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Into the North
Search your library for a snow land card and put it into play tapped. Then shuffle your library.
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Into the North Discussion
4 days ago
You have no snow lands in this deck, Into the North will not be useful.
I would suggest Dragonlord's Servant
3 months ago
what about Into the North? I mean just turn 6-8 lands in your deck into snow forests and maybe even add some utility snow lands like Scrying Sheets that lets you scry for forests if you have all your forests as snow forests or even creatures if you add Centaur Omenreader for example!
3 months ago
I see where you are coming from. I'm going to be honest, I forget all the time about the Talismans, but I agree with your argument. I think I'll replace Into the North with Talisman of Unity and swap Arctic Flats with something like Ancient Tomb.
I'll try out Mom in place of Archetype and Mangara in place of green Myojin in my next couple of games to see how they run. I like Mangara and want to run him, but I've been trying to figure out what to take out in his place. What would you suggest to make room for Swords or Path? I guess I can try it in place of a tutor? What would you swap for Avacyn's Pilgrim? I run Bloom Tender and Priest of Titania because they often tap for more than 1 mana. I guess I could replace Sac-Elder?
I'm going to try out a couple of other changes I've been meaning to try as well, like Stonecloaker in place of Scooze, since it plays better with Paradox Engine.
3 months ago
Your list seems a bit heavy for how much ramp you have. I also think that you're running a lot of cards which could be replaced with much more effective counterparts.
Archetype of Endurance should be something like Mother of Runes instead. Archetype is slow and by the time you've assembled the setup with it and Avacyn, you should have already won. Mo' runes can come down turn 1 and helps Sisay stick until her summon sickness wears off.
Unless your playgroup runs Extraplanar Lens/you're running Scrying Sheets, Into the North is not worth it just for the Arctic Flats. Given that you're using Paradox Engine, Talisman of Unity is a much better card.
You have very little inthe way of creature removal. You're not running Mangara of Corondor, Swords to Plowshares or Path to Exile. These are all staple removal pieces in Sisay and not running them is just setting yourself back.
Myojin of Life's Web is a trap card. First off you have to cast it, then to get any value off of it, you have to have a bunch of creatures in your hand, generally meaning that you have to not play stuff for a few turns. This just seems counter productive.
You should be running Avacyn's Pilgrim. One drop dork that fixes your off colour is super good.
4 months ago
Hey, it's me. I'm not sure if you wanted criticism, but here's my take:
You lack mana acceleration. I think 2 drops are very important, moreso than 3 because they're more reliable in being ale to keep more hands and easier to squeeze out on turns where you want to do more. So instead of Kodama's Reach and Cultivate, you should go with Farseek, Nature's Lore and I'm a fan of Into the North with the R/G and G/W Snow Duals (Arctic Flats and Highland Weald) with a few snow basics in case you draw them early. I would even argue for Sakura-Tribe Elder because it's such a good ramp card. Afterwards, even if they're not in-theme Wood Elves and Farhaven Elf make way more sense in a beatdown deck than Sorceries.
I also think you're one land short of what you need, plus I would cut the Evolving Wilds/Terramoprhic and replace with another dual of some kind. Krosan Verge is a great way to ramp at little to no cost and can grab you duals. There's always Blighted Woodland. I also think the deck can probably decently be able to use Mosswort Bridge, Spinerock Knoll and Windbrisk Heights.
Since you do want damage, we previously talked about Throne of the God-Pharaoh, Harsh Mentor and Scab-Clan Berserker. Since your game plan is put Creatures into play and kill the table with turning sideways, Impact Tremors would be great. Ajani Unyielding looks like it would be good for this deck too, another draw I would suggest is Skullclamp in any Creature-based shell. Plus Harsh Mercy for a Wrath that mostly leaves you untouched.
I think you also have enough Creatures to use some of my favourite tech: Birthing Pod, Zendikar Resurgent, Lurking Predators and Assemble the Legion (Though they're Soldiers, not humans). If you're willing to forgo flavour, there's also Oketra's Monument to get more dudes.
5 months ago
When it comes to Commander one thing I've learned is that Ramp is important. The sooner you can play your big spells the better off you'll be, so as a norm it's good to have a good 10 cards dedicated to Ramp. Playing green means you can have the best ramp spells available, and not rely on artifacts like other decks do.
Also, I'd also suggest checking out www.edhrec.com as they give you good information on what other people are running.
Rampant Growth - 2 Mana Ramp
Into the North - 2 Mana Ramp, will need a snow forest or 2
Nature's Lore - 2 Mana Ramp for forest
Kodama's Reach - Awesome Ramp
Cultivate - Awesome Ramp
Explosive Vegetation - Sweet Ramp
Seek the Horizon - too costly, and doesn't bring them to the battlefield
Edge of Autumn - it's too conditional for it to be good.
Moss Diamond - 2 mana ramp spells based around land are better
3 x Forest - I think 38 lands it's a good number to run.
7 months ago
PookandPie, that is extraordinarily helpful. Thank you for providing cut suggestions as well.
I love the idea of Devoted Druid, and Explosive Vegetation may very well be what comes out for him. (I too have never been a very big fan of Font of Fertility, but I usually include a lot of ramp, and for this deck I decided against using many mana-rocks, in favor of more permanent acceleration. It turns out low-cmc options for this are actually limited, hence my inclusion of Into the North as well. This is very different than I'm used to, and may all be adjusted after further experimentation)
Karmic Guide and Reveillark, I have mixed feelings on. Having both together is fantastic, individually they are useful, and because of their ability to recur the other you don't have to wait for both pieces to use one of them. My hesitation is that their combo potential requires both of them, a sac outlet other than my commander, (of which I run few), and a 4th piece, though there are many that would fit that slot. As far as your substitution suggestions, I could see removing the Butcher. I am partial to Obzedat's Aid, however, as it can recur any combo piece, be it artifact, enchantment, or creature. That said, I may slot those two out and try Reveillark and Karmic Guide for a few games, and see their effectiveness.
I don't know why I didn't include Illusionist's Bracers. I must find a spot.
Again, thank you. I'll test these cards before making any changes here, but it is all much appreciated.