World Breaker

Legality

Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Mythic Rare

Combos Browse all

World Breaker

Creature — Eldrazi

Devoid (This card has no colour.)

When you cast World Breaker, exile target artifact, enchantment, or land.

Reach

, Sacrifice a land: Return World Breaker from your graveyard to your hand. ( represents colourless mana.)

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World Breaker Discussion

Profet93 on Azusa gets there

2 days ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

My first comment doesn't work with spoilers so here it is.

Cuts and Additions

I see you have an eldrazi theme. That being sad, you should only add the important eldrazi to free up slots that will help you achieve your goal.

Desolation Twin - Two big dudes with no trample or ETB

Eldrazi Devastator - Big dude with trample for 8 is not worth it

Endless One, Feral Hydra, Undergrowth Champion Verdant Force - More big dudes with no real impact, verdant force tokens are not abused in your build

Sakura-Tribe Elder - Replace with land

Solemn Simulacrum - Replace with land. Sad robot is used in decks with no ramp or card draw like boros. You're green so this isn't necessary

Vorapede - Medium sized dude that comes back, no central to your game plan

While I personally don't like Nature's Spiral, you might as well replace it with Recollect. It costs 1 more but can get you back cards like G-Wave or Tooth and Nail. Huge difference for 1 mana, worth it.

Renegade Map - Replace with land 100%

Beastmaster Ascension - Best in a token build, not your deck

Curse of Predation, Forced Adaptation and Retreat to Kazandu - No benefit to your strategy. Yes the last is landfall, but its not significant landfall.

Song of Freyalise - No idea why this is here, you're not a token build

Blinding Fog < Heroic Intervention

Warriors' Lesson - Weak

Plummet - Limited removal (meta dependent)

Additions

Kozilek, Butcher of Truth - Card draw, threat, HIGHLY recommend.

Kozilek, the Great Distortion - Super card draw. You will need colorless mana for him. Given that you're mono green, I would replace some basic forests with some non basic lands for both utility AND so you can run him. Azusa decks NEED card draw and he is one of the best

Conduit of Ruin - Helps you find threats, cost reducer

Bane of Progress - Should at least consider it. It may not work in your build necessarily, but it can absolutely destroy board states. Terastodon could also work without hurting you.

Emrakul, the Promised End - Big dude, cost reduced, cast trigger/mind control and protection with evasion. HIGHLY recommend.

Fierce Empath - Finds threats or either kozileks for card draw

Multani, Yavimaya's Avatar - Read it, run it. Love it. works well with fetches.

Nissa, Vastwood Seer  Flip - Helps you get lands, turns into an engine afterwards. Dont have to run it but it might help.

Courser of Kruphix and Oracle of Mul Daya - If you listen to anything I said, run these 2. Fixes draws, ramps and even some lifegain.

Ramunap Excavator - You should run some fetches (cheap ones or expensive ones) to help ensure and fuel land drops, thin out deck and provide recursion for utilty lands.

Tireless Tracker - Provides card draw, gets big, works well with fetches (I mentioned fetches many times, they are probably important. RUN THEM!)

Ulamog, the Ceaseless Hunger - Removal wincon. Green doesn't have much permanent removal so ulamog helps.

Ulamog, the Infinite Gyre - See above

Woodland Bellower - Utility in finding whatever you need. Ramunap Excavator for recursion, e-wit for general recursion, courser of kruphix for ramp, reclamation sage (if you chose to add it) for artifact/enchantment removal, fierce emmpath to find eldrazi bombs, etc.... Depends on if you have enough targets (note: NON-legendary)

World Breaker - Works with your eldrazi idea, can recur itself, removal all in 1.

Yavimaya Elder - Dont need to run it but it helps with card draw and ramp, up to you.

Greater Good - Remember, card draw is azusa's biggest issue. This card basically makes it no issue. Also is a nice sac outlet against exile and steal effects. RUN THIS!!

Song of the Dryads - You need permanent removal in green, this is great to use on their commander (particularly on red or black generals who have difficulty removing enchantments). Also see Beast Within if you prefer instant speed interaction and actually destroying something. Up to you, but I like song of dryads more (it also a permanent to go with g-wave)

Survival of the Fittest - Creature tutors are HUGE. Helps you find bombs or key utility (see ramanup excavtor). Lastly, protects against graveyard exile effects by tossing a create, getting an eldrazi like Kozilek or Ulamog that shuffles your grave back in.

Sylvan Library - Like sensei's but you can pay the life to draw more cards. I can't tell you how many times this has helped me. TOP DECK MANIPULATION with FETCHES = GOOD TIMES/SMOOTHER DRAWS!!! RUN THIS!

Garruk, Primal Hunter - Card draw, can make tokens and ult is relevant. Although I just minus him right away (can use Soul's Magesty instead, but it isnt a permanent for g-wave).

Rishkar's Expertise - Card draw AND casts a 5 cmc or less spell for free. Run it either instead of or in addition to the above (usually in addition to).

Nissa, Vital Force - +1 is ok, -3 is relevant, and just read the ult. Protect it for one turn and you'e golden

Boundless Realms - The ramp is strong with this one

Rude Awakening > Sylvan Awakening. Yes they arent indestructible, but it's utility in becoming a wincon late game or ramp mid game is great. Also works well with mana doublers like Zendikar resurgent or Mana reflection.

