Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
|Want (4)||WillPhil99 , MrMittensSr , shikeiraerio , Cloudsleeper|
Printings View all
|Planar Chaos (PLC)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Imp's Mischief Discussion
1 week ago
Top is a maybe, but Rings only copies activated abilites, not triggered abilites..
Imp's Mischief doesn't fit that well since I'm usually tapping-out every turn, but I do have a foil copy in my Yawgmoth deck..
Feed the Swarm is brand new, and it will find their way into all of my Mono-Black decks. However I this is more-or-less a Burn deck, not a Control deck.
1 week ago
Imp's Mischief - Counter counterspells, redirected targetted removal/draw/extra turns.
Why dead of winter with only 2 snow swamps? Why not make all your lands snow covered? You're not playing field of the dead so I see no reason not to.
I also agree with above user's comment.
1 week ago
I used to run Xiahou dun, upgraded to Sidisi. Respect for sticking with the Dun.
Your land count is a little high, especially for your CMC. I run 37 lands with a 3.3ish CMC. Your cmc is much lower with slightly less ramp. You should cut 2-3 lands for more ramp IMO.
Infernal Darkness - Like contamination but it doesnt shut off coffersn or requires continuous sacrifice. Can be used as redundancy to contamination and counterbait against blue.
Replace Cabal stronghold with Volrath's Stronghold - Cabal takes too long to get online, stronghold helps you bypass commander tax or reuse a utility creature. Can even potentially save a creature from grave hate worst comes to worst.
Replace Memorial to the folly with Deserted Temple/Blast Zone - Untapping cabal coffers or having a wipe that can interact with artifacts and enchantments is key. I know you have 2 cards or so that can interact with enchantments, but a a land that doesnt take up a slot and is tutorable through expedition map is definitely worth considering.
Replace Liliana for ramp or Imp's Mischief - Lili doesn't do much on her own. Ramp will help ensure you being able to keep up with green and further your game plan. Imp's mischief counters counterspells, redirects targetted removal/draw/extra turns. Very powerful utility for 2 mana, and unexpected in black. If you like off color cards, do note Withering Boon.
Syphon Mind - Each opponent discard 1, draw 3. Pretty good and at with no lifeloss.
Deliver Unto Evil - Not an entirely serious suggestion, but is one of the few ways to get nonblack cards back from your grave.
Have you considered adding Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top? Each piece is good on it's own. Monolith for ramp, rings for commander synergy (adding fetches would help, as well to be good with top) among a few others, top for general utility and digging deeper. Adding all three gives you infinite colorless mana and draws your deck.
What is your meta like - Competitive, commanders/colors played? I might recommend Boseju given all of your sorcerries and instants.
You might want to add a nev disk for good measure in case shit hits the fan. Be sure to lmk what you think of each suggestion. Mono black shenanigans are always fun. +1
2 weeks ago
3 weeks ago
I would swap Grim Tutor with Diabolic tutor. It does cost 1 more mana, but in this build, I would argue life loss hurts a lot, despite all your life gain. Moreover, it would free up funds for more powerful cards that don't have a redundancy.
Feed the Swarm - Enchantment removal in black is huge, don't underestimate it. While it's sorcery speed and the life loss hurts, it seems you have enough life gain to hopefully mitigate this? I know it's in your mayeboard probably for that reason.
I've played against this commander deck several times, although each one was slightly different, they were all pretty much the same. The deck is extremely reliant upon it's commander, which most players will notice after a few games. You need more ways of protecting your commander. Whether its the Imp's Mischief sitting your maybeboard begging to be put in as crazy utility - Counters counterspells, redirects targeted removal/draw/extra turns, or good old Swiftfoot Boots as redundancy to greaves while allowing to swing in for hasty life gain, you need to protect your commander. If you were able to run coffers and command beacon with more ramp, it wouldn't be an issue. But given your budget, recasting your commander is gonna hurt (lifeloss or otherwise).
Defile - Cheap $ and to cast and instant speed.
Syphon Mind - Draw 3, each opponent discards 1, pretty good value that doesn't cost life.
Deliver Unto Evil - Get back aetherflux, bolas citadel, politic with an opponent (Ex: 1 combo piece back to your hand if you get a boardwipe to destroy the green player)
Idk if there are a lot of PW's in your meta given your choices of removal spells, but you should definitely consider Oubliette - Given it's new ruling, it's very powerful against other decks that can't interact with enchantments or just don't have the removal in hand. It's cheap $ too
Last but not least, not a serious suggestion but something worth noting is Worst Fears - This card wins games. Taking their turn and using their removal on their own creatures, sending their commander to the grave, wasting their draw spells, etc...
3 weeks ago
You have a lot of the good cards but I would have less creatures, replace cards like Syr Konrad, the Grim, Drana, the Last Bloodchief with win cons like Magus of the Mirror, Repay in Kind. Necropotence is one of the best cards in the deck and Imp's Mischief, Beseech the Queen are very useful.
1 month ago
Very interesting deck. Inspired me to start brainstorming my own Chainer list.
Imp's Mischief is too good not to run. It gives mono black blue/red tech.
You can afford to cut some basics.