|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Mythic Rare|
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Creature — Zombie Elf Shaman
If you would draw a card, instead look at the top three cards if your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
Underrealm Lich Discussion
1 week ago
1 month ago
Hey man! I really like this list! I have compared it to my own mimeoplasm deck and there's a lot of cards which would be a great include in my deck. Have you considered the following cards aswell? I included these in my own deck:
Razaketh, the Foulblooded , with Entomb this will be a one card combo. After you have Razaketh, the Foulblooded into play you only need one other creature in play (like a mana dork), and you need atleast available to you, also you need to have atleast 3 lands in play. First you start of by sacrificing the creature with Razaketh, the Foulblooded to find Life / Death and use to cast Life, then you can sacrifice your other lands to find Dark Ritual , Buried Alive and Animate Dead or some other reanimation spell (If you have a 4th land available then it's recommended to find a Pact of Negation first. Then you first cast Dark Ritual so you have in your mana pool, then you can use Buried Alive and Animate Dead to do the Necrotic Ooze combo.
For card draw I really like to run these cards: Search for Azcanta Flip this is a really nice early play. Dig Through Time you can often cast this for just , but it gives your deck a higher CMC which is great for the combo. Deep Analysis , you can cast this from your graveyard really cheap which can be really important in a deck like this. Underrealm Lich , don't underestimate this guy, every draw 1 turns basically into draw 3, I would definitely play this over Liliana Vess . Then I really like Fact or Fiction It's great since it's a instant speed and can often find you the tutor you need.
For ramp I suggest Arcane Signet , just a great card you don't need to leave lands open to use this signet. Sakura-Tribe Elder this card is better in this deck than any other deck since you use it as food for the secondary target of The Mimeoplasm when you want to copy your Necrotic Ooze to combo off, for example.
then some other suggestions; Assassin's Trophy , really versatile removal. Memory's Journey this will protect your combo pieces when needed. Noxious Revival will also protect your combo pieces, but can also bring back important spells at instant speed for (almost) free. Krosan Tusker , you want to cycle this creature to effectively draw 2 cards and also have a body in the graveyard or have a nice high CMC card in your deck. This card will do really well if you decide to play Skithiryx, the Blight Dragon in your deck as lategame 1v1 finisher.
And lastly some really good synergy which will almost always work: Reanimation Kederekt Leviathan with Necromancy on instant speed. This is a full 3 mana boardwipe you can use as often as you have the mana for it. because Necromancy will also be bounced when Kederekt Leviathan enters the battlefield Kederekt Leviathan will die. So you can use this interaction all over again. This is great play at the end step, before the turn you go off or to just buy you some time.
I hope you find atleast some of these suggestions useful!
1 month ago
If the main card you're working around is Lotleth Giant , then I would suggest taking out maybe a couple cards that get stuff back from the graveyard, and adding more cards that put things in the graveyard. For example, -2 Molderhulk +2 Underrealm Lich ? For the lands, maybe -2 Forest +2 Overgrown Tomb ?
1 month ago
2 months ago
I agree with the previous comment: Llanowar Elves , Elves of Deep Shadow , Deathrite Shaman , Elvish Mystic , Fyndhorn Elves , Birds of Paradise and Arbor Elf are all good enough to run. I suggest running at least four of them, if not more.
Outside your enchantments, you seem rather light on card-draw. Including the Diabolic Intent from the Maybeboard would begin to solve this problem, as would running other tutors like Demonic Tutor , Diabolic Tutor , Dark Petition , etc. Other ways you can combat this are by running things like Night's Whisper , Sign in Blood and Sylvan Library . Thought that last one is expensive nowadays, you can combo it with Underrealm Lich and get three cards a turn (the replacement effect means you never actually 'draw' a card).
Veil of Summer is an excellent second-order counter to include in a green deck.
You may have luck with Pox / Smallpox killing your opponents' creatures. As far as I can tell, Smallpox is a lot better in that it doesn't decimate you the way Pox does (thus it's easier to build around), but Pox can be funny, too. Innocent Blood is similar.
2 months ago
Thanks for the suggestions! I like all of them except for I'm a little wary on putting The Great Henge in here. I see where you're going with it but I'm just wary because I've been burned trying to go outside of the straight line win con before. I will certainly test it with an open mind but just the thought of it makes me kinda wary.
