|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Mythic Rare|
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Creature — Zombie Elf Shaman
If you would draw a card, instead look at the top three cards if your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
Underrealm Lich Discussion
5 hours ago
Hey, saw your forum topic asking for help. enigmadox gave you great advice; I'll expand on it some.
Include budget creatures who can sac themselves because these creatures can give you experience counters without needing a sac outlet which is another card. Needing both a creature and a sac outlet to sac that creature is more difficult to get then just needing a creature. Sac outlets are also good and you should include them, but they're not as important in my opinion as creatures who can sac themselves.
- Sakura-Tribe Elder : this guy and Spore Frog are the two best creatures to build up experience counters with Meren.
- Caustic Caterpillar
- Viscera Seer : sac outlet and can sac itself.
- Blood Pet
- Shriekmaw : when a creature is evoked it ETB (enters the battlefield) and then dies which will trigger getting an experience counter.
- Fleshbag Marauder
Four drop Meren can benefit from early game ramp to be able to possibly play her turn three. Budget mana dorks can be ramp in the early game or sac fodder in the mid/later game to get experience counters.
- Elves of Deep Shadow
- Deathrite Shaman
- Elvish Mystic
- Paradise Druid
- Talisman of Resilience
- Golgari Signet
Budget lands to consider adding:
Other budget cards to consider adding:
- Buried Alive : tutor for three creatures.
- Evolutionary Leap : sac outlet that can also potentially put a creature into your hand.
- Carrion Feeder : sac outlet and can sac itself.
- Deathreap Ritual : repeatable draw, also counts at your opponents end steps.
- Mausoleum Secrets
- Beast Within
- Grim Haruspex
- Ravenous Chupacabra
- Underrealm Lich
- Woodfall Primus
If you like some of these suggestions I offer advice on cuts to make. Good luck with your deck.
2 days ago
It looks like your trying to go budget with this list as well as low cmc, and +1/+1 counters. Meren of Clan Nel Toth wants creatures to get those experience counters. As well as sac outlets. id recommend increasing creatures and cutting from mostly instants and some enchantments possibly sorcerys too. Also not entirely sure why your running Black Knight . On that note.
all low drop creature sac outlet to make those xp counters while meren is out yahenni can get particularly mean as he gets big from board wipes that he can survive.
Skullclamp card draw.
Ashnod's Altar sac outlet and mana.
Sakura-Tribe Elder is great ramp as if meren see it die she gets a xp counter and if she has 2 she just puts it on the battlefield at end step to ramp even more.
Corpsejack Menace explosive with +1/+1.
Fleshbag Marauder make em sac get a counter.
Plaguecrafter make em sac premium.
Merciless Executioner make em sac more.
Mazirek, Kraul Death Priest benefit from them sacing.
Savra, Queen of the Golgari benifit from sacing only if you can sac reliably though. i still feel she is worth mentioning.
Jarad, Golgari Lich Lord a sac outlet that gets big and can win you the game.
Pir, Imaginative Rascal get more counters.
Managorger Hydra get alot of counters.
Gyre Sage get ramp with +1/+1.
Poison-Tip Archer make em pay with life for all the death.
Skullwinder good for politics.
Pollenbright Druid uber cheap proliferate or +1/+1.
Ravenous Slime make other graveyard deck hate you as your creature get huge.
Scute Mob adorable and terrifing if left on the field to long.
Tendershoot Dryad if you like tokens.
Vigor he makes everything bigger.
Vulturous Zombie bird that gets big.
Winding Constrictor more counters
Golgari Grave-Troll dredge +1/+1 counter a golgari staple cheaper since the reprint
Skullbriar, the Walking Grave +1/+1 staple
you also might want creatures to bomb into with meren.
Avenger of Zendikar high cmc yes but if hes in the grave with enough xp free plants that get bigger or die for xp.
Hornet Queen same as avenger but deathtouch and flying they dont get bigger but dont really need to.
Underrealm Lich is a great way to filter through your top deck and load your graveyard. combos with the oh so pricey but oh so worth it Sylvan Library the way the replacement effect works with these two out has you drawing three cards keeping one putting two into the yard 3 times for 3 more cards in hand an 6 more in your graveyard for meren to see at endstep. (sorry if unnecessary i love that combo.)
i may have gone a little overboard (and could go on) but i think looking through the creatures i mentioned might be able to give the deck a shot in the arm probably aim for 30-35 creatures as thats what meren wants to abuse. thats just the creatures though and you still might want to look into increasing your ramp and card draw.
i hope this helps.
1 week ago
After some Games I really noticed how hard it is to get Lands in your hand. Since Niv won't ever get you some from the top of your library. Thought of the Borderposts, but I really don't like them. I made some changes for flat draws.
I often got 2-3 Selesnya cards, so I also got closer to have an even amount of cards from every guild. I need to cut one more Selesnya Card for a Gruul card, but guys, this is hard.
Things I took out:
Lim-Dul's Vault - The base idea was, use it in response to the Niv trigger. But most times no mana after he etb's, or I used it already for copy/flicker
Voidslime - Many Colored Symbols, Don't like counterspells that much, still have 1 ability counter in the deck
Hanna, Ship's Navigator - No spare mana most of the times. No Artifacts, not a critical mass of enchantments
Turn to Mist - Mistmeadow Witch is a Permanent for devotion, and repeatable
Congregation at Dawn - Like Lim Duls
Brago, King Eternal - Idea was T4 Brago, T5 Niv with flicker. Brago gets removed most of the times.
