Imp's Mischief

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Imp's Mischief

Instant

Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost/mana value.

Profet93 on Favorite EDH Cards

1 week ago

FormOverFunction

Anyone who has seen me comment on their deck will know I love using people's cards against them. Whether it's Worst Fears (the mythic I got in my first pack coming back into MTG), Mindslaver (flashbacks to academy ruins lock) or Emrakul, the Promised End, their hand is my hand. And with that hand I say why are you hitting yourself? LOL

As such, my 3 favorite cards are Deflecting Swat, Misdirection and Imp's Mischief. The first 2 can be cast for free which is great as you can bluff interaction. The latter is usually unexpected, until your playgroup asks why are you holding 2 mana after casting a large Torment of Hailfire and then they learn that with 2 mana open, you too can be the blue player!

Profet93 on The Plague 2

1 week ago

RatDick

Deserted Temple - Untap coffers + politics

Crypt of Agadeem - Ramp

Ancient Tomb - Ramp

Reliquary Tower - Utility for all your draw

Cover of Darkness - Evasion, maybe in place of filth? Unsure.

Thrilling Encore - Since your deck goes wide, this can help you recover after a wipe. Alternatively, you can steal opposing creatures as well.

Malakir Rebirth  Flip/Feign Death/Supernatural Stamina - In response to removal on your commander, brings it back and trigger it's ETB again.

Imp's Mischief - While typically not seen as much in go wide decks, its my pet card so I want to recommend it. It can "counter" counterspells, and redirect targeted removal, draw and extra turns.

Profet93 on I BEG YOUR F@CKING PARDON??!!! - Razaketh

2 weeks ago

77hi77

Phyrexian tribute and gate to phyrexia were the main 2. The other options available are much more higher in CMC and I don't believe would be worth it. Should you still have issues with artifacts and enchantments after adding the above, then it might be potentially worth looking into.

Rings of Brighthearth is the enabler for them. It doubles your commander, if you add fetches it acts as ramp (urborg allowing you to keep them for later + shuffle effect). Some combos include Everflowing chalice (4x counter) + Rings + Voltaic Key = . I would recommend this combo only if you added more mana rocks.

My favorite, Rings + Deserted Temple + cabal coffers + swamps (urborg to make less) = . Temple is great for untapping your mass mana producing lands and can act as a political tool as well.

Not saying to add but worth noting - Zulaport Cutthroat/Blood Artist + Reassembling Skeleton + Carnival of Souls + Ashnod's Altar. Artist and cutthroat are decent at helping you regain the life you lose in general.

Imp's Mischief - Can "counter" counterspells and redirect targeted removal draw and extra turns! Such a versatile card for only 2 mana.

Dismember - Cheap instant speed removal

Syphon Mind - Draw 3, each opponent discards one.

Phyrexian Arena - Consistent draw

I can try to provide you with cuts as well, lmk!

SufferFromEDHD on Lathril’s Shadowood Elves

2 weeks ago

Imp's Mischief and Bind would give this deck access to counterspell-esque tricks.

Seedborn Muse = Vitalize on steroids

Profet93 on goth worm mommy life sucker

3 weeks ago

Joslay131

Cut Voltaic Key - There are only like 4 rocks that go positive with it, you don't get much value of out it.

Cut Gravestorm - Nice repetitive draw but often times player's gy's are filled and this won't help mid-late game.

Cut Soul Stair Expedition and Epicure of Blood - There are much better cards to add

Cut Lotus Field + Lotus Vale - Anti synergy to coffers, one of the lotuses can be strip mined against. No synergy benefit for the deck. Swap them with either a Deserted Temple, Thespian's Stage, or more swamps. Should you wish, including a fetchland or 2 is a nice instant speed way to bring out bojuka bog. Moreover, Urborg allows you to keep your lands as swamps and then shuffle the deck with top should you not like your upcoming draws

Introduction to Annihilation - I know you need artifact/enchantment removal. Add in a Feed the Swarm and/or a Karn Liberated if it's really given you issues.

Bolas's Citadel + Aetherflux Reservoir + Sensei's Divining Top = Good times!

Some lower costed ramp to get your commander out more quickly such as Dark Ritual and Mind Stone are helpful

Imp's Mischief - "Counter" counterspells while redirecting targeted removal, draw and extra turns! Given your deck is commander reliant + Your lich enchantment, this can serve you very well.

SufferFromEDHD on

1 month ago

Thanks d00d!

Hall of the Bandit Lord Urborg fixes this. The infect/poison strategy NEEDS haste. On that thought: Lightning Greaves.

Blinkmoth Nexus this is very narrow but it can speed up the Inkmoth win. It can carry auras/equipment.

Bojuka Bog free removal.

Locust Miser neat tax + tribal.

Mirror of the Forebears/Mirage Mirror solid clones.

Imp's Mischief staple in mono black.

Koskun Falls color pie bending blast from the past.

Profet93 on Mind-Gnawer

1 month ago

Cabal Coffers/Cabal Stronghold - Ramp

Deserted Temple - Untap the above / politics

Thespian's Stage/Vesuva - Copy cabal

Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.

Mind Twist - Random discard, super effective ramped into and as counterspell bait

Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.

Bubbling Muck - Ramp

Feed the Swarm - Enchantment removal

Syphon Mind - Draw 3, each opponent discard 1

Vampiric Tutor - Tutor

Profet93 on Yahenni, The One Punch Partisan

1 month ago

sonalexander +1

The Ozolith - Save counters

Ancient Tomb - Ramp

Contamination - Synergy with reassembling skeleton and bitterblossom. It does shut down coffers and Nykthos but also shuts off opposing cradles and other large mana producing lands. Do note it's cousin, Infernal Darkness which does not. Both are counterspell bait.

Imp's Mischief - Counter counterspells and redirect targeted removal, draw and extra turns.

How do you deal with artifacts and enchantments?

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