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Creature — Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
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Spore Frog Discussion
12 hours ago
It looks like you have the start of a fairly competitive karador edh here. Usually these kinds of decks have a lot more stax and graveyard interraction. Old Thalia, Thorn of Amethyst, and Glowrider all do the same thing and since your deck is mostly creature based, you'll usually break parity with them. Spore Frog (fog frog, as I like to call him) is a good repeatable answer with karador out on the field, as well as Caustic Caterpillar. Buried Alive is another Entomb and Survival of the Fittest is just amazing in a deck like this. Necromancy is a good instant speed way to get your deck started and honestly you can replace Boonweaver Giant with Protean Hulk and Reveillark with Saffi Eriksdotter and have the same combo, but safer because it's instant speed and easier to get going because you don't need a sac outlet to kick start it.
Protean Hulk dies, get Carrion Feeder and Karmic Guide, bring back protean hulk, sac hulk to get Blood Artist (also a must have in the deck), Saffi Eriksdotter, and any protection ( Grand Abolisher is pretty good). Loop saffi and guide with feeder and you win.
another combo which is really good because you can protect it early is as follows: protean hulk dies, grab Body Snatcher, Carrion Feeder, and Sylvan Safekeeper (new addition). Sac snatcher in response to itself, which will bring back hulk, and you basically do the first combo but with our safekeeper out here protecting the combo. At this point, lands don't matter so safekeeper is great.
Cards you can cut: Shriekmaw is usually a dead draw in my exerience. It has such a narrow targetting zone that the buff it gets from karador isn't usually worth it. Fyndhorn elder, being a 3-drop, is far too late game to be worth a mana dork spot. Jarad is too far out of the combo to be truly worth it I think. The land snake is a bit underwhelming I think. You don't really need peacekeeper because in comp, attack steps don't matter (combos boiiii). Birthing pod can be great, but can be super slow.
link to my okay karador deck. Let me know if this helps and if you have any questions!
2 days ago
Muldrotha is such an awesome Commander. I put together my own list and have been playing it a while now. I'm going to give some suggestions based on my experience with our supreme Commander.
For ramp, you seem to be relying on traditional signets. Muldrotha makes some cards that usually aren't good, very good. Here's a few ramp cards that Muldrotha empowers: Sakura-Tribe Elder 1G to ramp early and infinite 1G ramp once Muldrotha is in play. Silverglade Pathfinder 1G Tap, move a card from your hand to your graveyard: repeatable ramp. Wayfarer's Bauble and Font of Fertility function basically the same as Sakura-Tribe Elder. There's also Blighted Woodland and Myriad Landscape. Between the 4 you have an artifact, an enchantment, a land, and a creature that you can use to ramp from the early game then continue to use repeatedly when your commander is out.
Muldrotha really loves things that sacrifice themselves to make an effect happen. You can use them to your benefit in the early game, then get repeated value after your commander comes out. In addition to the 3 ramp cards I already mentioned that sacrifice, here's a few more things that get value from sacrificing themselves: Spore Frog is probably the absolute best example. Just one green mana to fog every single turn. Siren Stormtamer is also rather amazing. As long as this bad boy is on the field, you can keep your commander or any other important creature safe from removal.
Merciless Executioner+Fleshbag Marauder are excellent pieces of removal. Sacrifice themselves and you can use it every single turn. Speaking of removal, Executioner's Capsule is a solid piece of removal tied to an artifact that you can play once a turn as well. In addition to these three wonderful pieces of removal, I'd consider running these three cards: Grave Pact, Dictate of Erebos, and Butcher of Malakir. With all the repeatable sacrificing we're doing, may as well take advantage of it to keep our opponents board states nice and clean. With three copies of this effect, we can pretty reliably draw into it most games. Avatar of Woe is a surprisingly strong card in here as well. You'll trigger his mana reduction nearly every game and his ability is priceless. Pernicious Deed is a repeatable board wipe that can scale to what suits your needs. The last piece of removal I'd suggest is an EDH staple, Attrition. It enables you to trigger sacrifice affects at will and gives you repeatable targeted removal. Plus, you can just play whatever you sacrifice from your graveyard again. Value!
Mystic Remora and Elephant Grass let you use their abilities for 1 mana each turn, rather than paying the scaling cumulative upkeep. This makes them extremely powerful cards, as their effects are strong and very under costed.
There's one final piece that ties this sacrifice value engine into place. That piece is Mazirek, Kraul Death Priest. This guy turns your army of value 1/1 creatures into an actual army to evoke fear in your enemies. Note that his ability says "permanents" and not just creatures. His ability triggers when we sacrifice creatures, artifacts, lands, enchantments, or really anything.
Meren of Clan Nel Toth and Ezuri, Claw of Progress have a lot of synergy both with each-other and with Muldrotha. They can use the experience counters that the other creates, so when both are played in the same game that is a lot of value in and of itself. Ezuri works extremely well with our value x/1 creatures and can turn our small value army into an offensive threat. Meren gains experience when one of our creatures die, which we will be making happen a lot. He really shines once you've got a few experience counters in play, as he's almost like a graveyard focused Omniscience. Very strong.
In any deck where you find yourself running a lot of value 1/1 creatures, Skullclamp provides infinite value. In a deck that rewards you for sacrificing your creatures, it provides even more value. This card is very strong. Speaking of artifact staples, you're missing Sol Ring. Secrets of the Dead is almost mandatory in this deck, as it just gets incredible value.
