Creature — Eldrazi
Devoid (This card has no color.)
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Smothering Abomination occurrence in decks from the last year
Latest Decks as Commander
Smothering Abomination Discussion
2 months ago
Looks good so far. Personally I would make these swaps:
Deathbloom Thallid -> Keen Sense ; Keen Sense is super strong on Slimefoot, while Deathbloom is a pretty weak effect.
Yavimaya Sapherd -> Snake Umbra ; same as above. "Sapherd" is a cute name though D:
Tukatongue Thallid -> Perilous Forays ; Tukatongue is cheap but a one-time effect. Forays is a sac outlet and increases your sap production over time via ramp.
Jade Mage -> Illusionist's Bracers ; Bracers are a better cost-reduction of Slime's ability than Jade Mage.
Verdeloth the Ancient -> Second Harvest ; Harvest is cheaper and will likely give you more saprolings.
Korozda Guildmage -> Heartstone ; I doubt you would want to use Korozda's abilities that often.
Vitaspore Thallid -> Rings of Brighthearth ; the spore-storing thallids are pretty slow. I think Rings is a better option here for faster sap production.
Night Soil -> Song of Freyalise ; Night Soil's effect is pretty narrow and I doubt it will make you many saps, if any. Song of Freyalise is pretty strong here, allowing your saps to make more saps via Slimefoot.
Morbid Bloom -> Druids' Repository ; similar to above.
Sporeweb Weaver -> Black Market ; I doubt Sporeweb will generate many saps for you. Black Market definitely will.
Thelon of Havenwood -> Pitiless Plunderer ; Thelon isn't that impactful while Plunderer is super strong here.
Sporesower Thallid -> Smothering Abomination
Sporoloth Ancient -> Fungal Plots
Thallid Omnivore -> Priest of Forgotten Gods
Thallid Shell-Dweller -> Seedborn Muse
Druidic Satchel -> Species Specialist
2 months ago
Here are some less-vital swaps I'd make as well:
Cultivate -> Wild Growth (Wild Growth can get Slimefoot out faster, Cultivate can't)
Koadama's Reach -> Elves of Deep Shadow (same reasoning as above)
Grim Affliction -> Smothering Abomination
Verdeloth the Ancient -> Harvest Season
Necrogenesis -> Second Harvest
1 Swamp -> Llanowar Elves (cheap dorks are basically lands except that they can speed up your game)
1 Swamp -> Fyndhorn Elves
1 Swamp -> Elvish Mystic
1 Forest -> Birds of Paradise
Also just noticed you already have Fungal Plots, my bad. Maybe Carnival of Souls ? Risky card but it has infinite combo potential (e.g. Carnival + Utopia Mycon + Illusionists Bracers + Slimefoot = you win). Even outside of the coumbo it is decent since it increases sap production and Slime's lifegain effect can mitigate Carnival's downside somewhat.
2 months ago
jeannieboef absolutely valid concerns there. Viscera Seer helps smooth draws as well, so there's that. But I totally agree having a draw engine is very important, and one of the reasons I recommend using cards like Smothering Abomination and Yawgmoth, Thran Physician as sacrifice sources as well
5 months ago
Scavenging Ooze is a good card, but doesn't play into the theme. Don't take it out necessarily, just something to keep in mind. Altar of Dementia would be an all-star in this deck. Fiend Hunter is kinda absurd. You can sac it before you exile, so the creature is permanently exiled. Disciple of Bolas is great because it gives you repeatable card draw in creature form which is huge for this deck.
Other good cards (some are around $5 but might be worth splurging for): Solemn Simulacrum, Stitcher's Supplier, Zulaport Cutthroat, Grim Haruspex, Ashnod's Altar, Vraska, Golgari Queen, Buried Alive, Viscera Seer, Pitiless Plunderer, Dictate of Erebos, Pawn of Ulamog, Smothering Abomination (this one triggers for any type of sacrificing), Archon of Justice, and Stonehorn Dignitary
In general, you have more noncreatures than I think is optimal. I could be wrong, and it's your deck. Build it how you want, but I think this deck excels with a higher creature count. If it's a creature it's repeatable and still usable if milled. Noncreatures aren't. For instance, I like Farhaven Elf more than Harrow because it is a creature.
