Frost Augur

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Frost Augur

Snow Creature — Human Wizard

, : Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ( can be paid with one mana from a snow source.)

wallisface on Jorn's Snakes and the Snakebitten Undead

1 year ago

MadMork what you have there looks pretty good, for the remaining 5 cards i’d suggest adding one more copy of Priest of the Haunted Edge and then a playset of either Frost Augur or Opt. I’m not sure that list has enough lands for Narfi, Betrayer King, but also npt enough lands in general, so maybe also ditch that card and get the land count up to 23.

wallisface on Jorn's Snakes and the Snakebitten Undead

1 year ago

Some thoughts:

multimedia on Muldrotha Snow: The Frozen Forest

1 year ago

Hey, well done with such a low budget, The Undead Forest is a cool deck name. Interesting deck idea for your first Commander deck with Muldrotha, but why snow? Weathered Runestone completely shuts down Muldrotha.

Marit Lage's Slumber, Jorn, God of Winter  Flip, Priest of the Haunted Edge, Blood on the Snow, Ice-Fang Coatl these are some reasons to play snow with Muldrotha. Iceberg Cancrix can repeatable self-mill and that's a good effect with Muldrotha. Pilfering Hawk can be repeatable loot which gets cards into your graveyard. Unfortunately, this isn't many cards.

Draugr Necromancer is a good card with snow, but it doesn't have much interaction with Muldrotha. Dead of Winter is another good card with snow, but Muldrotha is not a snow creature. Narfi, Betrayer King is fine, able to reanimate itself with snow, but he's support for snow not really a reason to play snow.


Some advice to consider is to play nonsnow cards that can put snow-covered permanents (lands) onto the battlefield to meet the snow requirement for snow cards without playing lots of unnecessary snow creatures. The best way to get snow permanents is with snow-covered lands. You really don't need lots of other subpar snow creatures here.

All these creatures could be cut to improve your deck.


Instead of playing lots of lesser snow creatures, play just the better snow creatures here?

Use other deck slots for cards that can search for and get snow-covered lands onto the battlefield?

Consider adding some spells that are not permanents that can search for and put snow-covered lands onto the battlefield?

Cards that can get snow-covered lands into your hand as well as get cards into your graveyard can be helpful with Muldrotha.

Could also add some snow mana rocks and mana dorks?

Land ramp for snow-covered lands and mana from mana rocks is more ramp which also helps to cast 6 mana Muldrotha as well as having more mana to cast permanents from your graveyard when you control Muldrotha.


Example of a budget more refined creature base with snow.

Good luck with your deck.

wallisface on Sultai Snow tribal

2 years ago

You probably don’t need 25 lands, especially considering how much card draw you have. Personally i’d lower the land count down to 23 and ditch Into the North .

As far as good snow cards to consider adding, consider the following:

HarleyP on Its Chill - Sultai Snow

3 years ago

I've yet to really see any pay-off with Draugr Necromancer too, he's only ever benefitted with Narfi, Betrayer King pumping him slightly, so I'm definitely considering dropping to 2.

As for Frost Augur I literally have a playset to the side ready to be slotted in. I almost kept just 1 copy in my initial build, but opted for other stuff first. I kept bouncing between dropping an Avalanche Caller and an Ascendant Spirit to slot a pair in just to see.

Overall there's so many sweet snow cards in this set, was so hard to narrow it down to these. Love the feedback, very much appreciated. Gonna keep testing and seeing where I need to adjust. Already added in 1 more Binding the Old Gods due to just how good it is. Thanks again dude!

DanMcSharp on Its Chill - Sultai Snow

3 years ago

Hello,

The deck looks pretty cool (pun intended), very thematic.

Personally I never saw Draugr Necromancer play a big role in any game so I'm not sure if it's really worth running 4, especially since it doesn't have an effect that stacks anyway.

If you struggle with your mana base, the first thing you could do is add more lands since 21 isn't much, you could easily remove a Draugr Necromancer and even a Sculptor of Winter for 2 extra land, pretty sure that would make things more consistent overall.

I'm glad to see you are already running 2 Binding the Old Gods but honestly, did you try running 4? I would be surprised if you found out that 4 is too many, it's such an amazing card. It can also fetch the triomes, so adding some Zagoth Triome to your mana base could help fix your mana quite a bit too.

Is there any reason you don't run any Frost Augur ? That card gives you so much card advantage over time it's crazy, certainly worth trying at least.

Cheers.

DanMcSharp on Snow Dimir

3 years ago

Hello,

I'm having a lot of fun with the snow archetype too, but I think you vastly under-estimate how useful Jorn, God of Winter  Flip front side is, as I did at first too.

Untapping everything let's you get another permanent back with his back side, it lets you pump more mana into your Ascendant Spirit (3rd ability is repeatable), you can trigger Frost Augur again, let's cast that big Graven Lore that you weren't quite able to squeeze out otherwise... and more. It's really worth it.

I splash green just for that, and for Binding the Old Gods . It's excellent removal and it can get any forest card in the library (not only basics) straight into play. Death touch isn't the most useful, but we have lots of small dudes so it's not irrelevant.

With that said, your version seems fun too, but I would avoid using Shadows' Verdict since that would remove a lot of the things you want to bring back from the graveyard with Kaldring, the Rimestaff . Also I feel like 4 Narfi, Betrayer King is a bit overkill since in theory as soon as you get one, you can keep replaying him.

In any case, we're playing snow, and that's cool.

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