Underrealm Lich

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Underrealm Lich

Creature — Zombie Elf Shaman

If you would draw a card, instead look at the top three cards if your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

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Underrealm Lich Discussion

Sfitzgerald89 on Sidisi 1

2 weeks ago

You may also want to think about an Underrealm Lich. It will add massive value to card selection since it triggers on Sylvan Library. Essentially, with those two on the field, you draw 9, keep 3, and pitch 6 in the graveyard. Underrealm Lich provides a replacement effect on the Sylvan Library pay life clause so you don't actually pay anything for keeping the cards. With the addition of some reanimation effects it will help big time.

Hi_diddly_ho_neighbor on This deck has HUGE tracks of land

2 weeks ago

Hi there Enral!. Yeah, the deck sure has evolved since you last commented haha. I have slowly acquired many of more the expensive cards that I feel are necessary to make this deck work.

Thanks for taking the time to comment again! I agree with you on keeping the Pyroblast and have settled on putting Krosan Grip back in in place of Underrealm Lich. The reason for this is three-fold: 1) I already have a plethora of 5+drops and I realized that my deck takes a bit too long to set up. When it gets rolling, my deck is tough to beat, but I have noticed that I have been falling behind early on a lot more than I would like. Lowering the curve helps here (I have also brought in Farseek and Wood Elves to help combat this); 2) Both the Lich and Nissa effectively fill the same function, but Nissa has more utility; and 3) I actually lost to another Food Chain combo this past weekend. I even had my Lich on the battlefield. If it had been Krosan Grip instead, I could've stopped the combo.

shaveddata on Golgari self mill

2 weeks ago

I like ruben5000's suggestions. An added benefit of Underrealm Lich is that it prevents you from milling yourself out on draw step. Have you given any thought to Bloodghast?

ruben5000 on Golgari self mill

2 weeks ago

I wouldn't call myself an "experienced Golgari player," but a while ago I built a deck with a similar idea in mind.

The main issue I see with your deck is that you have almost entirely creatures, with only 4 noncreature cards that aren't lands. I would recommend playing Grisly Salvage in your mainboard, 2-3 copies, as well as maybe some other cards that generate card advantage. The new Underrealm Lich is REALLY GOOD at that, but it's also an expensive card if you don't have it.

I would take out Nighthowler, just because it isn't that great and you already have a lot of cards doing similar things.

I would play a maximum of 2 copies of big finishers like Boneyard Wurm, Graveblade Marauder, or Ghoultree. You already have Splinterfright which does the same thing as the Wurm, and the others just aren't necessary because you have so many duplicates.

With the remaining 7-8 slots (after you take those out and put in the Grisly Salvages), I would recommend around 2 slots of removal other than Abrupt Decay (something like Doom Blade would be good). I mentioned draw before, and Elvish Visionary is a really good, cheap way to gain card advantage—plus, when it dies you get another creature in your graveyard. I would recommend 3 copies of Elvish Visionary and take out 1 Satyr Wayfinder.

That leaves 3-4 slots. I would actually play the Nyx Weavers, 2 copies, as they are a really good blocker and can fill up your graveyard easily.

Finally, with the last 1 or 2 slots, I would recommend Deadly Recluse What? A garbage common from a core set?? Yeah I know, but trust me, this is your best bet dealing with fliers. Flying gets underrated as a mechanic, but the second one of your buddies whips out a deck where all his little 1/1 tokens have flying, or his spirits start whacking you for 2 in the air every turn, these can slow down those attacks considerably.

So to review:

-4 Nighthowler

-2 Boneyard Wurm

-2 Graveblade Marauder

-2 Ghoultree

-1 Satyr Wayfinder

+2/3 Grisly Salvage

+2 Doom Blade

+3 Elvish Visionary

+2 Nyx Weaver

+1/2 Deadly Recluse

And that's it! Keep in mind that these are just suggestions. All of these cards can be had for about 50¢, and if you have them, I would definitely recommend Underrealm Lich instead of 1 of the Abrupt Decays, and a second copy instead of 1 of the Stitcher's Suppliers.

