World Breaker

Legality

Format Legality
Pre-release Legal
Noble Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Frontier Legal
Modern Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Mythic Rare

Combos Browse all

World Breaker

Creature — Eldrazi

Devoid (This card has no colour.)

When you cast World Breaker, exile target artifact, enchantment, or land.

Reach

, Sacrifice a land: Return World Breaker from your graveyard to your hand. ( represents colourless mana.)

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World Breaker Discussion

JuQ on Omnath EDH

2 days ago

You can make a card appear in different categories by putting two tags on the same line this way:
1x Birds of Paradise #Flyers #Ramp

Avoid Fate is a charming card but at the end of the day any other instant that gives Hexproof or Shroud is better because will also work against sorceries and abilities. My favorites: Sylvan Safekeeper, Blossoming Defense, Heroic Intervention and Vines of Vastwood. On the other hand Sheltering Word may be good in your deck with huge creatures.

Your land count is low, does Into the Wilds worth it? Looks like it would be better in your deck Path of Discovery

Vorrac Battlehorns do you really want that bad to be blocked by only one creature? I consider an upgrade to it Loxodon Warhammer, O-Naginata, Horned Helm (instant attaching, yay!) or Chariot of Victory

Greater Good and Life's Legacy are also staples for your kind of deck for card draw.

Homeward Path is another staple, you dont want your guys controlled or reanimated.

Sprouting Phytohydra is another creature I like but you don't seem to be able to capitalize on it in your deck. You already have many big guys on the ground to block whatever they send you. I know it's a deck of hydras but this guy underperforms.

Don't flyers give you a hard time? In my meta I would be kill with flyers with this deck almost every time. With all your mana production Silklash Spider is an auto include, Whirlwind is more efficient but one use only, World Breaker is a decent body with reach with built in disruption and recursion, you may also want to include a single Wastes so you can ramp it if you happen to need the diamond mana, but you dont seem to run land ramp. Speaking about land ramp, do you know Traverse the Outlands?

Tutors are awesome but there is a thing such as too many tutors. The only really crucial creatures to tutor into the Battlefield from the Library are Vorinclex and the Ulvenwald Hydra. Hydras dont like to be cheated into the battlefield because most of them have X in their cost and when you cheat them to the battlefield they enter as 0/0 and die. Therefore, a tribal tutor such as Kindred Summons works poorly with this tribe. If you check a top mono green commander deck such as Daruid: Seton-Storm you will see he only runs like 8 tutors and that's a pure mana production deck, all his druids tap for at leas one green mana because of his commander..Id try to go for more card draw and recursion instead. Seasons Past is quite nice.

Seedborn Muse, Nature's Will, Patron of the Orochi or Bear Umbra for Rude Awakening.

Everflowing Chalice and Yisan, the Wanderer Bard are not as sexy when you can't manipulate their counters.

Song of the Dryads and Beast Within are the best thing you can get as removal in mono green.

Chandelier on Trev's Animar Eldrazi EDH Deck

1 week ago

Animar is my pet deck but I have gone for a more competitive route. Big Eldrazi Animar is a lot of fun to play for sure though. I would suggest Ancestral Statue which you can bounce infinitely with 4 counters and make Animar infinity large. Very cheap card.If you are going for a colorless style deck I would recommend Thought Harvester and Nettle Drone. You need more removal as well so maybe Kozilek's Return or Lightning Bolt World Breaker

TheDevicer on Modern Azcanta Control

1 month ago

Torrential Gearulk's probably better in a UWR control list. It's not really great here but it's not bad either.

Tron's not a fast deck. Spreading seas their lands, hope they don't World Breaker or Ulamog, the Ceaseless Hunger your lands.

For infect, have path or chain interaction into verdict.

Ad nauseum is all countermagic.

Agent_Curley on Titans of the Multiverse

1 month ago

I do very much love my Eldrazi. It's my favorite thing they added to the game, I don't know why I'm so attracted to them, but anyways I digress. I have made some cuts and I'm down to 64 cards. My only worries with this deck are my inability to cast creatures early on but I feel by turn 3 or 4 I won't have to worry about that at all seeing as I'll be able to drop a Wurmcoil Engine or World Breaker, and I'll also be able to take care of early game creatures with Kozilek's Return anyways.

What would you recommend I do with the land base? I don't really see anything to actually do with it besides leave it alone. I'm not too sure what else could be added instead of the two other lands you recommended to me already.

