Tamiyo, Collector of Tales

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tamiyo, Collector of Tales

Legendary Planeswalker — Tamiyo

Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.

-3: Return target card from your graveyard to your hand.

plakjekaas on No sacrifice

3 weeks ago

The only card in Grixis that had the words "can't cause you to sacrifice" in it (like worded in Tamiyo, Collector of Tales which I assume is the effect you're looking for); is The Master, Multiplied. All the other ones that say it, are at least green, sometimes with white or blue added to it.

DawnsRayofLight on Muldrotha's Relentless Combos <<CEDH>>

1 year ago

It definitely has cEDH potential. Mine has strong match-ups against Midrange and Turbo decks but a rough time against heavily aggro stax lists like Winota and Jodah.

Agreeing with Last_Laugh on the combos and taking their suggestion myself.

Tamiyo, Collector of Tales does work, helps get back any instants/sorceries you may have milled

my list is The Circle of Life if you want any ideas or have suggestions. I am going to save this list to one of my folders for future reference for my list. Really nice!

StratM on Muldrotha, the PermaGrave

1 year ago

rambunctiousOrator I completely forgot about Dredge! Tamiyo, Collector of Tales doesn't seem that useful for mill though when there are a lot of better options.

rambunctiousOrator on Muldrotha, the PermaGrave

1 year ago

Something I didn't mention last time: Dredge! In case you didn't know how it worked, any time you would draw you can choose to replace the draw with putting cards in your graveyard. The classic example is Golgari Grave-Troll in which you would self mill 6 instead of drawing for the turn.

Consider these cards for helping with mill strategy, these are each quite powerful:

rambunctiousOrator on Muldrotha, the PermaGrave

1 year ago

Yeah, let's talk about it!

  • The Great Henge functions mainly in turning your creature into draw spells. This is vital! 30 creatures is a lot of creatures, and you don't have to work that hard to get value out of TGH. Your commander has 6 power, so this reduces the cost of TGH to 1GG as a base. This means the turn it comes out you are spending 1 mana for this. Would you put another Sol Ring in your deck? This synergizes with evoke creatures, as they will still ETB even if they immediately get sacrificed. A classic synergy here is Mulldrifter evoked + The Great Henge to draw 3 cards for 3.

  • Hullbreaker Horror has flash, your goal is to play this on your opponents turns right before it swings to your turn. The spell can't be countered, and the goal here is to trigger the first ability as often as you can on your turn. Each trigger of HH solidifies your domination on the board, each trigger is someone's commander getting bounced for free, someone's Sol Ring getting bounced, etc. while playing cards you were already going to play. Every non land card is by definition a spell. This is especially good if you decide to go more into a reanimation route with cards like Animate Dead and The Scarab God. This is Cyclonic Rift attached to a creature, trust me.

  • Archon of Cruelty is easily the best black creature printed in a long time. This card is worth playing on it's own, and the fact that your deck can recur this card from the graveyard is truly oppressive. I think the lie we tell ourselves is that we won't get to 8 mana, but really in most decks you get to 8 mana around turn 5 or 6. This card is oppressive, especially with reanimation or copy effects.

  • Vendilion Clique is a control card, plain and simple. This card is another play-with-and-see how oppressive this feels. You aren't just cycling them, you are taking the best card out of their hand. In lieu of counter-spells, I think this is one of the best cards you can ask for in your deck. This is also a very rare hand attack spell with FLASH, meaning when your opponents resolves a Demonic Tutor you can hand attack them before they can do anything about it!

  • The Scarab God absolutely doesn't need to go in zombie-tribal. This is one of the best reanimation spells ever printed, stapled to a creature. The scry and damage is incidental. Would I recommend this in your deck as-is? Probably not, I would recommend adding more reanimation targets like Hullbreaker Horror, Archon of Cruelty, Vendilion Clique.

Additionally, consider these cards for your deck:

Let me know your thoughts on these!

Rome921 on muldrotha yo

1 year ago

Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:

Removal : Seal of Removal, Seal of Doom, Oubliette, Kenrith's Transformation. These are awesome removals that you can play and keep until you need to use them, and Returnable with Mully

Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.

Top End : World Breaker because he just deals with SO MANY weird things your opponents could be doing, Tatyova, Benthic Druid is awesome, especially with the fetch-style lands you've got going on.

Tutor : Dig Up Great budget Tutor for your colors.

I would take out: Too high CMC / Clunky : Deadbridge Chant, Izoni, Thousand-Eyed, Worm Harvest, Mythos of Brokkos (replace with Dig Up)

Too uneventful / slow / non-impactful : Desecrated Tomb, Perpetual Timepiece, Tamiyo, Collector of Tales, Growth Spiral, Llanowar Elves, Foundation Breaker, Vessel of Nascency, Stinkweed Imp

lagotripha on Quidditch

2 years ago

A nice casual list. If you want to improve reliability, I'd cut white entirely, because as cool as proliferating plainswalkers is, casting spells off of untapped islands is a little stronger, and there are a few cheap green/white plainswalkers that feel right. Alternatively, go down to 1-2 plains to fetch from evolving?

If you really want the walkers, Jace, Cunning Castaway, Jace, Mirror Mage, Jiang Yanggu, Wildcrafter, Kasmina, Enigma Sage, Mu Yanling, Sky Dancer, Narset, Parter of Veils, Samut, Tyrant Smasher or Tamiyo, Collector of Tales are all neat options.

I'd look at Azor's Elocutors for a second win condition if you want it, but its less quiditch themed.

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