Lotus Petal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tempest Remastered (TPR) Uncommon
From the Vault: Exiled (V09) Mythic Rare
Tempest (TMP) Common

Combos Browse all

Lotus Petal

Artifact

, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

V09

TMP

Ebay

Lotus Petal Discussion

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 day ago

ThatGrimGuy - I could go on about mulliganning with Sisay and Gitrog and how fast they could win, even give stats on specifics, but I think that wouldn't be doing you justice.

I love Jhoira, it is a storm deck with a crazy powerful commander, two synergistic artifact colors, and the ability to run Mox Amber to its fullest extent, a card that screams commander, yet cannot be played in a variety of decks for many reasons. Captain Sisay actually also uses it to a great extent, abusing the commander that can fetch it because it is legendary to cast cards off of Paradox Engine, but again, that is besides the point.

Jhoira commonly needs to be all in to often storm off perfectly, and though by using Retract, Hurkyl's Recall, and Rebuild effects you can increase the amount of cards you draw to keep going off. Using effects that reduce mana costs is the backbone of the deck, and it is easy to see why this works when your commander can be cast using the artifacts you storm off with after she hits.

The issue comes with not depleting resources before you cast Jhoira, keeping jhoira on the field, meaning you have to run enough countermagic and removal to stop opposition, and also have enough to storm off after her, not fizzling when you draw dead lands or dead interaction. This balance requires a lot of work on the pilot to know when you have to mulligan to find more interaction. This isn't easy even for the best pilots in the best decks for the list.

Compare that to a stax deck that can shut off this deck with a well positioned Force of Will, Silence, Swords to Plowshares, or Dismember can not only stop you for a turn, but for many until you can rebuild at which point if a Rule of Law or Arcane Laboratory, Damping Matrix, Thorn of Amethyst, Sphere of Resistance or other random stax card hits you your out until you find an answer, of which your deck needs to run little of for fear of drawing too many when you try to combo out.

Not to menton some stax is anti-artifact, Kataki, War's Wage, Stony Silence, Null Rod, and a lot others will be nearly impossible to win through. The same is true for a lot of decks, but storm in particular due to their reliance on engines like Jhoira, Ad Nauseam or even Paradox Engine itself. These cards have answers, and will almost always lose given that the answer is found. It is sad, but the issue with storm.

Jeleva, Kess, and Yidris storm run tutors and are in black to make up for this, finding their engine before the opposition can answer it, but the card they find it Ad Nauseam, whereas even though Jhoira has already been found, being the commander of the deck, creatures are the easiest things to remove, and this is at sorcery speed to cast, so is weak to everything in essence. This means it is a weak engine, but still fast.

The biggest issue with Jhoira I haven't gone over though. Storm decks run storm cards. They run cards like Brainstorm, Dark Ritual, and Manamorphose if they are in color, these cards let you storm off with or without the engine, Kess Storm can go off with just some good cards in hand, Jhoira cannot do that. You can't storm off with Mana Crypt, Sol Ring, Lotus Petal, and a Sensei's Divining Top, it just doesn't work, but with Jhoira it is a perfect kind of hand, you can get her out turn one and have mana up for more stuff, however if your engine is off to any reason, the deck sucks really bad, as sad as it is.


Sisay is a stax deck, not a combo deck, I mean it runs a combo, but that is a finisher after it combos out, you can read more on it, but you are right, it isn't fast, control decks aren't often.

The combo is two turn win, Sisay hits, next turn you fetch Paradox Engine, cast it, cast something, untap sisay, fetch Mox Amber, then Mox Opal, Seton, Krosan Protector, fetch Bontu's Monument, Bow of Nylea, and Mikaeus, the Lunarch, let Mike die, get 3, use bow to put Mike on the bottom, fetch it, then loop this. Monument kills by draining each opponent.

This is all fetchable from the command zone, but also so it stax pieces like Linvala, the Preserver, Kataki, War's Wage, protection like Dosan the Falling Leaf and Yavimaya Hollow and removal like Mangara of Corondor. This outclasses Jhoira on the basis of straight consistency.

Frogger isn't my forteit, so I cannot vouch for it, but going against the deck is rough in many cases, it storms off through the graveyard, so my removal doesn't work. More in-depth descriptions elsewhere are on how it is so fast, but it uses a discard outlet and Frogger to cycle it's deck infinitely, a twocard combo with the commander, of which there are 7 or so other halves. That is insane consistency for combo decks often. Ask someone else for details.

