Imp's Mischief


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Imp's Mischief


Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.

Imp's Mischief Discussion

ZombieCat on Drana's Homicidium Machina

2 days ago

Extremely sweet build, I especially love Ritual of the Machine . I've never seen it before and now I want a playset.

Quick ideas for the deck..

Nykthos, Shrine to Nyx - Really useful considering how much devotion is spread across your creatures and enchantments.

urborg, tomb of yawgmoth - Everything is swamps, helps out cabal coffers if you want to throw in more nonbasic lands. I know you're already considering it.

Imp's Mischief - Mono black counter spell if your meta is aware of how your deck works.

Funkydiscogod on Competitive Black Aggro

6 days ago

I had some amusing success with a 1-of Imp's Mischief in my mono-black aggro deck: it is often a game winning two-for-one making them burn their own blockers.

Funkydiscogod on Budget-ish deck to compete with ...

2 weeks ago

One thing you can do, to make a cheap anti-Infect deck, is by finding and using spells that cause you to pay or lose life. Since Infect doesn't care about your life total, this negates the one drawback of these spells. This was traditionally called "suicide black" and (depending on your era) featured spells like Devour in Shadow , Raving Oni-Slave , Imp's Mischief , and other spells that are unreasonably effective for their manacost, because you lose life when you play them.

Since most of their creatures are 1/1, and need pumping, Night of Souls' Betrayal or Curse of Death's Hold win instantly. And don't forget that infect hates Gut Shot and Quicksand .

If you're good at brewing, Immortal Coil shuts down infect as long as it's on the battlefield: those decks are basically designed to deal exactly 10 damage, and can't handle the prevention effect very well. Cracking Polluted Delta , and Thought Scour ing yourself, is a good start to padding your "life total" out of range of infect and burn (bonus points if you're trying to Harmless Offering it to your opponent and pack mainboard graveyard hate , because you beat dredge and phoenix, too). This strategy is basically a metagame answer, because traditional grixis control does better against a wider board.

Occasionally, an infect player might forget that Darkness is a modern legal black Fog , and walk right into it, but your friend will only ever fall for that once.

99LandOTK on Dashed Hopes

2 weeks ago

Since you're using Dash costs, which to be honest I had never heard of before now but good for you for using it, Brave the Sands does not seem like a good fit. You creatures will be returned to your hand at the end of the turn, they do not need vigilance or better blocking. The ones that aren't dashed in will likely be better off alive than blocking, and I doubt your opponent will tap out against you with such a threat of burst damage. Speaking of burst damage, Lightning Bolt , Lightning Strike , and other burn cards may give you the reach you need once an opponent begins to develope a board to contest yours. Instead of Brave the Sands , I would recommend cards such as Mardu Ascendancy , Flowstone Surge , Glorious Anthem , or Goblin War Drums .

Dash Hopes , while flavorful (which may be good enough to keep it in, your call), is not particularly good. Mardu counterspells include Lapse of Certainty , Pyroblast , Red Elemental Blast , Imp's Mischief , and Withering Boon depending on what you need for your play group. Though to be honest, I'm not sure whether you need them. The counterspells are what I would replace for extra burn or card draw.

Hope this helped and good luck with your deck!

Fenryr on Rakdos, Lord's Downward Spiral

2 weeks ago

Dude, MASSIVE +1 from me!

Question, tho. How do you avoid wipes and counters? Would you run Imp's Mischief or somethin?

SufferFromEDHD on Varolz Reanimator Hulk

3 weeks ago


Entomb and Natural Order seem like combo enablers that are missing.

Assassin's Trophy and Maelstrom Pulse seem crucial and are clear upgrades to putrefy and grave strength.

Regrowth would be better as Eternal Witness since this deck is focused on creatures/reanimation.

Really liking your artifact package and how you have split second in the list for stack/combo protection. Depending on your meta Seedtime and Imp's Mischief can be off color blue effects.

Jayd0nlink on Oh, You Wanted to Play Magic?

1 month ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

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Imp's Mischief occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.17%