Aether Spellbomb

Aether Spellbomb

Artifact

, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.

, Sacrifice Æther Spellbomb: Draw a card.

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Printings View all

Set Rarity
Jumpstart (JMP) Common
Mystery Booster (MYS1) Common
Modern Masters (MMA) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Archenemy (ARC) Common
Mirrodin (MRD) Common

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Leviathan Legal
Modern Legal
Commander / EDH Legal
Pauper EDH Legal
Penny Dreadful Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Aether Spellbomb occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Aether Spellbomb Discussion

gavriel1136 on Check Out My Pet Rock Collection

1 week ago

The first thing I noticed were that you don't have much protection for Jhoira, which means less interaction. Here are some cards that can bounce/flicker her to save her: Seal of Removal, Voyager Staff, Aether Spellbomb, Salvager of Ruin, Phantom Wings, Disappear. These are good because they stay on the field, and cost little or no mana to activate, so they can be a deterrent for others to attack.

Remove->Replace

Prophetic Prism- Everflowing Chalice

Chromatic Sphere- Voyager Staff

Brudiclad, Telchor Engineer- Mirrodin Besieged (You don't make many or big enough tokens to justify him being here)

Chromatic Star- Esperzoa

Preordain- Another Land

SideBae on Derevi, Holder of Lanterns

1 week ago

Yo... I've always loved lantern-control in EDH! I have a few suggestions:

  1. So the easiest ways to increase consistency are either to run tutors or to run redundant pieces. I see you're running a lot of tutors already, which is good; one redundant piece I think you missed is Field of Dreams. It's about $60, which can be a lot if you don't want to invest in EDH. Personally, I think proxies are unfairly treated in EDH, since it's not a paid event (typically), so I recommend them. If your playgroup doesn't allow them, tho... well, $60 is doable.

  2. Another way to increase consistency is to run cantrips. I highly suggest running Ponder and Preordain. If you run fetches, Brainstorm is also a powerhouse. Of course, the zendikar/onslaught fetches are a fortune; consider Evolving Wilds, Terramorphic Expanse, Fabled Passage, Grasslands, Bad River, Flood Plain and/or Mountain Valley. These are perfectly acceptable alternatives.

  3. When games go long, you'll need a way to recoup cards. Consider big-draws like Treasure Cruise and Dig Through Time (which are good when you're filling your yard with Ghoulcaller's Bell), Fact or Fiction or even Concentrate.

  4. I like that you're running Emry, Lurker of the Loch. Have you considered Academy Ruins as another form of recursion? You can also try using Aether Spellbomb as a cheap recurrable.

  5. Speaking of Emry, Lurker of the Loch, have you thought about Mindslaver? I used to play a lantern-control EDH list, and I used Mindslaver with Emry to strong effect. Generally, you can lock out one of your opponents and make him do whatever you want, including win for you. That's generally fun.

  6. You're in green -- USE DORKS! This is easily the most overlooked part of green decks, which is sad because dorks are the best reason to be in green. Turn one ramp is better than artifacts can do most of the time, plus it gives you pokers if you need to use them with Derevi later. I highly recommend running at least four of the following: Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic... Even Boreal Druid and Joraga Treespeaker are good. You can also consider non-creature options, like Wild Growth and/or Utopia Sprawl.

  7. Winter Orb. You can tap opponents' lands with Derevi. Enough said.

  8. Finally, two walkers to consider are Oko, Thief of Crowns and Teferi, Time Raveler. Oko is great removal for opponents' problem cards (he nerfs all fatties into Trained Armodons) while occasionally producing a clock for you. Teferi nails opposing Counterspells, while producing a small amount of card advantage with his minus and allowing you to recast something if you bounce your own permanent.

  9. Finally, while they're expensive, I think the latest cycle of free spells from Ikoria Commander are bombs. Fierce Guardianship and Flawless Maneuver are great cards which you should run if you can.

Right. That's all I got. Hope this helps!

Fjallen on Emry, Lurker of the Loch cEDH

1 month ago

Have you considered Altar of the Brood with an infinite artifact loop? Aether Spellbomb also allows you to draw your entire deck after infinite mana. Your list also excludes Cyclonic Rift and more board interaction such as Brazen Borrower. I have found that if someone resolves Grafdigger's Cage or Rest in Peace, they are incredibly debilitating unless you have a way to bounce them and then counter them later on.

Also, a very nice boardwipe to consider is All Is Dust. It removes permanents like Linvala, Keeper of Silence, Rest in Peace, and most players' entire board state. With so many artifacts in the deck, removing a couple blue permanents doesn't really feel that bad.

Also, a counterspell to consider for the list would be Wizard's Retort, as Emry, Lurker of the Loch is a wizard and she is on the battlefield more often than not.