Flower / Flourish - Since it says basic, no need anymore
Mirri, Weatherlight Duelist - Needed to cut more Selesnya
Growth Spiral - Didn't have a Land very often, Urban Evolution took this slot, maybe worth it
Mortify - Orzhov Removal
Mistmeadow Witch - Upgraded Turn to mist
Underrealm Lich - "Draw" to filter for lands
Pain Magnification - Rakdos Card Advantage, Permanent for Devotion
Utter End - More Orzhov, More Removal
Wear / Tear - Good Boros Removal
Mercurial Chemister - Mostly for the Draw, is a permanent for Devotion
Urban Evolution - Draw and Ramp
Spring / Mind - Draw and Ramp, with 7 card handsize often I need to discard. Aftermath does help there
Notion Thief - Don't know why didn't put him in the first Version. Permanent, Carddraw, Stops opponents
I'm open for tips or help, but keep in Mind everything needs to be Two-Colored Landbase may get an upgrade soon. If the deck works really good I'll swap slow fetches for the good ones.
4 weeks ago
I'm not using the sac etb trio because I already use the hella out of them for my Athreos deck, and people already hate on me for Pernicious Deed - which is a little weaker now that war of the spark has come out.
I'm thinking Massacre Girl might be an include for this deck. I've tweaked this deck some and have not yet updated on here.
Underrealm Lich is an interesting idea, as it also gives some protection from those awful draw/burn decks, by instead putting a card into your hand.
So, suggestions on what to replace? Off limits is Villainous Wealth . While I like Muldrotha, she was the excuse that allowed me to put villainous wealth into commander.
1 month ago
I checked to see if you were running Steely Resolve in your Omnath deck. I saw it and your inspiration for the deck, VexenX. I was the one who recommended that card to him. Do you think Steely Resolve would work in this deck? Dark Confidant , Grim Haruspex , Liliana, Heretical Healer Flip, Plaguecrafter and Sylvan Safekeeper are the other humans.
Naming Shaman protects Eternal Witness , Grim Haruspex , Izoni, Thousand-Eyed , Plaguecrafter , Reclamation Sage , Sakura-Tribe Elder , Savra, Queen of the Golgari , Underrealm Lich , and World Shaper .
1 month ago
Unlike with triggered abilities where player turn order matters, the player who would have their action replaced is always the one who chose which replacement effect to apply, even if they don't control all sources of permanents that apply these effects. So this means is that if you have an Underrealm Lich and an opponent controls a Notion Thief , you can choose to have the opponent draw the extra card instead of you, or you can choose to filter the top three with the Lich.
But in the case of a few of the examples you gave above, replacing the effect with one ability would cause it to then be replaced by another. This gets kinda confusing the more it gets compounded.
I think you already know this, but to understand this, it's critical to be aware that the one replacement effect only applies to the one action once. This makes it so that the game doesn't end in a draw with two Notion Thieves in play, and allows things like Thought Reflection and Mox Diamond to function.
So, let's run through it. Neither the caster nor the turn order matters that much, so your examples will play out very similarly.
Player A and player B each control a Notion Thief. Vision Skiens is cast.
For the two cards that player A would draw, player B's Notion Thief replaces that effect and player B would draw them instead. But player A's Notion Thief replaces that effect and player A draws them instead. Player B's replacement effect already applied to this action, so it doesn't try to apply to it a second time.
For the two cards that player B would draw, the same happens in reverse. When dealing with two players and each control a Notion Thief, functionally what happens is they cancel each other out.
For the two cards player C would draw, they choose which replacement effect will replace their draw. They can choose between player A or player B's Notion Thief. If they choose player A, then player A would go to draw those two cards, but player B's replacement effect applies and so player B draws them instead. If player C had chosen player B's replacement effect instead, then player B would have gone to draw those two cards but player A's Notion Thief replaces that draw and player A draws instead. If player C has a preference for which of these two players would draw the cards, then that choice is in player C's hands, but player C needs to have their own draw be initially replaced by the player they don't want to draw the cards.
Player D has the same set of choices to make as player C.
Because the turn order doesn't matter except for the order in which the players make their choices, I'm hoping you understand how it would play out in each scenario, given my example above. I can explain more though, if you want.
1 month ago
This seems like a deck for War's Toll , making opponents attack and use their mana. I also think running some more ramp cards could be helpful since your curve is so high, letting you get your disruption spells out earlier, so cards like Golgari Signet and Elvish Mystic . I also am very dubious about the inclusion of Cabal Stronghold as you are only running 4x Swamps making its value extremely low, I'd rather just run another basic in its place. I also notice that you have many cards that care about the graveyard and what's in it without having any real ways to reliably fill it outside of combat and self sacrifice. Maybe including card draw such as Tormenting Voice or Faithless Looting , or even better yet Underrealm Lich . Also, if you are going to be using your graveyard, cards like Eternal Witness and Grapple with the Past are ways to get things back to your hand to use again. Anywho, super cool deck, Jund is great and I am loving the abuse of combat. Fun concept!
1 month ago
domkommader yea the guildgate isn't great, mostly there for flavor. Savra, Queen of the Golgari is on the stack of cards i want to find space for, Golgari Findbroker underwhelmed for me and i don't have a Fauna Shaman but once i do it will come in in place of Underrealm Lich which i also don't particularly like.
Underrealm Lich occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.03%
BUG (Sultai): 0.78%