Slimefoot, the Stowaway


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all


Slimefoot, the Stowaway

Legendary Creature — Fungus

Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

: Create a 1/1 green Saproling creature token.

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Recent Decks

Slimefoot, the Stowaway Discussion

TheBloopKing on Vraska, Scheming Gorgon: Control/Evasion

9 hours ago

Would like to also mention. Slimefoot, the Stowaway is a automatic win if you ultimate Vraska

TheBloopKing on Vraska, Scheming Gorgon: Control/Evasion

9 hours ago

Vraska, Scheming Gorgon doesn't work in standard simply for the fact that it's 6 mana and takes 4 turns for you to use it's ultimate. But since you want to use it, ill give some suggestions.

Get out of blue as you are only using it for Wall of Mist, Open into Wonder, Cancel and Unwind. It's not strong enough to be splashing blue. That gives you 12 slots to fill.

Old-Growth Dryads is a terrible card. Yes its 3/3 for 2, but it ramps your opponents and helps them get ahead. Ramunap Hydra is a cool card, but is reliant on how your deck plays. Some deserts hurt you simply because they enter tapped and set you back a turn. Song of Freyalise although ramps you, it's slow in this deck and slow in the meta. I would cut all 3 cards for other cards that speed you up and get to end game better.

Gift of Strength is a worse Blossoming Defense. Defense is more versatile and stops opponents from using spot removal on your key creatures.

-3 Cancel, -3 Unwind, -3 Open Into Wonder, -3 Wall of Mist, -3 Gift of Strength, -3 Ramunap Hydra, -3 Old-Growth Dryads, -2 Song of Freyalise

+1 Gifted Aetherborn, +1 Narnam Renegade, +4 Llanowar Elves, +4 Blossoming Defense, +4 Saproling Migration, +3 Spore Swarm, +2 Slimefoot, the Stowaway, +2 Druid of the Cowl

I realize this is a complete overhaul but I believe my suggestions will help. Llanowar Elves does for you, what you would be doing for your opponents with Old-Growth Dryads. It ramps and helps you get out a kicked Untamed Kavu or Vraska, Scheming Gorgon quicker. 2 Druid of the Cowl to help get to 6 mana quicker.

I'm suggesting tokens/saprolings because of the ultimate Vraska, Scheming Gorgon has. It adds chump blockers to save Vraska, and offers a go wide strategy. Slimefoot, the Stowaway helps you add value on your little guys dying, and adds a mana sink if you have no play. Saproling Migration adds a turn 2 option and has kicker to make 4 tokens if you need it. Spore Swarm just adds more creature count.

I'm leaving 1 Song of Freyalise as it does ramp you up, but isn't fast enough to rely on. Its a win more card in my head. Only helps when you are winning games but is dead when you aren't

Narnam Renegade and Gifted Aetherborn are two powerful creatures that offer some defensive advantage. Running a playset of both improves odds of the cards showing up most 75% of the games.

If you want to stay in blue. Opt for cheap draw. Omenspeaker over Wall of Mist. Aether Tunnel or Ghostform over Open Into Wonder depending on what you want more. Cut Unwind for Opt and switch Cancel with 2 Negate and 1 Essence Scatter.

Ravenous Chupacabra is also another card you should consider.

kedros on Vaevictis Brawl try

1 day ago

I would add some recursive permanents into the deck, so that you have a worthless permanent to sacrife to Vaevictis

Squee, the Immortal and Reassembling Skeleton for example.

Otherwise, token makers such as Tendershoot Dryad and Slimefoot, the Stowaway will also maximize vaevictis value for your board.

And look at Aid from the Cowl for more value of the constant sacrificing

LuxuryBall on Sappy Bois

6 days ago

TheTrueSchmamook Thanks for the advice! There's already a few cards in place to address some draw power. Driven is a nice 2 drop that can really ramp your draw in a turn, along with hitting face for a few points. Enter the Unknown can get you that explore to more or less scry, plus played with an additional land in hand gets you that mana advantage very early. If you need more draw power, you can go ahead and sideboard in the Fungal Plots. With Slimefoot, the Stowaway out on the field, your draw will also do a bit extra.

