|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
Combos Browse all
, Pay 2 life: Return target creature card from your graveyard to your hand.
|Have (3)||, , pskinn01|
|Want (7)||Taylosun , RandomFrosty264 , erieng421 , bluegoo , mlgnogamer , vallis , gmcannon|
Phyrexian Reclamation Discussion
1 week ago
Skydaddy Just finished updating the list to reflect what I've been using for the past couple of pod games. I can't remember each specific change, but I altered the strategy of the deck a bit to include a focus on Sneak Attack and other top-of-deck cheaters like Bolas's Citadel which can take great advantage of Chainer's haste granting effect. This inclusion has the added benefit of mitigating some of the effectiveness of repeated graveyard hate against this deck; getting hit by 3 other players' Bojuka Bog s in one game left me unable to do anything at all. I also included more instant-speed recursion effects such as Phyrexian Reclamation and Necromancy which can be used in a pinch to save the best of the bunch in the event a one-time grave exile effect goes off.
I removed the Aetherflux + Citadel combo in the meantime, as the inclusion of Aetherflux specifically felt extremely clunky without any additional artifact support. I have been in talks with some others regarding abusing that combo in Chainer alongside things like Goblin Engineer and Goblin Welder , but that's not the direction I'm looking to take this deck right now.
I know this is probably not what you were hoping for regarding explanations or cuts, but just know that there are more than a few cards I'm looking to work back into the list, namely Lightning Greaves and a second Sac Outlet. But right now the addition of Sneak Attack and other large creatures has been pretty darn fun! This is definitely a unique take on the reanimator style for me, so I'm willing to play it out a bit longer to see how it lasts.
1 week ago
Archon of Justice , Dark Ritual , Crypt Ghast , Bubbling Muck , Knight of the White Orchid , Toxic Deluge , Liliana, Dreadhorde General , Erebos, God of the Dead , Greed , Tainted Remedy , Expedition Map , Spawning Pit , Phyrexian Reclamation , Malevolent Awakening , Grim Haruspex , Dark Prophecy , Elenda, the Dusk Rose , Bontu the Glorified , Bontu's Monument , Urborg, Tomb of Yawgmoth and Cabal Coffers .
2 weeks ago
Unearth might be a good addition for this deck. Not only can you get back any of your 3 drop creatures from the grave, but you can also use it for cycling if you need something else more.
Also, consider Phyrexian Reclamation if you feel like you need another static recursion engine.
I love reanimators
I love graveyard stuff
3 weeks ago
Bontu the Glorified is a sac outlet and death trigger. Value.
Burnished Hart is good to fetch a couple basic lands. Always helpful.
Bubbling Muck No explanation required.
Toxic Deluge Board wipe that gets around indestructible.
1 month ago
hmm i do enjoy Vilis, Broker of Blood for the draw, but most times im hoping to draw something that gives counters, you might be onto somthing. Im going to swap them for some play testing and see what happens.
As for Soul Snuffers I do have Phyrexian Reclamation Reanimate and Meren of Clan Nel Toth to get more then the one use. I do love it and Carnifex Demon due to my table always using some form of tokens, most notably Brudiclad, Telchor Engineer and The Locust God
1 month ago
It would be good to remove Temple of the False God , thats not a very good card for your opening hand, its pretty much only good once you already have plenty of mana, and in an Orzhov sacrifice deck you'll want cheap creatures that may or may not even use colorless mana to summon. Evolving Wilds and Terramorphic Expanse are similarly not good for much, you dont have a very big mana fixing issue to put up with in a two color deck so I'd replace those with some basics or some two color lands if your budget allows for some of the better ones. Field of Ruin , Ghost Quarter , and Tectonic Edge are also some cards to consider to help you deal with problem lands. The lack of a need to fix your mana would also lead me to replace Armillary Sphere , Journeyer's Kite , and Wayfarer's Bauble with some actual artifact ramp. Fellwar Stone , Mind Stone , and Commander's Sphere would be great for you. Now that mana is out of the way, Lets talk sacrificing; How are you going to do it and why? As for how, Right now your only way to sac creatures is your commander. that will make it hard to do if your commander gets taken, killed, or otherwise stuck in the command zone. you also want a little more variety as to the effects you get from sacrificing critters. Bloodsoaked Altar just came out with 2020 and it can very quickly make an army of demons out of low cost creatures or even spirit tokens. Ashnod's Altar and Phyrexian Altar also just fill up your mana pool for sacrificing creatures, which will help you cast even more spells. Of course, Yahenni, Undying Partisan can sacrifice creatures like there's no tomorrow and make for a very effective blocker. As for why you would want to sac a creature, you hit that pretty well with Grave Pact and Butcher of Malakir , you can force death triggers to proc for doing something that was already benefiting you. Pawn of Ulamog is a really nice death trigger and so is Black Market , and both of those will net you some serious mana if you let them. The best way I've found is to find cards with "when a creature dies" in the rules text, and there's too many of them for me to list here so I'll direct you to Scryfall.com to find more. Victimize is just one of many ways for sacrificing creatures to help your cause because it lets you get creatures back from the graveyard, and graveyard recursion is something I'd put a lot of thought into here. Eternal Taskmaster is pretty okay with it, and any effect that puts the card into your hand rather than onto the battlefield will dodge Graveyard hate like Ashes of the Abhorrent and Rest in Peace . Phyrexian Delver , Phyrexian Reclamation , Exhume , Animate Dead , and Reanimate are all very good ways to "recycle" your creatures. And of course, as long as you're putting graveyard recursion into your deck, cards like Final Parting , Entomb and Buried Alive are all much better tutors than they otherwise would be. On the whole, if you need to swap cards for new ones, start by cutting the cards in your deck that are CMC 4 or more. Cheap creatures hurt a lot less to sacrifice, and they make Heartless Summoning a much better card. any creatures with Enter the Battlefield effects would be my go to cards to sac and recur.
