Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
|Have (2)||metalmagic ,|
Combos Browse all
- Increasing Vengeance + Torment of Hailfire
- Dramatic Reversal + Isochron Scepter + Torment of Hailfire
- Torment of Hailfire + Unbound Flourishing
|Commander / EDH||Legal|
Torment of Hailfire occurrence in decks from the last year
Latest Decks as Commander
Torment of Hailfire Discussion
5 days ago
5 days ago
Whenever a player wins the game in an alternate wincon, being defined as a card that specifically states you "win" the game (therefore excluding millouts, poison counters, commander damage) ala Laboratory Maniac and other such cards, should the game actually close out and end?
I personally would like to see it more like that player wins, the table acknowledges that this player won, and if the table agrees then the game continues between the remaining players for a "second place" victory.
It just feels kind of silly to me for up to three (or more in larger pods) of players to put their cards back together and close the game out simply because a condition as easy as Epic Struggle or Test of Endurance was met.
To me, it feels like if Player C wins the game, Players A, B and D should be able to continue to fight it out between themselves. Is it bad for Player C, who has to then just sit there and observe, sure you could argue that. However an equal argument is they can observe the game, are free to see hands and have time to prep for the next game.
To me, it just feels kind of bad to have a good thing going and suddenly all other players are forced to quit because a single card was played. And yes, I recognize that there are "other alternative wincons" such as Torment of Hailfire with = or a Craterhoof Behemoth with 19x 1/1s in play. The difference here is that there's no coming back from it and your life total is still reduced to 0. You concede because you recognize you have lost.
But to be told you lost because someone just so happens to have a 20/20 in play, or because someone just so happens to have a playset of Biovisionary on field or because someone just so happens to to be running a Demon Tribal deck... it just feels bad.
I think we can acknowledge the legitimate win, and let the rest of the players continue uninhibited. To me, that feels much better.
1 week ago
1 week ago
OK. So this might get a little weird. Gitrog is maybe one of the funniest competitive combo decks in Commander. A very unique kind of combo that lets you draw your entire deck (multiple times) and do basically anything you want to win. It's very odd, and can be done for pretty cheap as far as I've seen. The things that are really necessary are The Gitrog Monster and Dakmor Salvage .
The way it works is that you discard Dakmor Salvage from your hand to trigger Gitrog's last line of text to draw a card. Then you use the Dredge ability on Dakmor Salvage to get it back into your hand by milling two cards from your library into your graveyard. Then you discard Dakmor Salvage from your hand again, and again... And again...
When you mill a land into your graveyard with dredge, you'll draw an additional card. So it's net positive in that you'll end up with more cards in hand then you started with. But wait, you ask, how do I not mill myself out of the game? I'm glad you asked. You shuffle your graveyard back into your library! The most efficient way to do this is with Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre , but I've also seen it done on a budget with Elixir of Immortality .
Now how do I turn this into a win, you wonder? You make mana during the loops described above and do whatever the f**k you want! Most rituals you have available to you, like Dark Ritual Cabal Ritual and Songs of the Damned , create black mana. But there are ways to create green mana. One simple one is Early Harvest . Those will give you infinite mana during the loop, which already puts all of your cards into your hand. Then you can win with simple stuff like Exsanguinate or Torment of Hailfire . Just make sure to pay attention to the grumblings of the other players at the table. If you can't hear them it probably means everyone picked up their cards and left. Congratulations! You've now won the game!
(I'll give your list a real look later, but I felt that I had to share all of the above information first.)
1 week ago
I have a couple of ideas!
Izoni, Thousand-Eyed - you only really get one activation of her token ability, and you have a couple of enchantments that already perform her sacrifice ability
Decree of Pain - pretty high costed boardwipe, when there's others that won't nuke your boardstate in the process
Tragic Slip - Abrupt Decay is much better
Profane Command - there's better X spells that aren't too expensive, like Genesis Wave or Torment of Hailfire . I noticed you're going a heavy mana ramp direction with the deck, which is perfectly fine, just also remember to try and include cards that let you play extra lands if you can (cards like Azusa, Lost but Seeking , which recently was reprinted, and Exploration )
And something else pretty important is that beside ramp spells, you'll also want a few rocks/dorks to supplement yourself. There's a lot of them in-budget, like Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , and the Sakura-Tribe Elder you have in already. Another similar ramp one is Yavimaya Elder for fetching basics and such. For rocks, Golgari Signet , Fellwar Stone , Commander's Sphere , and Talisman of Resilience are cheap in both CMC and price, so see if you can slide any of those in too.
It's probably my hardest suggestion to apply, but as you run through and make edits, try and choose a direction to take the deck as a whole - tokens, or lands - as a focus. Once you start narrowing down the archetype you wanna follow, the cards you need to cut to streamline it will start looking more and more obvious!
2 weeks ago
Sort of makes her a soft tutor, in a sense.
2 weeks ago
I typically count X cards with X=3. Examples of Torment of Hailfire and Sphinx's Revelation where in a real dire spot I’d cast them for maybe 3 minimum. Ideally, X cards take up one of your few 7+ cmc slots occupied by other game winning bombs.
2 weeks ago
DarkMagician I always think the same thing when looking at the mana curve of my decks. Having x spells makes it look good on the mana curve chart but you know that you are not casting Torment of Hailfire for 1 or 2 or 3 or whatever crap number. Tou want to cast it for an absurd amount. I just try to remove them from my mana curve chart in my own mind and place them in a spot I usually cast them at. Like Omniscience_is_life said