Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
|Have (3)||metalmagic , , jecder|
|Want (6)||maelstromverdy , futureprimitive , SinisterSam , _signal_ , TheLoraxAllMighty , Fleato|
Combos Browse all
- Increasing Vengeance + Torment of Hailfire
- Dramatic Reversal + Isochron Scepter + Torment of Hailfire
- Torment of Hailfire + Unbound Flourishing
|Commander / EDH||Legal|
Torment of Hailfire occurrence in decks from the last year
Latest Decks as Commander
Torment of Hailfire Discussion
1 day ago
My Haakon list was fairly slow, but when it worked it was hard to interrupt. My playgroup learned very quickly how to stop it and he became a target. I had him for a little bit before selling 12 EDH decks (including Haakon) because I was in college at the time and keeping up with 15+ decks was too time consuming and too much money. I always meant to come back to him and now is the time.
Because I have been out of the Magic scene, I have been trying to research new cards and potential combos. When I found Netherborn Altar I knew I wanted to get back to Haakon since there is more than one way to get him out now. I remembered your deck so I came back to check it out. Still love it. Thanks for answering all of my questions. I've been debating on starting from scratch which is why I asked so many. A couple more for you before I start rebuilding or tweaking.
Viscera Seer? Do you have enough sac outlets?
What do you do in the event of early gravehate?
Thanks for answering these again, man. Great to talk to someone who plays one of my favorite commanders/cards in all of Magic.
I definitely understand trying to find non-english version of cards. One of my pioneer decks I have been trying to get Japanese foils but Covid makes that so damn difficult.
1 week ago
Also I think about Allosaurus Shepherd but he is expensive tho.
1 week ago
I love Athreos and am excited to see a build around him. My thoughts would be that Land Tax is probably not going to net much value in a deck with 40 lands. And your creature count may be low to make good use from Athreos.
Question, if you have Vampiric Tutor in hand, what do you tutor for? I might suggest exploiting Exquisite Blood with Sanguine Bond and Vito, Thorn of the Dusk Rose. Torment of Hailfire would do work in a deck like this.
1 week ago
I have a similar deck, using Nath as commander. If you're not against big elfballs, use Priest of Titania, Elvish Archdruid, (already have), and Wirewood Channeler. Any one of those three is infinite mana/life/draw with Staff of Domination. Then you draw into a big ball spell like Hurricane, Squall Line, Torment of Hailfire or Death Cloud. That's how you elfball.
1 week ago
Commander Legends review for Lord Windgrace and Thoughts
Missed out on looking at these cards the first time so another look at cards that can synergise with this deck or with more general Lord Windgrace decks after actually testing them out.
This card looks like it may just slot right in but I would caution against just jamming this in. It is very powerful to be able to just pick out ten lands from the library and slam them on the battlefield, no sacrificing or any real downside but there are a couple of issues to consider:
- The card is 9 mana, and requires triple green. This is not difficult to do with mana fixing but because the lands enter tapped from Reshape the Earth and the spell is sorcery speed, this is pretty much your entire turn. This means that you better be planning to win the game with this spell on the turn you play it because your green mana will be heavily depleted when you do. There are pretty much two options: Field of the Dead or Valakut, the Molten Pinnacle for ETB triggers, but this can also be a trap. If you fetch Vesuva with this ability, you have to have one of the above lands already on the battlefield. This is because when Vesuva enters the battlefield at the same time as another land, due to timing it only checks land already on the battlefield. There is a similar issue with Thespian Stage as when the land enters...it has already had its ETB. This means that you can't just fetch Field of the Dead or Valakut, the Molten Pinnacle along with the two copy lands from the library and try to stack the triggers, it just doesn't work. This card just can't immediately win you the game in most circumstances. You could look at Dread Presence dealing a good 20 damage or getting a sweet Valakut Exploration turn, but you can't just straight up 40 someone unless you already have a very specific boardstate. I just don't think this card is worth including in this archetype.
I was surprisingly up on this card when it was first spoiled because of the Glacial Chasm synergy (never take combat damage, never lose the Monarchy). Now on top of being the eternal Monarch, you get the benefit of all your permanents being hexproof, which includes your land. Now you have protection against opponents removing your key lands! The issue is that it is still a creature body, doesn't really have any land-synergistic abilities and is 7 mana. I dropped Avenger of Zendikar for being expensive to play, and this just draws you a card at end step, not terrible, but not the most exciting thing to ever happen. Maybe this card is just too 'win more' to be an inclusion, but it has a sweet interaction with this deck.
Honestly not terrible but not exciting either. The key thing is that it doesn't untap your lands, and there's no real benefit for them being creatures, if you have a Glacial Chasm out they can't even attack...and they're 1/1s so you need something to buff them up before they attack. That's several steps more complicated than dumping a Torment of Hailfire or Exsanguinate on the board.
