Torment of Hailfire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Torment of Hailfire

Sorcery

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

slasherturtle on Gimme That!

3 weeks ago

I fucking adore this deck, I don't have too many notes.

Arcane Lighthouse would be nice to take control of creatures with Hexproof or Shroud.

Something like Phyrexian Tower, Viscera Seer, or Yawgmoth, Thran Physician might be nice so you can sacrifice the creatures you steal for free if you can't untap Merieke, or if you use something other than Merieke to steal it.

Exsanguinate/Torment of Hailfire and maybe even Sphinx's Revelation would both make good use of your infinite mana combo, since there aren't too many payoffs for it. Without a few decent X spells you might find it doesn't do a lot for you.

SilencedDax on Phylactery lich: a Rule 0 …

1 month ago

Hiiiiiii!!

I bring you the title's idea 'cause I talked with my playgroup to see if they would be fine with Phylactery Lich as a commander.

The advice I ask for is: What would you think it would be a great topic for this deck?

I have some ideas that I would like to shere with you:

What do you think? any other idea or card?

I'll do a public deck with this ideas and the ideas you give me so it could be a deck made by everyone!

Thank you!

All the ideas that we have share until now:

https://tappedout.net/mtg-decks/phylactery-lich-on-command/?cb=1676304818

Flarhoon13 on Dredgefall Windgrace (Land reanimation)

1 month ago

Lord Windgrace victory yesterday: Torment of Hailfire, x=21 copied with Wild Ricochet, so total x=42.

Turn 4 Stone-Seeder Hierophant, who untapped my lands from turn 5 Boundless Realms to cast World Shaper, making lots of clues via Tireless Tracker.

Turn sixish,God-Eternal Bontu sacrificed my lands, my clues and World Shaper (who immediately resurrected all my lands) and drew a buttload of cards. Stone-Seeder Hierophant untaps allowed me to meant also cast  In Garruk's Wake plus have mana leftover to sac clues and Constant Mists.

Rich used Selvala's Stampede to steal my World Shaper via Sepulchral Primordial after casting my In Garruk's Wake via Diluvian Primordial.

I cast Decimate to get World Shaper back in my graveyard for an amazing Golgari Grave-Troll fueled Twilight's Call. It resurrected God-Eternal Bontu who sacrificed my tapped lands, my clues and World Shaper again. God-Eternal Bontu drew me 25 cards, leaving mana up for Constant Mists to protect my commander alongside Thespian's Stage / Dark Depths combo via Ulvenwald Hydra. I untapped and ... you know the rest.

Profet93 on Stardew_Vale's Guide to Erebos, Bleak-Harted - EDH

1 month ago

I only skimmed the deck + description. But have you thought of having an alt wincon like Exsanguinate, Torment of Hailfire or just a mike and trike combo?

Last_Laugh on Mmmm so Hasty

1 month ago

The Reaver Cleaver feels like it'd be right at home here.

A few X spells as payoff would go a long ways here too with all this treasure creation. Exsanguinate, Torment of Hailfire, and/or Genesis Wave are the main 3 that come to mind.

Ohran Frostfang would be a really good draw engine here seeing as you're running 40 creatures and deathtouch for your attacking creatures will be pretty relevant too.

Song of the Dryads and Beast Within I'd run over Putrefy and Bedevil for the added versatility.

Mousemke on Project Murder

2 months ago

some upgrades you may like for modern

Cabal Coffers more mana than you know what to do with

Urborg, Tomb of Yawgmoth makes up for coffers not producing black, opens up the ability to use other utility lands in the future

Vesuva more coffers!

Dauthi Voidwalker would you like that big creature they just sacrificed?

Liliana of the Veil sacrifice and discard at your discression

Torment of Hailfire remember all that cabal coffers mana?

Crawling Barrens another great place to put all that black mana

Surgical Extraction could be good mainboard, maybe sideboard?

Invoke Despair sacrifice all the things

Go Blank maybe sideboard graveyard removal

Gray Merchant of Asphodel not sure if it makes sense but you do already have one devotion card and gary is great

Feed the Swarm all the sacrifice enchantment things could prob be replaced with this and even this is maybe sideboard material - always do your best not to give the opponent a choice

Liliana's Triumph could replace some of the libation, especially if you end up adding lilly

Castle Locthwain hooray for card draw!

Dark Confidant hooray for card draw!

Thoughtseize or Inquisition of Kozilek maybe main, maybe sideboard. what if they have no creatures?

Tur on Hidden Power - Mono-Color - …

2 months ago

Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.

The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.

I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)

It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible

Here are some common big mana effects for each mono-color identity:

This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.

Well, let us begin in WUBRG order!

White: Sacred Mesa

This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.

It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.

However, Luminarch Ascension has many downsides:

  • You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
  • Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
  • Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.

Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.

Blue: Compulsion

It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)

Black: Chainer, Dementia Master

This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.

Red: Scourge of Kher Ridges

An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.

Green: Kamahl, Fist of Krosa

Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)

All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.

Ammonzy on Temptation and Depravity [Gix, Yawgmoth Praetor]

2 months ago

Profet93

Actually the more I think about it, Rings of Brighthearth is a must-include because we will have the big mana to not only double Gix, Yawgmoth Praetor's ability but as many times we have / Mana

So I may replace Torment of Hailfire with it, and maybe work in Vorpal Sword somewhere else after some brainstorming.

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