Smothering Abomination

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Smothering Abomination

Creature — Eldrazi

Devoid (This card has no color.)

Flying

At the beginning of your upkeep, sacrifice a creature.

Whenever you sacrifice a creature, draw a card.

DaringApprentice on Every Rose Has Its Thorns V2

4 days ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

ThatWeirdPerson on It's Just a Flesh Wound (Budget Meren)

2 months ago

Hello ILuvMtg

The problem with Blood Artist and Kitchen Finks is that protean hulk has a cost limit of 6 and with the other cards they just cant fit into gap. I ruled out Smothering Abomination a while ago because I don't always have something that I want to sac to sac at my upkeep. Rhystic Tutor has always been filler for another tutor, I think Traverse the Ulvenwald could fit well here, because even if we already have the hulk, we can still tutor up a land to make sure we hit our drops. Wishclaw Talisman has always been interesting. You could target whoever has the least interaction, use a different tutor if you can find one, or really just pray to god that your opponents are too selfish to want removal and rely on one of the many backup win-cons. As for the first two tutors you mentioned, too slow for a turn 7 win or earlier. Primal Command is a good suggestion but I have tried to cut back on 5+ tutors cuz I don't wanna have my tutor countered right before turn 6 (The most important turn ). Only reason Final Partings in here is because it tutors up the infinite turn combo very nicely. Grim Backwoods costs 4 mana and a creature to draw a single card so I don't think it'll be included here. Burnished Hart is just more ramp that I don't exactly depend on and Morbid Curiosity is an intriguing card that ill continue to consider. Does the protean hulk trigger go on top of the stack or does the morbid go first?

ILuvMtg on It's Just a Flesh Wound (Budget Meren)

2 months ago

I love your deck! It looks really cool and fun to play, and you certainly do a better job of explaining how your deck works than I do with mine.

As for sugggestions, Blood Artist could be used instead of Disciple of the vault, and then use Kitchen Finks although I can't think of any disinct advantage that has over your current combo.

Citanul Flute could work, but Protean Hulk costs seven mana, so it'd take longer than other tutors. Corpse Connoisseur is another possibility, but again, Protean hulk costs seven mana so it'd be difficult to get with your commander. Primal Command could work well, as well as Traverse the Ulvenwald. Morbid Curiosity, Smothering Abomination, Grim Backwoods, and Burnished Hart all might work.

Now for cards to remove. I will say that Rhystic Tutor is a staggeringly bad card, and if your opponent knows how your deck works, they will almost always pay the. Wishclaw Talisman allows you to search for your combo pieces, but could also allow opponents to search for just the right card to counter your combo. I haven't really playtested your deck much, so I can't really see any other weak cards just by looking at the decklist.

I'll also say that I'm not as experinced a Magic player as I made myself sound, so be careful when taking my advice. And you know your deck much better than I do, so you probably know that some of the cards I sugggested won't work.

Good luck!:)

king-saproling on Rat King

6 months ago

You might like these: Thornbite Staff (equip to Gnawer, make infinite rats), Species Specialist, Skullclamp, Coat of Arms, Echoing Return, Smothering Abomination, Pitiless Plunderer

Gidgetimer on Custom commander Sewer Slime

6 months ago

To address your general speed problem, you are running 33 lands and 6 ramp with an average CMC of 3.57. This is entirely too mana light in my opinion. In my Hapatra, Vizier of Poisons deck I also run 33 lands, but have 11 ramp and an average CMC of 3.10. The ramp that I run that isn't in here is: Birds of Paradise, Devoted Druid, Llanowar Elves, Golgari Signet, Three Visits, Nature's Lore, and Wild Growth. Farseek always puts the land in tapped, so I run Three Visits and Nature's Lore over it since they grab the same duals. I'm not sure why I don't have STE in my list, though it runs well enough that I am not looking for more ramp. Since your average CMC is higher you may want to go with 13 ramp and just keep the ones you have and add all 5 of the additions.

To help with having sac fodder you are going to want creatures that recur themselves. You already have Reassembling Skeleton, but undying and persist would also let you recycle creatures for multiple activations. Puppeteer Clique, Rendclaw Trow, Woodfall Primus, Young Wolf, Strangleroot Geist, Geralf's Messenger, and Butcher Ghoul are all fine includes in a deck that wants to kill off it's own creatures in some way. Mikaeus, the Unhallowed will also grant all of your non-human creatures undying.

Burst card draw can be achieved with the black cards for life sorceries (Night's Whisper, Sign in Blood, Read the Bones, Ancient Craving). You can sustain card draw with Smothering Abomination, Phyrexian Arena, Skullclamp and Necropotence.

I think you could do with a few more sacrifice outlets as well, so I would add Viscera Seer and Phyrexian Altar. Viscera Seer also provides card filtering.

The following topics will help improve the deck in terms of pure strength, but may not be how you or your playgroup is wanting to play magic. Everyone's idea of fun is different, so I am going to include the suggestions in case they are something that both you and your group find acceptable.

Above some cards were mentioned that have the possibility to combo with cards already in the deck or with each other. Each card however is good in its own right and does not have to be used in the combos. If you are willing to go combo with the deck I will further explain these and also add some other cards specifically for the purpose of combos.

Yawgmoth and two undying creatures create a loop where you sacrifice the undying creatures in order to put -1/-1 counters on each other. It costs a life per iteration, but would give you the death triggers for your commander and for Gutter Grime. Adding in Blood Artist, Zulaport Cutthroat, or other similar effects gains you the life back and turns the loop into a win condition.

Mikaeus, the Unhallowed and any of the persist creatures allow for infinite sacrifice loops as the creature will come back with alternating +1/+1 and -1/-1 counters. Walking Ballista and Triskelion combo with Mikaeus and allow for infinite damage loops, in the case of Ballista you need a sacrifice outlet though. Things that enter with -1/-1 counters or that allow you to remove their +1/+1 counters for other reasons will also have similar interactions without the infinite damage.

With Devoted Druid you can add in Quillspike for shenanigans with infinite power Quillspike via tapping for green, untapping by putting a -1/-1 counter, adding power by paying green and removing the -1/-1 counter. This can be done with necrotic ooze as a 1-card combo if both pieces are in your graveyard. You can also get infinite death triggers by repeatedly killing Devoted Druid with Mikaeus out by activating the untap ability when she is not tapped.

Instead of card number advantage from drawing you could get card quality advantage from tutoring. In Golgari you have access to the best creature tutors and the best all around tutors available. Eldritch Evolution, Green Sun's Zenith, Worldly Tutor, and Finale of Devastation for creatures. Vampiric Tutor, Demonic Tutor, and Grim Tutor for all around.

um_fido on Showtime Juri

7 months ago

Hey, take this Tainted Strike and this Smothering Abomination

And what you think about Feldon of the Third Path?

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