1 month ago
This is my kind of deck! I'd suggest to swap Garza's Assassin for Murderous Betrayal since an enchantment is a bit harder to destroy, and all your Swamps for Snow Swamps. This way, Extraplanar Lens doesn't give extra mana to other players that play Swamps (but no Snow Swamps). You could also add Hex Parasite just to pay life, or Vault Skirge for a little flying blocker (with lifelink!), Lashwrithe and/or Nightmare Lash to pay life and buff a creature. Other suggestions: Withering Boon Exsanguinate Pontiff of Blight Shauku, Endbringer Vampire Nighthawk Bond of Agony Killing Wave Phyrexian Reclamation Razaketh, the Foulblooded Strands of Night Boseiju, Who Shelters All Aetherflux Reservoir Torment of Hailfire Phyrexian Processor Well of Lost Dreams
1 month ago
After a very long while, here is the primer for my Nath of the Gilt-Leaf variant.
My variant of Nath of the Gilt-Leaf is a mid-range control deck with a very evasive removal package, flexible mana accelerators, decent hate pieces, and many powerful draw engines to put your opponents into a unwinnable position.
The Mid-Range Control variant that I brewed bridges the gaps between the two other Nath variants. Unlike the stax variation, my version uses both null rod options to slow down aggressive combo decks, relying far less on artifacts. The spot removal suite is trimmed to answer all problematic permanents that would not be present in the elf ball version of Nath. with the recent printing of Yawgmoth, Thran Physician the mid-range point where Nath has board control but no option other than pick at player's life totals until a tutor shows up, is greatly improved with Yawgmoth being available.
HOW TO PILOT THE DECK
Early Game (Turn 3 <)
Early game is about setting up draw engines with Waste Not or Geth's Grimoire + Geier Reach Sanitarium . Nath supplements them by him being out with Skullclamp or the other pieces to start pushing ahead. Against faster decks, you have to focus on acceleration with early ramp pieces to push ahead such as mana dorks. Keeping removal up against certain strategies like graveyard recursion and problematic creatures that could threaten to combo win is paramount. If you're starting hand happens to not be that fast, you can easily go get a Null Rod or Collector Ouphe with the various tutors available, or hold removal while ramping at the same time like Snuff Out , Nature's Claim or Noxious Revival for graveyard based combo. Another card to help even the playing field when your behind is Pernicious Deed , which helps you keep the game at your pace, while letting you build up your board.
Mid-Range (Turn 4,5,6)
At the mid-range point, you must be prepared for resistance and wraths by establishing the aforementioned resources. Sadistic Hypnotist with reanimation back up or Chord of Calling it in to absolutely devastate your opponent's hands is one of the most powerful ways to slow down your opponents. Another great card is Imp's Mischief to either protect your own combo, or gain value off of others cards that target. Volrath's Stronghold and Phyrexian Reclamation will allow you to continue to reestablish your postions when sweepers come. The key note is to make sure to have a way to draw cards or tutor for what you need to finish the job because Nath tends to face sweepers if he lingers a full rotation.
Late Game/Finishers (Turn 6 >)
At this point in the game, you have build up your resources far past your opponents and have a very dominant presence. With huge mana accelerants like Gaea's Cradle and Urborg, Tomb of Yawgmoth + Cabal Coffers , which is easily assembled with the tutor package, you have various mana sinks available to finish the job.
Torment of Hailfire with all of the other engines that benefit can easily knock out combo players that already abuse their life totals with little to no permanent commitment to the board. Death Cloud is the opposite, which can end a game early if Nath outpaced the the rest of the board, especially if the other players is reliant on creatures. If mana is particularly tight, a Garruk Wildspeaker ult, or Triumph of the Hordes can finish a player off. Craterhoof Behemoth is another go to, with a lot of reanimation lines available through card filters such as Anvil of Bogardan and Liliana of the Veil . With all the resources you will be building as opponents will be losing them to all the discard effects, you more often then not attrition your opponents to death.
This deck requires very calculated decision making and anticipating what your opponents' lines of play. Being very good at establishing draw engines, understanding board assessment, and piloting through bad match ups such as The Gitrog Monster Combo and Flash Hulk is the most important thing when playing Nath. Tapping out or playing recklessly can lead to you losing tempo and ultimately cost you the game, so watch for over extension and play very carefully.
If anyone has any questions or suggestions, feel free to leave a comment below, thank you.
Phyrexian Reclamation occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
WB (Orzhov): 0.55%