Spore Frog

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spore Frog

Creature — Frog

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

jonjonhholt on Jund at Home

7 months ago

Normally not a huge fan of general midrange but I FUCJINBG LOVE THIS LIST. so clean. so powerful. only card that sticks out to me is Spore Frog, has it been a powerhouse in testing? otherwise the list looks gorgeous great stuff

DreadKhan on Meren Reanimation

11 months ago

I have a lot of fun using Meren in an EDH deck, maybe some of my EHD concepts translate?

I really liked stuff like Diligent Farmhand, Dawntreader Elk, and of course Sakura-Tribe Elder are very useful. There is also Elves of Deep Shadow, which is useful if you use the 'trick' of running lots of green ramp that finds Swamps/makes black mana and run less black sources because you only need a few. A few black ramp creatures are Blood Pet and Blood Vassal, Vassal is probably worse. A card I used to use in Meren that might work here is Street Wraith, it'll eat up a bit of life, but it gives Meren something worth getting back if she has low/no XP, I settled on running enough ramp-that-dies to not worry about Meren having nothing to do. Death payoffs like Grim Haruspex to draw some cards when things die might help too.

One really funny trick that's very easy for Meren to pull off (and that's way better in 1v1) is abusing Spore Frog, this also builds up XP fwiw. I think Dawnstrider is a lot worse in 1v1 than Spore Frog, but it is also a discard outlet so I run both in EDH.

If you want another 'backup Meren', there is also Hell's Caretaker, this is a bit cheaper than Meren and can actually reanimate big stuff on it's 2nd turn (usually much sooner than Meren), but it does eat a body each time.

Another trick I liked using was Gravecrawler + any sac outlet, as long as you've got another Zombie you can just reuse your Gravecrawler, even if you don't want to splurge on something like Phyrexian Altar or Pitiless Plunderer to make it infinite, it can still be pretty good to have a recursive (and cheap) creature.

MadMork on Pattern Recognition #269 - Hidden …

11 months ago

Spore Frog and Muldrotha, the Gravetide were my first foray into the world of EDH. That little critter could cost and I'd still run him all day long.

Licecolony on Mono-Green SuperFriends!

1 year ago

Heyo! Never seen mono green superfriends. Seems like a cool idea. I'd suggest running more land ramp Nissa's Triumph, Nissa's Pilgrimage, You Happen on a Glade

Recursion: Bala Ged Recovery  Flip your mana base is solid. You can use this.

Mass removal options: Fade from History, Rampage of the Clans.

Defense options: Arachnogenesis or Jaheira's Respite or Spore Frog

Card I'd consider removing:
Nyxbloom Ancient. The deck has a high average CMC. But by the time you can cast this card, that's not much of a problem anymore. This card is great when you have mana sinks. Which you do not.

Omnath, Locus of Mana. It's a big creature. Your win conditions sound more in line with tons of small creatures and an Overrun like effect.

Seedborn Muse. Yes it's good with three of your artifacts. I think the slot would be better served with something else.

Gauntlet of Power. You don't need this. It's slow.

Sol Ring. You run so few artifacts/Enchantments, you may just be better off running less of them yourself so you can use mass removal.

Nyx Lotus. Let your lands and creatures do the ramping for you.

Garruk, Savage Herald. You have 22 creatures in your deck. The +1 has a 80% chance of doing nothing the turn you play it. The -ability doesn't matter because most of your creatures are there to support planeswalkers.

Vivien, Arkbow Ranger. Again, lots of small creatures.

Vivien, Champion of the Wilds. The first ability is rather pointless, the static ability only affects creatures. The last ability is occasionally draw a card. Better replaced with something like Worldly Tutor or Natural Order or Chord of Calling.

Sylvan Anthem. Replace this with a win condition like Craterhoof Behemoth, Thunderfoot Baloth, Overrun, Tribal Forcemage, Kamahl, Heart of Krosa, Song of Freyalise, Pathbreaker Ibex, End-Raze Forerunners, Overwhelming Stampede

FormOverFunction on I Need Help Making Edric …

1 year ago

My opinion here, your mileage may vary, and it will surprise no one. One surefire way to make a deck weaker is to focus more on theme. Replace some of the less-spy-like stuff (Trygon Predator for example) with things like Spy Kit or whatever. You have a ton of great flavor in there already, and the theme is going to position you well for victory anyways. It might really bother you to take value cards like Spore Frog out, but replacing value with fun conversation pieces is the point of the exercise; try to position yourself to be the person that people are excited to see what weird thing they’re going to cast next. It’s a lot of fun, surprising people with themely cards that no one at the table had ever seen played before (because they’re “not good”). I closed out a game killing one of my friends with a Banshee this Wednesday. One of the other people had never seen that card to begin with, and the other had never seen it used successfully like that... because it’s a crappy old card. But it fits perfectly in my crappy haunted house deck, and it’s refreshing to be casual! I’m a fan of your deck, and I’m excited at your attempt here!

DawnsRayofLight on Muldrotha's Relentless Combos <<CEDH>>

1 year ago

Gennova10 I see you point. Though I will say Last_Laugh also makes a point that it helps to mill yourself. There are also other sac outlets you could use like Greater Good and Phyrexian Altar

Still, it may not be needed as the list seems solid as is. I think it is helpful to have an alternative win con in case the thoracle stuff doesn't work but you've got a strong list, great control and recursion.

Also, Spore Frog and Elephant Grass can help with the aggro / stax match-ups.

multimedia on Muldrotha: Budget Elemental Tribe!