Another land to consider would be Riptide Laboratory. It is helpful turn 4 if you wiff on your milling and are looking for another Emry, Lurker of the Loch ETB or all of the wizard artifact tutors. Also, now that Thassa's Oracle is a thing, you can use her ETB and bounce her back to your hand for finishing the game later. Thassa's Oracle also beats Gitrog in a less convoluted way and she can be returned to your hand after milling your entire deck if you have infinite mana and are running Codex Shredder.

Hope my suggestions help! See my Emry decklist at: https://tappedout.net/mtg-decks/emry-mono-blue-artifact-combos-cedh-wip/?cb=1593877497

TriusMalarky on Modern Lurrus Prison

2 months ago

So, here's what I'm thinking:

Spreading Seas

Pyroclasm(2 copies or so)

Fatal Push(duh)

Lightning Bolt(duh)

Galvanic Blast

Aether Spellbomb

Necrogen Spellbomb and Scroll of Griselbrand

Nihil Spellbomb

Seal of Fire

Seal of Removal

Pyrite Spellbomb

Some Signets

Maybe Duress

Lantern of Insight and the mill friends, specifically Ghoulcaller's Bell

Thought Scour for consistency

Artificer's Intuition is a literal Survival of the Fittest here.

Whir of Invention

Ratchet Bomb because repeatable specified wraths is fun.

Shrine of Burning Rage and Shrine of Loyal Legions might be interested but their value is dubious.

Grave Peril can also control the board.

Locket of Yesterdays can help reduce mana costs of reanimating spellbombs.

I wonder if I can cast Lotus Bloom from my yard or if Lurrus of the Dream-Den doesn't allow that.

Os Mox Tantalite worth running?

Pithing Needle seems great.

Renegade Map for land draw?

TriusMalarky on Modern Lurrus Prison

2 months ago

Oh, that's a cool interaction. Aether Spellbomb would additionally allow board control, and those combined with Nihil Spellbomb would allow me to draw way too many cards. Mishra's Bauble, but 12 copies that also do other things, even if they cost a little more. Also beats T3feri.

Thopter Foundry and Sword of the Meek would be fun too.

Pyrite Spellbomb could be nice but I'd rather have flat bounce from Aether. Course, I do have a lot of the fixing for splash already, so I might consider tacking Red in for additional effective removal, including Pyroclasm and Galvanic Blast.

MBarbosa on Urza, Lord High Artificer cEDH *Primer*

3 months ago

Hello! I really liked your deck, but help me with something, what is the reason to run Aether Spellbomb? I'm new to cEDH and don't know if there is an interaction I don't see or just because it's a 1 drop that's very versatile because it let's you generate mana, draw or bounce.

Thanks a lot

ToffMcSoft on Blue Fish Urza - cEDH Primer

5 months ago

OP_Sigma appreciate the comment - I've updated the list since your post. Some major changes today.

Dafufu - Major Updates made today.

Drops: Intuition, Trinket Mage, Jace, Wielder of Mysteries, Fact or Fiction & Timetwister

Adds: Rapid Hybridization, Jeweled Amulet, Walking Ballista, Aether Spellbomb, & Thassa's Oracle

Justification: - Rapid Hybridization: With more and more Fish Hulk decks showing up Rapid Hybridization earns a spot for instant speed removal on Thassa's Oracle along with the ability to have that pocket spot removal available.

Jeweled Amulet: Many Urza list have run this since day 1, dropped Trinket Mage for it. Trinket Mage always felt too clunky and was really only in the deck to get Top which was only 1 of 3 piece combo. Grabbing Top with Trinket mage always felt like a step backwards.

Thassa's Oracle, dropped Jace as Thassa's Oracle is just better and offers utility if you do draw the card. Jace was always a dead draw. Now you you do draw Thassa's Oracle you can potentially use it if you're in a dire situation.

Walking Ballista, dropped Fact or Fiction. Out of 50+ Urza matches I've played Fact or Fiction maybe twice. The CMC is too much and very rarely are you in a position unless it's mid-late game to expend the mana on this spell. Every time I have an opening hand with Fact or Fiction I sigh. Walking Ballista has been added an a backup win con but most importantly something another form of spot removal.

Aether Spellbomb, dropped Timetwister as this list doesn't run the Codex Shredder loop. Timetwister had it's fun, half the time you're giving advantage to your opponents. Aether Spellbomb offers potential spot removal, bouncing Urza & bouncing Thassa's Oracle (if played early on). Aether Spellbomb offers utility as well.

@ dingusdingo - Updated List, would love your insights on how else to tune this. In my opinion Recurring Insight is next on the chopping block.

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