Horn of Greed - BEST CARD IN YOUR DECK. You will get WAY more value than your opponents.

Crucible of Worlds - To work with fetches!! ADD THIS (and the ramanup excavtor)

Thaumatic Compass - Helps ensure land drops, turns into a better maze of ith. Should consider but not necessary

Momentous Fall - Very useful but not necessary. Helps prevent exile/steal effects. Can also use in response to removal (creature dies anyways but you get insane benefit).

Utility Lands

Here are some fetches, these are your primary ones to acquire

Blighted Woodland

Evolving Wilds

Misty Rainforest

Myriad Landscape

Terramorphic Expanse

Verdant Catacombs

Windswept Heath

Wooded Foothills

Terminal Moraine - Nice but not neccesary if you run above

Warped Landscape - Same as above

Utility Lands

Cavern of Souls - Anti blue (meta dependent)

Crystal Vein/Ancient Tomb - Enables turn 2 Azusa, vein is replayable ramp with crucible/excavtor

Eldrazi Temple - Fuel eldrazi

Eye of Ugin - Tutors AND fuels eldrazi. SUPER Important card. ADD THIS! Helps you find the eldrazi you need for card draw, removal and to win.

Nykthos, Shrine to Nyx - Ramp

Reliquary Tower - No max hand size

Sanctum of Ugin - Find other eldrazi

Thawing Glaciers - Ensures land drops! ADD THIS! I underestimated it at first too but it's pulled some weight

Yavimaya Hollow - Regen

You can add land destruction like strip mine if you want but idk how your playgroup is. There are other utility lands too but I feel like this is enough for now

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

Profet93 on Azusa gets there

2 days ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

Cuts/Some Replacements Show

Additions Show

Utility Lands Show

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

Aluanira on Oviya's Stampede

4 days ago

Its a very good start. Cards like Azusa, Doubling Season, and Triumph of the Hordes are all very powerful and the token theme works with your commander. You have most of the cards you will need for this to be a powerful deck. However, cards like Predator's Rapport and Ornamental Courage do nothing for you. Market Festival should be replaced with Kodama's Reach or Cultivate. In addition, From Beyond would suggest you have a powerful Eldrazi, which I don't see. Temur Sabertooth doesn't really have a place in a token deck. A few additions I would suggest are World Breaker, Lifecrafter's Bestiary, and Freyalise, Llanowar's Fury.

Phaetion on Gone with the Windgrace *Primer*

3 weeks ago

Kingtalk: I messed with the landbase (and now got extra colorless-producing duals to work with World Breaker). Any better?

Delta-117 on Gone with the Windgrace *Primer*

3 weeks ago

Hey just a few ideas here I thought I would share, Creeping Renaissance would be a great way to put a ton of lands back into hand so you can discard them again to either Borborygmos Enraged, or Seismic Assault.

Also adding a land or two like Karplusan Forest could help you when it comes to ever paying the colourless cost on World Breaker's activated ability. Also while very unlikely to be done, you could consider I suppose adding Song of the Dryads to give a way to have forestwalk be a bit more relevant.

Then Dryad Arbor could be a possible land to add in, with Green Sun's Zenith in hand this can be an easy source of ramp. Deathrite Shaman I think could also be helpful here.

Cabal Coffers along with Urborg, Tomb of Yawgmoth you could consider here as well for some extra mana to use for an Exsanguinate/Torment of Hailfire, you got Ulvenwald Hydra and Scapeshift as a way to find these. Crop Rotation would help with this plan also. In fact Prismatic Omen also works with Cabal Coffers.

I'm considering building such a deck also, but with a much cheaper mana base though! Anyways I hope some of this is of use to you.

LandG0 on Muldrotha, the Gravetide *Primer*

4 weeks ago

Errast Thanks for the suggestion, I've added World Breaker in to see how it goes, I agree I needed a 7cmc for pod. Also I've been considering turning this deck into more of a stax/discard deck with some easy to assemble wincons... so many options for this commander so I'm kinda stuck

Errast on Muldrotha, the Gravetide *Primer*

4 weeks ago

I may be speaking purely from personal preference, but I think World Breaker can fit into the deck, as it shores up your 7 cmc slot for Birthing Pod, as well as acting as removal for a few troublesome permanents.

I'd also like to recommend Noosegraf Mob, though it's more of a personal favourite than a realistic choice.

Otherwise, I think the deck looks great, and wish you the best of luck in your games.

Makyran on Vaevictis, Permanent Surge!!

4 weeks ago

I do see what you mean with Kothophed, Soul Hoarder. He has killed me on occasion. So I think I will heed your warning there. As I'm writing this, I noticed that someone could easily draw me out by saccing any creature after a successful Primal Surge. All the more reason to switch :P

I really like the idea of World Breaker! He gets around indestructible and has big body, so he feels like an "upgrade". My only problem is what to take out! Any suggestions t3hdarkness

Thanks for mentioning the win cons as well! They will be in mind as I continue to tune the deck!

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