I'm happy with all the Artifacts, Instants, and Sorcery cards in the deck. As well as the two chosen Planeswalkers that are in the deck.

TheDuggernaught on Titans of the Multiverse

1 month ago

No Oblivion Stone? And as per the last post on your other deck, you do not need anything that gives trample. Emrakul, the Aeons Torn has flying, Ulamog, the Ceaseless Hunger puts your opponent on a clock even if it does not do damage, Kozilek, the Great Distortion has menace.both versions of Ulamog blow up potential blockers on cast. Karn Liberated, and Ugin, the Spirit Dragon can both blow away blockers. There should be no need to give creatures trample with how clean you can keep the board.

As far as cuts, I think it largely depends on how interactive you want the deck to be. I personally like decks that are highly interactive (I play a lot of midrange and control). As such, I would likely want to include 4x Thought-Knot Seer. This would then mean that I would want to run Firespout over Kozilek's Return as it does more damage, and I would not want the graveyard trigger on Kozilek's Return as it would then kill my Thought-Knot Seers. I would also want to run Kozilek, the Great Distortion. Modern has a lot of cards at the 1, 2, and 3 cmc slots. As such, I would look to have as many cards at those cmcs as I can. Therefore, I would probably want to make sure I am playing Prophetic Prism as the deck is otherwise a little light on 2 drops. I would also want to play Sundering Titans and World Breakers to also interact with my opponent's mana base. The down side to the overall list I just outlined is that there are some very common creatures in modern that have 5 toughness that Firespout might have a difficult time killing that Kozilek's Return might be more adept at.

But again, that is how I would want to design the deck. I would likely only include Kozilek, the Great Distortion, and World Breaker as my only Eldrazi. You seem to like your Eldrazi. This changes the deck a fair bit as you would not want to run Thought-Knot Seers so you could then instead run Kozilek's Return to generate as much value as possible from playing those big Eldrazi. In this case, I would likely cut 1x Ulamog, the Infinite Gyre, 1x Emrakul, the Promised End, 1x Kozilek, Butcher of Truth, 4x Relic of Progenitus, 3x Firespout, 1x Walking Ballista, 2x Thought-Knot Seer, 4x Prophetic Prism, 2x Sundering Titan, and maybe 1 Wurmcoil Engine. I would then add 1 more World Breaker and 2x Oblivion Stone.

TheDuggernaught on

1 month ago

World Breaker. Just realized the previous link was to a user and not a card, lol.

TheDuggernaught on

1 month ago

Growing Rites of Itlimoc  Flip does not work well with Eldrazi. You want lots of creatures with growing rites -- which is not something Eldrazi do well. Eldrazi go tall instead of wide. They play with big creatures, not lots of small ones -- which you would need to make growing rites work. If you want to play growing rites, you likely need to play Elves. There are a couple of variations of elves -- one of which you might like. It does not play Primal Surge, but it is capable of playing out its entire deck on turn 3 or 4. I can go into details if it piques your interest.

I would also contend again that if you want to play a bunch of Eldrazi with primal surge, you that you just are not playing a good deck. the Eldrazi do not enter with haste, and since the Eldrazi are technically not cast, you do not get their on-cast triggers. They are just put into play. The only way Eldrazi work with Primal Surge is also with Xenagos, God of Revels, to give them haste. In this case, you would likely only want to run a 1 or 2 of Emrakul, the Aeons Torn, and that is it for Eldrazi. And again, you would likely only want to then run 1 copy of Primal Surge and a bunch of tutors to ensure that you hit both of the combo pieces.

If you were to go with the Primal Surge strategy, you could run tron lands, but I would not suggest it. The reason being is that if you play tron lands, you also want to run Sylvan Scryings and Ancient Stirrings to help dig for those tron lands. if you run these, then they get in the way of your Primal Surge. Therefore, the best strategy is likely to run 4x Arbor Elf, 4x Utopia Sprawl, 3-4x Garruk Wildspeaker, 4x Voyaging Satyr, 3-4x Overgrowth, and 2-4 Nykthos, Shrine to Nyx, with a total of about 22 lands. This is pretty similar to what you are already running. I would likely contest though that it is not that you are only drawing lands -- it is likely that you are just not drawing cards that let you do anything. This is because you have so many cards that cost so much mana. This is all fine and dandy if your opponent never does anything to try and stop you... but they will. Every time. Therefore, if you trim the deck of most of those high end cards, you have more room for cards that actually do things in the early to mid game.

