Creature — Vampire
Whenever Falkenrath Noble or another creature dies (is put into the graveyard from the battlefield, tokens enter the graveyard before they cease to exist), target player loses 1 life and you gain 1 life.
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|Commander / EDH||Legal|
Falkenrath Noble occurrence in decks from the last year
Latest Decks as Commander
Falkenrath Noble Discussion
2 weeks ago
iplayBANJO provides a lot of good feedback. In many instances, I agree with the feedback provided.
I see two main items that need to be improved. First, your deck is very unfocused. Second, you don't have much interaction.
You have too many themes. It's unclear if you want to go Vampire Tribal, Aristocrats, Graveyard, Tokens, or Recursion. As a starting place for your first build, it's not a bad starting place, but we can definitely tighten up your direction. The best next step for you is to pick one theme and building around that. You can "splash" some other themes by adding utility cards like Priest of Forgotten Gods that contribute to your main theme, but dips into other themes consequentially.
I'm going to assume you're building aristocrats. For any build, it's very important to figure out your mana base. Some may disagree with me, but the utility of the mana base is one of the most important starting places when building any new deck. So for each build you make, identify at least your utility lands that support your build. Then use basic lands as place holders.
If you are running aristocrats, consider the following feedback.
Utility Lands: High Market and Phyrexian Tower . These are great sac outlets that can provide you added value. Command Beacon and Memorial to Folly are cheap utility lands that will help you avoid commander tax later in the game.
Value Engines: Take advantage of death triggers. (Death triggers are triggered abilities when a creature dies; e.g., hits the graveyard.) As the previous post discuss, you need to demand value from things dying. Ask your self the question "what value am I getting" when something dies. A few items I don't see above:
Grave Pact is great for you. With your aristocrats package out, you're generating value and removing your opponents board. It also gets around indestructible and hexproof.
Razaketh, the Foulblooded . This is an "I-Win" card in an aristocrats deck. It allows you to tutor and find answers as soon as it resolves.
Skullclamp will allow you to draw a metric butt-load of cards.
Teysa Karlov doubles the value of your death triggers.
Kokusho, the Evening Star is a great nuclear deterrent. It gives you a flyer, solid 5/5 body, and in a pinch, you can sacrifice it to get 15 life and deal out 15 damage.
Interaction refers to your ability to respond to threats at instant speed. Currently, this is very crucial weak point in your build. This partially goes back to Focusing the deck. I would recommend first picking a single theme and rebuilding around that theme. Then, as you're rebuilding, as yourself the following questions for EVERY card you add:
Does this card do something when it resolves?
Identify what value the card gives you as it resolves. There's no right or wrong answer here, but we want to know what we're getting out of the mana we spend. Is it a 1/1 body I get? Or is it a 1/1 body with a trigger of some sort?
Keep in mind. Every time a card resolves (for example a combo piece), if it doesn't give you immediate value when it resolves, it's an opportunity for your opponents to remove it. How will you protect those combo pieces from removal? Teferi's Protection , Flawless Maneuver , Cosmic Intervention .
Does this card, by itself, have synergy with my theme or commander?
With Elenda at the helm, sometimes you're just putting fodder on the field for her. And that's perfectly okay, so long as you're playing at the broader synergy. Remember, with Aristocrats, you're probably not going to win by swinging a big beefy 50/50 Elenda, the Dusk Rose at someone's face. (She doesn't even have trample.) You're most likely going to win by all the triggers from Blood Artist , Cruel Celebrant , Falkenrath Noble , Zulaport Cutthroat , Bastion of Remembrance , Syr Konrad, the Grim , and Vindictive Vampire .
What value do I want out of this card, and how many other pieces do I need to get that value?
Again. No right or wrong answer here. Sometimes, it's just fun to play a card for the hell of it. Looking at you Choice of Damnations .
What is the range of the card? (Early/Opener, Mid-Range, Late Game/Close)
Have an idea of when you plan for a card to be most impactful. Is it a card that is strong early game, mid-game, or late game? How will it impact your state or the overall board when it resolves?