Now I'm usually very up on enchantments in commander. They're usually (in my experience) more difficult to interact with compared to artifacts. This is a way to just ramp or cheat out creatures. If you're planning of dumping big creatures on the board: this is a great card if you're running Glacial Chasm because you will never stop being the monarch, but it's an upkeep trigger. In this particular deck I don't think it has enough value to justify cutting another card to fit it in, it's just too slow.
Interesting value engine: play a land, you get to cheat in another land. Would/should you pay 6 mana for this? Well only if you have a bunch of lands in hand, which is generally not where this deck wants to be (usually they should be being discarded so you pull them back onto the battlefield). Any ramp potential is stymied by the mana cost. Powerful effect, just doesn't seem to quite work in this deck.
Not bad: find forest, put on battlefield, solid cheap ramp, consider adding it in if you have the space. There aren't that many great forests, so this isn't as much of a utility spell tutor, just plain ramp.
1 week ago
Great to hear, OJSTheJuice.
So looking over how Field of the Dead generally plays from experience:
This deck as it stands is more like a land toolbox deck that ramps to just try and cast a big Torment of Hailfire, honestly that's the gameplan 99% of the time. So you won't usually be fetching out Field of the Dead until it's necessary as it enters tapped and taps for colourless mana, so its not a good ramping card and fixes nothing colour-wise. You also can't attack while Glacial Chasm is out, which is your main way to just pretty much phase out of until you ramp into big mana with Cabal Coffers and Urborg, Tomb of Yawgmoth, so its offensive capacity is somewhat hindered if you're turtling. Honestly by the mid game you should have seven different land names because with the fetch/land tutor mix unless you get rather unlucky and end up with a whole bunch of basics with no fetches, snow lands wouldn't really make that much of a difference. If you have have access to fetches, you can fetch shocks or cycle lands (still waiting for triomes in jund, one day...). So the only case where this would really affect anything is where you have maybe 7-9 lands and some duplicate basics. Given that maybe half the deck is lands, there are multiple search and graveyard recursion strategies, I think that this is the only scenario you could lose out.
Looking at Field of the Dead, the best setup you could have would be something like Vesuva + Thespian Stage copying Field of the Dead with a Ramunap Excavator and Azusa, Lost but Seeking plus Lord Windgrace. Now best case scenario this might be something like 5 land drops over 3 to that's 15 zombies: 30 power isn't bad at all (even assuming you get fetches, you might squeeze an extra 2 or 3 drops before you start running low on fetchable sources), but it shouldn't really be the focus of what you're doing. Field of the Dead is a good way to throw up blockers, not really be offensive unless you have no other options (either because of counterspells or because you milled both Torment and Exsanguinate with no Bala Ged Recovery Flip to get them back). The vulnerability in this deck is that it has surprisingly few ways to get back things that aren't land.
How I've used Field of the Dead in the past is for instant-speed blockers, because it's not something a lot of players can really interact with. It's a good way to defend Lord Windgrace from an attack (as he's not protected by Glacial Chasm). It's value should be largely incidental to what you are already doing (ramping), not the focus unless it is one of your last remaining strategies (only just above Valakut, the Molten Pinnacle).
1 week ago
I would remove Cancel for Dovin's Veto, Crux of Fate for Torment of Hailfire, Diabolic Tutor for Beseech the Queen, Diabolic Edict for Go for the Throat, Personal Tutor for Lim-Dul's Vault, Laboratory Maniac for Elesh Norn, Grand Cenobite, Graceful Adept for Archon of Emeria, Blood Seeker for Judge's Familiar, Strionic Resonator for Isochron Scepter, Baleful Strix for Windfall, Nadier's Nightblade for Dramatic Reversal, and Revel in Riches for Basalt Monolith
Osbert on Dame Drain
1 week ago
Ayara doesn't seem like a good fit since you only have 7 black creatures including herself and your commander.
Selvala also seems out of place here since you arent playing many large power power creatures. I think I would cut her because on average she won't make more than 3 mana (so 2 because you pay G for the ability) and you'll be handing most of the card draw to opponents. Similarly Hunter's Insight, Life's Legacy, Garruk Primal Hunter face the same problems. These cards feel terrible when they draw you 2-3 cards. Instead I suggest drawing cards or creature casts like Guardian Project, Zendikar Resurgent, Lifecrafter's Bestiary, etc.
If you like storming off with creatures maybe consider Tangleroot. Sure it helps opponents but it makes elf decks vomit their hands and with a creature draw engine on board it might as well be a Primal Surge.
Your deck currently has 1 piece of grave recursion which would make a lot of black mana lovers sad. Some good options are Patriarch's Bidding, Rise of the Dark Realms, Finale of Eternity, & Oversold Cemetery.
Your deck also has a very few ways to disrupt opponents which can be problematic. Reclamation Sage, Attrition, gravepact, Toxic Deluge, Decree of Pain, Viridian Corrupter, and Viridian Zealot are good options to consider.
You seem to have abundant ways to produce mana but not a lot of ways to use it. I suggest the classic Staff of Domination as a combo piece and maybe some X spells like Torment of Hailfire. Other mana sinks like Temur Sabertooth can help you dig with draw engines while abusing EtBs.