|Commander / EDH||Legal|
Printings View all
|Premium Deck Series: Graveborn||Uncommon|
|2012 Core Set||Uncommon|
Combos Browse all
Discard two cards: Put a 2/2 black Zombie creature token into play.
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Zombie Infestation Discussion
4 days ago
Hey antismart, thanks. It's my favourite EDH deck and I've seen quite a bit of success with it.
Regarding the Requiem Angel, it's probably not a good idea IMO if your meta is super competitive. The effect is nothing short of amazing - it synergises with Teysa so well - but 6 mana hurts if games seldom go past turn 7-8. Otherwise it's good - and the fact that's it's a 5/5 flier helps close the game sometimes.
As for other cards, if you're looking for slots, maybe:
Gravecrawler (because it's hard to recur and you already have other 4 recurring creatures),
Trading Post (I've run it myself for a long time and it very seldom worked for me - it just does very little not quite often compared to what, say, Recruiter or Stoneforge offer)
I am probably way out of line here though - your list is very sweet and I am sure there are very good reasons for the above inclusions. I haven't tested the Recruiter thoroughly enough yet but Flitter and Stoneforge are amazing and the Ophiomancer is Bitterblossom No.2 most of the time.
1 week ago
Some cards from modern/standard that are popular in zombie decks I might have forgotten some, but I havent played zombie in a damn while.
1 week ago
musicman3310, In Playtesting, I found that there are actually a few problems with the deck. For one, this is a $300 version of a $20 gimmick deck. Game Wise, you could wiff on the mulligans when trying to start the game with a Treasure Hunt, and I believe you'll only have a 88% chance of starting the game with one if I'm remembering correctly. What you mentioned is correct. Not having large Treasure Hunts hurt us significantly, but in actuality, this is less of an issue for us than the other versions of this deck.
Zombie Infestation needs about 20 lands in hand for you to spawn 10 zombies (you'll most likely still need this many zombies for dealing with blockers, but Contested War Zone gives us lethal damage with only needing 14 lands in hand).
Seismic Assault still has the same ratio of damage per discard (2 per land), and it doesn't need the Mouth of Ronom for Spellskite. The downside is that it is tripple red to cast. this means more lands on the battlefield and an extra turn of us trying to stay alive. It's easier for us to have the extra lands we would have needed to cast this just stay in our hands for lightning storm's redirect ability.
Conflagrate is another option, and gets around counter spell, but requires about double the lands as this due to it's damage per discard ratio being halved.
1 month ago
I've had this list kicking around a while Mono black deckbuilder's toolbox- glad to see someone is putting together a primer.
Heartless Summoning enables higher CMC play- especially with a full set of kalitas.
Devour Flesh is a decent sideboard card against burn when running creature aggro, and a good non-lifelink lifegain source.
Diregraf Colossus is a notable zombie card and decent beastick,
Everlasting Torment helps fight through lifegain and thrun.
Mimic Vat plays merry hell with regular tron, and has the added bonus of interacting with an opponents graveyard using a replacement effect- handy for those Kitchen Finks. Nantuko Husk sees fringe play in zombie builds.
Fulminator Mage is a three drop.
Memory Plunder is an insane answer to snapcaster/cryptic, and solid against anything that casts big spells (reversing a living end combo).
Panharmonicon deserves a mention for more midrange black, enabling some insane play on decks that survive casting it.
You should probably seperate out the x cost cards- Killing Wave/Damnable Pact/Profane Command aren't really meant to be cast for low values of x, and people looking for that slot are likely to miss them.
White splash is strong in vampire/control builds for access to Blood Baron of Vizkopa, Tithe Drinker, Sorin, Lord of Innistrad,Sorin, Solemn Visitor and the ubiquitus removal suite. Green also gives important access to Collected Company(where Temporal Extortion isn't good enough) and Lotleth Troll, a mainstay for gravecrawler shenanigans and etb stuff.
Anything else I can think of would be specific cards for specific decks. One thing that always shocks my opponents is the sheer versatility you can pack into a black fifteen card sideboard- something transformative to handle bad matchups (graveyard and tron) really does change the shape of your evening, although decklist knowledge will allow players to play around this when the decklists are available, at any other time you can absolutely change the shape of your game. 'side 15' is a real thing.
1 month ago
I really like how the deck looks, it seems like it will be pretty powerful and fun. Also, it's cool that you choose mono-black, all my favorite commander builds are mono-black.
I would maybe suggest a adding few self-discard outlets to rapidly get reanimation targets for Chainer, Dementia Master (Chainer can grab opponents' stuff, but you can't always count on them). I know you have some artifacts capable of self-milling, but often you want a little more control over what's in your graveyard. One of the best is Pack Rat because you can get value from it, but it does cost 3 mana to activate. There's also stuff like Zombie Infestation, Key to the City, and Liliana of the Veil which don't cost any mana to activate. One that I really like is Geier Reach Sanitarium, because it just takes up a land slot.
A powerful card draw engine you could include is Necropotence, but it is a bit anti-synergistic by exiling your discarded creatures. You'll have to weigh the advantages and disadvantages of including it, but you could still add new reanimation targets to your graveyard via your self-mill with Necropotence out.
1 month ago
Ok, so I'm a fairly major competitive discard lover, and there are some fantastic tools in black and black green you should look at. First and foremost Collective Brutality- It protects you in the earlier turns and fuels the yard in a really efficient way. Lotleth Troll and Zombie Infestation could similarly provide earlt game blockers. You have two options deciding graveyard creatures, big hasty win game now creatures, or creatures with an etb so large it tilts the board in your favour. Pick one or the other, as it will lend the deck consistancy. I'd either go all in on gaea's revenge and Craterhoof Behemoth/Timbermare or Massacre Wurm/. If you go for etb creatures Impromptu Raid is worth a look, although it might still be slow. Vengevine decks exist in this format. Unburial Rites is traditional for ressurection and a lot of combo decks run it. Delirium Skeins and Raven's Crime can help soak up your opponents control package and leave room for duress in the sideboard.
On that note, acceleration. Pentad Prism leaves mana open for instants and accelerates to 4 mana t2. Sakura-Tribe Elder will get lands and be sheoldredable should you need to hard cast stuff. Elves of Deep Shadow will help soak up creature removal before you spend multiple cards to get Path to Exiled, and get those key cards cast.Card advantage tools like Phyrexian Arena will be neccesary when an opponent has a hand of Negate/Cancel/Chronomaton/Path to Exile.
1 month ago
Thank you so much for your suggestions. I actually cut Zombie Infestation, Black Oak of Odunos, Crow of Dark Tidings, Servant of Tymaret, Walking Corpse, Abattoir Ghoul, Shambling Ghoul, Diregraf Ghoul, Doom Blade, Voracious Null, and Demon's Horn for a few things (I'm actually about to edit the deck with the additions, if you wanna look back. :) )
I've played it a bit and I've found that it's only problem is that it's slow, and can't deal with flying very well.