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Into the North
Search your library for a snow land card and put it into play tapped. Then shuffle your library.
Into the North Discussion
1 week ago
Iceberg Cancrix is interesting in that it can be extra copies of Hedron Crab -the question is what that means and how to use it. Crab is amazing because fetches become mill six, while cancrix still only mills two.
Scrying Sheets is a great payoff card for moving to slow, but it does point to a slower, more control deck style.
This means that non-land snow cards need to be looked at- Coldsteel Heart , Skred , Into the North , Boreal Druid , On Thin Ice , Marit Lage's Slumber , Dead of Winter , Ice-Fang Coatl , Arcum's Astrolabe & Rimebound Dead / Icehide Golem .
They don't exactly scream 'we have planned an archetype'.
I feel the most likely list you might build would be a sutai self-mill list looking to cast Splendid Reclamation / The Mending of Dominaria to put 10 lands onto the battlefield milling six cards each, with a Scapeshift backup plan. Just lots of instants, scrying sheets and hall for value and a lot of exile effects.
2 weeks ago
In Modern Horizons, given the all of the cards are spoiled now, I think Snow is a real deck.
Based Green, while splashing white and blue, this list has a lot going for it.
The Manabase isn't bad. Between Prismatic Vista and like 7 fetches (3 misty, 2 Windswept, 2 Flooded), along with 2 plains and 2 islands, 4 forests, and a Scrying Sheets , that manabase works well, because this list has a lot of ramp. Mouth of Ronom , Frostwalk Bastion , Boreal Shelf , Artic Flats, as well as some other lands are considerations, but I am not a huge fan.
Ice-Fang Coatl and Ohran Viper are card draw/removal, but On Thin Ice and Gelid Shackles are strong answers too. Glacial Revelation is the strongest card in the deck, while Ambominable Treefolk is our massive beater.
Diamond Faerie is a secondary option as a finisher, my rough list runs 2 mainboard. It can close out games.
Icehide Golem is another quick beatstick.
Simple list, ramp, draw, removal, and beaters, but all of them are well above the normal rate.
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Additionally, I think a mono-green list and simic list may have legs too.
1 month ago
You don't know how happy I am whenever I see another fan of... ELDRAZI TRIBAL!!! First thing I want to say is that Primeval Titan and Emrakul, the Aeons Torn are banned in EDH (sorry EMMY). Before I start listing upgrades/good additions to this list I will say that I'm not gonna go name any of the Moxes ( Chrome Mox , Mox Diamond , etc) as good additions because they are 100% not needed, but just good investments for the future. (Things like Mana Crypt , Mana Vault , Fetchlands, and Grim Monolith go along with the Moxes.)
What I would add that I think would really benefit the deck a lot:
2) Put more 2 cmc ramp cards in (the first thing I would change on this list), Fellwar Stone , Selesnya Signet , Rampant Growth , Sakura-Tribe Elder , Farseek , Nature's Lore , Three Visits (this one's a bit pricey), Into the North (only if you switch to Snow-Covered Plains and Snow-Covered Forest , they also make your Extraplanar Lens better)
BTW, I could list a bunch of other upgrades, but these are the ones I think will be most beneficial to your deck. If you would like me to write a full list of everything I would add from most beneficial to least I will gladly do that, but let me know if you have a budget on the cards you would like me to list first. Have a nice day and long live the ELDRAZI!!!
2 months ago
In the meantime, I’d add Ulvenwald Hydra and Reap and Sow as more means of tutoring out the stage/dark depths combo. If you can afford it, I’d also make all of your basics snow-covered so Into the North is not a completely dead draw if you draw it with dark depths already out.
2 months ago
So... I like Krakens and stuff, but why are you running Ranger's Path over Skyshroud Claim ? Also you are running a bunch of expensive snow lands for Into the North when Rampant Growth is the exact same card in your deck since you have no other cards that mention snow.
3 months ago
I have an Arixmethes deck of my own ( Arixmethes: Early to Bed, Early to Rise ), which is also focused on ramp and counterspells. I thought I'd crammed all the two-mana ramp spells in the game into the deck, but how could I have forgotten about Into the North ? Thanks for the heads-up.
By the way, pro-tip: Clockspinning is a must for any Arixmethes deck. It removes two slumber counters for every time you cast it, and it has some side uses with +1/+1 counters and planeswalkers.
3 months ago
Into the North is a way to tutor Depths onto the field directly.
If you play casually, does your playgroup have lots of white-based removal? If so, protecting Marit Lage via Blossoming Defense or similar is something to consider.
5 months ago
I have a few suggestions.
Toss in Root Sliver.
Since you're in 5 colors you don't need Chaos Warp.
Since you are in Black consider adding in tutors (also green tutors for creatures).
Training Grounds would really make your slivers' abilities that much cheaper to activate.
For extra fast mana you can always run some mana dorks like Llanowar Elves or Birds of Paradise or run some spells that let you search for lands such as: Land Tax One with Nature Attune with Aether Caravan Vigil Lay of the Land Traverse the Ulvenwald Crop Rotation Rampant Growth Edge of Autumn Farseek Into the North Land Grant Sylvan Scrying Cultivate Far Wanderings Harrow Harvest Season Kodama's Reach Explosive Vegetation
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