Vanishing Verse

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vanishing Verse

Instant

Exile target monocoloured permanent.

wallisface on Divinity of Pride or Starseer …

1 month ago

DemonDragonJ just as food-for-thought and/or inspiration, if I were making low-budget Deathbringer Liege deck, it’d look something like this:

You’d probably want 2-3 lands being either Shambling Vent or Restless Fortress as I imagine these games going very grindily and more threats being needed

hootsnag on Glarb Black Green Blue Creatureless Control

3 months ago

For certain deck designs, I'm pretty adamant on what goes in them. I never said cards like Vanishing Verse or Reflecting Pool weren't good. I try to always make sure that I optimize for what the deck is trying to do instead of just sticking in cards that are considered OP or really good. Fine tuning sometimes requires you to cut cards that you otherwise wouldn't in a different deck. I don't need to add any more removal in this deck. I've ran countless playtests and the number that I have ensure that I draw just enough and but not too many. Sometimes balancing a deck is the hardest thing to do but it has won me countless games against all odds.

SufferFromEDHD on Glarb Black Green Blue Creatureless Control

3 months ago

...which you do haha. Vanishing Verse meet Reflecting Pool good enough for me! but garbage to hootsnag.

Excise the Imperfect? Exile into irrelevant token thanks to Moat. Or a potential beater for you.

hootsnag on Glarb Black Green Blue Creatureless Control

3 months ago

It's just a copy of my other Oloro deck but with the win conditions changed. The lands are fine. I have the exact same come into play tapped lands in the other version. I try to minimize their usage, not totally eliminate. Not adding Strix Serenade. I don't need to counter creature or planeswalker spells. My other counterspells are awesome as is. Not using Vanishing Verse. It's niche.

SufferFromEDHD on Glarb Black Green Blue Creatureless Control

3 months ago

Path of Ancestry seems out of place in a creatureless deck? Otawara, Soaring City lose colors but gain unique removal.

Grand Coliseum comes into play tapped? Breaking your own rules. How is this better than Reflecting Pool?

Tarnished Citadel the worst rainbow land? You are running all of the dual lands in a 3 color deck. Seems unnecessary.

Swan Song is superior but you now have access Strix Serenade too.

Vanishing Verse really solid 2 mana removal. Answers a lot of potential problems this strategy might encounter.

Angel_Zero on Esper Etb blink trigger overload

4 months ago

Vanishing Verse is also super cheap now so I'd recommend some number of those too.

Swing4Lethal on Esper Control 3.0

8 months ago

I am very excited to hear you have been playing my list and enjoying it! I still believe the deck is very powerful and consistently better than straight Azorius Control.

I'll address Oath of Kaya first - It is way too slow. You can't afford to be tapping out for a single target sorcery speed removal effect. Especially not with Sorin, Imperious Bloodlord + Vein Ripper dominating like it is. You need to have 2-3 mana available for counter spells the turn they can drop Sorin. Temporary Lockdown is good enough in the 3 mana removal slot and clears most of the things you care about early.

Second, Get Lost is a great catch all option that bridges the small gaps in utility amongst Fatal Push, Vanishing Verse, and Void Rend. The map tokens the opponent gets are mostly irrelevant with only the Amalia Combo decks caring about them. Theoretically you should be able to control the board enough that they never get to use them. With that said, Vein Ripper presents a threat with a protection ability this deck has not had to deal with before, so you could get away with a second copy of Void Rend over Get Lost you just lose an effect that can hit land creatures.

Third, I agree whether you like the card or not, Reckoner Bankbuster is a great card. It gives the deck extra reach that it desperately needs. Deduce is fine, if you absolutely do not want to play Bankbuster but you lose the imminent body and damage threat that Bankbuster gives. The token would give you revolt, but you'd need to run 4 copies for that to be consistent and casting a 3 mana Fatal Push feels not great. Mazemind Tome is far too little impact to make it in the list. Your life gain is handled by The Wandering Emperor and Shambling Vent. Search for Azcanta  Flip is too slow and is really bad in Pioneer due to all of the graveyard exile effects being used.

Fourth, If you personally prefer to run 1 basic and 1 Otawara, Soaring City that's fine too. It's really just personal preference and relevant to your area's meta. I find that Dovin's Veto and Void Rend are good enough in the control match up that Otawara is not necessary. The biggest drawback is that Otawara always costs 4 mana game 1 and has a small chance to cost less in games 2/3. The very first iteration of the deck had both Otawara and Eiganjo, Seat of the Empire but I found I was being wastelanded by Field of Ruin too often and utilizing the channel abilities so rarely that I just cut them in favor of basics.

Finally, yes The End made it into the deck. It is the best possible removal option against so many creatures that decks rely on to win. Greasefang, Okiba Boss, Arclight Phoenix, Mayhem Devil, Vein Ripper (if you can pay the ward), and Amalia Benavides Aguirre are all game winning targets for it. Honestly I have even been considering cutting the Rest in Peace for a second copy of the end. I also swapped Make Disappear out for No More Lies. It is just a far better card in every way.

SufferFromEDHD on Zurtron

8 months ago

This is a brutal list. You are clearly going for competitive consistency but you might be able to cut some rocks. Your mana base is A+. Only thing I can think of is Hall of the Bandit Lord.

Dovin's Veto/No More Lies potential counters.

Vanishing Verse/Anguished Unmaking potential removal.

Spirit of the Labyrinth very unique "can't" tax

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