Have fun! I love playing around with the graveyard, and I hope these suggestions help you improve the deck!

Hi_diddly_ho_neighbor on Advertise your COMMANDER deck!

3 weeks ago

Comment incoming shortly Deathholme.

I'd just like to share my baby again. I am always looking for suggestions for improvements (and +1's :) ):


This deck has HUGE tracks of land

Commander / EDH* Hi_diddly_ho_neighbor

SCORE: 8 | 11 COMMENTS | 1014 VIEWS | IN 4 FOLDERS


Currently I am mulling over which of the 3 the following cards should be replaced with my newly acquired Nissa, Vital Force: Krosan Grip (has saved my butt from a few Food Chain and Omniscience combos recently, but it is a bit redundant in my deck), Underrealm Lich who I still haven't been able to fully test out, or Pyroblast (my LGS is fairly heavy blue). Any thoughts would be appreciated.

WhichKing on Big Golgari Guy

3 weeks ago

You only need a few beefy creatures for the late-game "unfair" sacrifice-to-kill-everyone play. For your main attack force you should be looking at efficient midrange creatures which Golgari has tons of. For example:

These creatures are credible threats on their own, and are not useless outside of sacrificing to your commander.

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

4 weeks ago

cleandeceit, OptimalGreen: whistle A lot to respond to here! Going through in order...

Read the Bones: Honestly, the place I need card draw in this deck is to rebuild after getting my board wiped, which is why I've emphasized permanents that provide consistent card draw rather than one-time effects. I have enough tutors in this deck that I rarely feel starved for cards.

Mask of Memory: Could be a very good idea! I'll test it here, I've loved it in several other decks. Not a fan of Skeleton Key or the auras - the former is just generally a bad card IMO, and when using the auras it's dangerously easy to get 2-for-1'd.

Memory Jar: Pass, far too slow. It's a powerful card, but this is the wrong deck for it (Memory Jar works better in a deck with a huge number of 0 and 1 drops).

Bazaar of Baghdad: Yeah, no, not gonna pay that price tag. Not to mention that the deck isn't GY-focused enough to mitigate the card-negative aspect.

Skeletal Scrying: I think you're emphasizing the role of discard effects in this deck way too much. The deck doesn't put much in GY, and I don't like paying 1 mana per cards, especially with a highly conditional effect. I concur with OptimalGreen on this.

Whispersilk Cloak: Can be a good card in the right circumstance, and I've had it in this deck at certain points, but my current meta has more mass removal than spot removal. Probably won't help much at the moment.

Underrealm Lich and Izoni, Thousand-Eyed: I'm... not sure how either of these helps, at all? Neither does anything for my deck's goals, and they drive my curve into the stratosphere. Not a fan of such conditional, low-impact card draw.

Concordant Crossroads: I've considered it. But with my combos, Obelisk Spider or Blood Artist usually fulfill the same "win instantly" role, and are much easier to tutor for with my creature-specific green tutors. Note that this does NOT help with the Earthcraft/Squirrel Nest combo.

Viridian Corrupter: Another card that's been in and out at certain points. While the fact that he can't hit enchantments is a problem, the bigger issue is that people almost never attack me in this deck, unless they have flying (expendable, deathtouching snakes are a wonderful deterrent for attacks).

Fauna Shaman: Nah. Not repeatable, suffers from summoning sickness, dies to creature wipes and a couple global -1 counter placements.

Vedalken Orrery: I really do not like this card, honestly, especially since I need to cast certain spells before or after combat in this deck. People think it's good, but it just draws hate and gives little actual advantage. I'd rather run protective spells like Golgari Charm and Heroic Intervention.

Bear Umbra: I like the protection and discard much better on Sword of Feast and Famine, not to mention the fact that it sticks around after the creature dies.

Viridian Longbow: Heh. That's amusing, and I'm tempted to find a slot. I'd cut Ulvenwald Tracker for it, but that lowers my creature count even further for Survival of the Fittest...