Looking over your deck, you don't have many actual ways to sacrifice creatures. You have a couple that self sac, such as Caustic Caterpillar, and Carrion Feeder, but you definitely need more. Cards like Viscera Seer, Altar of Dementia, Ashnod's Altar, Woe Strider, Fanatical Devotion, Sadistic Hypnotist, and Stronghold Assassin are needed to make this a sac deck.
5 months ago
Hey, saw your forum topic asking for help. This is a good budget version of Teysa and you have several nice cards.
Some lower CMC cards within the budget to consider adding:
- Doomed Traveler
- Open the Armory: tutor for Skullclamp.
- Tithe Taker
- Skirsdag High Priest: repeatable 5/5 Demons, morbid can trigger on any player's turn even when an opponent's creature dies.
- Dark Ritual
- Dreadhorde Invasion
Cards to consider cutting for these:
- Martial Coup
- Endrek Sahr, Master Breeder: his token making ability is better in mono black or Rakdos; it's not needed when playing white.
- Vindictive Vampire: the worst aristocrat here.
- Smothering Abomination: doesn't trigger when a creature dies only when a creature is saced, there's better repeatable draw options/sac outlets here.
- Black Market: Smothering Tithe is better ramp.
- Sifter of Skulls: Pitiless Plunderer and Pawn of Ulamog are better.
- Choose one, cut the other, from Butcher of Malakir or Martyr's Bond.
Good luck with your deck.
6 months ago
I like it! Here are some tidbits.
- I like the downshift to 3 color and feel it doesn't take too much away from the deck. I would change Ikra out for Sengir, the Dark Baron though.
- I love the inclusion of Fiend Artisan, Hell's Caretaker, Smothering Abomination and Yawgmoth, Thran Physician. Brilliant, not sure how some of these did not occur to me before.
- stay tuned for my response version!
7 months ago
I am not a fan of single use sacrifice card drawing in commander. Instead of single use sorcery cards, Put repeatable card draw in the deck. Because you are in black there are some options that involve sacrifice for flavor as well as getting you repeatable card advantage. Cards like;
Last thing, you can go infinite With Smothering Abomination and a mana-less or free sacrifice outlet like a Viscera Seer or similar. You can draw cards forever and your only limit is how many token creatures you can put into play.
7 months ago
Hello fellow worshiper of Orah,
You can check my list out at Skyclave's Judgment , feedback welcome! My build focuses on max Orah value by loading up on 1 drops. Not sure if this is the right approach but its what I'm starting with. I've built a ton of Cleric tribal decks dating back to Onslaught block and am very excited for this commander.
I would look to increase your total amount of creatures and clerics specifically. In order to accomplish this, some cuts I can recommend are: Black Market(too slow/fragile), Debt to the Debtless (not enough ramp/coffers), Ghostly Prison (not necessary). These are all pretty good cards however I've found to make tribal synergy decks work its important to be fairly ruthless with the noncreature inclusions.
Removal wise I prefer Retribution of the Meek to Citywide Bust. I would swap out a couple single target removal spells for Swords to Plowshares and Path to Exile, Unmake and Mortify perhaps. Austere Command is also a must include imo.
At the risk of making this post even longer, I think more card draw is important, 10 cards at least. Some possible inclusions could be:
- Mentor of the Meek
- Grim Haruspex
- Bygone Bishop
- Midnight Reaper
- Smothering Abomination
- Taborax, Hope's Demise
- Night's Whisper
Hope the above comments are useful and that I didn't go overboard. I welcome further discussion if you're interested.