World Breaker

World Breaker

Creature — Eldrazi

Devoid (This card has no colour.)

When you cast World Breaker, exile target artifact, enchantment, or land.

Reach

, Sacrifice a land: Return World Breaker from your graveyard to your hand. ( represents colourless mana.)

Browse Alters View at Gatherer

Trade

Have (4) metalmagic , shadowninja1099 , Azdranax , gildan_bladeborn
Want (1) MineMagic

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Mythic Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Leviathan Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Heirloom Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
1v1 Commander Legal
Hero Legal
Legacy Legal
Casual Legal

World Breaker occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.02%

Green: 0.15%

World Breaker Discussion

ClassicCox on RHONAS, THUNDERDOME EXTRAORDINAIRE -budget-

2 months ago

If you're gonna use Naturalize, i would suggest swapping it for Unravel the Aether for dealing with those pesky theros gods, also tucking is almost always better than destroying with the amount of broken recursion engines running around in EDH. For the same reason, World Breaker is really solid. Also with the amount of fighting you might like Vigor. The last two cards have a bit higher price tag so maybe they don't fit. Really nice budget list though, always good to see some love for less-popular mono green commanders.

TristanCVena on WzyTron

3 months ago

You might have better luck mainboarding another threat instead of the Thragtusk. Maybe a World Breaker or something. The Thragtusk is great in the burn/aggro matchup but not that great against a lot of other decks. Def worth keeping in the sideboard tho.

PayOneLife on Eldrazi Midrange

4 months ago

Hey dude, love the deck.

I goldfished it for a while and I have to disagree about your land count. I think you should actually go up to 24 lands. The reason is that your curve is set at 4 - Hedron Archive and Mystic Forge are what makes the deck go off. Once you hit that four mana the deck feels like gas, it's super powerful. Given this I think you want to play a 2 drop that makes mana so you have four mana on turn three. Sadly the only colorless option in Pioneer is Hedron Crawler, but I think it does a reasonable enough job.

I'd be tempted to go down the Spatial Contortions, just because this deck is great at going over the top so mediocre removal doesn't seem necessary. Also, could it be worth splashing a colour to play devoid cards? Walker of the Wastes seems a bit underpowered, ususally it'll be a 5 mana 6/6 or 7/7 with trample. You could play World Breaker which still works with Ugin and Mystic forge, switch a few Wastes for Forests (which you can fetch with Fabled Passage), and drop the Shrine of the Forsaken Gods for Hashep Oasis. Shrine of the Forsaken Gods is rarely going to produce more than one mana, and even when it does you already have seven lands! With no big daddy Eldrazi why do you need that much mana?

Anyway, that's my two cents. Have an upvote!

ZendikariWol on B&R March 9 2020

5 months ago

Deadpoo111, does it look like Dig is a huge issue in Pioneer? Idk what the meta's like where you play but it looks like really not a lot of decks are running it- it's not what I'd call a format-warping card. Craterhoof is an interesting suggestion, though, and it makes a lot of sense to me. After all, it is like 90% of the combos in green that don't include Flash.

xtechnetia I think that breach is fine, but your observation about inverter is very interesting, and I am now riveted to see what WotC does. Once Upon a Time may be an issue as it relates to titan decks, it may even be an issue in Tron, but saying that Tron doesn't historically use green is inaccurate. Ancient Stirrings is a mainstay and Sylvan Scrying and World Breaker each slot into the occasional brew.

I, for one, don't know about any bannings in Pioneer. It's a pretty diverse format. If WotC wants combos out, then they're gonna ban Heliod, Sun-Crowned or Inverter of Truth. If they're trying to increase diversity, Thoughtseize gets the hammer (it's in EVERY black deck- and why shouldn't it be?).

As for modern, if anything, it's either Once Upon a Time or some other piece of amulet titan.

CrimsonWings3689 on The Swarm

5 months ago

Recommendations at 112 cards in decklist:

Cards to remove:

Kodama's Reach - Cultivate is the cheaper of the 2 ($ wise) and the deck can likely only support one of the 2 with how few basics you're running.

Crucible of Worlds - unless you're playing in a land destruction heavy meta, you're only likely going to benefit with this versus mill or forced discard. You're not running fetchlands so it's utility is very limited.

Illusionist's Bracers - while you have more than a handful of creatures with abilities you could double up on, the equip cost plus those activations is somewhat prohibitive. If your commander was still Sliver Queen, it would make more sense. As is it seems like an overly complicated way to double up on your effects.

Questionable Inclusions:

Rings of Brighthearth - potentially works with Barrage Tyrant, Each activation of the tap ability Gruesome Slaughter grants your colorless creatures, Idol of Oblivion, Brood Butcher, Deepfathom Skulker, Drowner of Hope, Eldrazi Displacer, Essence Depleter, Sliver Queen, Spawnsire of Ulamog, Ugin, the Ineffable, and Golos, Tireless Pilgrim. ---- Doubling World Breaker's ability doesn't make sense. With each ability costing a minimum of 2 (minus Gruesome Slaughter's activations), and up to 7, that extra 2 is going to add up fast.

If it's worth it for you for the 11-12 cards that have the abilities, that's one thing. but I would keep it as a tentative for right now with needing to cut 12 cards from the total list (9 if you cut the 3 mentioned above)

CrimsonWings3689 on The Swarm

5 months ago

To Remove:

Extricator of Sin  Flip - easily one of the least impactful cards you have and you have 9 to cut.

Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.

Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.

Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.

Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.

Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.

Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.

From Beyond - very slow for what it does, not sure it's worth it in the long run.

Endless One - a big mana sink with no keywords or activated abilities is underwhelming.

Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.

Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.

Cards to consider:

Void Attendant - Mana sink to potentially get more scion tokens.

World Breaker - a recurrable threat that exiles permanents.

Essence Depleter - Mana sink to lifegain/drain someone.

Grip of Desolation - 2 for 1 removal spell.

Ruination Guide - Colorless, front-end creature pump.

Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.

Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).

Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.

Cards to Add:

Herald of Kozilek - cost reduction for your deck.

Swarm Surge - Colorless creature pump and First Strike.

Smothering Abomination - Card draw for sac'ing a token on upkeep.

Brood Butcher - turns your tokens into removal for BG to -2/-2 something.

Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.

Kamerot on Om nom Trample

5 months ago

First off, I'm glad you like the deck. Second, as to your questions:

The only infect would be Triumph of the Hordes. Its all you would need.

As for eldrazi, I like World Breaker, Void Winnower and Kozilek, the Great Distortion

Provides great removal and can shut everyone out of my turn.

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