Imp's Mischief

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Imp's Mischief


Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.

Profet93 on Sheoldred's Drawn Out Apocalypse (Primer)

4 days ago

Potential inclusions....

Malakir Rebirth  Flip - Like above user suggested

Imp's Mischief - Similar to above but much more flexible. This can redirect targetted removal, draw, extra turns and more.

Potential cuts....

Lili PW - Doesn't do much to promote your gameplan. First ability is nice but doesnt ramp you very well and does not trigger commander. It's second ability is costly removal and given you are playing black, you already have plenty of removal. It's ult isn't reliably available (no doubling season).

Also curious, why is basalt in the maybeboard? Is it for the potential rings combo? If so, wouldn't Rings + Coffers + Deserted temple be sufficient enough, or do you feel you would utilize the mana ability of basalt rather than relying/hoping to draw into deserted temple.

SirChancelot on Imotekh the Combolord

1 week ago

I have considered both actually! My DOM sheoldred deck actually uses Imp's Mischief.

The combo is Krark-Clan Ironworks, Scrap Trawler, and Myr Retriever on the field, sac Myr Retriever to it with Sol Ring and Junk Diver in graveyard. Theres a lot to how the combo actually works but it goes infinite with the Imotekh the Stormlord, Blood Artist, and Zulaport Cutthroat. Its not even close to the only combo, the "Station" cards go infite a lot as well.

Other combos are based around Pitiless Plunderer and Sly Requisitioner respectively! Ill post the description tonight or in the morning!

Profet93 on Imotekh the Combolord

1 week ago

Im not entirely familiar with the KCI combo but given you aren't running yawgmoth's will, have you considered Deliver Unto Evil? It can recur your combo pieces (potentially), political. I've found it always helpful in a combo build but perhaps thats my experience.

Given you need to protect your combo, have you considered Imp's Mischief? It can redirect targetted removal, draw, extra turns and more! The ability to bluff in black is powerful.

kalabocas3 on Sheoldred's Drawn Out Apocalypse (Primer)

3 weeks ago

I would remove the zombies... they are so few to matter, and I would add protection for Sheoldred. Your deck can't function without him at all. Underworld Dreams and Fate Unraveler can help you dish out more damage or can be used as alternatives when your commander tax is big. You may wanna consider Lightning Greaves and Imp's Mischief as solid protection. Some more mana rocks might help you also. Just giving ideas

Chasmolinker on That's What Sheoldred Said

3 weeks ago

I like Withering Boon a lot actually. It would fit nicely with Imp's Mischief and Force of Despair as another "Gotcha" Card.

Profet93 on The Ur-Dragon, quest for 100%

1 month ago

Shivan Devastator seems like your weakest card, and more than 1/rd of your deck are creatures. I would swap it for either ramp, draw or utility. Heroic Intervention or Teferi's Protection are usually great cards for protecting your boardstate.

I would also potentially remove Draconic Muralists as you dont have a sac outlet and hes a bit slow. Would rather just get a Worldly Tutor at that point or an Eladamri's Call prefferably. Call allows you to get any creature, instant speed for 2 mana cheaper. While the casting requirement is more difficult, I feel if your mana base is good, you should have little to no problem.

Imp's Mischief is a nice utility spell that redirects targetted removal, extra turns, draw, counter spells, etc....

Greater Good - Sac outlet to prevent theft, exile (think patriach's bidding/other mass reanimation spell), maintain gas.

Although I think this deck needs 1 more land rather than any of these, but thats just my preference, being green urborg - Yavimaya

DreadKhan on Meren (becoming) cEDH

1 month ago

What do you usually fetch out with Protean Hulk, and am I right in assuming that's usually how you win, dig out Hulk which digs out an infinite combo?

You might take a look at Dawntreader Elk and Diligent Farmhand, maybe Yavimaya Granger, as ways to ramp while generating XP. It's also nice that Meren can recur one of these if you've got nothing strictly better to be recurring, ramp and XP are generally a good thing that will let you do something bigger later.

It's not cheap, but Entomb is pretty helpful for cEDH Meren, as is Veil of Summer and perhaps Autumn's Veil, you want those two often to deal with the endless interaction. There is also Imp's Mischief to help out. In cEDH I think I'd want to run Culling Ritual, both for the big mana and to wipe out most permanents, people don't run a ton of high MV permanents, so even if it will hit some of your stuff it'll hit everyone else harder.

I would definitely cut Putrefy for something better, probably a creature that removes stuff like Plaguecrafter (there are quite a few that are slightly worse), I would even run a couple of these creatures, they are often a very good thing to recur with Meren. I would remove your other spell-based removal for stuff like that and use Caustic Caterpillar or Foundation Breaker, removal that you can repeat feels good when you're not using much/any mana to do it. You can probably run stuff like Abrupt Decay and Assassin's Trophy, they are among the best removal spells ever printed.

For some extra card draw, I like Grim Haruspex and Midnight Reaper, conveniently you can sac them to prevent decking yourself.

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