Dusk / Dawn

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dusk / Dawn

Sorcery

Dusk

Destroy all creatures with power greater or equal to 3.


Sorcery

Dawn

Aftermath (Cast this spell only from your graveyard, then exile this.)

Return all creature cards with power less than equal to 2 from your graveyard to your hand.

hyalopterouslemur on What commander for a Hare …

2 months ago

I'm kind of fond of Rhys the Redeemed. Green gives you access to card draw and mana accel, so you can keep playing more copies of Hare Apparent every turn. Rhys also can double your tokens on his own. All this extra card draw will also help you get to the Thrumming Stone (or to an artifact tutor). Finally, this gives you access to Parallel Lives, for another token doubler if you need it.

You must make a decision, as with all token decks. Do you want to anthem and Cathars' Crusade your bunnies to be huge? Or do you want to use Meekstone and Dusk / Dawn to mess with your opponents while not hurting yourself at all?

Squee_Spirit_Guide on Soul Bats

7 months ago

Thanks, seshiro_of_the_orochi! I love the look of Dusk / Dawn! I had completely forgotten it existed, but I think it works really well as a sweeper and for recursion. I feel like, if nothing else, it's a nice upgrade for Return to the Ranks in the sideboard. Thanks for the suggestion!

seshiro_of_the_orochi on Soul Bats

7 months ago

This looks great! I used to have my own casual bat deck uploaded here, but deleated it a while ago. Dusk / Dawn is a powerhouse in that deck, as most of my bats in there have 2 or less power. While not all of your creatures match that criteria, it still looks like it could potentially be a useful combination of boardwipe and recursion spell.

seshiro_of_the_orochi on Humiliate your friends

1 year ago

You're welcome. Btw, Dusk / Dawn would be another great addition. If you don't like that, how about Fell the Mighty?

seshiro_of_the_orochi on

1 year ago

This looks pretty cool! I'm still pondering if I should build Mama Bear, especially because I already have Goreclaw. But then again, Duskana is basically the antithesis to her. We'll see.

Some cards I'd consider for this deck are these:

Welcoming Vampire. It's not a 2/2 itself, but draws additional cards. Seems good enough.

Wild Pair. It weirdly doesn't work here if you have anthem effects, but it's insane with a deck full of 2/2s.

Faldorn, Dread Wolf Herald. Draws cards and makes quite a lot of 2/2s.

Hornet Queen. It's a 2/2, but it brings 6 flying, deathtouching power. Great for defense. And just imagine casting literally anything with a Wild Pair out to get this thing in addition.

Bane of Progress. 'Nuff said ;)

Thanks to Duskana caring about base P/T, Goreclaw, Terror of Qal Sisma actually works quite well here. If you properly stack her trigger and Duskana's, your 2/2s will become 6/6 trampling forces of nature.

Dusk / Dawn is perfect for the deck. Boardwipe? Check. Big splashy value spell? Check!

Ayula's Influence would need quite a lot of land recursion to play it here, so that's a clear maybe.

Crow_Umbra on Alesha, Who Blinks at Death EDH

1 year ago

Solid updates! Olá da Califórnia! Eu gostaria de estar no Carnaval em vez de estar trabalhando na próxima semana haha.

My last couple suggestions for this deck:

  • If you're looking for a board wipe alternative to Dusk / Dawn, I'd recommend Slaughter the Strong or Retribution of the Meek. Dusk is kinda awkward since it still kills Alesha, & Dawn is also kinda clunky because it returns all your stuff to hand, except Alesha.

  • If you need a mass reanimation spell, I'd recommend Living Death since it can also double as a board wipe, or Lich-Knights' Conquest which is kinda like a more surgical, but narrow Living Death. Lich-Knight's Conquest might be a bit harder to pull off in this deck, since you run some but not a lot of creature token creation.

I'll take a look at your Judith deck a bit later & see if there are any suggestions I can think of. Other than that, your revisions here are looking good!

SirChancelot on Dirty Hobbitsez & U'r Stinkin Trees

1 year ago

Missing Animation Module to Go with rosie. Add Krark-Clan Ironworks. KCI + Vending machine goes infinite with Peregrin Took or Academy Manufactor and adding Arcbound Ravager will increase redundancy in those combo lines. Idk what you should take out but not having KCI is a huge whiff. My best recommendation is toss Dusk / Dawn for it. As for Animation Module that one is a good card but im not sure it can make its way into the list as adamantly as KCI should.

I have a deck that utilizes a lot of the same combos. You should check it out. Vending Machine Slumlord CEO

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