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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost/mana value.
milohenry13 on "Let them eat worms..."
1 week ago
MistaMint I don't even know where to start with your build. Your build is one dimensional and lacking real teeth.
Obviously, if you look closely, my curve is smoother and my payoffs are more impactful. You don't even run an alter. You don't run mana dorks. You don't run Sanguine Bond. Your instant and removal package has the essence of a C-squad soccer team. You have no Grist, the Hunger Tide *list* no Tevesh Szat, Doom of Fools that actually do the thing you mentioned, a sac outlet and a repeatable body. Those creatures you mentioned don't have a sac outlet attached to them. Persistent Specimen is just a bad card. Your enchantments are bad... No Bitterblossom!? No Fiend Artisan!? No Grave-Shell Scarab?! Grave-shell does EVERYTHING and it. is. Flavor. If our two lists go toe to toe, my list wins most of the time simply because I have quality mana dorks.
Your list is just spamming +1/+1 counters.
I can get damage through, I can passively get aristocrat life-loss/gain through, I make use of Savra's life gain = loss for my opponents, AND I run an infinite damage combo that even SYNERGIZES with Savra.
And lastly... you're running gates?? Go ahead and take another quick look at my land package. I've been building decks since 95. I appreciate your obvious love for the game, but I'm sorry to say that I don't resonate with your overall construction philosophy. As I mentioned before, I think your build is lacking in real impact, an inability to respond to unexpected situations (where is your Imp's Mischief??), easily defeated by targeted removal and blowouts, and a very poor and terrible mana curve.
So... yeah.
Xtough on Evil dead ☠️ (Ode to Sheoldred)
3 months ago
Thank you. I would try to focus on draw/drain and protecting and accelerating the combos. Potential cuts: Angel of suffering, grave pact, dictate as they protect only if you do something. The same for grim haruspex and morbid Opportunist. Praetors grasp has no synergy. Leaden myr is too slow without haste. Oversold Cemetery is conditionally slow. Doomed Necromancer and Phyrexian Reclamation could be ok as you tutor things into the graveyard, although I would go for Witch's Cottage and Volrath's Stronghold.
Potential inclusions could be Imp's Mischief for protection, cheap targeted removal and mana rocks like Mana Vault, Grim Monolith, Mana Crypt.
I look forward to seeing two new decklists ;) I think for now I am out of ideas but would be interesting to see how this turns out. The deck would be way out if my budget and for my playgroup Sheoldred is not a suitable commander but I really like her in the 99 for my Braids Arisen Nightmare deck. Hope this works and I really like the deck!
Profet93 on K'rrik "no (life)pay'n, no (life)gain" Demon Deck
3 months ago
I would remove 3 lands or so. I hate missing land drops but having too many lands creates its own issues. If you're worried about being mana screwed, some more card draw can help offset that. Night's Whisper and Syphon Mind are solid options.
Urza's Incubator - Tribal demon ramp.
Cut vamp nighthawk - Its a nice body, but not incredibly impactful. Not a demon and doesn't synergize with the rest of the deck.
Deserted Temple/Vesuva/Thespian's Stage are all great lands to assist with coffers and ramp you to victory.
Imp's Mischief - Redirect targeted removal, draw and extra turns. Helpful to protect your commander and aetherflux
Profet93 on Favorite EDH Cards
4 months ago
Anyone who has seen me comment on their deck will know I love using people's cards against them. Whether it's Worst Fears (the mythic I got in my first pack coming back into MTG), Mindslaver (flashbacks to academy ruins lock) or Emrakul, the Promised End, their hand is my hand. And with that hand I say why are you hitting yourself? LOL
As such, my 3 favorite cards are Deflecting Swat, Misdirection and Imp's Mischief. The first 2 can be cast for free which is great as you can bluff interaction. The latter is usually unexpected, until your playgroup asks why are you holding 2 mana after casting a large Torment of Hailfire and then they learn that with 2 mana open, you too can be the blue player!
Profet93 on The Plague 2
5 months ago
Deserted Temple - Untap coffers + politics
Crypt of Agadeem - Ramp
Ancient Tomb - Ramp
Reliquary Tower - Utility for all your draw
Cover of Darkness - Evasion, maybe in place of filth? Unsure.
Thrilling Encore - Since your deck goes wide, this can help you recover after a wipe. Alternatively, you can steal opposing creatures as well.
Malakir Rebirth Flip/Feign Death/Supernatural Stamina - In response to removal on your commander, brings it back and trigger it's ETB again.
Imp's Mischief - While typically not seen as much in go wide decks, its my pet card so I want to recommend it. It can "counter" counterspells, and redirect targeted removal, draw and extra turns.
Profet93 on I BEG YOUR F@CKING PARDON??!!! - Razaketh
5 months ago
Phyrexian tribute and gate to phyrexia were the main 2. The other options available are much more higher in CMC and I don't believe would be worth it. Should you still have issues with artifacts and enchantments after adding the above, then it might be potentially worth looking into.
Rings of Brighthearth is the enabler for them. It doubles your commander, if you add fetches it acts as ramp (urborg allowing you to keep them for later + shuffle effect). Some combos include Everflowing chalice (4x counter) + Rings + Voltaic Key = . I would recommend this combo only if you added more mana rocks.
My favorite, Rings + Deserted Temple + cabal coffers + swamps (urborg to make less) = . Temple is great for untapping your mass mana producing lands and can act as a political tool as well.
Not saying to add but worth noting - Zulaport Cutthroat/Blood Artist + Reassembling Skeleton + Carnival of Souls + Ashnod's Altar. Artist and cutthroat are decent at helping you regain the life you lose in general.
Imp's Mischief - Can "counter" counterspells and redirect targeted removal draw and extra turns! Such a versatile card for only 2 mana.
Dismember - Cheap instant speed removal
Syphon Mind - Draw 3, each opponent discards one.
Phyrexian Arena - Consistent draw
I can try to provide you with cuts as well, lmk!
SufferFromEDHD on Lathril’s Shadowood Elves
5 months ago
Imp's Mischief and Bind would give this deck access to counterspell-esque tricks.
Seedborn Muse = Vitalize on steroids
Profet93 on millipede succer
5 months ago
Cut Voltaic Key - There are only like 4 rocks that go positive with it, you don't get much value of out it.
Cut Gravestorm - Nice repetitive draw but often times player's gy's are filled and this won't help mid-late game.
Cut Soul Stair Expedition and Epicure of Blood - There are much better cards to add
Cut Lotus Field + Lotus Vale - Anti synergy to coffers, one of the lotuses can be strip mined against. No synergy benefit for the deck. Swap them with either a Deserted Temple, Thespian's Stage, or more swamps. Should you wish, including a fetchland or 2 is a nice instant speed way to bring out bojuka bog. Moreover, Urborg allows you to keep your lands as swamps and then shuffle the deck with top should you not like your upcoming draws
Introduction to Annihilation - I know you need artifact/enchantment removal. Add in a Feed the Swarm and/or a Karn Liberated if it's really given you issues.
Bolas's Citadel + Aetherflux Reservoir + Sensei's Divining Top = Good times!
Some lower costed ramp to get your commander out more quickly such as Dark Ritual and Mind Stone are helpful
Imp's Mischief - "Counter" counterspells while redirecting targeted removal, draw and extra turns! Given your deck is commander reliant + Your lich enchantment, this can serve you very well.
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