Najeela can be made super fast, control, stax, what have you, it is a five color general with many two card combos with the commander, so that the deck is able to be blisteringly fast, or a slower deck, it is fully up to the pilot, unlike other decks in which the best variants are known. Druids' Repository is a great enchantment that goes through most stax, and it the most popular combo with najeela. She also is 3 mana, and has an occasional win under stax if the commander can just swing around like a kreno deck that doesn't die to Cursed Totem.


I hope you understand my take on this issue, and have cleared up the inherit flaws on jhoira and the reason some decks are better than it, not to say it is trash, just that as is, the deck isn't great in the meta.

BMHKain on Soldier of Fortune, Boros' Final Stand

5 days ago

Hmm... Well, as Charlie Nash of STREET FIGHTER Fame would probably say; "I've learned a thing or two..." (Or is it Fighting Game Culture in this case?) Alright. I guess I could remove the Sunforger Package then. Sorry that I have quite the inexperience here; I just have a cause to fulfill, though it seems misguided. That said; I'm taking the advice to mind... Sorry if I am still being a nuisance;

Things or 2 learned:

  1. Rocks can be used w/ Stax Pieces...
  2. The Yard is pointless; use as much of such things against your oponents.
  3. I need to cut a wincon; but is unsure if Grand Abolisher can stay (Most likely, given his cost...)
  4. I need to ditch the hammer (Sunforger) for a good build; though the fate of the Instants 4 or less is unknown...
  5. Hmm... No better combo, huh... Alright. Ditching both Possibility Storm & Knowledge Pool then...
  6. Oh. Didn't think about that in terms of Value... Sorry. At least that means I ditch Panharmonicon (& potentially Strionic Resonator as well. Same possibly goes for Rings of Brighthearth & Basalt Monolith as I don't want to run infinite Mana in a deck not needing it... :/)
  7. Extra Turns is useless in Stax. Must retire Ugin's Nexus, Prototype Portal, Lotus Petal among other things...
  8. Cut the Engine, & don't add Squee, the Immortal & Grinning Ignus in either.

Thanks for the help thus far, hkhssweiss. I think I might know what to cut now... :)

BMHKain on Soldier of Fortune, Boros' Final Stand

6 days ago

@hkhssweiss: All right. I suppose I can deal w/ those two; at least they're better than (Insert Boros Partner Duo from Battlebond.). That said; It'll be nuts if I can switch the 99 to 98. If Aurelia is to be removed from the equation, I wonder how these two can be useful for a Value Town/Stax/Prison Deck. Oh, and more questions; should you choose to accept them:

  1. How useful/not useful as a Wincon is Barren Glory + Oblivion Ring + Apocalypse? Does Grand Abolisher improve on this even somewhat?

  2. As I'm using Rule of Law/Eidolon of Rhetoric, what cards do you think would work well w/ them in a cEDH environment? I currently have Possibility Storm + Knowledge Pool, but I believe I can think of better while lowering CMC.

  3. Fiend Hunter + Sun Titan is a great combo here; even after Mass Land Destruction. Should these stay for their use of Mass Recursion?

  4. Tamiyo's Journal + Thraben Inspector seems Sketchy for a combo; though Inspector seems useful on his own; but what card to use if Tamiyo's Journal is too much? I mean ALL the Artifact Tutors seem too hefty; & nobody likes them in the slightest, even in Boros...

  5. What do you think of the following?: Panharmonicon/Strionic Resonator (Doubling ETB/CIP effects seems great here...), Prototype Portal + Ugin's Nexus/Lotus Petal (Infinite Turns is rarely thought about, but I dunno about Petal on its own...), Aegis of the Gods (I probably am the only one here who thinks this is good...), Paradox Engine (What? I don't even run Isochron Scepter for something Ugin's Nexus can do better.), Farrelite Priest (Err... Better than Gold Myr? At least has a Dork...), Priest of Urabrask (ETB w/ Red's idea of Dark Ritual is always a good thing.), Spirit of the Labyrinth (IMO, the only thing Boros has to the Chains of "What the Hell is your name you friggen n00b! God..."), Palace Sentinels (Monarch is great, but I want to ask: Does Flickering or even Recurring them automatically make another, currently the Monarch give the role to me again? If not, this is a cut.), Goblin Chainwhirler (Damaging foes is great & all; all while NOT targeting them, but is this still worth it?), Grafdigger's Cage/Ashes of the Abhorrent (Some of the best of this deck. But it also locksdown Fiend Hunter + Sun Titan in some ways. Chop it?), Resplendent Mentor (Most o the creatures here are anyway, but since you Mentioned Treasonous Ogre, why would one think he's better than Priest of Urabrask? Gaining life will only make you a primary target for Dethroned...), Elesh Norn, Grand Cenobite (7 Drop, & powerful as a staple. Is she worth keeping though?), &... that's it I guess... I wonder what your thoughts on this is; as I need to drop to less than CMC 2 anyway... Now if you don't mind, I'm Switching Commanders (Again...). Now I have 98 problems to deal with...

mgwash on Jhoira's Aetherflux QUAD LASER

1 week ago

This deck is going to be dead in the water until it can get its Aetherflux Resovoir up. I recommend Whir of Invention, Gamble, Fabricate, Reshape, Planar Portal, Inventors' Fair, or Hoarding Dragon so you can find that your reservoir ASAP.

