Demonic Embrace

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Demonic Embrace

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.

You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

griffstick on Favorite EDH Cards

2 days ago

I do alot of magic online and I have been really liking Demonic Embrace

SufferFromEDHD on

4 months ago

Unnatural Hunger very unique wording.

Nettlevine Blight powerful but a -1 to her trigger.

Demonic Embrace reusable

BioProfDude on eternal enchantments

8 months ago

Demonic Embrace is a really fun enchantment, but making the might be tough in your deck.

Cool deck! +1 from me!

NonetheWeisser on Monoblack Infect [Competitive]

10 months ago

Have you though about Demonic Embrace for evasion and an insane boost/utility?

henrypan321 on Hogaak's Legion

1 year ago

killer_eye: Haha, I logged in to specifically add those cards to my list!

Circle of the Land Druid 100%, Glowspore Shaman is annoying sometimes if I open with it and don't have the colors. The 4 mill from the druid is very good, even if it forces you to take back a land when it dies.

Cultist of the Absolute is very nice too, dirt cheap mana cost (my favorite) and a very minor drawback. Going in for sure. I like Demonic Embrace since it can be cast from the graveyard - makes it harder to get rid of, but also great value when milled or discarded. Of course, everything is up for consideration; I'll have to experiment to see what I would take out.

killer_eye on Hogaak's Legion

1 year ago

Check this card from CLB:
Circle of the Land Druid - 2 mana for 4 mill can easily replace Glowspore Shaman (2 mana for 3 mill) and easier color requirement.

Cultist of the Absolute - An aura like effect that doesn't need to get attached. Hogaak often dies for value, not needing to attach makes it effective vs other aura card. Can replace Demonic Embrace.

grimcase21 on Varolz, the Scar-Striped EDH - Competitive

2 years ago

If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.

Budget options

Tainted Strike - 2nd berserk (if you're ok with infect)

Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power

Not of This World - my secret tech, after you make it big it's free

Veil of Summer - with this style of deck protection is very important

Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample

Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.

Unmarked Grave - entomb #2

Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.

Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior

Rancor - buff and trample, you need to get through

Destiny Spinner - one of the few ways green has to fight counters

Solidarity of Heroes - 2 mana double the 12/13 counters

Wild Growth - it may not be a creature, but it does get our commander out on turn 2

Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk

Non-budget additions

Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick

Sylvan Safekeeper - free protection that they must always respect, it's very good

Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.

Lightning Greaves - haste and protection, yes plz

Dismember - takes care of many of the early problematic targets

super non-budget

Hatred - 1 card win with commander

Necropotence - sculpt your hand for next turn kill

Cards that I would recommend reconsidering/taking out

Harmonize - a bit too slow imo

Arbor Elf - the amount of targets you actually have isn't enough to make it consistent

Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves

Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that

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