Dusk / Dawn

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Dusk / Dawn

Sorcery

Dusk:

Destroy all creatures with power greater or equal to 3.


Dawn:

Aftermath (Cast this spell only from your graveyard, then exile it.)

Return all creature cards with power less than equal to 2 from your graveyard to your hand.

golgarigirl on Life Gain Voltron (Trelasarra)

1 week ago

I always loved Trelissara's design. Sadly, my lifegain deck is Esper, so she didn't really fit! I don't know if this helps at all, but I think of my deck in terms of lifegain enablers (our Soul Warden and friends that gain us life) and payoffs (things that benefit us when we gain life, like Trudge Garden).

I would pay special attention to one thing with life gain payoffs: a lot of the cards care about one of 2 things...either 'instance of life gain' (the ones worded 'whenever'...they do not care how much life you gain, just if you do or not), and the ones that care about quantity (the ones worded 'if you gained X or more life).

You're going to want to sculpt your life gain enablers in the deck around what of those you have, and how much life gain they want you to have in a turn, to make sure they can hit your X.

I would consider that a little more next time you play, pay attention to what cards want what effects.

For example, my deck is built entirely around the 'instance of life gain effects', so I seldom need to worry about how much I gain.

That said, some weak spots I noticed: Benevolent Bodyguard, Ilysian Caryatid, Soulmender, From Beyond, Indomitable Might, Hedgewitch's Mask. These are excellent places to start with upgrades! They're not bad on their own, but we can do better!

Note on Aetherflux Reservoir: There are some playgroups that playing this will just get you ganged up on. I always caution people about that. If that's fine with you, it's a strong card. I didn't find it could gain enough life to make it worth it in my deck.

Some possible (not too expensive) upgrades that I enjoy:

Good in an 'instance of life gain' deck: Linden, the Steadfast Queen, Sunscorch Regent, Suture Priest, Gideon's Company, Twinblade Paladin, Omen of the Sun, Ajani's Pridemate, Oketra's Monument, Regna, the Redeemer

Good in a 'gain X or more life' deck: Nykthos Paragon, Gideon Blackblade

Good in both: Dusk / Dawn, Austere Command, Dawn of Hope, Shamanic Revelation

awatts30 on Varina

1 month ago

Thanks, Guerric! There’s a lot to parse here, so I may take it in parts.

Firstly, the extra lands are temporary. My target is 36, but I had 13 extra spells, so I added 7 basics (35% rate) to be able to goldfish effectively. Sometimes I can learn a bit more about the deck and make changes that way. As I pare down spells, I’ll take out lands too. I thought about Crucible of Worlds, but opted against it because it would change my play style, but without tutors or duplicate effects it’s too high-variance.

The Stifle is mostly there to stop graveyard hate, which tends to be one-off abilities (Bojuka Bog, Scavenger Grounds, Tormod's Crypt, Relic of Progenitus) and which could really mess up my plans. That’s a good point on Dovin's Veto; maybe I’ll swap it for a Negate.

I really like Reconnaissance because it not only allows me to attack into unfavorable board states but also gives pseudo-vigilance, allowing me to commit all my zombies without worrying about the crack back. Anything to maximize those Varina triggers! Flawless Maneuver might need to come out, though.

I’ve used Plumb the Forbidden to great effect in my Mazirek deck. Since it’s instant speed, it’s really good at turning creatures that would die to unfavorable combat or a board wipe into card advantage, and since it’s 2 CMC I can always just put the mana into Varina if I don’t wind up needing it. I had Kindred Discovery in there originally, but in a deck that’s both ETBing and swinging this much it seemed like overkill (plus it’s crazy expensive). A lot of my perspective on card draw may need to change, too. Like I said, I’m not used to using my graveyard, and while Varina let’s me look at a lot, I’m still uncomfortable throwing cards away. After all, they’re all in there because I want to cast them! I need to get better at choosing what to pitch (which is kind of the whole point of making this deck), but corollary to that is figuring out how much draw-to-hand I need and how much I can lean on my ‘yard.

A lot of the deck techs I’ve looked at leaned into Varina’s activated ability. I didn’t much like that because (1) it makes her into a glorified token factory, (2) I want to push myself to use the cards in my graveyard, and (3) why would I want to spend 2 mana and two cards for a vanilla zombie when I can spend 2 mana and one card for a Corpse Knight, a Wayward Servant, or 3 mana for a Diregraf Captain. In the little bit of goldfishing I’ve done, though, she’s dumping cards so fast that exiling two of them isn’t even a problem. I had originally taken Tormod, the Desecrator out, but wound up putting him back in because of the number of cards I was exiling. I’d like to bring it back toward a reanimator strategy, and I think Syr Konrad, the Grim would be a good payoff for that.

You have a ton of good suggestions, including Crashing Drawbridge, Dusk / Dawn, Necromancy et al. (I knew there were others, I just couldn’t remember them!), Living Death/Rise of the Dark Realms, Haunting Voyage/Patriarch's Bidding, and the talismans, but I still need to cut 13 spells to even get down to 100 cards, and then more to make room for any of them. This is my problem!