My immediate recommendation is to pick a single theme. I would move away from "perfect world" value situations. This refers to those situations where you're convincing yourself of value. For example, if you want to play Card X because you'll win if you also have Card Y on the field, and Card Z in your graveyard, then I wouldn't play Card X.
Next, I wouldn't run a single combo besides the following: Mikaeus, the Unhallowed + Triskelion or Mikaeus, the Unhallowed + Walking Ballista . Mikeaus by himself brings so much value to an aristocrats build. It essentially allows you to sacrifice each of your non-token creatures twice, including Elenda. With Triskelion or Walking Ballista, Mikaeus creates an infinite damage combo and wins you the game... also infinitely triggering your aristocrat triggers.
Finally, I would remove all the "lord" effects. Lord effects refer to effects that buff a certain creature type. Again, if you're running Aristocrats, you're not going to win because you have big creatures, you're going to win because you're forcing the most value from the death of your creatures.
All food for thought. Feel free to take or decline any suggestions. Happy brewing!
3 weeks ago
A bit of a long comment for you to chew some ideas over. I'm just going to throw out some cards that work for the aristocrats strategy that I think the commander would work well with. Then I'll give you some combos that could work here. Most of the combos rely heavily on white cards, so I think they are all pretty cheap. I'm sure there's a lot more that you could use, but these are the ones that come to my mind.
Aristocrat Mana Producers
Free Sacrifice Outlets
Combos with a free sacrifice outlet
Karmic Guide + Reveillark
: Karmic Guide can return Reveillark to the battlefield. Sacrifice Karmic Guide, then Reveillark. Reveillark's death trigger returns Karmic Guide to the battlefield. Karmic Guide's ETB (enters the battlefield) trigger can return Reveillark to the battlefield. Repeat forever. Reveillark can also return another small creature to the battlefield in addition to Karmic Guide.
Gift of Immortality + Sun Titan : Enchant Sun Titan with Gift of Immortality. Sacrifice Sun Titan. Gift of Immortality returns Sun Titan to the battlefield. Sun Titan's ETB trigger returns Gift of Immortality to the battlefield, attached to Sun Titan. Repeat forever.
Kaya's Ghostform + Sun Titan : Same as Gift of Immortality combo above.
Angelic Renewal + Sun Titan : Same as above.
Fiend Hunter + Sun Titan : Exile Sun Titan with Fiend Hunter's ETB. Sacrifice Fiend Hunter to return Sun Titan to the battlefield. Return Fiend Hunter to the battlefield with Sun Titan's ETB. Exile Sun Titan with Fiend Hunter's ETB. Repeat forever.
Fiend Hunter + Karmic Guide : Same as Sun Titan combo above.
Leonin Relic-Warder combos
Animate Dead + Leonin Relic-Warder
: Start with Leonin Relic-Warder in your graveyard. Play Animate Dead to bring Leonin-Relic Warder back from your graveyard. Exile Animate Dead with Leonin Relic-Warder's ETB. Leonin Relic-Warder dies to Animate Dead leaving the battlefield. Animate Dead returns to the battlefield targeting Leonin-Relic Warder. Exile Animate Dead with Leonin-Relic Warder's ETB. Repeat forever.
Dance of the Dead + Leonin Relic-Warder : Same as above.
Leonin Relic-Warder + Necromancy : Same as above.
Infinite Sacrifice Fodder
Divine Visitation + Requiem Angel
: Sacrificing a creature will trigger Requiem Angel to create a 1/1 Spirit Token. Divine Visitation causes that to instead be a 4/4 Angel Token, which can be sarificed to trigger Requiem Angel to create another 1/1 spirit that comes into play as a 4/4 Angel.
Bishop of Wings + Divine Visitation : Same as above, but you also gain 4 life each time.
3 weeks ago
A fairly popular combo that comes up in Marionette Master decks is to use multiple copies of Myr Retriever with Heartless Summoning for infinite death triggers. Technically, Bastion of Remembrance , Falkenrath Noble , and Syr Konrad, the Grim are some other cards that can accomplish the same thing as Master, as are ETB triggers like on Impact Tremors or Altar of the Brood . Since Summoning has anti-synergy with the other 1/1s in the deck, I probably wouldn't add more than 1 or 2 but it's something to consider. Otherwise, Disciple of the Vault provides great redundancy for the more expensive puppeteer.
