Bounty of the Luxa


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Bounty of the Luxa


At the beginning of your next precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add to your mana pool.

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Bounty of the Luxa Discussion

Stephencliffe on Blue/Green Ramp

6 days ago

I wouldn't really call this a midrange deck, I'd say it's more of a ramp deck with some random counter spells scattered in. Still, if you're looking for cards that would make the deck better, I have a few suggestions. Also, please forgive me if I sound condescending. You said you're new to magic, so I might explain things in more detail than is actually necessary.

A ramp deck, again, what you have, has two main parts. It has spells that get mana more quickly, and it has huge spells to cast with your absurd amount of mana. For the ramp portion of the deck, I would recommend Spring, Hour of Promise and I suppose Weaver of Currents is fine, but Bounty of the Luxa is probably just better. Also, if you go with Hour of Promise, be sure to have a few desserts, the zombies you get will buy you time to ramp even more. Also, if end up having a bunch of creatures that can tap for mana, and I do mean a bunch, maybe Harvest Season can be good. Give it a try, could be good.

Now for the huge spells. I have a friend who made a really strange standard deck using Sandwurm Convergence. I never expected to play against that card, but honestly, I had like no way to beat it once it was in play. If you decide to play a lot of creatures, I would recommend also playing Prowling Serpopard to combat control. A three mana spell countering your 7 mana spell is just bad.

I would 100% take out every instant you have right now. The counterspells and bounce spells serve no real purpose in this deck. It's just awkward to not cast a ramp spell on turn three in the hopes that your opponent casts something good enough to counter. That's not a winning strategy. Instead, focus entirely on ramping, then make your opponent deal with your massive board, not the other way around.

Hope this helps, good luck building your deck. If I think of anything else I'll be sure to let you know.

Flyheight on Ramos's And His Amazing Technicolor Dreamcoat

1 week ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

usurphling on Nissa's Bounty

2 weeks ago

You do have Bounty of the Luxa so why not go big? these big energy creatures are some of your options: Aethersquall Ancient, Aetherwind Basker, Carnage Tyrant, you name it lol

other than that, you can put some mass removals while building up your nissa. Baral's Expertise is very good, river's rebuke the new bounce all nonland permanents, maybe Sweltering Suns.

come take a look on my deck. you might get some ideas lol:

Keep Cascading and Flashing with Rashmi [XLN]

Standard* usurphling


Cragon18 on Deck idea to kill out ...

2 weeks ago

I have been playing around with a deck that includes Nissa as a win/con. It is essentially an energy shell with Bounty of the Luxa for ramp and card advantage. It does decently well on MTGO but I have not entered it into any competitive leagues and I think it is a strictly worse Temur Energy build if I am being honest. You could easily sub Vizier of the Menagerie for Majestic Myriarch. Nissa has won a fair number of games for me though. I enjoy playing with the card a good bit and this deck has been fun to play.

Randomguy006 on Bant Friends Approach

3 weeks ago

You should take a look at some other turbo fog decks for inspiration. The main thing is that decks like this can't function without sweepers like Fumigate, or without good continuous sources of card advantage like Bounty of the Luxa. Without that, you'll always get to a point where if you don't draw a fog, you lose to their attack, and you won't draw a fog every turn.

hullos on Temur Energy Variation - Rotation Proof

3 weeks ago

a good card would be Hour of Promise since you have so many deserts already it will most likely get you the zombies gets you mana ans often turns on Ramunap Hydra. another card might be Bounty of the Luxa not sure how good it it but it seems cool.

Rzepkanut on Rashmi EDH, Casual Fun

4 weeks ago

Bounty of the Luxa, Vizier of Many Faces and Commit / Memory are some newer cards that preform amazingly well for me in Rashmi. Overwhelming Stampede wins me lots of games in my Rashmi deck. So does Artisan of Kozilek. Here's my list, check it out maybe you will get other ideas.

Rampy Rashmi's Value Machine - 25 Tix Budget MTGO

Commander / EDH* Rzepkanut


Happy gathering!!

Load more