Bounty of the Luxa
At the beginning of your next precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add to your mana pool.
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Bounty of the Luxa Discussion
1 day ago
Maybe you shouldnt name the deck Eldrazi Bounty when You only have 1 Bounty of the Luxa
2 days ago
Cheers for the advise. I think for now I'll go for the 2/4/6 ramp. Mainly cause there is no 1 drop ramp (which makes me sad). Also worked on the lands, with a lot of Cycling and Scrying i don't there there is too much of a need for Evolving Wilds, though I may be wrong. considering moving the Greater Sandwurm for a pair of Hour of Promise, and if I do, will leave the 1-off Hostile desert as a fetch.
Also looking towards next format now, so going to avoid card that will rotate soon. Vizier dropped for Walking Ballista, as the ballista is a better mana sink.
5 days ago
Hey and welcome to edh. Thats a pretty nice deck! Seems like its a lot of fun to play, but you might get some issues with the mana base. If you want to go the route with lots of basic lands, then go heavily in favour of Forest, and play more basic fetching cards like Cultivate, Kodama's Reach, Explosive Vegetation and my favorite in green decks Blighted Woodland. These will fix your mana better then say Nature's Lore, which is better if you have non-basic forests. If you want some more cheap duals then try Yavimaya Coast, Temple of Mystery and Lumbering Falls. Other fun cards to play with are Unexpected Results, Bounty of the Luxa, Diluvian Primordial, Coiling Oracle and Blatant Thievery. These are just some of the cards I play with these colours. They are not the best, but they are fun. I hope you have a lot of success with your deck.
1 week ago
As a casual deck, this looks like fun. However, if you want to take it to FNM, there are some upgrades that you can make.
First of all, consistancy. I understand that 2-ofs and 3-ofs are fun as your deck is slightly different each time, but you want to maximize your odds of drawing the best cards in your deck, and thus 3 ofs and 4 ofs are better. So, just find whatever your best snakes are, and bump up those numbers. My personal recommendation would be Winding Constrictor, Honored Hydra, Champion of Wits as the strongest cards in the deck. Wait. Why aren't you running Winding Constrictor? Another potential snek is Narnam Cobra. Also to upgrade your mana base, I would add Botanical Sanctum and Lumbering Falls.
Second, you have this ramp theme in your deck with Bounty of the Luxa, Weaver of Currents, and Oasis Ritualist, but no payoff for the deck besides hard casting Honored Hydra, which usually isn't where you want to be anyways. Instead, you could lower the creature curve and make the deck more aggressive and consistant. Also, I would cut Slither Blade, Sixth Sense, and Trial of Knowledge in liew of either card draw like Pull from Tomorrow, protection in Blossoming Defense or Hapatra's Mark, or removal like Clear Shot, Ambuscade, or various counterspells. Sixth sense just does NOT do enough, as a single removal spell puts the opponent ahead on card advantage, rather than you. Slither blade also doesn't do enough, as poking in for only one point of damage a turn will kill the opponent in 20 turns, where the game would have been over with or without him by then. Finally, the Trial just doesn't do enough compared to other draw spells in standard, and is too inconsistant as just a one-of.
Additionally, I would add more lands. For more on this, check out this article, as well as this article. But essentially, as you're wanting to cast four drops reliably, you want more like 23 - 25 lands rather than 20.
1 week ago
So, this is a nice first attempt at a ramp deck, but there are some things that you can do to vastly improve the deck. First of all, ramp decks want to either go 2-4-6-8 mana, stopping at either 6 or 8 for the payoff cards, or go 1-3-5-7. Your deck is currently trying to do both, and thus will fail at both. If you want to go for even spells, Hedron Archive, Bounty of the Luxa, Kiora, Master of the Depths or Oasis Ritualist are all great 4 CMC ramp spells that help you get up to the more expensive payoffs. If you want to play odd spells, Spring / Mind, and Weaver of Currents are decent, but Hour of Promise is THE best ramp spell in standard at the moment, allowing you to get two Shrine of the Forsaken Gods, and then cast Ulamog on turn 5. However, as it looks like you're going for a desert theme, Hour of Promise is STILL great as it'll allow you to get some zombies to use as chump blockers.
Second, your deck is too inconsistant. Ramp decks already have the problem of drawing the wrong half of their deck, so you have to try and counteract that by playing as many four ofs and have as much redundancy as possible. I would go up to 6-8 first tier ramp spells like mana dorks, or 3 CMC ramp, then 4-6 tier two ramp spells, but those numbers may be too low. Similarly on the note of numbers, you may not be playing enough lands to make a ramp deck. Check out this article and this one for more information on how many lands to play.
Now onto reccomended cuts. Don't play Ipnu Rivulet, but play a full playsest of your other three deserts if you want to keep the desert subtheme. Next, you have this graveyard theme with Ramunap Excavator and Hostile Desert. I would get rid of this. You don't need a graveyard theme with no way to incidentally mill you with little to no payoff. Similarly, I don't think Vizier of the Menagerie is worth it in a ramp deck, as it's best when you can chain together many smaller creatures, rather than one larger spell in a turn.
Hopefully some of this should help!
1 week ago
Anytime xTwisteDx! To me the worst feeling in magic is when you piece a deck together and it gets smashed on by something you hadn't accounted for. Edifice of Authority and Bounty of the Luxa hold a special place for me, anytime I draft one of those I get really strong results. It helped me to tailor my suggestions when you mentioned what specifically was giving you problems, an aggressive red deck in this case. As for Manic Scribe, instead of focusing on the "Delirium" clause try to think of it as cmc 2 mill 3 that leaves a 0/3 life point buffer. It performs better than one would expect.
2 weeks ago
Haha not a fan of Panharmonicon? Hmm, cuts for kydele, I would maybe say Bounty of the Luxa if it's not too useful or maybe Kiora's Follower depending how you use it. It's kinda hard to really pick which to take out haha. What do you think?
2 weeks ago
Warriors' Lesson has no place in EDH. If you just want a card that will just draw a few cards, Concentrate and Harmonize are WAY better. But if you really wanna hang with the cool kids, you gotta put in Freyalise, Llanowar's Fury... or you could do Bounty of the Luxa if you wanna keep it cheap.
Trygon Predator is also a good card.