1 month ago
Hey, well done for your first Commander deck. You have good card sense on a budget and seem to already understand the importance of mana curve :)
Open the Armory can get Skullclamp or Animate Dead . Court of Grace can create flying tokens, either an Angel or a Spirit and it can be repeatable draw with the monarch. Archon of Justice has a powerful die trigger with Teysa. Sun Titan can be repeatable reanimation and 3 CMC or less gives you many options of permanents to reanimate. Titan is excellent with Animate Dead .
Swords to Plowshares is a staple instant removal spell for white, but because Teysa is a Human then Dire Tactics is a less than $0.50 option. Generous Gift is a versatile instant removal spell. Austere Command is a versatile board wipe. Fanatical Devotion is a sac outlet for repeatable protection from most removal and in combat. Mentor of the Meek can be repeatable draw when creating 1/1 tokens.
Some cards to consider cutting:
4 months ago
Sooo what do you want for this deck? Do you need token producers? If that is the route you want to go down, there are some other cards you should look at:
More aristocrats. You are in the right colors for these, so this shouldn't be hard to fill out. Blood Artist, Zulaport Cutthroat, Falkenrath Noble; I think there might be some red ones that make the creature itself deal damage to any target? If so, those should be an auto include what with the assassins having deathtouch.
As far as actual tokens go, it seems you mostly have one-off effects; if you want more of these, you should look for cards that get you tokens with a high amount of efficiency. If you had enough mana rocks and stuff like that I would suggest Kuldotha Rebirth, but for now I don't think that is going to do it as often as you want. Probably you want stuff like Krenko's Command, Dragon Fodder, Hordeling Outburst, etc. for this category.
In terms of token producing that recursively gives you value, I would suggest Assemble the Legion for sure; also, maybe Ophiomancer (expensive but very good with a sacrifice outlet) and any of the Goonies would be good, though technically they aren't tokens, they just come back a lot (Reassembling Skeleton, Nether Traitor, Bloodsoaked Champion, Bloodghast, Tenacious Dead, either Squee would work). If you really do want tokens to come out and be there at the same time and start to build up a board state with them, you should probably use ... well, I dunno, you're in white. Figure it out.
Also, one last thing: Cathars' Crusade.
In terms of what to cut, I would look reaaally hard at the top of your curve. I would probably drop Gravewaker at least. I think Necrotic Hex is probably good in your deck, because you have so many creatures, but just in general I think it's better in a deck that actually cares about either the word "sacrifice" or the zombies for being zombies rather than the zombies being bodies. Lena seems bad here, I don't know how many nontoken creatures you'll have. I think Crush Contraband could get cut for more efficient removal, maybe Anguished Unmaking or Utter End if you want a budget version. Moan of the Unhallowed is ... straight up bad I think.
Let me know if these were helpful or if you need more cuts.
4 months ago
Optimator: Hello there! Always gotta love Vilis decks, especially as detailed as this one :D A lot of cards in Maybeboard would fit the deck really well (I just have no idea why you got some cards two or three times there), but I would try to minimalize the maybeboard as much as possible, to not look the deck so chaotic.
I run Vilis in my Syr Konrad's For the Void deck.. he doesnt really fit the theme/idea of the deck so well, but Vilis is just too badass to cut out :D (anyway, any feedback/suggestions would be welcomed aswell <3 )
Some cards in deck I would cut, why, and their replacement:
1) Falkenrath Noble - might be a nice card in an aristocrat deck, there isnt really any way to generate->sac big amount of your creatures to abuse Falkenrath Noble as much as possible, also costs . If you want an aristocrat, Bastion of Remembrance could be a possible option aswell. Its cheaper, gives you a 1/1 token and has the same effect as F.Noble. Sure, can't attack or block, but Bastion is also harder to remove since its an Enchantment.
