|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Duel Decks: Jace vs Vraska (DDM)||Rare|
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Snow Creature — Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
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|Have (16)||bradyofportdetroit , Dr.Jackel , pskinn01 , , MouseyWolf , CAPT.Shock , Dr_Jay , HR19 , joshw335 , frederiklw , mziter501 , rockleemyhero , mazrimtaim , rakdos24 , Ashy , ironax|
Ohran Viper Discussion
1 week ago
So I took a look at your list again, and I had some more advice to give.
Looking at your mana cost ratio, playing eight of each basic seems ineffective. I'd say go to 9 forests, 7 plains and 5 islands. This makes 21 lands. This leaves you three spots for Evolving Wilds or Terramorphic Expanse, but should be enough to cast your spells reliably. Defy death seems really weird here. Maybe try more three-, four- or five drops. Ohran Viper is very powerful, and Ramunap Hydra, though it needs some setup regarding the lands, is cool. Nessian Asp is very useful against flyers.
3 weeks ago
Saw your Reddit thread, but don't have a Reddit account so I figured I comment here. Long story short your early game is weak.
The first issue I see is lands. All of your nonbasic lands come into play tapped. This slows you down massively. There's plenty of nonbasics that come in untapped that won't murder your wallet, OG dual lands, fetches, & shocks aren't manditory. Command Tower, Opal Palace, Cinder Glade, Canopy Vista, Rootbound Crag, Sunpetal Grove, Battlefield Forge, & Karplusan Forest all enter untapped & all cost under $3. If you need to play taplands at least play the temple cycle from Theros block that gives you a scry, the most expensive of which in your colors being Temple of Plenty at $3
The second issue is ramp. A lot of your ramp is suboptimal even on a budget. Artifact ramp isn't that great when you're in green since many people will run artifact removal, but not many run land removal. I would cut all of the artifact ramp except for sol ring in favor of land ramp like Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Nature's Lore, & Farseek. I personally prefer my land ramp to cost 2 or less if spell based, 3 or less if creature based, and mana doublers at any cost. The nice thing about the elves above & guys like Yavimaya Elder is that after they get your lands they make great Skullclamp fodder & okay beaters if you have Elesh Norn.
Third finishers. I think you have too many "win conditions". You only need 6-8 Finisher Creatures that'll be what you win with, and you can even get away with less since your commander is a finisher itself. You currently have:Ant QueenAvengerChampion of LambholtDecimator of ProvincesDragonlair SpiderElesh NornMirror EntityMycolothJazal Omnath Rampaging BalothsRegal ForceYou don't need 12 big stompy beaters/token steroids. I'd personally cut Ant Queen, Baloths, Spider, Jazal, & Omnath. This leaves you with Avenger & Mycoloth in the make a ton of dudes category, Elesh Norn, Decimator, & Mirror Entity in the pump my army category, & Champion & Regal Force in the I'm a dumb beater for extreme value category. This gives you more room to run low costed utility dudes who will either find the Finisher you need, make get you to them faster, or disrupt your opponent. Guys like Reclamation Sage, Acidic Slime, Scavenging Ooze, Qasali Pridemage, Karmic Guide, Thalia, Heretic Cathar, Spellbreaker Behemoth, Fierce Empath, Tireless Tracker, Prowling Serpopard, Caustic Caterpillar, Elvish Visionary, Manglehorn, Ohran Viper, Aven Mindcensor, & Ulvenwald Tracker just some examples of cards you can add to assist your early game for under $5. If you're willing to spend a little more you can grab Eternal Witness or the new Mirri, Weatherlight Duelist who's price is currently in flux due to how new she is.
Fourth you have a lot of expensive spells that create a massive amount of small tokens. You don't need these. They only give you large numbers of tokens when you already have large numbers of dudes. These cards are "win more cards", in that they only help you when you're already winning. If you're behind & getting wrathed constantly, Deploy to the Front & Nomad's Assemby do absolutely nothing, you want cards that are good regardless of how the game's going. Avenger of Zendikar, Mycoloth, and Malrath should be all the tokens you need. Why dedicate tons of card slots to token production when you can dedicate it to ramp & have Malrath vomit out a similar amount of tokens for a similar cost? It's more card efficient & even if your opponent wraths you'll have a large pile of lands to recast Malrath & do it again.
2 months ago
I'm not a fan of Ohran Viper also.
Those eyes give me the creeps.
3 months ago
Hey, welcome to MTG! It's always nice to see new players, how do you like it so far?
EDHREC is always a good website to help make a deck, even if the format isn't EDH. In this instance, I went to the tab under commander, then looked at each of the Atarka pages (because they are most likely to have dragon-like theme or some suggestions that are good for it's colors. Most of my suggestions would come from those two pages, but the highlights that I would put in are Savage Ventmaw, Dragonspeaker Shaman, Dragonlord's Servant; I would also put in something like Harmonize, Krosan Grip, Blossoming Defense, etc. just in case.
My second problem is the early game: always have cheap creatures. In my experience, a lot of Modern players will win with combat or having an overwhelming force to stalwart the game until they can win. I would suggest something like my favorite Modern card ever or Ohran Viper, they are cheap and can discourage an attack. This is probably the biggest problem, do some research into early game creatures, then add three or four of em.
Lastly, take out all the black. The amount of red in this deck demands it. If you're worried about the haste enabler of your Karrthus, Tyrant of Jund, consider Mass Hysteria, Fires of Yavimaya, or Dragon Tempest; if you want to keep the creature board wipe, consider Blasphemous Act, Fiery Confluence, or Savage Twister.
Hope this helps, I'm always here
3 months ago
I think i use Ohran Viper in a Snow themed deck but i forgot that she's a snake too :P. I considered Patagia Viper too, but i didn't knew what to take out. Maybe i'll take some Sakura-Tribe Scout or Sakura-Tribe Elder, maybe one of each?
and thanks for the support, i'll check your deck too :)
3 months ago
First things first: i know of a player who would approximately like to have a look at this: Snakerush
And now to what i have to say about this: i really like what you've done here. One thing i found to be very important with snakes is to not overload on twodrops. Your numbers look well though. Ohran Viper and Patagia Viper might be useful for you. Besides this, maybe you want to have a look at this: My snake deck (that title took me two weeks...)
4 months ago
Ohran Viper is a clever snek, if you need more of those.
Honored Hydra is a big snek, if you need more of those.
Orochi Eggwatcher makes many little snek, if you need more of those.
Prowling Serpopard is a resilient snek, if you need more of those.
Skullwinder is a political snek, if you need more of those.
I love the poison counter sub-theme. Very cool deck, sir!
5 months ago
Interesting deck idea!
Adding Grave Titan might be a nice idea as he works as a finisher for putting games away. He even has the decency to stay on the Deathtouch theme.
Acidic Slime would also be good for taking out pesky trinket cards you opponent might play.
Ohran Viper doesn't quite have deathtouch, but his ability to draw you cards really makes him worth mentioning.