Guerric on Varina

1 month ago

As for suggestions, with Syr Konrad, the Grim you absolutely want to play Living Death. It's super powerful and so fun. You can wipe the board, bring all of your best stuff back, and do tons of damage. I'd also play Dusk / Dawn, which is a board wipe and recursion card stapled together. Rise of the Dark Realms is also a way to get everything back. It's tons of fun. You also need a lot more ramp, and they need to be all at 2cmc so you can play Varina early. You'll also want Crashing Drawbridge to give everything haste and get your engine going. You have the signets but need Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, and Coldsteel Heart. You want ten pieces of ramp that are 2cmc or less to hopefully get Varina out early and get you going. Necromancy, Dance of the Dead, and Diabolic Servitude are also great recursion pieces. I particularly love the latter because while it is 4cmc, it is the gift that keeps on giving. I'd also replace Dovin's Veto with Arcane Denial, which is easier to cast and more flexible, and add Oblation is for added flexibility with removal. I's also add most of the zombies from your maybe board as they are all great, and would skip over most of the non-zombies except Syr Konrad as they aren't good enough. If you are going to add any non-zombies I'd think about Blood Artist and Falkenrath Noble which will make blocking and killing your zombies less desirable for your opponents. I'd also skip most of the non-Zombie, non-Tribal cards in your maybe board. Fact or Fiction is good in many other decks, but its redundant to the point of being pointless here. We want to avoid the good stuff cards! Same goes with Training Grounds, Reflections of Littjara, and Idol of Oblivion. Kindred Discovery is so good here, but make sure to replace a sub-optimal card draw piece in your current list with it. Feast of Sanity looks wicked fun, so I'd definitely play that! Return from Extinction is super meh. You want to return things to the battlefield and not your hand!

Ridodirado on Awakening the Big Bloody Baby

3 months ago

I really like your deck, hope you still work at it.

Is Keeper of the Accord the right card for this deck? There are chance that you spend 4 mana for a vanilla 3/4; and you need more than 3 basic plain for make it a ramp. I prefere Solemn Simulacrum over him. I don't really like Smothering Abomination, even if it seems make you draw cards. You can cut out Elenda, the Dusk Rose as well, 4 mana and for two 1/1 creature if you are unlucky.

From your Maybe list I like Bitterblossom, Deadly Dispute, Dusk / Dawn. Can Moon-Blessed Cleric be one more tutor for Anointed Procession? Do you ever considerate Goblin Sharpshooter? I'd like try it with Teysa Karlov. Speaking of goblins: Kiki-Jiki, Mirror Breaker, Siege-Gang Commander but maybe they are for another kind of deck. Does Kiki-Jiki, Mirror Breaker works with Flamekin Herald? Remainder text for Apex Devastator says: "Multiple instances of cascade each trigger separately", so maybe yes, you can double cascade your sorcery commander. For sure it doesn't work with Academy Rector. Purphoros, God of the Forge maybe is to much strong and turn all your opponent against you.

IHATENAMES on Trynn and Silvar

5 months ago

Thinking about this in parts. 1 you have to remember you are an aristocrat build all creatures are fuel for your engine. Hidden Stockpile is a overachiever in this type of deck. Brutal Hordechief can let you choose blocks why not just win also drain is helpful too. Corpse Knight sudo aristocrat. Dusk / Dawn refills your hand late game. All these types of lands no Field of the Dead??? I think Species Specialist sucks overall up to you if you keep it. Living Death or Command the Dreadhorde for mass reanimation for the win would be good. Also a personal favorite Peer into the Abyss and Mausoleum Secrets for instant speed tutor for most key pieces.

Jopling on The Watchers on the Wall (Bant Defenders)

6 months ago

9-lives I would put Dusk / Dawn in instead, but it would destroy my Arcades, the Strategist, and wouldn't be able to bring him back either

As for Huatli, the Sun's Heart, I've found that life gain is actually quite lacking in the deck, and I've lost quite a few times due to not being able to restore it. I'm going to give it a whirl to see how much of an impact it makes, may remove it later.

9-lives on The Watchers on the Wall (Bant Defenders)

6 months ago

Nice choice of Slaughter the Strong! I think that's just as good as Dusk / Dawn!

IHATENAMES on [EDH][Primer] Adeline Anthem Beatdown

8 months ago

I enjoy mono white equipment vultron in edh. I have run many over the years starting from the forged in stone starter edh deck and this deck reminds me I need to update my current brew (balan is at the helm).

I'd recommend looking into ramp. Legion's Landing  Flip Windbrisk Heights Oketra's Monument Loyal WarhoundGauntlet of Power just to name a few.

I'd revisit which equipment you run. Example Godsend Batterskullis fun. But generally bad in edh in my play testing. Blackblade Reforged highly recommended

Removal. This is gonna be meta dependent you seem kinda light on removal. Another boardwipe might be good only especially is kinda rough. I'd suggest something like Balancing ActOndu Inversion  FlipTragic ArroganceDusk / Dawn or a power toughness based wipe that keeps your weenies. (Erase a better demystify)

Suntitan Nahiri, the Lithomancer or other recursion. I know you are trying to play the aggressive game but a long term plan is always good.

Meta dependent but running silence? Much better in1v1 unless you are using it to stop a combo or stop interaction with your combo.

Tutors perhaps to make a Xtra copy of a few of your cards Search for Glory or Thalia's Lancers would hit lands artifact and even elspeth

Perhaps more lands 30 is kinda low 34 is the lowest I go. If you can't find what to cut for it look onto the BFZ flip lands for utility that can also be lands like Ondu Inversion  Flip

Other cards I just suggest that I like: Dawn of Hope Brave the ElementsJazal Goldmane Crescendo of War

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