Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
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|Commander / EDH||Legal|
Imp's Mischief occurrence in decks from the last year
Latest Decks as Commander
Imp's Mischief Discussion
2 weeks ago
@enpc is 100% right here, as someone who has played a heckton of these, the best for edh are as follows:
Misdirection - The king of redirects, it's just something that they never expect.
Deflecting Swat - Many consider this to be the best, but the need for a commander is a real cost, often decks have higher cmc commanders or want to redirect after a sweeper, as well as running red not being the best known for cheap commanders. Despite that, it is able to hit a ton and affect more than the average redirect effect, and is a massively powerful magic card.
Divert - Less known, but 1 mana is a massive benefit to the card, having taken a couple Blue Sun's Zenith and some extra turn spells, as well as changing a couple targets for some removal, it's a simple card that's budget enough for anyone to use.
Imp's Mischief - Mostly good since it's rarely expected, off color pretty hard, but also just good value and easy to cast.
4 weeks ago
Infernal Darkness - On theme, counter bait, used for 1-2 turns to
Imp's Mischief - Redirect targeted removal, draw, extra turns, etc... Super utility to protect your commander and more!
You say its a control deck but with an infect commander at helm. You still need to lower your avg cmc to be playable. Cutting your more expensive non impactful cards for more draw and interaction will go a long way in both lowering your avg CMC as well as streamlining your deck. If you want ideas on cuts or more additions, lmk.
1 month ago
Why: Scrap Trawler loop enabled with Myr Retriever and Junk Diver , also lowers curve overall and better overall synergy, potential win with Zulaport Cutthroat or Syr Konrad, the Grim , good looks Omniscience_is_life
Why: Profet93 you are correct, much better value
Why: you right Profet93
Why: mindslash isn't as efficient as id like to think it is, puts opponents creatures back in their graveyard (theoretically) and that works against Living Death
Why: Profet93, you clearly point out the why, there is no contention with your logic and rational
Why: Cuts curve, synergy with the trawler line, can easily produce more mana then any other rock in the deck. (potentially infinite???)
Profet93 Metalworker is just a really good way to ramp, acts as a rock for explosiveness. there are 21 total artifacts in the deck, so just above 20% of the deck feeds him, which is also why I included Vault of Whispers unless you think Darksteel Citadel would serve better in this slot
1 month ago
Beacon of Unrest works as decent, reuseable utility
Add fetches for crucible of worlds and rings
Why not add a Sensei's Divining Top , since you already have ring + basalt, it will let you draw your entire deck. It's also good on it's own, moreover, its better with fetches
Thespian's Stage > Cabal stronghold - You don't run enough basics, nor is stronghold easy to activate. Copying coffers or an opposing utility land such as cradle, field of the dead or your own deserted temple. The utility shouldn't be overlooked
Since you're playing deathcloud, you should consider Infernal Darkness and/or Contamination - Bitterblossom/trading post + Contamination = Fun. Infernal darkness, like contamination, is counter bait and at the very least stalls you a turn or 2. Do not that contamination shuts off coffers (as well as opposing cradles, etc...) while infernal darkness does not
Imp's Mischief - Protect your commander by redirecting targeted removal as well as targeted draw, targeted extra turns, etc...
Liliana's Triumph > IMO Go for the throat - Hits multiple opponents with a sacrifice clause and you also have 2 liliana's!
Another idea can be adding Necropotence to help break parity. A sadistic idea, would be adding Possessed Portal . Do note it says each end step, combined with necro, you will win if they have no answers and cannot kill you
Diabolic Revelation - Highly underrated. X=7 is ok. X=8 is good. X=9+ is great. Given you have all this ramp through artifacts and coffers, this should not be overlooked
Potential Cuts - Unearth, Dreamstone and Sheoldred, the former doesnt seem impactful enough while the latter 2 are too costly for what it does
Do you have enough artifacts for Metalworker? What is the point of vault of whispers?
1 month ago
Korvold would probably be the best since he already loves to sacrifice and make others as well. You have decent protection spells in those colors. Imp's Mischief , Heroic Intervention , Deflecting Swat .
Esper however would give you better stax options and counter spells for protection. I'm thinking cards like Mana Vortex .
2 months ago
You can say coincidence, haha. I was working on Rog/Tevesh since Commander Legends released, but hadn't mentioned it to anyone... Mons and I talked on doing Tibalt, with him sharing thoughts on the list from inception to it's subsequent release (while planning for our Play Test). We never shared release dates for our content, so it was a pleasant surprise to see Rakdos get so much love in one week. I have not seen the final version of his list, but can tell you that there isn't a better deck for playing Peer into the Abyss or Ad Nauseam than what I've developed here. Again, that's not me just talking, that's because of the Legendaries I have at the helm. Nothing in Rakdos will: accelerate or draw as effectively then this pairing. There's a reason I put "better" in the title of my decks. This deck is aimed at the aforementioned goal, so any bonding of separate strategies - or inclusion of Burnout and Warping Wail before Ricochet Trap or Imp's Mischief (just looked at the deck) - will not serve to help this deck's aim. If you want a no bullshit, balls to the wall, ready to win now deck in Rakdos this is the one.
3 months ago
People are going to try and remove your commander, as your deck is centered around him. As such, protecting him is key.
Imp's Mischief - Counter counterspells, redirect targetted removal/draw/extra turns, etc.... super utility
Deserted Temple - Untap coffers
Thespian's Stage - Copy coffers or other utility lands
Feed the Swarm - Good removal
Blast Zone - Not needed but nice to have, another way to deal with artifacts/enchantments
Given you're saccing your own lands too, have you considered adding fetches and Crucible of Worlds ? It could really offset Lake of the Dead
I got some ideas for cuts should you need. I HATE this commander so much, deck looks pretty good +1
4 months ago
Mindcrank + Bloodchief Ascension / Leyline of the Void + Helm of Obedience / Mikaeus, the Unhallowed + Cinderhaze Wretch These are some solid combos for discard tribal, and usually a quick closeout for a game.
I'd leave the Painful Quandary in and opt out Oppression. Every time I've played Oppression, its fucked me in the long run. Library of Leng is better than Anvil of Bogardan in my opinion, since it only applies to you. Definitely include that Sangromancer, crazy value in a discard deck. Mind Rake > Mind Rot just cause of the overload cost. Some cards to think about adding in Imp's Mischief, Rankle, Master of Pranks, Syphon Mind, Mind Twist, Archfiend of Ifnir, Banshee of the Dread Choir. Good lookin deck though! Hope these suggestions can help you out