2) Leaden Myr - as you already mentioned, a possible cut for some other mana-rock.. I would switch it for Malakir Rebirth Flip as an another kind of "protection" to either Vilis or another important creature at the moment. With Vilis on board, it even draws you two cards (destroy protection, draw two cards, triggering aristocrat-like effects at instant speed for only ? YES PLEASE! ). In worse case scenario, its also additional land drop. Another possible replacement could be Blood Celebrant, which synergies well with both Vilis and K'riik.
3) Liliana's Contract - would probably fit better in some Demon tribal deck or Conspiracy deck. You also have only six Demons in your deck, all of them with fairly high mana cost. As a better card-draw, I would add either Greed, since it draws you 3 cards with Vilis on board, maybe even Skullclamp that would draw you two cards every turn with Ophiomancer, but Greed would be most likey better option, since there isnt really any other way to generate a lot of tokens every turn.
4) Crux of Fate - no Dragons in your deck, not even so many of them in black in general, so outside of politic reason, other 5CMC or less boardwipes would be better. I personally love Life's Finale, its more expensive than Crux of Fate, but enables you to look and search in target opponent's deck and put up to 3 creatures from their deck into theri graveyard, which would synergize with Chainer, Dementia Master, Geth, Lord of the Vault and some other.
5) Ruinous Path - sorcery speed removal is kinda meh, so something like Hero's Downfall is just better. I personally like Eat to Extinction, even if its more expensive, it helps with top-deck managment (+exiles targeted creature/pw).
6) Cut few swamps for:
6a) Cabal Stronghold - Stronghold is cheap, can tap itself for and can give you plenty of later on.
6b) Emergence Zone - I personally love this utility land, just because it gives you spells Flash whenever you sac it. It doesnt ETB tapped and can help you casting some stuff when you sac it.
7) Chaos Wand - might be a fun card, but doesnt really fit the deck at all. I would cut it for Bontu's Monument to make a lot of your big black stuff cheaper and another small source of life-gain.
8) Big mana-rocks: Gilded Lotus and Thran Dynamo - I used to run those too, but slowly started replacing them with cheaper mana rocks like Thought Vessel and Arcane Signet. Hedron Archive is okay-ish since it can draw you two cards when you no longer need it, but with Vilis and especially mono-black, there can always be enough card draw.
9) Spellbook - would be fine, if you didnt manage to get your Reliquary Tower or Venser's Journal on board, but otherwise its just a dead card that does nothing to you anymore. I would rather replace it with Ivory Tower to get some life back.
10) Curtains' Call - I would replace this one for one of the following:
10a) Devour in Shadow/Vendetta - cheap removal that can potentionaly draws you X cards aswell.
10b) Dismember - depending on how big the creature is, but since you could cast it for only one and draw 4 cards aswell, its decent choice aswell.
10c) Snuff Out - free removal in 99.999% time, which can draws you 4 cards aswell, but not for black creatures, which, depending on your opponent's deck, might be important. Still most likely a better option.
10d) Tragic Slip - goes through indestructible, but requires a creature to die to be maximum effective, which might be sometimes a problem. Still, really good one.
10e) Malicious Affliction - another cheap removal, which is also locked to non-black creatures, but is able to destroy two creatures if a creature died already, so similar issue like Tragic Slip.
10f) Profane Command - I just totally love this card. Its not instant, but can be really flexible in various situations, so I would probably go for this as a replacement.
10g) Erebos's Intervention - similar to Profane Command, it flexile aswell, providing you to remove some indestructible creature and get some life; or serves as a fairly decent graveyard hate at instant speed.
I won't go through cards in maybeboard, even though there is plenty of really nice cards that would work so well in Vilis's deck, like Bolas's Citadel, Doom Whisperer, Font of Agonies and Phyrexian Reclamation and many more, it would just be a little too much, I would say... :D
I hope some of my suggestions will help, gonna upvote this for sure, just because it looks really nice, especially with so many possible cards that could easily fit so well :)
4 months ago
Here are some ideas.
Deathgreeter is a good card to utilize. It works really well in a sac-engine type deck.
Another card you could add is Falkenrath Noble. It only says target, but when someone has to sac a creature, the added bonus of losing life is infuriating.
Personally, I would add Scholar of Athreos. It seems a little expensive, but it works so well in a life-gain deck. It might not be exactly what you're looking for, but it would still synergize really well.