Torment of Hailfire

Torment of Hailfire

Sorcery

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mystery Booster: Convention Edition (MYSCON) Rare
Hour of Devastation (HOU) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Torment of Hailfire occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Black: 0.76%

Golgari: 0.19%

Rakdos: 0.45%

UBR (Grixis): 0.52%

Torment of Hailfire Discussion

TypicalTimmy on Card creation challenge

2 days ago

The artwork I got from that link was for Torment of Hailfire. Huh. Neat.


Soulpocalypse

Legendary Sorcery

As you cast this spell, you may remove X loyalty counters from a Bolas Planeswalker you control.

Each opponent sacrifices X creatures, removes X loyalty counters from each Planeswalker they control, discards X cards and loses X life.

If you removed X loyalty counters from a Bolas Planedwalker you control, you may return up to X creatures each with converted mana cost X or less from any number of graveyards to the battlefield under your control. They are black Zombies in addition to their other colors and types.


Make a Planedwalker with the name "Drat, Planar Gambler"

Magnanimous on B/W/G Control

2 days ago

General Notes:

I think you have too many ramp/big mana cards with nothing particularly strong to build towards. I'd build this deck with the goal of Early/Mid: Disrupt, lock down the board, gain board presence, Late: Attack with huge walls and win. So, think about replacing worse ramping walls with better walls or control cards. I think you have a good creature/spell mix, but you may want to make it slightly cheaper.

Also, blue has some great defenders so you could switch up your colors if you're unsatisfied with BW.

Card Replacements:

Duress -> Thoughtseize/Despise (may be better/worse depending on meta) | Damnable Pact -> Painful Truths/Read the Bones | Torment of Hailfire -> Anguished Unmaking | Dusk -> Languish/Settle the Wreckage/Drown in Sorrow | Deathrite Shaman -> Jaddi Offshoot (DS isn't nearly as good without fetches and cheap spells)

Maybeboard Additions: Glade Watcher, Hornet Nest, Novice Knight, Portcullis Vine, The Birth of Meletis

DerektheRed on is casual Kess a thing?

1 week ago

DrukenReaps - thanks, this is a good thought that hadn't occurred to me. I'm running kind of a lot of token decks right now but this is going on the maybe list for sure. Seems fun. I dig 'removal tribal' but she'd have to get in line behind Teneb, the Harvester and Shattergang Brothers. I haven't checked out her EDHrec page in a while so I'll look there too.

goodair - appreciate the reply. I've considered cutting consult and emphasizing ramp and storm, but I'm intrigued by this idea of using her as a ramp+burn commander. Aria of Flame, maybe Sphinx-Bone Wand and Flux Channeler? Torment of Hailfire? Could be a lot of fun...

Maizena on Nekusar, the Friendship Destroyer [[PRIMER]]

2 weeks ago
  • mistborn314 I'm aware of the primer problem, but I'm short on time to fix it right now.

Dream Halls is basically a double edged sword (a high risk high reward play). When you cast it, be prepared to kill or die this turn. The way I usually play it is setting the board first (1 or 2 cards that deal damage on discard/draw) and having a wheel in hand to cast after the DH. I run a lot of wheels in this deck, most of the times I'm able to chain 3+ wheels and win the game, but if you want a more "safe" way to interact with DM, try adding more counters and cards like Grand Abolisher.

I used to run Temple Bell and Geier Reach Sanitarium, but I decided to cut off all cards that give my opponents "small draws" (the trade off wasn't worth most of the time).

Duskmantle Guildmage cost more to activate than Bloodchief Ascension and is easier to remove. Jace's Archivist is here because of Mind Over Matter, but i'm thinking about cutting both cards off.

I'll test Burning Inquiry and you're absolutely right about Narset, Parter of Veils, it's a MUST.

I used to run Kess, Dissident Mage but people always shut her down pretty fast. I've been thinking about Yawgmoth's Will for some time , but I don't have the money for it right now. Underworld Breach is a nice substitute, thogh.

Bone Miser is worse than Waste Not in all aspects, I don't like it. I never thought about Shadow of the Grave before, I'll test it!

I reaaaaaaaaaaaaaaaallllyy like Hive Mind, Omniscience + Show and Tell , Torment of Hailfire, Dramatic Reversal + Isochron Scepter (won some fun games with these cards), but it is quite understandable for someone to cut them off (I even recommend it in the primer, before the code start trolling me lol).

For last, Wheel and Deal will be cutted, don't know yet about Mizzix's Mastery.

Thank you a lot for the info exchange and sorry it took me some time to reply! o/

Klaive on Oona, Queen of the Fae ::: cEDH Primer

3 weeks ago

My personal opinion says, you should pull Torment of Hailfire. Even though you list it as an alternate wincon, if your using Oona and have infinite mana, just mill your opponents.

mistborn314 on Nekusar, the Friendship Destroyer [[PRIMER]]

3 weeks ago

@ Maizena, just a heads up, but still having trouble with the link to the primer.

On a different note, I am looking at building a wheel deck around Dream Halls, (WUBR, Tymna the Weaver and Kraum, Ludevic's Opus as the commanders). I am curious how you break parity once you wheel with Halls out since you basically refill your opponent's hands and turn all interaction into pseudo-Force of Will. I really want to build around Halls, but it seems foolhardy to go full archenemy and give your opponents god-hands. What's the line the of play here? How has Halls worked out for you? Is it worth it?

Overall, it seems like a really awesome deck. As a fellow wheel player, here are some cards worth considering:

Temple Bell and Geier Reach Sanitarium are sweet and simple repeatable effects that are pure gold in this deck. Additionally, Bell goes infinite with Mind Over Matter and Library of Leng--cards you already run. (Tap Bell to have the table draw, discard with Mind to the top of your library with Leng and untap Bell--rinse and repeat--deck the table but never yourself since your just redrawing the same card). Could be nice since it works independent of your commander in case he gets hated out of the game.

Duskmantle Guildmage is an insta-win with Mindcrank, can add redundancy for Bloodchief Ascension. Burning Inquiry is pretty good (better than Jace's Archivist IMO). Narset, Parter of Veils is a MUST--wheel and you are the only one with a hand. Plus, it's only $2 or something...

You run more shuffle wheels than I do, so take this with a grain of salt. I love Underworld Breach and Yawgmoth's Will to replay key cards--especially Breach, since you can cast Wheel of Fortune as many time as you can afford since it's not exiled. Mission Briefing, Snapcaster Mage, and Kess, Dissident Mage are pretty dandy utility single spell flashbackers. Bone Miser and Shadow of the Grave are hidden gems (don't appear on most lists). They go crazy with the discard wheels, Library of Leng, Mind Over Matter, and Dream Halls.

In closing, I haven't seen the deck play, but Hive Mind, Omniscience, Torment of Hailfire, Isochron Scepter/Dramatic Reversal, Mizzix's Mastery, and Wheel and Deal are fun, but they don't seem to fit the game plan of a Nekusar pain train. There seems to be plenty of wincons without jamming all of these amazing, but unrelated cards in there. They feel like "win-more" cards that deflects the focus of the deck. In the case of Wheel and Deal, it you don't net cards off of it but you give your opponents a full grip. You already run the best wheels aside from Timetwister, it seems like an extra "meh" wheel. Maybe cut some of these cards and go for low CMC interaction or cantrips. Just food for thought.

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