This then brings me to my next question. How attached are you to Primal Surge? I ask because it really does not do anything better than other options. If you want to cast an Eldrazi? Just play Tron. If you want to combo with Edrazi? Just play Tooth and Nail. While it does not grab your entire library, the best use of grabbing your entire your library is usually finding your best cards -- which Tooth and Nail does. You could run surge in conjunction with Prismatic Omen, and Valakut, the Molten Pinnacle. But why not just run Scapeshift? Primal Surge also limits the cards you can run and you do not want to tun any other cards that are non-permanents. This really hampers your options for interacting with and controlling your opponent. There are just not many things that Primal Surge has going for it that other cards do not do better or cheaper.

Your wants just seem to be all over the place for this deck. Decks that suffer from an identity crisis do not function well. If they try to do too many things, they wind up doing none of those things well. You want Primal Surge, and control; but you cannot run most good control cards with Primal Surge as they disrupt surge's ability to dump so much value onto the table. you also want the deck to be aggressive, but all your threats are cost 7+ mana. You want to run growing rites with big huge eldrazi that cost a lot to put into play. But by the time you have enough creatures to make the growing rites flip, it will likely already be turn 6,7, or 8, and you can already hard cast the big creatures without the extra mana. From what I can tell, your best options to match as many of your criteria as possible would be:

Gx Devotion: green devotion ramps with the typical Arbor Elf, Utopia Sprawl packages. they also run the Nykthos, Shrine to Nyx with Voyaging Satyr, and Garruk Wildspeaker. Most lists will look to ramp into Tooth an Nail for Emrakul, the Aeons Torn and Xenagos, God of Revels and will be . However, you could certainly run a , , or list. These lists also have the neat combo of Eternal Witness and Primal Command -- which essentially locks your opponent out of their draw step for at least 4 turns while tossing creatures with double in their mana costs to ramp your devotion more so that you can cast those Tooth and Nails. If you include a Temur Sabertooth, you can lock your opponent out of their draw step indefinitely.

Tron: Most tron lists these days are . However, there is a long history of Tron being or even just . These lists look to assemble their tron lands as early as turn 3-4, and start churning out big threats such as Wurmcoil Engine, Karn Liberated, Walking Ballista, World Breaker, Ugin, the Spirit Dragon, and eventually those big Eldrazi titans you like. Mosts lists will run Oblivion Stone as their removal. But other control options depend on your colors. Blue will have counter spells like Remand, Condescend, and Spell Burst. Black will have Fatal Push, Inquisition of Kozilek, Thoughtseize and Collective Brutality. red will have Pyroclasm, Kozilek's Return, and Firespout. White will have Path to Exile, and Condemn. Most lists will run Ancient Stirrings, Sylvan Scrying, Chromatic Star, Chromatic Sphere, and Expedition Maps to help them tutor, dig, and fix their mana.

Elves: Lots of routes to go with elves. The one you might like involves Cloudstone Curio, Nettle Sentinel, Heritage Druid, and Elvish Visionary. Through these card interactions, you are able to generate lots of mana and draw lots of cards that will eventually end with you playing a huge Craterhoof Behemoth. This can happen as early as turn 3 or 4. Even without the Cloudstone Curio combo, elves can generate huge amounts of mana early and flood the board faster than just about any other deck. Ezuri, Renegade Leader then makes your eleves very hard to kill.

Primal Surge: The list would likely have to be , (Jund), or maybe even 4 color. would be your basic list, and would run primarily for Liliana Vess, and Rune-Scarred Demon, and or Sidisi, Undead Vizier to act as a tutor to pull up your Primal Surge. You could then run Emrakul, the Aeons Torn, Craterhoof Behemoth, or maybe Rampaging Baloths. Akroma's Memorial could be used to give your creatures haste off of the surge. Red would give you access to Xenagos, God of Revels.

And no on Mirror Gallery. A 5 drop that does not impact board state will always be a bad card. Compare it with Thragtusk. Thragtusk puts your opponent on a 4 turn clock, gains you 5 life, and leaves behind a 3/3 when it leaves the battlefield. All this, and Thraggy still does not see much play because there are even still better things to be doing with 5 mana.

colton815 on Tron-tastic

1 month ago

not really sure what you hope to accomplish with Walking Ballista. even when you get the urza lands assembled, you'll only be playing it as a 3/3 or 4/4. would you really rather spend all your mana on Walking Ballista for the turn as opposed to Karn Liberated, Wurmcoil Engine, World Breaker, or Ugin, the Spirit Dragon?

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