Aether Spellbomb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Archenemy (ARC) Common
Mirrodin (MRD) Common

Combos Browse all

Aether Spellbomb

Artifact

, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.

, Sacrifice Æther Spellbomb: Draw a card.

Aether Spellbomb Discussion

Wolfpig on

1 month ago

Civic Saber is a good cheap artifact for boosting Alela, giving 3 more damage/life.

Looking for cheap control artifacts like Aether Spellbomb and Nihil Spellbomb can give you cards too.

You are using a lot of deck space for blinking something, and I'm betting its your Sphinx's.

My favorite combo in my Alela deck for Life/Speed is Divinity of Pride + Bolas's Citadel . This + Mystic Forge to get lands out of the way can flow a lot of permanents into the battlefield.

Running it with low cost artifacts/enchantments means you will get to trigger Alela repetitively. Cards like Vampire Nighthawk or anything this versitile can be a good flier for the deck. You'll just be trading Damage taken with citadel with fliers.

Because your not running strictly fliers, I see cards taking up space to bolster them. Just save yourself the trouble and put fliers in here. Alela is meant to overwhelm or cause wipes mid-game. If you aren't getting her out, triggered by 5-6 turn heavily, you will probably fall behind?

Swiftfoot Boots / Lightning Greaves / Whispersilk Cloak all can protect her in the mean time.

Emry, Lurker of the Loch can protect your artifacts.

Nice deck, hope it works out getting tuned up for you.

Wolfpig on Alela

1 month ago

Creatures

- Emry, Lurker of the Loch

- Baleful Strix

Artifacts

- Aether Spellbomb

- Executioner's Capsule

- Courier's Capsule

- Bolas's Citadel

- Civic Saber

You can bounce the any spellbomb or capsules with Hanna and Emry, there are a few more also I didn't list.

Strix and Civic saber is just a good card here.

Bola's Citadel can ramp you into wins quite often if you are correcting with Alela's lifegain, you can keep her out longer with Swiftfoot Boots / Whispersilk Cloak / Lightning Greaves

Lokust on Lady of the Lake

1 month ago

Aether Spellbomb is the first card in my list.

Wolfpig on Lady of the Lake

1 month ago

Have you considered Aether Spellbomb instead of Codex Shredder ? With Emry that's a consitant draw / control mechanism. I feel like its constant triggering with Grinding Station would make up for the mill. I'm having a lot of fun with that and Executioner's Capsule in my Emry deck.

Wolfpig on Art Is Complicated

1 month ago

No Capsule or Spellbombs? They'e hella cheap and trigger well with Hanna/Alela

I like Aether Spellbomb / Executioner's Capsule / Courier's Capsule

KillTheIslandUser on Strange Women in Ponds, Distributing Swords...

3 months ago

put a seat of synod in there. Easy turn 1 commander with a 0 drop artifact.

Also while dicking around.. I remembered Aether Spellbomb also works better than Codex Shredder with intuition piles, also gets us anything. Not just artifacts from our graveyard. Codex shredder still works... but Aspellbomb is nicer, and free to cast too with Etherium Sculptor . SO we can use it to get Mirran Spy , Lotus Petal / Lion's Eye Diamond , then Abomb, or Isochron Scepter . Abomb also makes it so that you can loop getting back what ever you want to your hand. So you can just make everyone draw all whole entire deck too using stuff like Stroke of Genius .... or what ever you want.

Xindlepete on Jhoira's Breakfast of Champions

4 months ago

@Bchong: Everything that jaymc1130 said in comment 12. But a few other things to note:

  1. As I mentioned before, the deck as it is consistently storms out a win on Turn 6. This means at most, I can Chain of Vapor myself for 7 targets (initial + 6 copies from sacrificed lands) off of one blue mana. However, I can Retract all of my artifacts for that same one blue mana, which is far more powerful for continuing my storm count and combo triggers, and doesn't require me to blow up my own land to do it. Like you recommend, I typically save the self-bounces of Retract, Hurkyl's Recall , and Paradoxical Outcome for the turn I am going to win, since they easily double my storm count on their own. Much more effective for this deck than Chain of Vapor, at least in that regard.

  2. I typically do save Krark-Clan Ironworks and Aetherflux Reservoir for the turn I am confident they will lead to a decisive victory. I am also not terribly worried about them getting targeted down in general, since the most common type of removal is creature-based that makes Jhoira the weakest link in the chain. Once she is off the field, this deck grinds to a crawl, and 4cmc to replay her is costly when the top of the curve is 5. 6cmc or more from Commander Tax can easily slow this deck down to the point that it simply can't win. I am not doubting how powerful Chain of Vapor is in general; but I simply do not see how me spending the mana on a spell that my opponent will use to shut off my engine and slow me down is worth including in this decklist. That seems like I would be playing against my own self-interest for a single tempo play, when that isn't what this deck is trying to do.

