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Slimefoot, the Stowaway
Legendary Creature — Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
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Slimefoot, the Stowaway Discussion
8 hours ago
Teysa Karlov is an amazing aristocrat commander. Her doubling the triggers make it so that you get tons of value whenever a creature dies.
2 weeks ago
2 weeks ago
Oh yeah; my biggest issue with this thing is that I went over 60 cards : (...
I can't figure out what's useless enough to drop in this list. Prob dead weight and broken Bond if I really had to but both those are one-ofs that I put in here for very specific reasons... Broken Bond can get rid of something 'and' if I play it early enough gets me 1 ahead on land. Only artifact/ enchantment removal in my main. Dead weight can kill their indestructibles so long as I can get them to X/2 for even one turn... Basically alternate-method removal which I've found to be necessary in many - though not all - games since GRN hit standard...
If anyone wants to tell me what to cut off this list, feel free. It's pretty bare bones now, coming from someone who's played it for a good while. And trust me; I 'can' see that damn ugly "62" on my card count. Just looking for two cards to sideboard. (Although if I'm being honest - I already cut 2 Thallid Omnivore AND a Slimefoot, the Stowaway and all 3 of those cards really deserved spot on this list too...)
Even if those 2 extra pieces are disgusting, which they are, I still suggest anyone trying to play competetive - and running a tight budget - to run this board once or twice. It's free (since you 'know' you have all these cards already lol) yet still mean enough to put in actual work in the current meta. Thanks again all!!!
3 weeks ago
Let me preface this by saying this will all be on a budget, so no Doubling Season, as much as a I want one.
So the basics of the deck is using cards like Slimefoot himself, Blood Artist, Zulaport Cutthroat, and Poison-Tip Archer to drain and make this an aristocrats type deck. It has one infinite combo in Life and Limb + Sporemound , making infinite forests/saprolings. I have a lot of just tokeny goodstuff in Avenger of Zendikar and Hornet Queen, and some ways to win without sacrificing in Tendershoot Dryad, Overrun, and Beastmaster Ascension.
Overall the deck with it's few test runs has performed admirably in a 50%-75% meta, but I would love to make it better. Any thoughts? Like I prefaced earlier, I would prefer to not spend tons of cash so cards like Craterhoof Behemoth and Doubling Season are no go's.
Thanks in advanced for any help!
3 weeks ago
If what you want is a go-wide tokens deck that abuses saproling and fungus synergy, I'd consider splashing white for cards like Intangible Virtue, Selesnya Evangel, and Selesnya Guildmage. You could also be so bold as to mix synergies with Life and Limb and Terra Eternal so you don't lose to cards like Anger of the Gods, but I wouldn't call that competitive as much as fun. There's also Eldrazi Monument for a similar effect with the added bonus of flying. Mycoloth could also be a great card to consider in this strategy since it can be huge, will have no shortage of creatures to devour, and dodges Fatal Push and Abrupt Decay, though lots of decks are moving toward Assassin's Trophy and Path to Exile is still a problem. Mycoloth also gives you lots of triggers for Slimefoot, the Stowaway and could potentially win the game on the spot. You could add sac outlets to get around those hard removal spells like Viscera Seer or even Thallid Soothsayer or Korozda Guildmage and get some value, but that could be too many moving parts to be good.
1 month ago
1 month ago
1 month ago
I really like this approach. I run a Slimefoot, the Stowaway : Caution Slime ahead but it always works the same way and people at the table always see it coming. I think the infect should stay at instant speed Tainted Strike ans make sure you have a way to protect it, mainly
Autumn's Veil against blue counter spells. I've gone as far as making a jund build for him just to have more firepower and more counters Pyroblast Red Elemental Blast Guttural Response. Otherwise I would add some thallids in there in case you can't get your infect on, that way you make saprolings....