Slimefoot, the Stowaway

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Tokens

Slimefoot, the Stowaway

Legendary Creature — Fungus

Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

: Create a 1/1 green Saproling creature token.

Slimefoot, the Stowaway Discussion

MoonHollow124 on List of all infinite combos 2.0

1 week ago

Slimefoot, the Stowaway + Parallel Lives + Ashnod's Altar . Figured that one out accidentally.

Also, I love how this is 93% competitive with no cards.

JBecicka on Ghave, Captain of Stowaways

1 month ago

Missing sol ring was a mistake. Every deck should have one. And probably the fast cEDH mana rocks. Keen Sense triggers off of damage being felt by a creature, importantly it's NOT combat damage just damage so for each Slimefoot, the Stowaway trigger I get to draw a card.

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

2 months ago

Chhris

Glad someone likes the flag tracker! I thought it was a cool feature.

I mentioned Animation Module before, and I just don't know if it's impactful enough. In a combo where I'm going infinite, it's basically win-more. It's a mana dump that spits out tokens. If I wanted a mana dump like that, I'd go with Slimefoot, the Stowaway since when I sac the saps he kills the table. Outside of a combo, its second ability costs too much for what it does and isn't repeatable. The first effect could give us some gas when digging through the deck with Skullclamp , but since we have to pay the when a counter is placed to get our creature, I feel we're better off using Ghave. Could be useful in the event we're cut off from the commander, and I might consider it for the budget version.

The synergy between Module and Durable Handicraft is cute. I love those kinds of interactions, but I feel they're a bit slow for the deck. Even if we want to pilot the deck slower, I feel there are better uses for our mana.

The only legendaries in the deck are Ghave, Guru of Spores , Mikaeus, the Unhallowed , and Saffi Eriksdotter . That's just not enough for me to want to cut something for Kethis, the Hidden Hand . Though I think he's brilliant and would love to play or build a deck around him.

These are still great suggestions, and even if I don't feel they fit this iteration of the deck, I'd like to take everything that's been suggested and put them in the Single Card Discussion section of the primer. That'll be my new project...when I get around to it. Lol

Thank you so much for supporting the deck! It means a lot to me!

ShaperSavant on Commanders by Power Level [EDH Tier List]

2 months ago

Hello all! Here's our update for C19.

Competitive

High

Mid

Explanations:

Anje Falkenrath

Anje is a value-generating commander that is an outlet for Worldgorger Dragon. She stands as a sidegrade to Xantcha, Sleeper Agent.

Atla Palani, Nest Tender

Atla has some decent potential to cheat in creatures, some interesting Mirror Entity combos, and built in boardwipe protection in colors that need it. She's limited by her color identity, but is powerful enough to compel competitive exploration and play.

Elsha of the Infinite

A strong value engine and a third of the Elsha/Helm/Top style combo.

K'rrik, Son of Yawgmoth

A very powerful cost reducer, albeit in colors that struggle for interaction. Tentatively placing him in Competitive.

Chainer, Nightmare Adept

His "reanimation" ability is a little too fairly costed between the discard and having to cast the creature. Rakdos limits interactivity and reanimator bombs. No obvious combos discovered yet.

Greven, Predator Captain

A relatively powerful draw engine could fuel some hybrid fair/unfair strategies.

Grismold, the Dread Sower

Fairly substantial token producer at a cheap cost.

Slimefoot, the Stowaway

In similarity to Grismold, we've re-evaluated Slimefoot as High Power.

Volrath, the Shapestealer

No obvious combos, but is in a powerful color combination and lends to a lot of synergies.

Kadena, Slinking Sorcerer

Very narrow ability on top of a small pool of morphs.

Gerrard, Weatherlight Hero

Difficult to abuse ability, an unfortunate 'dies' trigger, and in lackluster colors.

Ghired, Conclave Exile

Reasonably strong combat threat with Populate shenanigans, but solidly fair and slow to build up.

Marisi, Breaker of the Coil

Combat slience is hard to abuse in these colors. Goading creatures can be quite disruptive.

Pramikon, Sky Rampart

Can support turtling strategies in combat-oriented metas.

Rayami, First of the Fallen

Very specific hate and a difficult to amass set of keywords.

Sevinne, the Chronoclasm

One copy per turn on a narrow flashback interaction is difficult to abuse effectively.

Tahngarth, First Mate

SMASH

Primedasf_tvl on Atraxilate

2 months ago

That is a cool combo but Doubling Season synergies with almost everything in the deck and is a key combo piece with Ghave and also combos with Slimefoot, the Stowaway .

tspalding on Commanders by Power Level [EDH Tier List]

2 months ago

I am incredulous about the placement of Trostani, Selesnya's Voice , Sen Triplets , and Slimefoot, the Stowaway in regards to one another. I personally own all three as edh decks and I find Slimefoot, the Stowaway to be the strongest of the three. It’s the only one where the commander actually has a partial wincon/combo wrapped up in it. Not sure how I would propose reranking them but I do want to put those feelings forward.

Olive_pdx on Caution Slime ahead

2 months ago

crash328 I think your approach is fine, it just all depends on preference. You get benefits from the bodies in the GY and ramp, that's fine. I run Sakura-Tribe Elder and "classic" ramp, and I may add Burnished Hart back in the rotation and that's fine too. I do find the populate mechanic interesting for your deck, though the only issue is drawing into populate cards with no spore counters on the board, seems like maybe you'd get stuck once in a while. I chose to just make mana and have lots of cost reductions to make saprolings through Slimefoot, the Stowaway himself or Jade Mage and of course Seedborn Muse to keep making them each turn!

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Slimefoot, the Stowaway occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.2%