Imp's Mischief

Imp's Mischief

Instant

Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.

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Set Rarity
Planar Chaos (PLC) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Imp's Mischief occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.17%

Imp's Mischief Discussion

pmansmoney on Erebos Black Devotion

4 days ago

Whoops Profet93 Imp's Mischief is supposed to be in here along with Blast Zone! both are in the paper deck.

Yeah just added crucible so probably need more fetches. terrain generator has been good for me, but thats probs cuz I've been playing this deck in slower more casual metas and maybe is just too slow.

Alhammarret's Archive is cool but its five mana but actually the life gain is very tempting. I still wanna thin down the curve and everything/get rid of the fluff because I should be playing Night's Whisper effects but am too greedy cuz I want to play my big flashy black bois.

I can def see cutting Hedron Archive maybe thats what I swap for Doubling Cube.

Meteor Golem is an interesting suggestion because I'm not playing All Is Dust or big or little Ugene. It seems so overcosted though and the reanimate/recurring part of my deck is pretty small so idk.

I chose Vraska's Contempt because I wanted an exile effect somewhere in the deck even though its a turn slower and Murderous Rider > hero's downfall.

Profet93 on Erebos Black Devotion

4 days ago

Not enough basics for stronghold to go off reliably.

Whats the purpose of snow basics, just for field?

Alhammarret's Archive - Extra draw

Blast Zone - Another way to deal with artifacts/enchantments, bringing it up to 3

Hero's downfall > Vraska contempt IMO

No Imp's Mischief for shits and giggles?

Cut terrain generator for another fetch to synergize with crucible.

Hedron archive is not needed, doesnt ramp your commander quickly and the draw wouldn't be used too often.

In your maybeboard, I like emrakrul (obviously). Meteor Golem can be another way to interact with artifacts and enchantments, and u can recur it.

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

1 week ago

DarthParkarius: Glad you like the deck! In answer to your questions...

1) Necroskitter was always a little... winmore here. It's cute, and is very helpful in a meta with a lot of mana dorks, but in general it kinda just sits there. It's a nice thing to slot in, if you have an extra slot, but... Not necessary to the deck's function.

2) Spidersilk Armor is in here for two reasons. First, this deck has always had issues with flying attackers. We spend our life somewhat aggressively, with cards like Necropotence, but almost nothing in the deck has flying. We have little trouble with attackers on the ground, since we get a lot of expendable deathtouching blockers, but Spidersilk helps patch that issue. Second, with Spidersilk out, we can loop with Yawgmoth, since each snake can survive a counter and still be sacrificed to Yawgmoth.

3) For now, Heroic Intervention and Veil of Summer have been sufficient so far. I may add Autumn's Veil and/or Imp's Mischief eventually, if I continue to have this issue.

korlicday on Syr Konrad the Grind (by Sequeira)

2 weeks ago

Love the show! And this is a cool list. Some items I have included:

I Hope you like these ideas.

BreakfastSimulator on Rat Utopia Experiment

1 month ago

As unoriginal as it is Phyrexian Arena I feel would be more suited for this deck than Ill-Gotten Inheritance, maybe even a Phyrexian Reclamation. Dash Hopes is a meme card, and while I love the card, I would suggest Imp's Mischief for consideration. Also Castle Locthwain and Crypt of Agadeem may be some other cards you might be interested in. Otherwise I dig what you got.

griffstick on Blood & Tokens | Tymna & Tana {EDH}

1 month ago

I dont know how you are gonna feel about this suggestion. Glasses of Urza, this is sneaky good. A strong political tool. That doubles as a Telepathy. Looking at key player hands before you cast powerful spells or before you execute a combo to see if it will work is huge. Using it politically by telling other players at the table "hey this player has Torment of Hailfire in their hand, careful" will help you stay alive longer by making other players aware of a threat they my not have seen coming.

Another great card I would suggest is Imp's Mischief, this cards amazing. I've changed the target of counter spells back to them selves so many times. They never see it coming. Also Imp's Mischief stops counter spells that say they can't be counted basically by giving it an illegal target, itself. Its beautiful.

Now some would say that Telepathy is better than Glasses of Urza but I digress. I think it's better. Not only that but its colorless. Giving blueless players the power of blue and sometimes black.

SufferFromEDHD on Shroud-Veiled

1 month ago

Wow. Nice Orzhov good stuff list. Lots of overlap in strategy. Focused cycles of creatures. Just going to spit ball some ideas of cards that might be useful.

Mangara of Corondor can't be abused so it should be replaced.

Worn Powerstone you are running a great set of rocks already. This could be Ancient Tomb or some of the spells I'm about to suggest.

Saw Kokusho. Where was Yosei, the Morning Star? Best one out of the cycle imo.

Imp's Mischief and Rebuff the Wicked counterspells.

Pull from Eternity interesting tutor.

Necromancy round out your reanimation spells.

Scroll Rack with Land Tax is one of the best engines in EDH.

griffstick on Philosophy Represented

1 month ago

This is fun.

  • Rise of the Dark Realms. I love big spells and big one card finishers. I also love mass graveyard reanimation. It's so cool to cast as single spell that can change the game completely. It's so cool that this one spell can have so many different results. Especially since you are playing with your opponents creatures too. You never know what will happen in the next chance you get to cast this huge spell.

  • Void. I love board wipes. I'm am Mr. Boardwipe at my LGS. I really like board wipes that can be planned for. Ones that after the wreckage settles you stand alone as the new threat. The player that just turned the game completely on it's back and now you're the winning player. All because of a well timed board wipe.

  • Predatory Focus. I love swinging creatures for the win. I love chipping people down keeping everyone on even life total. Then bam surprise mutha fuckas. Didnt see that coming did ya. Slam down some card that gives great evasion to all my creatures for the win. Or slam down something that makes them trample for the win. I love flying creatures for this reason. This one could have also been Levitation or Archetype of Imagination. Swinging with creatures feels the most fun for me.

So me in a nutshell. Games that dont end quick or games that have lots of action. This is that type of game I strive to play. I tend to avoid combo wins even though I have one in half my decks. I hate using counterspells. They are just boring. Unless its Withering Boon or Imp's Mischief. I love those cards.

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