Bounty of the Luxa

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Bounty of the Luxa

Enchantment

At the beginning of your next precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add to your mana pool.

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Bounty of the Luxa Discussion

Snake on Zegana Counters

1 week ago

Criaturas que sacaria:- Fyndhorn Elves Llanowar Elves Elvish Visionary , Elvish Mystic monos que dan mana? mejor pon el trio de muros que se ayudan: Overgrown Battlement Vine Trellis Sylvan CaryatidDe cualquier manera es mejor poner mana rocks creo yo.

Ezuri, Claw of Progress: y pa que este mono aca, si no es pa ser el comandante es re poco lo que ayuda.

opciones:

enchants:le sacaria:Mind Over Matter .- esta carta es buenisima..pero aqui no pega con niuna puta wea.Ni recuperas cartas, ni giras permanentes a excepcion de tierras.nah.

opciones:

PWS:

otras:

no olvidar: Sol Ring, Cultivate, Sylvan Scrying, Whelming Wave ,Curse of the Swine

eso..son ideas.

hjaycee on

1 month ago

I have considered Bounty of the Luxa, but I do not know what to take out.

LeaPlath on

1 month ago

UG is always going to be better with a removal colour, like White, Black or Red. The issue is you have no way to keep stuff off the board which doesn't lose you card advantage. But if you wanna go UG, have you considered one of the following?

1) Bounty of the Luxa. Comes down and gives free mana so you don't have to tap out or draws you a card. Not a horrendous core card for a deck.

2) Nissa, Steward of Elements generates CA and virtual CA pretty quickly and easily.

Mirasuhiro on U/G Midrange

1 month ago

Btw What's your opinion of Bounty of the Luxa?

ninjaclevs13 on Cards to Cut for my ...

1 month ago

Funny, I was just looking through my Kruphix deck to see what I could change. In fact, my deck is spread out in front of me right now. I've played quite a few games with it, but I still think it could use some fine-tuning.

What's the purpose of the deck? Mine is more of a control-the-early-game-and-ramp-up-later-to-store-a-ton-of-mana-with-Kruphix-and-kill-someone-with-Blue Sun's Zenith. I also have a few combos in there. Your deck seems to be more of a goodstuff deck, with victory coming through sheer value in the quality of the cards.

First off, the number of lands you have is good. Don't take the easy road out and just say "eh, I'll just take out some lands." It will come back later to bite you.

Counterspells are good, and my deck has plenty of them (around 10 I think), but I think yours has a bit too many. The ones I would take out are Mana Leak (3 mana isn't really relevant in EDH), Condescend, Dissolve (scrying isn't particularly relevant), and either Essence Scatter or Exclude (you don't really need that effect, if at all).

I really like effects on creatures, especially if you have recursion like Artisan of Kozilek. So, I like creatures like Trygon Predator and Mystic Snake. The creatures I don't really like are Horizon Chimera (it doesn't do much), and Murkfiend Liege (other than Arcanis the Omnipotent, the untap ability doesn't have much synergy).

For sorceries, I like the big spells - like Beacon of Tomorrows and Praetor's Counsel - because you hopefully have tons of mana with Kruphix. I don't really like Part the Waterveil (Beacon is almost always better) or Preordain - Brainstorm is usually better, synergizes with Chasm Skulker.

For enchantments, Bounty of the Luxa should be an easy cut, because its effect of either drawing a card or ramping three isn't really worth it. You'd usually be better off doing something else.

For additions, I'd say an auto-include is Doubling Cube. Doubling your mana that Kruphix stores is insane, and it wins me tons of games. Another addition is Blue Sun's Zenith, which either draws you a bunch of cards or kills someone with a ton of mana. Hope this helped!

Pieguy396 on Kruphix Control

1 month ago

Hey there! I would cut the following cards:

  • Brainstorm, as it's really only useful if you care about the top card of your deck, or if you have a lot of shuffle effects.
  • Horizon Chimera, as I don't think it really does that much.
  • Mystic Snake as 4-mana counterspells need to have a good extra effect to be of much use; a 2/2 chump blocker isn't generally that.
  • Sphinx-Bone Wand, as it doesn't generally get that useful until it has several counters, and your opponents will generally kill it before it gets that far.
  • Essence Scatter, as I find that the restriction on only countering creatures is often too restrictive.
  • Mana Leak, as most people have more than 3 mana open when they cast spells you really care about.
  • Bounty of the Luxa, as I find that it almost always does the opposite of what you want it to - drawing cards when you want mana, and vice-versa.
  • Beacon of Tomorrows, as there are much better extra turn spells out there.
  • Artisan of Kozilek, as you don't have all that many great reanimation targets, and you have better finishers.
  • Dissolve, as scry 1 isn't that much of an upside, and 3-mana counterspells aren't that great, either.
  • Probably a land, as you have plenty of card draw and ramp already.

Hope this helps!

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