Azeworai on Life Drain - EDH

3 months ago

Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.

So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.

Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.

So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.

Alright, same drill but I wish to offer some substantiation afore I denunciate these.

  1. Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.

  2. Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.

  3. Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.

  4. I have never seen Dramatic Rescue ere now, but I know not why it would be run. Just put in a Swords.

  5. Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.

Lovely! Now upon what I would add.

Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.

Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.

Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.

I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.

Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.

As options for better counterspells, Absorb, Counterspell, Negate, Countersquall, and Dovin's Veto are all cheap whiles bearing value at all moments in the game.

Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.

That's all from me! Have a lovely day.

Oh, and I suppose I'll put a deck of my own here. Let the Nightmare Go On.. is a constant favourite of mine and The Lands Restored offers commensurate enjoyment.

Thank you and farewell.

Mj3913 on Favorite Answers?

3 months ago

Merciless Eviction, so many options, no coming back. Supreme Verdict is decent too...

Oh and the card that says 'I'm disinclined to acquiesce to your request... means 'No''

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