Root Snare is a nice idea to protect against Goblin Chainwhirler, but unfortunately it won't work, seeing as how it's protection again COMBAT damage. Chainwhirler's ETB ability isn't combat damage. A few ways around it is to either Harsh Scrutiny the chainwhirler, or just have one of your lords out to beef your sappy bois.

Gruesome Fate on the other hand, I like that idea. I'm gonna try to find a spot to fit 2 in and see how it runs.

I like your Sacroling deck quite a bit, but I can see the differences between yours and mine. Yours is about generating and using them for bigger things while mine is just flooding the field with all the little bois and manipulating with them. It would be very interesting to see the two fight each other hahah.

Neotrup on A dilemma with priority.

1 week ago

Okay, so you aren't destroying anything, so there's nothing for him to regenerate. Also, it sounds like each time through his loop (on his turn) you gain 3 +1/+1 counters, then gain 3 life (1 at a time) and add ( at a time, simultaneous with the life gain), then lose 1 life and he gains 1 life. This combo seems really bad for him. By the end of his turn you will have gained twice as much life as him (net) and Slimefoot, the Stowaway will be dead. There's no real question, you win this game, assuming the board state is as you've described with a number of effects I've not heard of being printed.

Ganandorf on A dilemma with priority.

1 week ago

So me and my brother were facing off in a commander game and an interesting problem arose when he started to pull of an infinite combo. On his field he had Slimefoot, the Stowaway, Savage Thallid, and two cards that allowed him to sacrifice a creature and give him mana whenever a creature dies (Every creature gives him 4 mana). On my field I had Patron of the Vein, Retribution of the Ancients, and a few vampires with a number of +1/+1 counters on them. I still had 12 swamp lands able to be tapped. On his turn he sacrificed a saproling dealing 1 damage and getting enough mana to make another saproling. This could be infinitely done so I spent mana to remove 1/1 counters on some vampires (which got 1/1 counters from Patron of the Vein) and kill slimefoot or savage. He responded to saying since he had priority he would have used slimefoots ability and sacrificed them enough times to kill me before I could use Patron's ability. Is this true?

multimedia on BRAWL-Breaking Down Muldrotha into Multiple ...

1 week ago

Hey, Muldrotha is the only Sultai legendary creature choice for current post rotation Brawl. Not a lot of choices in the two colored guilds either. There's only two Golgari legendary Slimefoot, the Stowaway and Vraska, Relic Seeker, three Simic: Kumena, Tyrant of Orazca, Tatyova, Benthic Druid, Tishana, Voice of Thunder and one Dimir Rona, Disciple of Gix.

If you're bored with Muldrotha then you'll most likely also be bored with tribal (Slimefoot and Kumena) since it forces you to play even more narrow cards. In my opinion the only choice who's worth building around is Tatyova, although Slimefoot does seem fun.

Tatyova is getting a lot of support in M19 with Crucible of Worlds, Scapeshift and Reliquary Tower as the standouts, but also Nexus of Fate, Dryad Greenseeker, Elvish Rejuvenator, Exclusion Mage, Root Snare, etc.

My advice is to wait until Guild of Ravnica. Golgari and Dimir are guilds in the set, they will have a lot of support most likely at least one new legendary creature for each guild. Other guilds in the set are Izzet, Selesnya and Boros.

Olive_pdx on The Fungus Among Us

2 weeks ago

Having a Slimefoot, the Stowaway deck myself, I found that keeping with the fungus/saproling synergy yields more consistent results even without drawing the lethal combo. I would also add more draw effects like Snake Umbra and Keen Sense on Slimefoot, the Stowaway himself.

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