As for putting a big pay off, I really like that idea. Colors aren't too much of a problem in here considering most of the time they'll be whipped back so I think I'm going to go with Drakuseth, Maw of Flames as a 1 of.
Not sure how much I like dropping to 1-of Doom Whisperer . I think if I'm going to go down to 1 I might as well cut him completely because he's one of those creatures that you either really want or really don't, especially at that 5 drop slot.
As for Molderhulk and Underrealm Lich I certainly will playtest with them and will likely end up including them. Not sure how much I wanna drop the Mausoleum Secrets because they've come in real handy but I'll find somewhere to put them, even if I do end up having to cut the Mausoleum Secrets .
2 months ago
First I'd like to say I enjoy your take on a classic build. I think graveyard interactions are an interesting way to play the game, and can be very powerful in the right situations/meta. With that being said, I have few suggestions:
As it pertains to the deck, I would like to suggest two cards that might power up this strategy: Underrealm Lich and Molderhulk . I think that if you're looking to reliably fill your graveyard, Underrealm Lich is a perfect way to do that. Every upkeep it stays in play, it can reduce the cost of The Cauldron of Eternity by 0-4 mana, trigger Syr Konrad, the Grim 0-2 times, as well as fill your graveyard with threats you would like to later recur. It is hard to deal with due to the indestructible ability, and is a solid creature for the mana cost. Molderhulk also plays nicely into the self-mill style you are achieving here. It will be a 2 mana 6/6 in this build most games, and allows you to recur Fabled Passage to ensure hitting land drops as well as thinning your deck. To include these, I would suggest cutting Mausoleum Secrets and Eye Collector . I think you will have enough removal in the deck that you won't need to specifically tutor them, and Underrealm Lich will be a way to mill yourself both more efficiently and reliably than having to attack with a 1/1 flier.
If including the 2 previously mentioned cards, I would suggest also running The Great Henge . On its face you may not see its importance to this style of deck, but with Underrealm Lich , Syr Konrad, the Grim , Molderhulk , and Doom Whisperer all being high power, the cost reduction will be easy to achieve. The life gain from its tap ability is going to be key to counteract Underrealm Lich , Doom Whisperer , and The Cauldron of Eternity 's need to pay life, as you've already noticed with Gorging Vulture . Additionally, the card draw attached to creatures entering the battlefield will be huge for allowing you to keep up tempo with your opponent. To include this, I would suggest going down a copy of The Cauldron of Eternity as you would hate to have one stuck in your hand all game.
To make the most out of The Cauldron of Eternity , I would suggest adding a copy or two of a really impactful threat upon reanimation. Drakuseth, Maw of Flames and Agent of Treachery are the two commonly used in reanimation style builds, however if wanting to stick to the colors I would suggest Vilis, Broker of Blood . He is a huge threat with card draw and removal all on the same card, and will trigger even if paying life with other methods in this deck. I would suggest going down a copy of Doom Whisperer .
Finally, I have a suggestion pertaining to your deck description formatting. I would like to see you take advantage of the "Spoiler Block" and "Accordion Block" functions to slim down your description. This will make it easier for readers to view the deck description in full, then proceed to read more on your card inclusions if interested. An example of something I might do is shown below:
Card Inclusions / Choices Show
Overall, I like the design of the deck, and I hope these suggestions help you with the build! Let me know if you have any more questions about why I recommended the cards that I did.
2 months ago
Nice list with really nice cards, but it will probably help if you put in more cards to mill yourself. So you have more targets for your reanimation spell and ofcourse The Mimeoplasm . Dredge cards such as Life from the Loam and Stinkweed Imp will be really efficient. Also Underrealm Lich gives you good card selection and puts the cards you need into the graveyard. Hermit Druid will do a great job milling yourself quite a bit. Often Traumatize wins me the game because it is really explosive. Check Hey check out my deck Mill-Me-O-Plasm (EDH Reanimator) for more cards like these if you like!
Also what would be your main winconditions?
Underrealm Lich occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
BUG (Sultai): 0.78%
All decks: 0.06%