|Commander / EDH||Legal|
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|Ice Age (ICE)||Uncommon|
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(2), Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
7 hours ago
The big thing I see missing from this list is mana rocks. In a non-cEDH environment, you want about 45-50 of your cards to produce mana. I like to start with 37-38 lands and 7-8 rocks, then adjust based on what's in the deck. You'll want to max out on 2-mana rocks, since this deck wants to stick its commander early to hold up mana starting on turn 4, which is typically the turn where casual commander games get rolling. I'd start with Arcane Signet , Azorius Signet , Coldsteel Heart (makes snow mana!), Marble Diamond , Sky Diamond , and Talisman of Progress , then, if there's room, look at a couple of colorless utility rocks like MindStone or Thought Vessel . On the high end, I think any deck running Manifold Key should really consider Gilded Lotus .
I'd also run Arcum's Astrolabe , since you're running snow mana and it will give you both early fixing and historic triggers. Speaking of snow, if there was ever a deck for Heidar, Rimewind Master , this is it. You could also sub out Lawmage's Binding for On Thin Ice . Also, Marit Lage's Slumber is perfect for this deck, since it's snow and legendary themed. The final snow card I'd look at is Sunstone . Constant Mists is miserable to face down, and this is the snow equivalent.
Also, you're already running 6 2-mana instants, so I'd go for the Isochron Scepter + Dramatic Reversal package. Scepter is historic, plays nice with the instants you already have, and it's an easy way to include the "this game must end" win con that every deck should have tucked in somewhere to prevent 20-turn games of misery. Muddle the Mixture is the last card I'd finish out that package with, in addition to any other cool 2-mana instants you have in reserve. The other option for winning the game would be Chain Veil combo, but that is not something you want to put in the hands of a newer player.
As for lands, I would take out Evolving Wilds and Terramorphic Expanse. They're pretty bad in a 2-color deck that can get by on its mana rocks for fixing, and shuffling a 99-card deck is pure misery. If you want easy fixing that can be a snow permanent, Vesuva and Thespian's Stage are where it's at, and they're a great way to take advantage of a Cabal Coffers / Urborg, Tomb of Yawgmoth player.
Finally, I'd go poke around on the advanced search option on Scryfall. They've got everything from budget to color identity criteria, so it works well for EDH decks. Also check out the EDHREC page for Raff. Hope that helps!
4 months ago
Okay, back to the Sunstone experiment. Blade of Selves performed admirably, but both times I drew it tonight, I would have been better served with the Sunstone. I would have won the second game straight up with the Sunstone online. So we'll shift things back and put the Blade on the maybe board.
4 months ago
4 months ago
Nissa has been underwhelming so far, and I decided to move her to the sidelines for a bit while I test the Sunstone.
4 months ago
Sunstone will have to wait a bit longer while we play bouncy bears!
5 months ago
Played this deck for the first time last night. I have to say it was much better than I thought. Ayula comes down quickly and starts to do work immediately. Helm of the Host was an all-star. Panharmonicon was crazy effective. The MVP of the game though, was Vivien's Arkbow .
The bears were in control most of the game, but sadly didn't win it. As Windgrace was going for big mana to combo kill the table, all I needed to do was hit a bear off the Arkbow and I could have wiped his board of three creatures with six (yes I said six) Ayula triggers, which then would have allowed me to trigger the Shaman of Forgotten Ways I counted up my mana and had 19 available. Needing 11 for the Shaman, for some reason, I played it conservatively and chose to Arkbow for 4. Motherbear was the 5th card down.
I intend to keep some random game thoughts about this deck in these comments going forward, as it is a pet project that has been a long time coming. I unfortunately only played the one game with this deck last night as I had some other decks to test, but this is the one that has me most excited to get back to and shuffle up.
I unfortunately didn't see a single legendary creature or our lone planeswalker during the match, though The Immortal Sun was a bomb moving itself further away from the first round of cuts.
Oh yes, unfortunately, it looks like Drop of Honey may not fit the playstyle of the deck. Considering dropping it for Sunstone or Dolmen Gate to offer either a political play fog or protect bears during combat.
6 months ago
I forgot to mention Arid Mesa , Flooded Strand , Marsh Flats & Windswept Heath can be pretty useful to include. While at first they may not seem to do much, they make an incredibly strong synergy with Crucible of Worlds as you'll always be guaranteed to hit your next land drop that way by continually being able to pull them out of your graveyard. (Until you run out of basic Snow-Covered Plains of course.) Buying fetch-lands for such a minimal improvement might not be worth it, but if you have spares they really make a good synergy!
Speaking of snow-lands, Sunstone is a really good panic-button if one of your opponent plans to deal lethal out of nowhere. Being able to deny someone a combat step on demand is pretty strong, especially if you have a Crucible of Worlds to fuel it.
8 months ago
I don't have a Sunstone as of yet, but I'll definitely get one. As for this deck, however, I don't think I can make room for this artifact. I would need to also include a land recursion package to make it viable. Maybe it will find a home in a Green Pillow-Fort deck.
The reason I chose Oros, the Avenger over Tariel, Reckoner of Souls is threefold: I don't own a Tariel, I've been on a legendary dragon stint lately, and Oros's ability pairs fairly well Death Pits of Rath .
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