Phyrexian Reclamation

Phyrexian Reclamation

Enchantment

, Pay 2 life: Return target creature card from your graveyard to your hand.

Latest Decks as Commander

Phyrexian Reclamation Discussion

Daedalus19876 on To Drown the World in Death: Araumi EDH [PRIMER]

4 weeks ago

I decided that Phyrexian Reclamation did the job better ;)

Asder on Card creation challenge

1 month ago

Warp Chaos

Sorcery

Reveal the top card of your library. If its a permanent card, you may put that card onto the battlefield under your control. If you do, shuffle another permanent of that type you control into your library.


Chaos Warp but in reverse.

Ninjad


Multani's Reclamation

Enchantment

, Discard a land card: Return target creature card from your graveyard to your hand.


Phyrexian Reclamation in green.

Create a card that has the text "A deck can have any number of cards named CARDNAME."

multimedia on

1 month ago

Hey, consider more budget card interactions with Serfis that let you repeatedly venture on your opponents turns? Phyrexian Reclamation combos with Radiant Solar for repeatable venture twice for three mana and the life gained from Solar negates the life loss of Reclamation. Compulsion is repeatable venture for two mana, discard a creature to reanimate as well as repeatable draw.

Reassembling Skeleton combos with Viscera Seer for repeatable venture/scry 1 for two mana. Apprentice Necromancer combos with Sun Titan for repeatable reanimation of 3 CMC or less permanents. I'm suggesting one 1 drop and three 2 drops therefore you could cut some higher CMC cards for these to help lower the mana curve which is high at 3.4.

Some changes to consider:

Good luck with your deck.

enpc on Using the graveyard as a …

2 months ago

DuTogira: The original intent of the question wasn't meant to be "Is the graveyard a resource?" but was more talking about players passively using the graveyard (through effects like Eternal Witness and Phyrexian Reclamation) to get a second go of some cards versus players who actively play out of the graveyard, using effects like self mill and card like Buried Alive to actively fill up their graveyard only to play out of it later.

The conversation here has been good though, so I didn't wan't to derail it just becuase it wasn't my original topic of conversation (which is a bit narrow and more applicable to cEDH rather than EDH as a whole).

As a side note, I play a Saffi Eriksdotter graveyard combo deck, so it's not like I don't know about using the graveyard as a resource. That being said though, I still typically will avoid running lots of wheels and draw/discard effects unless the deck heavily leans into the theme. I get the efficiency of wheels but I've always been very much a "play from your hand" kind of player. Even my Saffi deck reflects this.

tiffanyann on CAN I RUN THE BIRD? [Rule Zero] ♡

2 months ago

king-saproling honestly now that we have a decent tribal shell I'm gonna need more "life is a resource" cards! Definitely want to try out Greed & Phyrexian Reclamation next game. Light of Promise is a good idea! Awesome suggestions!

multimedia on Sefris Graveyard Shenanigans

3 months ago

Hey, another allstar one drop is Phyrexian Reclamation . It combos with Radiant Solar 's discard activated ability and Sefris to venture into the dungeon two times each turn for three mana. Reclamation can also help to setup Tortured Existence by recurring a creature to your hand to discard. Moon-Blessed Cleric can tutor for either of these enchantments as well as Rooftop Storm and when she dies get her back with these enchantments.

Use Master of Death as a creature for continuous discard with Existence and it can return to your hand from graveyard at your upkeep to keep rolling with Existence or other effects. Equip Sefris with Zephyr Boots to give him flying evasion and with Master of Death a way to venture on your turn when you discard it. Giving flying to Sefris can make him a potential source of threating Commander damage especially if you keep going into "Storeroom" room to make Sefris bigger.

Viscera Seer combos with Reassembling Skeleton and Sefris for two mana to venture on each players turn. Can also use Seer + Skeleton with Radiant Solar for lots of venturing. Compulsion with Sefris costs two mana to potentially venture on each players turn.

Good luck with your deck.

multimedia on Sefris Dunegons

3 months ago

Hey, good budget upgrade of the precon and nice work in progress.

Some budget interactions to consider adding that let you trigger Sefris to venture into the dungeon on each opponents turn resulting in a lot more venturing quicker.

Tortured Existence is powerful with Sefris because you can activate it at instant speed on your opponents turns to discard which is what makes it an excellent source of repeatable venturing. Existence lets you discard a creature to then recur a creature, but you can recur the same creature you just discarded. The act of discarding the creature is part of the cost of the ability which happens first and then after that you choose a creature in your graveyard to return to your hand which can be the creature you just discarded. For one black mana on each player's turn as long as you have a creature in hand you can trigger Sefris to venture into the dungeon.

Master of Death goes well with Existence because you can return Master to your hand at your upkeep for only 1 life. As long as you do this then you have a creature to discard with Existence. Existence can also setup Sefris's second ability to reanimate a creature and do this on an opponent's turn. You can discard a creature at instant speed which triggers Sefris to venture, setup reanimation and complete a dungeon to then reanimate the creature you just discarded.


Reassembling Skeleton + Viscera Seer for two mana on each players turn trigger Sefris to venture. Seer sacs Skeleton and you pay two mana to return Skeleton to the battlefield and repeat on the next players turn. Add Pawn of Ulamog to reduce the cost of returning Skeleton to the battlefield to one black mana. Skeleton and Master of Death are both good creatures with sac outlets because you can get them back.

Pair Radiant Solar with Skeleton + Seer for more ways to venture during your opponents turns, each time Skeleton enters the battlefield.


Phyrexian Reclamation + Radiant Solar lets you venture twice on each player's turn for 2 life + three mana. You activate Solar to discard it which triggers Sefris to venture as well as venture again. Then recur Solar with Reclamation and do it again on the next player's turn. The gaining 3 life from Solar's activation helps to pay for Reclamation. Add Hama Pashar, Ruin Seeker to complete Lost Mine of Phandelver on each players turn for 2 life + three mana.

Good luck with your deck.

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