Imp's Mischief

Imp's Mischief

Instant

Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Imp's Mischief Discussion

Profet93 on Artificer-in-Chief: Maga, Traitor to Mortals (MB)

1 week ago

Deserted Temple - Untap coffers, nkythos or thawing glaciers (for extra use/ramp)

Profane Transfusion > Soul Conduit. Splits the difference of 12 mana soul conduit (6 to cast and activate) and doesn't telgraph your plays. Also, Mirror Universe is worth mentioning given you have no budget, but I digress...

Rings of Brighthearth - Draw with top, extra activation of PW abilities. If you add fetches (that go well with top btw), you can use rings to ramp further. Lastly, Rings + Deserted Temple + Coffers = Infinite black mana. It's a bit of a stretch given your current list, but worth mentioning.

Necropotence > Underworld connections - Same CMC, can give you a major boost to give you best chance of finding the card/combo or tutor you need. It works very well with profane transfusion (or soul conduit for that matter).

Cavern of Souls - Naming commander. If you drop all your mana into it just for the blue player to say NO, then you're gonna have a bad time.

Imp's Mischief - As you only have 1 instant, opponents will know not to fear instant speed interaction. Be sure to keep them on their toes and bluff with mischief. It counters counterspells, and redirects targetted removal, draw, extra turns and more! So much utility.

Lili and Ob Nix walkers are both weak for their CMC and impact. I would swap with more draw or interaction.

Feed the Swarm - Enchantment interaction

Oubliette - Commander removal and watch black and red players cry. Or just regular removal

Hero's Downfall - Removal that hits walkers

Dismember - Cheap interaction

The remaining suggestions are less impactful but worth noting...

Mind Twist - Its random discard that also acts as counterspell bait.

Night's Whisper - Draw

Sign in Blood - Slightly harder to cast than above but can be used as such..... Necro to 1 life, profane transfusion, then cast sign in blood on opponent (night's whisper doesn't target but easier to cast)

Read the Bones - The ease of cast, scry 2 is nice. Although I'm biased since it was my first foil since coming back to MTG, again, I digress...

Syphon Mind - Lastly, potentially the best option. 4 mana, draw 3, each opponent discard a card. Dependent on # of opponents, fuels opposing reanimator, but usually a solid card.

I would love to hear your thoughts on each suggestion.

MLS91 on Crippling Fear

3 weeks ago

Minus Imp's Mischief Plus Dark Ritual

Why: Because greed, also having a second jeweled lotus is nice

@Profet93 i'm really considering running Break the Ice . reason being it gets rid f a lot of problem lands that tergrid doesn't want to deal with (things like Homeward Path ). I don't think it's an absolute addition until I get more games in at the shop that's recently opened it's play space up but it does potentially have a lot of value. the cut im looking at for it is Tavesh Szat currently

Profet93 on That's What Sheoldred Said

1 month ago

Chasmolinker

Infernal Darkness is contamination's cousin. Do note it doesn't shut down mass producing lands such as your own coffers, stronghold, etc... or opposing cradles and nykthos. Similar to contamination, dorks and rocks get around it. So it isn't completely evil. At worst, it is counterspell bait. At best, it buys you a few turns.

Imp's Mischief - Counter counterspells, redirect targeted removal, draw, extra turns, etc... all for 2 mana and some life. Well worth it.

Feed the Swarm - Enchantment removal which is desperately needed

Profet93 on Overperforming Cards?

1 month ago

Imp's Mischief - Hands down one of the most unique and versatile black cards printed. Redirect targetted removal, draw, extra turns, counterspells, etc.... all for the price of 2 mana and some life. They rarely see it coming and when they are keen to it, you can bluff. Highly underrated card

Coward_Token on Modern Horizons 2 Spoilers

2 months ago

Zabaz: Did they put those abilities on it to make it a boros commander? Because it really seems underwhelming in EDH. (Wow! Hardened Scales for all of 13 cards!)

Chef's Kiss: Okay calling it now, RB Asmor incoming! Anyway, red Imp's Mischief isn't bad for protecting your commander

(Oh, and important thing about Grist I missed)

Profet93 on K'rrik's Playground (INFINITE COMBO)

2 months ago

Cut temple of false for Reliquary Tower - Synergy with Necropotence + Venser Journal

Given your deck is based on your commander, Imp's Mischief - Redirect targetted removal, counterspells, extra turns, draw, etc.... very powerful utility

Cut the umbral mantle, I see the combo but for it to just combo with 1 card and have little/no outside use makes it unsynergystic.

Cut rhystic tutor for Diabolic Tutor . Seriously, not having your spell countered, be a late game dead card and provide card disadvantage is not worth the 1 less mana.

Peer into the Abyss and the other card they printed (9 mana sorcerry, switch life totals, then make a demon). I forgot the name. Would work well in this kind of deck with lifeloss.

You forgot to mention exquisite blood + Sanguine bond combo in description

SynergyBuild on Redirect in EDH?

3 months ago

@enpc is 100% right here, as someone who has played a heckton of these, the best for edh are as follows:

Misdirection - The king of redirects, it's just something that they never expect.

Deflecting Swat - Many consider this to be the best, but the need for a commander is a real cost, often decks have higher cmc commanders or want to redirect after a sweeper, as well as running red not being the best known for cheap commanders. Despite that, it is able to hit a ton and affect more than the average redirect effect, and is a massively powerful magic card.

Divert - Less known, but 1 mana is a massive benefit to the card, having taken a couple Blue Sun's Zenith and some extra turn spells, as well as changing a couple targets for some removal, it's a simple card that's budget enough for anyone to use.

Imp's Mischief - Mostly good since it's rarely expected, off color pretty hard, but also just good value and easy to cast.

Profet93 on Eternal Darkness

4 months ago

MystikSwordzManZ +1

Infernal Darkness - On theme, counter bait, used for 1-2 turns to

Contamination - Similar to above but shuts off coffers/nkythos as well as opposing cradles, nkythos, etc.... synergy with Reassembling Skeleton

Imp's Mischief - Redirect targeted removal, draw, extra turns, etc... Super utility to protect your commander and more!

You say its a control deck but with an infect commander at helm. You still need to lower your avg cmc to be playable. Cutting your more expensive non impactful cards for more draw and interaction will go a long way in both lowering your avg CMC as well as streamlining your deck. If you want ideas on cuts or more additions, lmk.

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