Underrealm Lich

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Underrealm Lich

Creature — Zombie Elf Shaman

If you would draw a card, instead look at the top three cards if your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

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Underrealm Lich Discussion

multimedia on Elves of Ravnica

13 hours ago

Hey Melanthios, wow, perfect winning records in all three events great job; I'm honestly surprised. I know this version of the deck is good, but not losing at all to Golgari is amazing. You're right about Loxodon he can be clunky and really requires a curve out to be good. This version can be aggressive with a good curve out into Loxodon, but most of the time it falls into midrange which makes Loxodon less effective. I also agree that Collector without Loxodon is not as good. Loxodon is the reason I'm playing Collector because on curve it can make Collector a very good creature, but if I don't draw Loxodon then Collector is subpar even with a curve out of Collector into Thorn into Champion. I've cut Collector from my Golgari version. Even though I'm playing Glowspore Shaman and Plaguecrafter who are both quite good at pumping Collector.

You're thinking of playing Benalish Marshal and Steel Leaf Champion in the same deck? I think this is a mistake and will strain the manabase too much with 7-8x Forests. Ajani is hard enough to cast. He's really the reason I included Flower; one mana to search of a Plains or Forest is good. Flourish is nice as a pump, but six mana is a lot for +2/+2. If you want a pump for Elves to be better against red then consider Radiant Destiny or Pride of Conquerors? Both these cards can be reliably cast on curve and are low enough mana cost to play one of them before Goblin Chainwhirler.


You're records are great, unfortunately I'm not having as much success with Selesnya; I'm having more success with Golgari. I'm going to be changing this deck soon to Golgari. A preview is Elves of the Swarm (GRN). The problem in Standard right now is there's too much creature removal, so many options. Selesnya just folds when facing a lot of removal especially against Deafening Clarion (Boros Angels, Jeskai Control) and Ritual of Soot (Esper Control, Grixis Control, Golgari). Golgari provides resiliency against removal where as Selesnya doesn't. Ajani's reanimation is great in Selesnya with Elves for recovery, but Golgari has many other options including a damn Elf who can recur any one permanent.

Golgari Findbroker, Find / Finality and The Eldest Reborn these are not just single cards that can recur other cards they can be engines. The fact that Findbroker can recur a Planeswalker is so good for recovery and value. Planeswalkers, Duress, Plaguecrafter, Reborn and even Underrealm Lich or Carnage Tyrant gives Golgari many tools against control.

The point of Golgari is to out card advantage your opponent which with the current pool of cards can be done and it's quite powerful. Ravenous Chupacabra and Plaguecrafter help a ton at doing this because they're versatile removal spells which can be recurred since they're creatures. You're right Lava Coil is a pain in the ass removal spell to play against, but even though it exiles I care less about 1 for 1 removal when playing Findbroker and Find. Unless my opponent draws 3-4 Coils then this card alone is not going to stop me from playing more creatures then my opponent. If he's not exiled being able to recur Steel Leaf Champion is very good in Golgari.

Abzan is also an option, a splash of white with District Guide for Shalai, Knight of Autumn and Remorseful Cleric could be worth it because all are excellent creatures to recur.


I'm sorry I'm changing my deck so much, but we are still in the early stages of Guilds of Ravnica Standard. I think it's great you're using this deck as inspiration for decks you're actually playing at tournaments and I don't want to discourage you, but have to expect that some versions are just not right at the current time. There are so many good options for Elves right now in Standard that finding the right one and being able to stick with it is difficult.


APPLE01DOJ on Rock Stands (NEEDS HELP)

1 day ago

I actually started out with a deck that had a lot of the cards you listed and found it to be slow and underwhelming.

The discard has been absolutely amazing. I don't understand why the majority of stanadard players think they belong in the side. They almost always hit and even when they don't they still provide valuable information. Vicious Rumors has been great. It does so much for so little mana and since there is no Liliana of the Veil in Standard, it has a similiar effect.

Underrealm Lich is a powerhouse. His Sylvan Library like effect pretty much seals games and the thing that he has over Doom Whisperer which gets killed about 90% of the time is that he sticks. Having indestructible access with no mana investment is huge.

Golgari Findbroker was one of the last cards I cut but I'd say my wins have gone up since doing so.

The exploring merfolk are okay but they still die to Ritual of Soot which often becomes a 4 of game 2. I've seen them get big but the majority of the time you're paying 3 mana for an extra land to go to hand and a creature that'll die before it can swing once. Please also note the anti-synergy they have when against Vicious Rumors

Not trying to shoot down all your suggestions and I thank you for commenting. I just been down that path before and for my play style at least, this is much more successful than moving backwards.

That being said, I do see the value of a The Eldest Reborn in the 75. What would you cut for it?

Also, I agree the curve is rather wonky. The intention is to leave room for interaction but I wish there was some more instant speed stuff.

Zavthedav23w on Rock Stands (NEEDS HELP)

1 day ago

Ok so I have a few points, your deck has a pretty wonky curve. All the one-drops might not be necessary and Duress/Divest is more of a sideboard card. The Vicious Rumors is interesting, I won't say it's bad but you could maybe put in something different for it. Instead of Underrealm Lich I would go for another Doom Whisperer since the Surveil and 6/6 flyer is just infinitely better. I noticed you wanted some Glowspore Shaman, I definetly recommend that. Also Golgari Findbroker would be really strong for you. Definetly at least 1 The Eldest Reborn in the main. I would do 4 Vraska's Contempt instead of Walk the Plank. It is good but it could be better, and a lot of the staples have become merfolk now that golgari is in the spotlight. I think you should play Merfolk Branchwalker and Jadelight Ranger, 2 insane golgari staples. Good luck!

Daedalus19876 on das mimeoplasma

2 days ago

So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD

With that being said, there are several places I might tune this deck, sorted into the rough categories below:

Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.

Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)

Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.

Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.

Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.

I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.

I hope that helps!! :)

jeffvanlee on The Lich's Reckoning (GRN)

3 days ago

@TheSilverZephyr Thanks for your feedback! Sideboarding is tough, there are a lot of good cards; and unfortunately I'm not currently able to play this deck competitively so my input here is unsubstantiated- but I'll take a crack at it.

vs AGGRO

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vs CONTROL

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ClockGear on Golgari Midrange

4 days ago

@SynergyBuild: I think Doom Whisperer is too expensive (pricewise) and I'm already playing Underrealm Lich, but thanks anyways.

SynergyBuild on Golgari Midrange

5 days ago

Also, if the price is the issue, Underrealm Lich is sweet over it too.

ZorrosRage on Dredgeless dredge

1 week ago

Commune with the Gods fills your grave Nyx Weaver Possibly my favorite card that fills your grave

Underrealm Lich Just looks fun from new set

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