Creature — Eldrazi
Devoid (This card has no color.)
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
|Have (3)||gildan_bladeborn , DoctorScarf , metalmagic|
Printings View all
|Battle for Zendikar (BFZ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Smothering Abomination Discussion
3 days ago
I like it! Here are some tidbits.
- I like the downshift to 3 color and feel it doesn't take too much away from the deck. I would change Ikra out for Sengir, the Dark Baron though.
- I love the inclusion of Fiend Artisan, Hell's Caretaker, Smothering Abomination and Yawgmoth, Thran Physician. Brilliant, not sure how some of these did not occur to me before.
- stay tuned for my response version!
1 week ago
I am not a fan of single use sacrifice card drawing in commander. Instead of single use sorcery cards, Put repeatable card draw in the deck. Because you are in black there are some options that involve sacrifice for flavor as well as getting you repeatable card advantage. Cards like;
Last thing, you can go infinite With Smothering Abomination and a mana-less or free sacrifice outlet like a Viscera Seer or similar. You can draw cards forever and your only limit is how many token creatures you can put into play.
2 weeks ago
Hello fellow worshiper of Orah,
You can check my list out at Skyclave's Judgment , feedback welcome! My build focuses on max Orah value by loading up on 1 drops. Not sure if this is the right approach but its what I'm starting with. I've built a ton of Cleric tribal decks dating back to Onslaught block and am very excited for this commander.
I would look to increase your total amount of creatures and clerics specifically. In order to accomplish this, some cuts I can recommend are: Black Market(too slow/fragile), Debt to the Debtless (not enough ramp/coffers), Ghostly Prison (not necessary). These are all pretty good cards however I've found to make tribal synergy decks work its important to be fairly ruthless with the noncreature inclusions.
Removal wise I prefer Retribution of the Meek to Citywide Bust. I would swap out a couple single target removal spells for Swords to Plowshares and Path to Exile, Unmake and Mortify perhaps. Austere Command is also a must include imo.
At the risk of making this post even longer, I think more card draw is important, 10 cards at least. Some possible inclusions could be:
- Mentor of the Meek
- Grim Haruspex
- Bygone Bishop
- Midnight Reaper
- Smothering Abomination
- Taborax, Hope's Demise
- Night's Whisper
Hope the above comments are useful and that I didn't go overboard. I welcome further discussion if you're interested.
4 weeks ago
These might interest you: Dawn of the Dead, Dark Ritual, Blood Pet, Black Market, Pitiless Plunderer, Smothering Abomination, Harvester of Souls, Aetherworks Marvel, Carnival of Souls, Epicure of Blood, Champion of Stray Souls, Sengir Autocrat, Chittering Witch, Marsh Flitter, Endrek Sahr, Master Breeder, Priest of Gix
1 month ago
I don't know what I am missing here, but by my count you are one card shy of 100. 32 creatures (commander included) + 35 lands + 8 enchantments + 10 artifacts + 9 instants + 5 sorcery = 99 cards. If that is the case, great, this deck wants more lands. I'd say 36-37 is a good number of lands for an EDH deck. If you can swing the cost of fetches, they work really well with Korvold. After that, I'd say that with the number of aristocrats you have in the deck (as well as the token doubling cards) I would say that you could benefit from more token production. If I were you, I would cut the mana dorks like Llanowar Elves or Boreal Druid for cards like Kodama's Reach and Skyshroud Claim then start finding good token producers. The ones that come to mind are Bitterblossom (or Shitterblossom for budget) as well as things like Hornet Queen, Ant Queen, Dragon Broodmother, Dragonlair Spider, Tendershoot Dryad, Avenger of Zendikar, Grave Titan, Kessig Cagebreakers etc. A personal favorite token-producing gimmick card I adore is Hornet Nest but that one is more of a pet option. Funny rattlesnake card though! Then if you do decide to go deep into tokens, I can't recommend Sadistic Hypnotist more highly. Other good token sac-outlets that come to mind are Izoni, Thousand-Eyed, Smothering Abomination, Attrition, or Eldrazi Monument. I think that's all I've got right now, hope I'm not coming across as overbearing or anything here! Looking forward to seeing the deck evolve.
1 month ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
1 month ago
Hello there! Totally cool list, this should be upvoted more! :3
For most decks that runs black I recommend Tortured Existence. Very cool and oldschool card just for one that can easily get you some big reanimator targets into your graveyard and some smaller creature back into your hand to re-cast it, at instant speed. However, I personally use it as an engine in my Syr Konrad's For the Void deck, together with Desecrated Tomb and Phyrexian Altar. I think it could fit here aswell, since you could get infinite experience counters to reanimate literally any creature that would ever exist (most likely). :D
The bad thing is, that combo doesnt work with Necropotence :( But you can draw as many cards as you want with your Grim Haruspex (Dark Prophecy/Smothering Abomination are an alternative options).
Viscera Seer for just one is pretty great. Woe Strider does the same thing (but can't sac itself though), but costs more, but gives you 0/1 goat token and can get itself out of the graveyard.
Also, with those forcing sacrifice effects (Fleshbag Marauder etc.), how about It That Betrays to take over you opponent's stuff as either a fuel for your cards of beat them with their own cards? :D
2 months ago
I would personally replace:
Prism Ring for Trading Post - Could be very handy artifact in decks like this.
The Immortal Sun for Exquisite Blood - creates infinite loop with Vito and Sanguine Bond, but isnt cheap. I wouldnt bother with The Immortal Sun, unless your playgroup runs a lot of planeswalkers or you struggle with card draw (which shouldnt be a problem in mono-black.
The Haunt of Hightower - I would say you need either more discard or mill effects to get Hightower big.. Doom Whisperer seems to be much more useful.
Tavern Swindler - Its just gamble that doesnt seem to be worthy in a deck, where you can already get a lot of life by other cards. Bastion of Remembrance works as another aristocrat effect (Tortured Existence+Desecrated Tomb+Phyrexian Altar as infinite engine).
Dreadhorde Invasion - You dont use any other Amass effect cards and it takes 6 turns to make a 6/6 zombie with lifelink (which will last only until end of your turn), which is pretty meh. It would be good if you had some sacrifice cards, like Smothering Abomination, Village Rites, Diabolic Intent, etc. I would go for either Twilight Prophet or Bloodline Keeper Flip. Captivating Vampire could be useful aswell. With Carnival of Souls you could get a bit of ramp, but can backfire really hard, so its kinda risky.
Gifted Aetherborn - is pretty nice drop I guess, but feels kinda weak overall. Kalastria Highborn supports your mostly vampire creatures and can also drain your opponents.
Swiftfoot Boots - unless you want the haste, Whispersilk Cloak seems like a decent option. It cost more to cast and to equip, but makes your creature unblockable.
Drag to the Underworld - should do a good job, Oblivion Strike might be something to consider aswell. Or just Corrupt?
Some more cards that might be useful:
Call the Bloodline - discards useless cards and makes a 1/1 vampire token (once per turn).
Revenge of Ravens - decent defensive enchantment that could fit your lifesteal deck nicely.
Burnished Hart - slow ramp creature. BH also triggers your Dread Presence and Staff of the Death Magus.
Crypt Incursion, Suffer the Past - more graveyard hate and another life gain.