Preordain, Ponder, Brainstorm will also help you sift for the right combo cards very quickly get those pesky lands out of the way when you're hunting for artifacts.

Speaking of lands, add a Reliquary Tower if you really want that Psychosis Crawler to get ugly.

Lotus Petal is an auto-include that you'd never hate to draw with this deck.

What happens if they nuke all your artifacts with a Shatterstorm? Cycle though them again with Drafna's Restoration, Elixir of Immortality, or Feldon's Cane.

You'd also want some alternative win cons and do dumb things with your artifacts if your reservoir gets exiled, so let's do some crazy shit. Let's make everything artifacts with Mycosynth Lattice, make them indestructible with Darksteel Forge, then nuke everyone else's stuff with Nevinyrral's Disk, and make lots and lots of indestructible ugly beasts with Karn, Scion of Urza. You've got Mishra's Self-Replicator in there which can be fun if you can afford to keep paying for tokens. You know what works great with that? Mana Echoes.

Aetherflux Reservoir is an awesome card but with the right deck you can have a lot of fun even if you don't draw it.

Saljen on Muldrotha 2.0

1 week ago

Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.

The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.

One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.

If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.

My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.

Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)

cdkime on Stuff that's important for what ...

1 week ago

You are correct that Prototype Portal's imprint ability will be copied by Panharmonicon, and that you will be able to use the ability of Prototype Portal to create artifact exiled either by its ETB effect or the copy.

You will add up the total converted mana cost of the exiled artifacts, and then get a copy of each of these cards. So, in your example, will be ( + ), and you will get a token Lotus Petal AND a token Ugin's Nexus.

To be clear, they will be separate tokens, not one token with the abilities mashed together.

607.3. If, within a pair of linked abilities, one ability refers to a single object as “the exiled card,” “a card exiled with [this card],” or a similar phrase, and the other ability has exiled multiple cards (usually because it was copied), the ability refers to each of the exiled cards. If that ability asks for any information about the exiled card, such as a characteristic or converted mana cost, it gets multiple answers. If these answers are used to determine the value of a variable, the sum of the answers is used. If that ability performs any actions on the exiled card, it performs that action on each exiled card.

BMHKain on Stuff that's important for what ...

1 week ago

@griffstick: But can you Flicker Greater Gargadon, & still have it suspended? I already have Duergar Hedge-Mage that can do that just fine. :p but it gets crazier; W/ Prototype Portal, if Panharmonicon is in play, the ETB trigger for portal can allow you to imprint two different artifacts. Or am I wrong, & it only applies to ETB/CIP creatures? Being able to imprint two things of the same type would sound damn epic... Xd

@cdkime: Huh... After seeing that in Pyroblast, I feel I might want some more Heroic abilities in there... Xp Dunno if it's a good strategy, but Goblin Bombardment + Squee, the Immortal are cut as one other Goblin doesn't even target any kind of mentioned idea, where Goblin Bombardment does. Red Elemental Blast will probably eat a cut as well...

I wonder if Panharmonicon also applies to Artifacts though... Let me check before commenting...

(Click Clack Moo. Cows That Smash.)

Prototype Portal's imprint ability is ETB based. It's an Artifact, Panharmonicon also targets Artifacts, so this is legit. Lotus Petal + Ugin's Nexus can both be used/copied at the same time, given THAT is in play.

Am I not correct?

Last_Laugh on Enlightened Equipment

1 week ago

I would suggest running a lot more mana rocks to try for a turn 3-4 Narset. Talisman of Progress, Fellwar Stone, Lotus Petal, Pentad Prism, Coalition Relic, Worn Powerstone, Basalt Monolith, and Copy Artifact should all be in here.

I'd also suggest a bit of a pillowfort strategy with cards like Smoke and maybe Propaganda/Ghostly Prison.

More haste enablers is another suggestion I have. Consider Generator Servant, Lightning Greaves, and Swiftfoot Boots.

Any particular reason for not running auras? Aqueous Form, Spirit Mantle, and Steel of the Godhead should probably all be in here.

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