  3. I do realize I "literally just die to like any interaction at all". That is by design. Since my playgroup is predominantly medium to medium-high competitive decklists (ranging from 50% to 80%), leaving this deck wide open to disruption was an easy and effective way to lower its power-level. There are a few incidental things that can help a bit with protections ( Aether Spellbomb bouncing Jhoira to protect against wipes or get another problem creature off the field; Herbal Poultice as a one-off regenerate to protect Jhoira from a destroy effect; Feldon's Cane and Elixir of Immortality to protect against self-decking, mill, and/or graveyard hate like Bojuka Bog; and Codex Shredder to return destroyed win-cons from the graveyard to my hand for some minor recursion), but otherwise it wasn't a primary focus.

Also note that Conjurer's Bauble is already in the decklist. That is the second recommendation you made that I already have.

Lastly, most of the "pricey" cards in the decklist ($5 or above) were cards I already owned, or were able to acquire for a lower price than listed here on the site (such as purchasing the Engineered Explosives from my friend for only $8.00 as opposed to the CardKingdom price of $18.00; or the Aetherflux Reservoir that I traded for at no monetary cost). ~$26 is the cheapest I can find Mana Vault on CardKingdom and even Lotus Petal is ~$9.00 at the low end, both at less than Near Mint conditions. While they are incredibly effective at what they do and would help the deck tremendously, they are simply too far outside of my budget for a single card, especially when they don't directly represent win-conditions the way that Aetherflux Reservoir does. I am certainly planning on buying a copy of Lotus Petal or two eventually, since it is much more within my general budget for purchasing, but at the moment it is simply not an option for me.

Xindlepete on Jhoira's Breakfast of Champions

4 months ago

@Bchong: Curiosity does work with my pingers, but until I draw into them it is effectively a dead card. Jhoira already has more than enough draw herself, and I have plenty of alternative/incidental draw cards throughout the deck. While I do like Curiosity as a card, I don't particularly like it here.

Chain of Vapor doesn't really strike me as all that great, either. I can use it on myself for some more play recursion, but it costs me sacrificing a land in order to do that and is much more limited than my other bounce spells. Or I target something on my opponent's board, and give them the chance to sacrifice a land in order to bounce Jhoira or my pingers or Aetherflux Reservoir and completely ruin any momentum I've built up with that turn? I don't particularly think that exchange would work out well for me.

The deck already has both available spellbombs, Aether Spellbomb and Pyrite Spellbomb . Typically they act as alternate draw effects when I need them to prevent whiffing, though the Aether Spellbomb can bounce Jhoira to my hand to keep her protected from removal. I agree that Pyrite Spellbomb can be useful as a removal piece if necessary.

I originally had Top in the deck, thinking that the filtering would help, but found that the deck draws too quickly and cannot afford to pay the 1 generic very often, when I would rather be spending that mana on playing another artifact. Artificer's Assistant and Riddlesmith are my answers to that problem, since they also allow me to filter my draws and continue ripping through the deck quickly, without costing me any mana after I have them in play.

The deck honestly doesn't care too much about finding the fast mana. So long as I have 4 lands and at least one R and one U source by turn 4 for Jhoira, I'm pretty much set. The mana rocks are mostly to help avoid whiffs while I'm burning through the deck, allowing me to play some of the more costly 2- or 3-cmc artifacts I draw into. Once I get a single cost reducer on the field, it gets significantly easier to not whiff, and the fast mana becomes a lot less necessary overall. Draw cards in general feel a lot less necessary when Jhoira adds "Draw a card" onto 62 total cards in the deck.

Most storm decks are glass cannons. If I can fire the cannon on turn 5 or 6 before most other players have their board states set up, then I'm golden. If I don't get it set up to fire by then, I'm extremely likely to lose. However, I am really only planning on playing this deck when my friend brings out his Cascade Slivers deck, and I am confident that this Jhoira Cheerios build can consistently fire off before he can. In general, I am not too competitive with my playgroup so I don't really care about winning or losing that much. Also, the playstyle of this deck basically forces it into not playing counterspells, since I don't typically leave mana open during my opponents' turns. I have to play out as much as I can to keep the storm count ticking up and the draw engine running in order to win. Setting aside mana for counterspell protection slows down the overall gameplan, so I decided against it.

Load more

Aether Spellbomb occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%