Slimefoot, the Stowaway

Slimefoot, the Stowaway

Legendary Creature — Fungus

Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

: Create a 1/1 green Saproling creature token.

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Have (2) metalmagic , Azdranax
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Set Rarity
Dominaria (DOM) Uncommon

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Slimefoot, the Stowaway occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.2%

Slimefoot, the Stowaway Discussion

Van_Hawk on The Last of Us

21 hours ago

I also don't play much with kaladesh cards, but Winding Constrictor gets my attention. I have one or two Sporoloth Ancient, it's always a guy that I plan to use. About big hitter I consider putting Rot Shambler (+1 sinergy with Winding Constrictor) and even Korvold, Fae-Cursed King, dispet not being a fungus (that's a shame).

Yes, it's Yawgmoth, Thran Physician that i'm talking about, just need Slimefoot, the Stowaway, Utopia Mycon and some Thallid.

pokey on Spore Aristocracy

2 months ago

Been wanting to make a fungus deck for a bit. Have been on the fence who to centralize on. Thelon of Havenwood or Slimefoot, the Stowaway. I like the direction you took this. Might try to incorporate into a spore counter deck.

Eisenherz on Pauper EDH Commander Tier List

2 months ago

Is this the new "go-to" list?

I usually play cEDH and Pauper and wanted combine both things now.

My goal is to build some high level pEDH decks, using the higher tier pEDH Commanders, but now some of those aren't listed up anymore. What about...

Also, any informations about the pdh homebase website?

Thanks.

ps. Why Elvish Mystic ?

Kthululu on Slimefoot cEDH

2 months ago

Hello! Love the deck! I just joined your discord server and posted my deck there. My deck still needs a good bit of work, but I would love to chat with you about Slimefoot, the Stowaway as a commander.

How does the Maze of Ith and Argothian Elder combo work? Do you declare Argothian Elder as an attacker, in response tap Maze of Ith, then in response tap Argothian Elder? Seems odd, but I like it.

I like your interaction kit far more than mine haha

Hope to chat with you soon.

philias on Card creation challenge

2 months ago

Creature; Fungus

Whenever a saproling you control dies, this deals one damage to each opponent

2/3

de-legend Slimefoot, the Stowaway, it can function as slimefoot if given lifelink, however


do challenge above if ninj'd otherwise, make an energy commander

triproberts12 on Oops all Angels!

4 months ago

Rith probably isn't the best saproling commander. I think you just lose too much value being unable to play AEther Mutation, Ghave, Guru of Spores, Slimefoot, the Stowaway, Sprouting Thrinax, and Supply / Demand. Lifegain always seems like a good idea, but it just adds in the extra step of having to find a way to win the game. If you load up on Blood Artist effects in black and WB, that gives you a better way to affect opponents than hitting a critical mass of creatures to deal 120 combat damage. You also miss Arcane Adaptation, Xenograft, and Conspiracy by not playing black and blue, which seem good.

Personally, I would either go with Karona, False God or Tana, the Bloodsower+Tymna the Weaver.

As for general card replacements, the ramp package is where I see the most room for improvement that is easy on the budget. I highly recommend taking your cues from Dana Roach's EDHREC article on green land ramp.

In general, I would lean away from auras, with the possible exception of Verdant Embrace- there are a few cards like that missing, so I'd check out the saproling cards on Scryfall. That would also be the place to look for tribal cards, although you can also see the most popular ones on the general tribal page and saproling tribal page at EDHREC.

ShreddedByCrows on Offenza is the Best Defenza

4 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

The_Munchkin on Slimefoot Aristocrats

4 months ago

Life and Limb gives you a combo if you have Sporemound, Slimefoot, the Stowaway or Zulaport Cutthroat, and a Sac outlet.

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