|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|From the Vault: Exiled||Mythic Rare|
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, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
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|Have (13)||rkarhade97 , TheHelvault , RedMulligan , Swamy , Mousemke , mcstang1986 , jrschnoebelen , NostalgicAce , TheRealPeaches , LTmiller , dplerner , PhyrexianScience , buildingadeck|
|Want (2)||Mousemke , pismy|
Lotus Petal Discussion
2 days ago
If you want cheap acceleration you should definitely add Dark Ritual, Cabal Ritual, Seething Song, Mana Vault, Voltaic Key, Coalition Relic, Chrome Mox, Lotus Petal. With a bit more money Grim Monolith, Mana Crypt, Mox Diamond and Mox Opal would definitely speed you up even more. I wouldn't play anything that has cost/mana production rate of more than 2:1, unless there's a very good reason for using such a card (like the colour fixing of chromatic lantern, that's a good one). Try to play as many cards that produce more mana than they cost, otherwise it's not really acceleration.
2 days ago
Does the current all-in Dark Depths deck have room for it? I would imagine it wants even more copies of the combo. However, the deck is currently "solved" with cards not building the combo put in strictly to protect it. I wouldn't cut Pithing Needle or Lotus Petal.
Maybe cut an Expedition Map? They're rarely ever seen as a full playset.
3 days ago
Ummm, not sure as it would completely depend on the draw, the deck and the colours. I'd say T1 on a perfect draw (Lotus Petal/Mox Diamond + Land + Entomb + Reanimate + Fatty) or T2-3 otherwise. Again, depends greatly on your hand and your deck.
4 days ago
Nice. I'm sure a turn 1 kill is possible with this list but I just goldfished a pretty satisfying turn 2 table kill. I went turn 1 Mountain, Mox Diamond discarding Mountain, Thermo-Alchemist. Turn 2 Ancient Tomb Lotus Petal cast Neheb, the Eternal cast Cave-In by exiling my second to last card, untapping alchemist and dealing 12 total damage to the rest of the table, then going into main phase 2 and casting my last card in hand, Aggravated Assault with the mana to activate and kill the table with infinite Thermo-Alchemist taps
4 days ago
I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.
I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.
I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.
I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.
Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.
Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.
This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.
I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.
I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.
For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.
Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.
1 week ago
Compare that with Worldgorger combo where it's so fragile a Swords to Plowshares sets you back to having no permanents. For Grenzo at least, it might be better to go with some "safer" infinite mana combos, especially since Grenzo doesn't need mana of any color the way Lyzolda does. Stuff like: Basalt+Rings combo, Nooze+Palladium Myr+Pili-Pala, Rings+Voltaic Key, ... Yeah, there aren't a lot of infinite mana combos in Black/Red, are there?
That said, I don't think they're incompatible, since infinite activations of Grenzo make a lot of plays that already use the cards in the Doomsday pile. For example:
Kiki-Jiki, mirror breaker comes out with Grenzo at 2, Zealous Conscripts comes out at 3. Usually you'll just be able to go off with that.
- Or if you don't have access to Doomsday:
- Or if you don't have access to Kiki+Conscripts:
- If you get an infinite combo before casting Grenzo you can also put infinite counters on him, and just get every creature out of your deck.
Even still though, infinite mana combos are always going to be 2 to 3 cards, while Doomsday is a single card. This gives Doomsday a much lower threshold of necessary tutors and set-up, and means that Doomsday should probably remain plan A for the deck.