Slimefoot, the Stowaway

Slimefoot, the Stowaway

Legendary Creature — Fungus

Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

: Create a 1/1 green Saproling creature token.

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Trade

Have (2) metalmagic , Azdranax
Want (1) scha2202

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Slimefoot, the Stowaway occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.2%

Slimefoot, the Stowaway Discussion

ShreddedByCrows on Offenza is the Best Defenza HELP

1 day ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

The_Munchkin on Slimefoot Aristocrats

4 days ago

Life and Limb gives you a combo if you have Sporemound, Slimefoot, the Stowaway or Zulaport Cutthroat, and a Sac outlet.

LastEdegy on Willowmaker

5 days ago

@gaglink - lol! thanks for commenting on this deck too! Is Arachnogenesis your favorite card for edh? I feel like it is.. lol. anyway, I think that card is good in my Slimefoot, the Stowaway deck and here in this deck too! It's a good surprising way to deal with opponents who go wide with their creatures such as token decks.. Thanks again for suggesting it here!

LastEdegy on Slimefoot, the Pun-gus

5 days ago

@rasiti - hmmm.. that's a good tutor for a token/sacrifice deck like this.. thanks!

@Weebo71 - there are not much good targets for single target recursion in this deck, unlike most golgari edh decks, but Thrilling Encore can be good after a mass removal though.. thanks for the suggestions!

@gaglink - true, but it needs setup to surprised kill more than one opponent with that Arachnogenesis.. But it is good, honestly.. going to test it out first.. Thanks!

@KEWEFI - not yet.. Technically, that's a 4/5 deathtouch creature with demonic tutor built in for 3BB and sacrificing a creature, but with this deck, can be used efficiently by sacrificing a token.. a saproling token would be best sacrifice, especially when Slimefoot, the Stowaway is in my battlefield.. Thanks!

@YvYxY - True.. but so far, the price of Vraska, Golgari Queen is dropping.. so I might try to find one, and playtest it in this deck.. Thanks for the suggestion!

tspalding on Slimefoot, The SaproKing

1 month ago

If you can generate and sac saprolings at a consistent rate Snake Umbra does some work refilling your hands.

I’ve also really liked Seedborn Muse and Wilderness Reclamation in my list. With Slimefoot, the Stowaway or Jade Mage out they allow you to dump mana into saproling production on opponents turns

I know it’s out of your cmc range but I really find Bolas's Citadel does a ton of work the moment it hits the table

LastEdegy on Slimefoot, the Pun-gus

2 months ago

@flai53 - I forgot about Mycoloth and Primal Vigor ! Thanks, i'll consider those! I'm not sure about Vigor and Death's Presence . They are good when Mycoloth is in the battlefield, but aside from that, I'm not sure if it synergizes well with the other cards.. you could say Vigor can protect Slimefoot, the Stowaway , but it has a limited use imo.. Seedtime is a fun card.. might be able to shock some blue players out there.. lol. I might add it to this site when i get another copy, I currently have it in the blue hate edh deck Blue's Screws.. Thanks for the suggestions

EmEcks on In Golgari, Private Property Trespasses on YOU

2 months ago

Why Borderland Ranger and not Wood Elves ? Same CMC, however the Wood Elves give you land advantage immediately instead of having to wait until next turn to play a land. Though I can see the advantage of the Panharminicon/Conjurer's Closet hitting the Ranger, you're still only able to play one land per turn. Fodder for Delve, then? Consider running Splendid Reclamation , so you delve away instants/sorceries and are able to get all your lands back for all the mana.

Also, considering this is a creature heavy deck and you only run two enchantments, I'd recommend swapping out Commune with the Gods with Once Upon a Time , as you'll have two different targets to choose from with a higher probability of hitting either than only creatures or enchantments (though I understand you'd miss out on the graveyard targets for Delve, so feel free to disregard this option).

I have always loved the Phyrexian Rager mechanic of etb lose life and draw a card, which I can see a great advantage to it with the recurring panharminicon/closet triggers on it and the Zealot; however I'm not super keen on the Elves of Deep Shadow (never really was keen on them, tbh). You could swap them for Deathrite Shaman and provide you with Mana/Life/Damage in a single unit. Sure, it costs exiling cards to be able to use, but a LOT, if not all players that run 2+ colors use fetch lands, it's guaranteed that you'll have hits for it, especially in a 4 player pod. And even if you can't hit lands, you can still deny them creatures for life gain on your part, or deal damage (life loss, which is even better!) while denying Flashback targets.

I also think Slimefoot, the Stowaway would work really well with your deck, as you run a Korozda Guildmage and a Doomgape .

Oh, you may also want to consider running a Bojuka Bog , in case you're dealing with people who run a lot of graveyard interactions.

MonkeySit on Budget Slimefoot deck

3 months ago

Hey everyone!

I've recently put together a budget Slimefoot, the Stowaway deck to avoid attracting the attention of the playgroup by instead of playing powerful cards, instead playing with low impact, high synergy cards. I would really appreciate some feedback on the deck and suggestions on cards that I may have either overlooked or wasn't aware of.

Thanks heaps!

Here it is - Sap & Sac

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