Just an old school player who very much enjoys the new life that commander has brought to magic.

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Lands have been updated to include Gates and Maze's End

July 25, 2024 5:22 a.m.

I dont think I can run that if I have mill as one of my win conditions. It's a good card but I'm not sure it fits well here.

July 24, 2024 7:40 p.m.

Fun fact: This deck used to also have a splash of green in it years ago just so I could run Gaea's Blessing in it to prevent milling.

July 20, 2024 6:21 p.m.

I think the deck I would fear most would be a mill deck personally. That could shut this down pretty easily if the right cards get put into the graveyard.

July 20, 2024 5:54 p.m.

Isochron Scepter added. Grim Monolith removed. Now I have 2 Null Brooches haha!

July 18, 2024 5:24 p.m. Edited.

If I cut anything for Isochron Scepter, it would be Grim Monolith. I don't want to use those other counterspells you mentioned. You don't have to agree with Deprive either.

July 18, 2024 5:15 p.m.

For certain deck designs, I'm pretty adamant on what goes in them. I never said cards like Vanishing Verse or Reflecting Pool weren't good. I try to always make sure that I optimize for what the deck is trying to do instead of just sticking in cards that are considered OP or really good. Fine tuning sometimes requires you to cut cards that you otherwise wouldn't in a different deck. I don't need to add any more removal in this deck. I've ran countless playtests and the number that I have ensure that I draw just enough and but not too many. Sometimes balancing a deck is the hardest thing to do but it has won me countless games against all odds.

July 18, 2024 1:19 a.m.

I'm sticking to making sure that every removal or counterspell can remove as wide of range of threats as possible. It is what I've seen work time and time again. Conditional removal only works when you have a ton of it.

July 17, 2024 11:55 p.m. Edited.

Because you can only target monocolored cards with it.

July 17, 2024 11:22 p.m.

I have so many mana rocks that I can make up for any tempo loss from Deprive. It's just one card out of the entire deck and it's not a big deal. I don't run Vindicate because all of my removal is exile. If you notice, I purposefully left out destroy cards. Again, I cannot cut the number of lands, counterspells, exile removal, or tutors. Those numbers are set in stone due to making the deck draw consistently what I need.

July 17, 2024 11:07 p.m.

Then I have to cut other cards to make that happen. Still not sure how viable it will be but I have a few ideas on what to try. I cut Propaganda and other cards like it before for a good reason. What one card would you cut in this deck currently for Isochron Scepter? I cannot alter the number of lands, counterspells, exile removal, or tutors. Those numbers are set in stone.

July 17, 2024 10:51 p.m. Edited.

What's crazy is that I spent more time researching land for this deck than anything else. Orim's Chant isn't something I would run here. I almost ran Angel's Grace though. I still don't know if I can effectively run Planeswalkers in a creatureless deck. People would just attack and kill them instantly since I have no blockers. We'll see how the card research pans out for the Dimir version. I'll post it as soon as I can.

July 17, 2024 10:44 p.m.

I am moving away from counterspells that can't target creatures. I left in Dovin's Veto only because it can't be countered. If there were more counterspells that countered all spells and only cost 2 or less, I would add them. I own an original Legends Mana Drain and it's in my Oloro deck now. I had to make a choice with Rest in Peace. I decided to cut it because I wanted to be able to return cards out of my graveyard. I didn't like the graveyard exiling version of this deck so I reverted it and improved the win conditions. I don't currently run enough enchantments for Hall of Heliod's Generosity to be useful. As long as I am able to keep Soldevi Digger and Planar Portal in play, I can return ANY type of card from my graveyard back to my hand. Academy Ruins makes sure that can happen as often as needed. We will always disagree with Reflecting Pool. I cannot afford to draw it in my opening hand as my only land in this deck. It's an instant mulligan. I considered every single land currently printed in magic that can tap for any color. I decided against Glimmervoid and a few others a long time ago. I don't want artifact removal also destroying my land. It's not a good plan. Archway of Innovation is a great land for heavy artifact decks but not for this deck. Most of my artifacts tap for more mana than I would get from using it or have other abilities and need to be untapped to use. The only other card I'm still debating on adding is Isochron Scepter. I may still cut something for it. Run a few playtests with this so you can really see why I made the choices I did. You'll understand more then. Also, I'm preparing to make a different version of this deck with Sivitri, Dragon Master as the commander.

July 17, 2024 10:20 p.m. Edited.

Final updates have been made.

July 15, 2024 12:37 p.m. Edited.

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Specialties

Commander / EDH - 12-post

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Finished Decks 19
Prototype Decks 1
Drafts 0
Playing since Ice Age
Points 270
Avg. deck rating 12.93
T/O Rank 46
Helper Rank 144
Favorite formats Legacy, Commander / EDH
Cards suggested / good suggestions 9 / 3
Joined 4 years