|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch||Mythic Rare|
Combos Browse all
Creature — Eldrazi
Devoid (This card has no colour.)
When you cast World Breaker, exile target artifact, enchantment, or land.
, Sacrifice a land: Return World Breaker from your graveyard to your hand. ( represents colourless mana.)
Price & Acquistion Set Price Alerts
|Have (20)||ironax , Wolfebladeelite , , Lucretian , Big-Foot , gildan_bladeborn , westdoorblowsnow , Roadhog , saj0219 , TrackerD , Borg0th , HR19 , Riders_of_Brohan , jrschnoebelen , philktoken8998 , Dawnsly , CampbellStev , MattN7498 , abby315 , DrLitebur|
|Want (4)||gosora , KB2187 , zachi , ChessRuler|
World Breaker Discussion
1 day ago
As stated in the title, I'm working on finalizing my first ever hand-built commander deck, a Selvala, Heart of the Wilds deck. The deck is a Mono-Green Ramp deck featuring plenty of Eldrazi and mana ramp, and long story short, it needs to be cut down a bit; both in cards and in price. So, I'd like suggestions on which cards I should cut (and why, please)! (Any other suggestions are also welcome.) I need to cut 8 cards to make the deck legal!
Here's the deck itself:
Commander / EDH*
SCORE: 3 | 13 COMMENTS | 204 VIEWS
Now, these cards below are the 20 most expensive ones in the deck (aside from Selvala or ones I already own). I'd like to cut cards from here to help reduce the cost of the deck, as I plan on buying it. Or, if there are cheaper alternatives to these cards or other cards in the deck, let me know!
3 days ago
Ah, OK. My Path to Exile is the newest FNM art, the one pictured here. I think that for the Rebecca Guay art, you need to use
[[Path to Exile *F* (000)]]
Which comes out as this: Path to Exile
Also, just to give you a heads-up, the Top has some very slight wear around the edges on the back; I'm happy to send you high-res pics if you'd like.
5 days ago
1 of's galore. Deck is not at all focused and is very inconsistent. We can't always play our favorite cards in one deck which I imagine is what you're doing. If you want to play a ramp deck, play ramp cards like Hedron Archive, Hour of Promise, Beneath the Sands, Servant of the Conduit or even Natural Connection. Play as many 4 of's as you can while still maintaining early interaction. This means play removal like Harnessed Lightning, Abrade, Kozilek's Return, Declaration in Stone or even Cast Out to survive the early game because our late game will essentially be unbeatable. General rule of thumb for ramp decks is have 6 to 10 ramp spells and about 3 to 6 payoffs like Kozilek, the Great Distortion, Ulamog, the Ceaseless Hunger and World Breaker. You also want to play roughly 24 to 26 lands with about half of those being basic lands. Look at some of the standard ramp decks on mtggoldfish's website to get a better idea to what I'm saying. Hope this helps.
5 days ago
I have looked at a lot of torn decks and honestly, oblivion stone isn't very good. There are much better things to put in, like maybe World Breaker.
1 week ago
1 week ago
Really cool deck! To make it rotation proof I would swap Permeating Mass with Oashra Cultivator. I think it could be as effective if not more since it adds ramps value to the deck as well.Also swapping either Elder Deep-Fiend or World Breaker for Aetherwind Basker could work, so you can make the most of the energy you get lategame.
2 weeks ago
Boundless Realms triggers landfall multiple times while thinning out your deck. Seer's Sundial is good for card advantage. Sunstone and Constant Mists will halt aggro decks in their place and buy you valuable time. Dust Bowl will help deal with annoying non-basic lands. Also Sunstone, Constant Mists, Dust Bowl, Blighted Cataract, Blighted Woodland and World Breaker all work well with Crucible of Worlds and Ramunap Excavator. Simic Growth Chamber is also good.