Into the North

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Into the North

Sorcery

Search your library for a snow land card and put it onto the battlefield tapped, then shuffle your library.

capwner on Snowbrawling ((MODERN // Competitive Sultai Snow))

2 months ago

legendofa The manabase generally feels pretty good, sometimes I am unhappy to see a tap land as it can effectively mean losing a turn, but the main concerns I've found are color fixing and maintaining snow perm count, where falling short could mean losing out on several plays or interactions. I cut a Scrying Sheets because of this, might cut Mouth of Ronom too but I like being able to toolbox with Into the North a bit. It was hard for me to add the Breeding Pool+Watery Grave because of snow count but I think it's necessary to be able to find untapped colors with Lorien. It would be nice to run 4 Lorien but the list was getting tight and I wanted to keep at least 3 ofs for some key sideboard cards. The deck does have a lot of 4 drops but 4 of those are Subtlety which is a flexible card and I think a real necessity in this meta. The deck feels like it curves pretty well, you are likely to have at least a couple 1 and 2 drops and the ability to either Blizzard Brawl or Dead of Winter or Subtlety or flash Ice-Fang Coatl to stall the board until your big 4 drops can hit. Or Force of Negation/Subtlety/Commandeer vs THOSE decks. Turn 2 Into the North feels really good, curves into 5/5 Treefolk or Coatl/Brawl with no land drop. I wish it was snow then I would run more. I think in a lot of matchups it ultimately comes down to who can out attrition the other, and the snow scry mechanic REALLY helps with that. Vs Yawgmoth I can aggro/tempo them out with Treefolk and Subtlety, vs Murktide I'm running them out of removal, clearing with Dead of Winter and when the game is stalled Avalanche Caller or a 7/7 Treefolk ends it. I haven't had a Rhinos match come up yet but the plan is to simply outmatch and outcontrol their board with Treefolk + killing/commandeering the rhinos. I'll likely update the description with some more specific matchup and card selection info over the next couple weeks! Thanks for the feed

enrico81 on HERE I AM! ROCK YOU LIKE A H-URIL-CAN ♫ ♪

6 months ago

Hi Meklow, yes you are right. In the list I've not update the basic lands with the snow versions. Of copurse, if you put Into the North you have to replace basic with snow basic to use it like Rampant Growth. I will update the list. Thx!

eliakimras on Omnath, Locus of Douchebaggery

8 months ago

Another suggestion I had in mind was to split your basics between regular basics and Snow-Covered basics, to make it easier for Field of the Dead to trigger (with the added benefit of running Into the North as another spell to ramp into Omnath, Locus of Creation).

KibaAlpha on Dance Beneath the Moon

10 months ago

Forgot to mention Alms Collector and Esper Sentinel.

In terms of ramp, I like to use Farseek, Three Visits, Nature's Lore and if I have enough snow lands Into the North.

eliakimras on Jund Dragons

10 months ago

Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.

Now some small upgrades you can make:

eliakimras on Ur dragon, need recommendations

10 months ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

multimedia on Muldrotha Snow: The Frozen Forest

1 year ago

Hey, well done with such a low budget, The Undead Forest is a cool deck name. Interesting deck idea for your first Commander deck with Muldrotha, but why snow? Weathered Runestone completely shuts down Muldrotha.

Marit Lage's Slumber, Jorn, God of Winter  Flip, Priest of the Haunted Edge, Blood on the Snow, Ice-Fang Coatl these are some reasons to play snow with Muldrotha. Iceberg Cancrix can repeatable self-mill and that's a good effect with Muldrotha. Pilfering Hawk can be repeatable loot which gets cards into your graveyard. Unfortunately, this isn't many cards.

Draugr Necromancer is a good card with snow, but it doesn't have much interaction with Muldrotha. Dead of Winter is another good card with snow, but Muldrotha is not a snow creature. Narfi, Betrayer King is fine, able to reanimate itself with snow, but he's support for snow not really a reason to play snow.


Some advice to consider is to play nonsnow cards that can put snow-covered permanents (lands) onto the battlefield to meet the snow requirement for snow cards without playing lots of unnecessary snow creatures. The best way to get snow permanents is with snow-covered lands. You really don't need lots of other subpar snow creatures here.

All these creatures could be cut to improve your deck.


Instead of playing lots of lesser snow creatures, play just the better snow creatures here?

Use other deck slots for cards that can search for and get snow-covered lands onto the battlefield?

Consider adding some spells that are not permanents that can search for and put snow-covered lands onto the battlefield?

Cards that can get snow-covered lands into your hand as well as get cards into your graveyard can be helpful with Muldrotha.

Could also add some snow mana rocks and mana dorks?

Land ramp for snow-covered lands and mana from mana rocks is more ramp which also helps to cast 6 mana Muldrotha as well as having more mana to cast permanents from your graveyard when you control Muldrotha.


Example of a budget more refined creature base with snow.

Good luck with your deck.

Kazierts on Eat. Sleep. Slime. Repeat.

2 years ago

Well, since you didn't hate what I said, I'm goona talk about some of the creatures now. But before that I just wanted to say I completely understand that you don't want to optmize this deck to the maximum, that's why I mostly suggested budget cards and avoid some bullshitly expensive cards such as Gaea's Cradle or Cavern of Souls. I'm trying my best to focus exclusively on your tribe. With that out of the way, let me proceed.

There a few less expensive, manawise, Oozes but you seem to be going for the heavier and more resilient ones. So there's quite a few that could be a blast.

  • Since your deck seems to want to play a longer game, I'd disconsider the smaller Oozes like Corrosive Ooze, Inexorable Blob and Predator Ooze. Since most of your creatures are big mana sinks, having smaller ones that want to attack doesn't seem like a good ideia (but if your experience says otherwise feel free to correct me)

  • I'd cut one Aeve, Progenitor Ooze because, even though it kinda cares about Oozes, it's more of a Storm card. However, I'd still keep one because I think it's pretty neat.

  • I think maxing out on Mitotic Slime and Consuming Blob would be hilarious. Imagine the amount of tokens that there would be on the battlefield. Additionally, Biogenic Ooze would crank your token production to eleven.

  • Scavenging Ooze is perfectly fine. However, if you ever want to just vary, Ravenous Slime could be fun but it's definetly not necessary.

  • Gelatinous Cube is a card I really, really love. The only problem is how to make space for it in the deck. Since you already have kind of a snow theme, maybe including Woodland Chasm + Into the North should make things easier to cast.

  • If, and only IF, you want to be really janky and make your friends laugh a lot, you could have some copies of S.N.O.T. and Vile Bile just for shits and giggles.

Again, I'm gonna say things little by little to make things easier to digest. Let me know what you think. I love casual thematic decks. If you want to have extra fun with your friends, try playing planechase and use this deck. I promise you it's gonna be ridiculously fun for everyone.

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