Into the North
Search your library for a snow land card and put it into play tapped. Then shuffle your library.
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|Commander / EDH||Legal|
Into the North Discussion
1 month ago
BackyardBard From what I can see, the primary win condition is to get Field of the Dead into play, then use Scapeshift to flood the board with Zombie tokens off all the lands entering play. The deck can also create and sacrifice clue tokens with Tireless Tracker to put enough +1/+1 counters on it to go over the top. There are also several large creatures that will probably have a chance to get played considering how slow this deck wants to play, and will tend to be stronger than what the opponent plays.
2 months ago
Voracious Hydra can be some creature removal on a stick. And you may have enough hydras to make it worth running Gargos, Vicious Watcher. The CMC discount combined with your commander's should make some pretty big hydras. YMMV though.
Not sure how fast Aetherflux Reservoir will play in this deck. Its usually better in a deck that casts a lot of cheap instants all in the same turn to go off. If you're just looking for more lifegain, Thragtusk may be an option or maybe Ravenous Baloth [the Garruks produce enough 3/3's to feed this].
If you're looking to keep a 1/1 deathtouch in the deck, Gnarlwood Dryad is an upgrade to the snake as it at least has the potential to grow on its own.
Land count seems a bit low here as well. I'd up the count some or at least get a couple more of the cheaper ramp spells in there, Nature's Lore or if you have some snow forests Into the North plus maybe add Wayfarer's Bauble
I also think you will want an Overrun type effect in here as a finisher. Return of the Wildspeaker could get subbed in for Hunter's Prowess or some such. Sadly it lacks trample but has the flexibility to buff or draw cards.
2 months ago
2 months ago
I love the deck! But why do you have Into the North without any snow lands?
3 months ago
I think your deck is in dire need of ramp. I would start with 1 drops: Search for Tomorrow , Expedition Map , Wayfarer's Bauble , Birds of Paradise , Noble Hierarch , Avacyn's Pilgrim . Maybe you want to focus on dorks since they synergize with your general and a few other cards in your deck, like Guardian Project . Then 2 drops: Nature's Lore , Rampant Growth , Into the North , and Farseek . 3 drops are harder to choose, but I think you could do with Nissa's Pilgrimage since half of your deck is green. Skyshroud Claim is the only 4-drop ramp spell that I think you should play.
I would cut some of the slow lands and play shocks. I also think you need to play more basics in order to facilitate more ramp and to protect yourself against land hate. Right now your manabase is extremely greedy and vulnerable to Blood Moon or Back to Basics effects. 38 lands is also a lot.
3 months ago
That's a tough question. After a good look-over, I think I'd cut the
s. My thought process on that is this: generally, one-cmc mana dorks are most powerful and most useful when you're playing them on turn 1 to slam a high-power 3 drop on turn 2. The only thing you're running that I would consider being worth the dedicated dorks to be able to slam on turn 2 is Blood Moon - and in order to do that, you have to have exactly forest, boreal druid, blood moon, and either mountain or prismatic vista in your opening hand & first draw - since you're only running one mountain, that's highly unlikely.
I'm not saying Boreal Druid is a bad card, I'm just saying that in the type of shell you've built here I think more often than not when you draw it, you're going to wish you had drawn something else. That does bring your creature count a bit low though, and seeing how it's already on the lower end that's something we want to avoid. All things considered, here's what I'd do:
Cut: 1x Marit Lage's Slumber , 3x Growth Spiral , 1x Carnage Tyrant , 4x Boreal Druid
Add: 1x Into the North , 2x Assassin's Trophy , 2x Diamond Faerie , 4x Glacial Revelation
Of course, that's just my opinion. Whatever yuo decide to do, good luck and have fun with it!
3 months ago
You might not need 3 scrying sheets if you can work in Into the North - it would give you the ability to fetch the other lands as well.
4 months ago
I think Villainous Wealth could be replaced by a number of much stronger cards. Tooth and Nail or Green Sun's Zenith both would be better, in my opinion, since your deck is almost entirely composed of creatures.
Painful Quandary seems like a very odd choice. It doesn't synergize with Yarok at all.
To be more consistent, I would play another ramp spell like Into the North , Cultivate , Kodama's Reach , or Skyshroud Claim . I'd also consider playing a piece of catch-all interaction like Assassin's Trophy or Beast Within .
Collective Restraint is a good card, but I don't think you need to worry about being overrun. I'd replace it with something that protects you from something you actually are vulnerable to - boardclears. Something like Heroic Intervention or Asceticism would fit the bill.