Ad Nauseam: The issue here is that this deck has a lot of very high-cost spells that are meant to be cheated onto the battlefield (such as Craterhoof Behemoth). Ad Nauseam is best for decks with huge numbers of 0-drop spells, and I don't want to pay an average of 2.5 life per card, alas :/

Phyrexian Tower: I have considered this actually. Jury's out on whether Ifnir Deadlands is good enough - it's been intermittent, not bad - but the honestly bigger problem is that I hate the newer art on it.

Thank you both for your thoughts!

cleandeceit on Toxic Relationship: Hapatra EDH | *PRIMER*

4 weeks ago

Well as far as additions are concerned, I dont know if I have what you are looking for, but here are a few cards I can make a strong argument for.

Read the Bones - Not the same ceiling as a card like Driven, but definitely a higher floor. I dont know how fast your metta is, but if you are like me, when you want to draw cards, you want to draw cards now and not sit around waiting for upkeep or other conditions to be met. I think of Read the bones as a better version of Harmonize. I know for sure it deserves a spot in your 99 more than Deathreap Ritual and I would argue it more valuable than Phyrexian Arena too. With a 2 cmc commander, you do often have 7 cards in hand on turn 3, so casting Read the Bones on curve might not be that desirable, but if you are in a pinch, I feel it's still worth it to bin one card in order to get whatever peace you need. If you haven't used this card before, run some playtests with it, I am never disappointed to have Read the Bones in hand.

Mask of Memory or Skeleton Key - I personally haven't tried these two out yet but I was strongly considering them for the synergy with Archfiend of Ifnir. I was thinking that equipping the Mask to a snake would be a good way have the opponent not block, but that plan might not always work. The Key is a little more likely to connect could possibly help Hapatra get in but I'm not sure its worth it. Along the same line you could also consider Keen Sense or the slightly worse Sixth Sense. Warriors' Lesson is interesting in that you could use it on your opponents creatures.

Memory Jar and Bazaar of Baghdad both have synergy with Archfiend of Ifnir again but are useful all by themselves. And if you are going to be discarding more often why not think about Skeletal Scrying (which is also helpful with all those fetchlands you have).

In my own list I also run Whispersilk Cloak just for Hapatra but that doesn't have anything to do with card draw.

Underrealm Lich and Izoni, Thousand-Eyed are higher on the mana dump but either one is worth considering and obviously they work well together. I know these two suggestions are kinda out there at first glance, but I think if you really consider their potential, they have value. It may require to much of a direction change for the deck right now, but good to keep these cards in mind.

Concordant Crossroads - This is another card I'm surprised you dont run already. When your combo lands endless tokens, this can be a finisher for one mana.

Viridian Corrupter - Because we tutor for creatures so often, I feel like this dude is worth including. If there is an artifact you really need to take out, why not overlap with some infect potential? Every deck has artifacts in it and no one wants to start taking poison counters, especially when they know you can proliferate, but that's just the threat, the real value is in the snakes he nets you when they block or attack (and they will attack if you are blowing up their nice things).

Fauna Shaman - the budget version of Survival of the Fittest, why not run both? More tutor means more combo and more discard means more synergy for the Archfiend of Ifnir as well as other cards I mentioned like Skeletal Scrying or Izoni, Thousand-Eyed.

Vedalken Orrery - Now I know this can be less helpful in the faster metta, but if you have the time to deploy it, it is very powerful. Many of the combos in your deck are creature baised, this protects them. It also helps set up that "Defense of the Heart.

Bear Umbra - I dont know if you are in the market for more ramp but I like the idea of keeping Hapatra on the table as long as possible. And because the untap trigger doesn't require you to deal damage I would argue this is even better than Sword of Feast and Famine.

Viridian Longbow - this one I wanted to throw in just for fun. It basically gives you another Ulvenwald Tracker tracker effect and could be very useful.

Well I bet you have considered many of these cards already but sometimes the value of a card can change from the first time we see it. Sometimes its helpful to go back with a fresh perspective and decide if now is the time to shake things up. I hope my ideas here are useful, even if the cards I listed dont make it into your deck, it may help you get those brewer's juices flowing for your own ideas and help make sure the deck keeps evolving the way you want it to. I know I'll be coming back to see what updates you have in the future. Maybe Ravnica Alliance will give us something spicy :)

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