Marit Lage's Slumber

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Tokens

Marit Lage's Slumber

Legendary Snow Enchantment

Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.

Browse Alters

Marit Lage's Slumber Discussion

DivineSmooof on Kynaios and Tiro, Enchanters of Meletis [PRIMER]

2 days ago

Modern Horizons added few cards worth looking at and testing. Currently looking to get a foil Hall of Heliod's Generosity , which is going to be an auto-include. Also excited for On Thin Ice . Always wanted to run Chained to the Rocks in the deck since its mana cost is so aggressive, but the extremely low Mountain count made it so unreliable it was not worth it. Hopefully the ability to run snow lands makes On Thin Ice much more playable. I wish Marit Lage's Slumber was easier to shove in the deck as a spicy wincon, but there are not enough non-basic snow permanents to bother.

That being said. It's time for my rebuttal.

First of all, I don't see how the way I've constructed my deck couldn't be described as "min-max". I've minimized the number of non-permanent spells and maximized the number of enchantments.

My mana-base has proven itself not to be a problem from the times I played. I don't remember a time where I was starved for any one color of mana before. Admittedly many of the lands enter tapped, but my meta isn't cut-throat where that's a problem. That being said, the manlands might get cut soon. They were a product of the meta at the time and weren't all that relevant.

Sandwurm Convergence was an include due to the abundance of dragon and Kaalia decks in my meta. The 5/5 is hard to attack into as well. You'd be surprised the amount of times being unable to be attacked by fliers has mattered. Mind's Dilation can be hit or miss. Ripping a land does suck. If Mind's Dilation hits removal, I can probably cast it on something, otherwise the board's probably looking pretty empty. Hitting a counterspell off of Mind's Dilation can be used to counter the spell that triggered it. As far as the hondens are concerned, the only one that's bad outright by itself is the white one . Players run cards like Phyrexian Arena and Bitterblossom for incremental advantage all the time.

As far as the counter-enchantments, it's just a part of the stipulation I've created for the deck. The alternative I could do for myself is just cut the counterspell themed enchantments altogether and focus more on resolved threats and other effects that interact with the opponent (i.e. Rule of Law and Spirit of the Labyrinth ). Admittedly, I've thought about cutting Sunken Field for Counterbalance .

In regards to Primal Surge , one-card wincons are an uninteresting way to win. It's why Coalition Victory is banned.

"Generally, when Hive Mind is out, players tend to refrain from casting instants and sorceries because giving opponents an advantage is bad, and removal can be used against the caster. Occasionally players are willing to ignore those downsides and you will get free card advantage and removal. At it's worst, your opponents all naturalize you." That being said, the "all the removal will be used against you" becomes a non-issue if Sterling Grove and/or Privileged Position are out.

The wincon for the deck is overwhelmingly out-valuing the opponents with card advantage, then dumping mana into Helix Pinnacle . I have added Sigil of the Empty Throne and Opalescence as additional wincons, although Opalescence will likely get cut for something else. I've never liked that it and Starfield of Nyx turn the hard-to-remove enchantments into easy-to-remove creatures.

lagotripha on Modern Snow Mill?

1 week ago

Iceberg Cancrix is interesting in that it can be extra copies of Hedron Crab -the question is what that means and how to use it. Crab is amazing because fetches become mill six, while cancrix still only mills two.

Scrying Sheets is a great payoff card for moving to slow, but it does point to a slower, more control deck style.

This means that non-land snow cards need to be looked at- Coldsteel Heart , Skred , Into the North , Boreal Druid , On Thin Ice , Marit Lage's Slumber , Dead of Winter , Ice-Fang Coatl , Arcum's Astrolabe & Rimebound Dead / Icehide Golem .

They don't exactly scream 'we have planned an archetype'.

I feel the most likely list you might build would be a sutai self-mill list looking to cast Splendid Reclamation / The Mending of Dominaria to put 10 lands onto the battlefield milling six cards each, with a Scapeshift backup plan. Just lots of instants, scrying sheets and hall for value and a lot of exile effects.

dingusdingo on Weather Outside is Frightful

1 week ago

Reducing lands is definitely the correct move for this deck. In the modern meta, the only decks running above 20 lands are Amulet Titan (for obvious reasons), and decks that feature land based land destruction in Ghost Quarter and Field of Ruin (Eldrazi Tron and Teferi Control, respectively).

Almost like I recommended a value draw engine to help fill hand, a mana rock to help accelerate and color fix, and a cost reducer as well as the deck already running a turn 1 dork ?

How it work

You don't even need the turn 1 dork to get to the turn 4 Owl, or you could miss the turn 2 rock. Worst case scenario pitch Owl to power your Force of Negation or tuck it with Serum Visions if you see it early on top. There's a reason I recommended small inclusion size, not a 4x. Yes, in a vacuum the Owl is expensive, but not with the other recommends I gave. Also consider that it serves a role as finisher for games that go longer where this deck can grind value with its big removal and counterspell suite (14 pieces of interaction!), and unlike Marit Lage's Slumber you don't have to take an upkeep for it to be a creature. The Slumber can be removed by enchantment removal, as well as permanently be lost to any 1 or 2 cmc bounce spell.

ToolmasterOfBrainerd on Chasmolinker

1 week ago

I don't think there are enough good snow permanents to play Marit Lage's Slumber . Maybe for a casual FNM deck but I think snow can be better than that.

With Prismatic Vista and Arcum's Astrolabe , the manabase works. You can't get too greedy with color requirements. Cryptic Command is out of the question. But it works. I like the idea of playing 2 or 3 shocklands, 2ish of each basic, 4 Vista, and a bunch of fetchlands. The splash into shocks helps the colors without cutting off the snow permanents too much. The tragic loss is that manlands become somewhere between risky and unplayable.

I think my main question at the moment is: what else should be played that can turn sideways? Having a clock is more important now than ever. UW Control has essentially become superfriends, and planeswalkers are most easily killed by creatures in combat. In addition, it's easy to throw an opponent off balance with Force of Negation and Thoughtseize , but without a clock they can draw out of it. Tarmogoyf is obviously a clock, but only 4 copies isn't enough.

Coatl is a beautiful grindy card, but it's not an offensive threat.

Chasmolinker on Chasmolinker

1 week ago

Hey ToolmasterOfBrainerd!
I love the idea of a BUG Snow deck. Marit Lage's Slumber seems like a potential build around and Ice-Fang Coatl is begging for a deck. The trick with BUG decks is balancing Cantrips v. disruption. In other words, Serum Visions and Thoughtseize both want to be played on T1 but do very different things. Force of Negation could be a key to fixing this conundrum. Having a free counter spell at the ready gives the Archetype more breathing room to get set-up and into the Mid-Game without dying to some hideous Aggro deck.

I've been kicking it around in my head as to what colors the Snow Deck is going to be in Modern. Obviously UG, but is another color really necessary to fuel the deck? I've been looking to White for Path to Exile and Wall of Shards . Or Black for Dead of Winter and Thoughtseize . Both are possible additions, but I haven't really nailed down the best choice.

The deck would need a critical mass of Snow Permanents if it plays Marit Lage's Slumber . That leads to a bunch of Basic Lands . I don't know how well that works in a 3-color deck so the whole plan of getting Marit Lage on-line might not be possible.

Dead of Winter is definitely a Magic card. Feels like powered down Toxic Deluge to me. I'll definitely be brewing around the Snow theme for a while to see what I can conjure up.

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