Self-mill is something that Muldrotha gets a lot of value from. Here's some of my favorite self-mill cards: Splinterfright can be a big green trampler for only 3 mana, but he also essentially lets us draw two cards into our graveyard every turn. Nyx Weaver has the same utility without being attached to such a potentially big body. Also lets you return a needed card from your graveyard to hand when your commander isn't in play. Mesmeric Orb is surprisingly strong at filling your graveyard and can screw your opponents out of some good draws. Altar of Dementia is one of the greatest, as it's a sacrifice engine and self mill. Taigam, Sidisi's Hand provides self mill and removal and card filtering. To tie these effects together, we've got Sidisi, Brood Tyrant. In addition to being pseudo draw, all your self-milling will passively create an army of zombies!
Anyways, sorry for the wall of text. Hopefully some of this is helpful!
3 days ago
@SynergyBuild - That is some pretty sweet tech. I'm gonna have to look into that little guy. Thanks!
@Aiding - Sorry this took awhile, really appreciate the recommendations...let me break them down.
Spore Frog going in as soon as I get one.
Night's Whisper is good, but I dump my hand so fast, and my meta is actually pretty slow, so the three cards ultimately just outweighs it for me personally.
Harmonize on the other hand is strictly better, so it will replace Cravings as soon as I acquire one. :p
Life // Death - Another meta call, board wipes are often at instant speed in my meta due to other effects and getting my entire mana base scrubbed would be devastating.
Both Zeni...Zeniths?...are great, I just don't own them and while I do ramp, it seems little underwhelming unless I buff my ramp package.
Triumph of the Hordes - I absolutely adore giving people poison counters! This has been on the acquire list for awhile, I just haven't gotten there yet. :p
Birthing Pod should be here...just Another case of I yet to own it. Haha.
Dark Prophecy is another card on the acquire list...along with Necropotence I don't really have a budget constraint...I'mjust not gonna pick up something like Gaea's Cradle. Anything under like $50 is probably cool tho.
I actually have Kokusho, the Evening Star in another deck...but he fits much better here. I'll make that swap for sure. What would you take out?
4 days ago
So personally, I love Meren and all that she does. Because of that, I have a good amount of cards that I really enjoy that you may also like..
Vampire Hexmage is a free sacrifice that can kill walkers and make some permanents bad - but its totally a meta call.
Spore Frog AKA fog frog should be in every Meren deck because of how BEAUTIFUL he is in negating combat.
Night's Whisper I think is better than ambition's cost. It's half the mana for one less card. Usually, you want 4+ mana things to be doing big stuff and taking the turn off to draw 3 is medium sometimes. If you are looking for that kind of effect, Harmonize does the same thing in a different color.
Carrion Feeder can be seer #2
Triumph of the Hordes is a personal favorite of mine, but if you dislike infecting people, I understand.
Birthing Pod I think should be in all the Merens, but that also depends on budget and how your people react to that sort of thing.
Pattern of Rebirth can be a tutor for combo-y things if you ever go that way or you can just get a big dumb thing by trading in a little guy.
Kokusho, the Evening Star is my favorite card in MtG and he has a home in all my Meren builds. CoCo Puffs the dragon is a house!
Sorry for the wall of words.. I just enjoy naming cards I enjoy in decks I also enjoy! Make your choices around what you want your deck to remain and make your friends fear the swamp lady!
2 weeks ago
You aren't even using the best frog: Spore Frog!
4 weeks ago
overall your build looks really fun!
1 month ago
Remove anything that doesn't say, "you may draw a card when a creature enters" or you might just deck yourself with your all-cheating. Momentous Fall, Soul's Majesty, or Life's Legacy could probably draw much better than Elemental Bond. With all the card draw this deck does, some redundancy with maximum hand size helps a lot. Spellbook, Library of Leng, Thought Vessel
I'm thinking a Brass Squire would be a nice inclusion, especially with some of my suggestions, or just because you move a lot of equipment around. Helm of the Host, can let you copy Grothama and have it fight itself for 20 cards drawn.
There are two big glaring weaknesses of this deck: Flyers, and removal. For removal best to worst: Beast Within, Song of the Dryads, Karn Liberated, Argentum Armor, Steel Hellkite, Spine of Ish Sah remove anything. Reclamation Sage, Acidic Slime, Bramblecrush, Woodfall Primus can slow down your opponents while building your board.
Never go without graveyard interaction, Tormod's Crypt, Scavenging Ooze, or Relic of Progenitus will put an end to the Spore Frog + Meren of Clan Nel Toth combo, Archaeomancer + Time Warp, and other shenanigans
Multani, Yavimaya's Avatar and Ulvenwald Hydra are both giant reach creatures that hang back on D. They can fight Grothama and live too, just be sure to Fog so they don't go attacking with 10 damage marked on them. Tornado Elemental, Whirlwind, or Hurricane can deal with your archetypal Angel, Demon, or Dragon, tribal decks. Alternatively, Deadly Recluse or Hornet Queen will make no one want to attack you
1 month ago
Spore Frog, Mystic Remora, Sakura-Tribe Elder, Mulldrifter, Burnished Hart are all very good in this deck as well as things that say cumulative upkeep. The way I like to play her is finding permanents that do the same thing as some of your sorceries. Harrow is also very good for ramp because you essentially get it for free with muldrotha on the field.