1 year ago

"I need to prioritize achieving the board state prerequisites my deck requires to function well, then focus on getting the biggest bang for my buck on the stuff that Muldrotha can do by supplementing her abilities." Bingo, well said, that's the direction to go.

The color pie here is majority green, but in three color deck that doesn't mean all basic Forests. Yes, you're right basic Forests should take up most of the lands, but you still want to balance the other colors. On a budget it's difficult to have a balanced ratio of color sources because good dual lands are so damn expensive, but even on a budget you can get closer to balanced.

You really need minimum 1x basic Island and 1x basic Swamp to help with color fixing for land ramp effects that let you search for a basic land. 31-15-15 is current ratio here of color sources, you can afford to cut a few basic Forests for basic Islands and basic Swamps.


Animate Dead is an excellent card upgrade, good choice, it's one of the best single reanimation in all of Magic and it's a permanent for great interaction with Muldrotha. Primal Rage isn't really needed here because you have a much better enchantment trample source in Garruk's Uprising. Wonder could replace Levitation? Wonder is great with self-mill and when you have effects such as Jarad's Orders that can tutor for it putting right into your graveyard. It also helps that you have many effects to search for a basic Island.

If you're only playing 1v1 with this deck then adding Planeswalkers can be good. Planeswalkers lose a lot of playability in multiplayer Commander because you have many opponents who will attack them. 1v1 is different, protecting Planeswalker from only one opponent is easier and if successful the Planeswalker can run away with the game. The problem with Master Chef here is it doesn't do anything until your ready to cast Muldrotha. You can do better than a three drop that relies on a six drop to get any value at all.


If you're having problems with opponents attacking you these are great options, budget one drops if you need to prevent opponent from doing combat damage to you. In 1v1 these can shut down your opponent from attacking as long as you control Mudrotha to cast them for one mana from your graveyard on your turn, each turn.

Consider adding more board wipes? Night Incarnate is good, but it's the only board wipe here. The idea with Frog and Grass as well as more board wipes is to delay the game long enough to get Muldrotha online with protection. When that happens Muldrotha can help to recover permanents that the board wipe removed. This theoretically gives you an advantage because your opponent will most likely not have as good as recovery that Muldrotha provides.

Pernicious Deed, Nevinyrral's Disk, Blast Zone are board wipes that are permanents so they can be repeatable with Muldrotha. These wipe a lot from the battlefield, yours and opponents, but they don't destroy lands. If you choose to play these then land ramp: Sakura-Tribe Elder, Font of Fertility, Farseek, Nature's Lore, Harrow, etc. should take priority for ramp over mana rocks/mana dorks. You can activate these at instant speed, but before you do that they're deterrents that sit on the battlefield staring at opponents preventing them from casting nonland permanents.

Kaya's Ghostform is powerful with Muldrotha because it's a one drop permanent that can revive the destroyed or exiled enchanted creature or Planeswalker. In 1v1 Ghostform on Muldrotha makes your opponent spend a lot of resources to remove Muldrotha. Slap this on any other Elemental before Muldrotha especially an Elemental who has an ETB ability. Ghostform pairs well with your board wipes. With Golgari Charm regeneration all creatures you control survive your board wipes.

S1ayerMonkey on Jodah, the Necromancer

1 year ago

Jodah doesn't strike me as a commander that fits the reanimator style terribly well. If you want to go 5 colour I think Kenrith would probably suit you better, but I'll give this my best shot.

First off, I don't think throwing in as many reanimator legends as you can is the best way to go about it. A Baldor deck plays differently from a Muldrotha which deck plays differently from a Whisper deck. Even the two Chainer decks play differently from each other. You're better off to put hardly any legends in this deck at all and prioritize just a handful of them that play similarly. This way if you don't have one on the battlefield and you cast, say, Yawgmoth's Vile Offering to reanimate a creature, you could theoretically cascade into Meren of Clan Nel Toth with a reasonable amount of consistency.

Choosing the legends will pretty much dictate the style you will play. If you go with Muldrotha and Meren, you'll want to prioritize low cost toolboxy cards like Spore Frog and Ravenous Chupacabra as one of their decks normally would do. If you go with Feldon of the Third Path and Chainer, Nightmare Adept then you'll want to go with discarding big beefy threats and adding doubling effects like Parallel Lives and Flameshadow Conjuring. Sedris, the Traitor King would be an excellent legend to run alongside these two.

You also need to seriously review the structure of this deck. Your land base has far too many one-colour and tapped lands without the proper ramp package to support the colour fixing. One of the problems with 5 colour decks is the increased need to finely tune the mana base.

37 creatures is also far too many. Reanimator decks are midrange, grindy decks that require a lot of non-creature support to work efficiently. It is much better to run a suite of very specific creatures and back the deck up with instants and sorceries. I also don't see any sacrifice effects other than Victimize. These are a must. I would suggest having 8 or more sacrifice effects unless you're playing strictly for a Living Death wincon. ETBs are the meat and potatoes of these decks, and you can't take advantage of them properly without a way to return those creatures back to the graveyard. You'll also have to think of how to get your targets into the yard for reanimation. I normally put 12+ of these effects unless discard or milling is stapled onto the commander.

Overall I think it is definitely doable with this general (and certainly a unique reanimator deck if you do pull it off) but it will require some intensive effort to get it right. Definitely a wrthy deckbuilding challenge.
You're in 5 colour so you'll have access to all the best targets for whichever line of play you choose, but this will come at the cost of variety or unique cards that you often find in one and two colour decks.

Best of luck, I hope I've helped steer you in the right direction.

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