Snow Creature — Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
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Ohran Viper Discussion
1 month ago
1 month ago
Ohran Viper is an ok card but if you just want card advantage or to search for your combo pieces i would suggest adding black if you can, and a mana base isn't to bad for black either in terms of price. no the combo is perfectly fine but you just needed another support colour.
2 months ago
Thank you tysrob53! what do you think about the Ohran Viper option for the same purpose? You can make propositions for a colour change. Although it would probably multiply the prices by 3-4 just for a reliable mana base... I thought of black or red for a moment though.
So you would like to take the core combo out? In a budget environment it is highly effective due to the prevalence of basic land cards. don't you think?
2 months ago
Keen Sense is cheaper than Snake Umbra. Mask of Memory would stick around longer than either (should a dude die) and you can use something like Creeping Renaissance to get all the discarded cards back (if that's a concern).
Elder Pine of Jukai could be interesting if you had more spirits or arcane spells (looks like you have 3 total so probably not a great fit). There could be some other spirits or arcane spells worth swapping in...a couple that seem kinda cool or would otherwise fit your theme: Arashi, the Sky Asunder, Carven Caryatid, Eidolon of Blossoms, Forked-Branch Garami, Haru-Onna, Iname, Life Aspect, Nourishing Shoal, Permeating Mass, Primordial Sage, Rending Vines, Strength of Cedars, Wear Away. Not trying to change up the vibe, just saying...
Other straight up draw cards to consider: Abundant Growth, Elemental Bond, Fecundity, Fa'adiyah Seer, Fruit of the First Tree, Garruk's Packleader, Glimpse of Nature, Hunter's Insight, Hunter's Prowess, Kavu Lair, Krosan Tusker (just to cycle it), Life's Legacy, Nature's Resurgence, Nissa's Revelation, Ohran Viper, Sylvan Library, Zendikar Resurgent.
Viridian Revel could be interesting given you seem to like artifact hate. And then there are all the Enchantresses, if you want to start loading up on enchantments, e.g. Verduran Enchantress. I think there are 4-5 available, which could become some serious card draw off simple cantrips like Abundant Growth.
This looks like a fun deck...might try my hand at a build if I have enough of the cards ;-)
2 months ago
Spawnwrithe - Can get out of hand quickly
Hanweir Garrison - P/T matches, creates more matching friends.
Precinct Captain - More pseudo unblockable friends upon not being blocked.
Blinding Angel - Deny combat
Ohran Viper - Card draw!
Bow of Nylea - Any available blockers will need to make a choice unless they have preventatives. (first strike/protection/etc)
Blade of Selves - To spread the love on 2+ people matches. Works grossly well with the 'on attack' or 'enter the battlefield' token spawners. (Be careful though as this equipment usually makes you enemy #1)
2 months ago
-Elvish Mystic --> Land-Gatecreeper Vine --> Land
-Ohran Viper --> Land
-Syphon Flesh --> Land
-Grave Strength --> Land
-Stab Wound --> Burgeoning
-AEther Web --> Mana Accelerant (Commander's Sphere/Golgari Signet?)
And I would consider switching out the creatures whose effects revolve around combat in favor of cards which help you control your opponents or better help you reanimate creatures.
3 months ago
I've been playing against a pretty cool Ezuri deck since it was first launched so I am always really curious to see Ezuri decks and it's always a rare and welcome surprise when I find a card I have never seen before in these builds! Spike Weaver is brilliant! I play Meren of Clan Nel Toth usually and Spore Frog is my go-to option to keep my head over the water against Ezuri. The Ezuri version of fog-on-a-stick is pretty cool too!
About the deck itself, I'm suggesting what I've had trouble dealing with and what lost me games before, against Ezuri, not only playing Meren, but a few other decks too.
First and foremost: Invisible Stalker. You could argue that Sage of Hours is worst of an headache, but honestly, Sage of Hours gives me hope on a screw up, Invisible Stalker makes me do math and ask how soon can I find and cast a board wipe. Until this day, it happened 0% of the time. Hexproof+Unblockable wins games in Ezuri, specially coming out this soon.
I've been going on and on about Bring to Light as well. You can only converge for 2, but as we've already seen, there's some pretty nasty stuff to get on 2 CMC. Sage of Hours of course, Blighted Agent... It's a pretty affordable tutor and despite being 5 mana, it will usually be used to win you the game right away.
Same thing can be said about Yisan, the Wanderer Bard, it's a bit frail, being a creature, but if you use it twice, you'll get the same game enders. You might want to consider Scute Mob as a one drop to make the most of it, but personally, I am not much of a fan of that plan. Ezuri already takes care of the +1 counters, so the Mob feels a bit irrelevant and it's easy to remove. Any mana dork would fit the bill too, so if you include Yisan, make sure to get 1 or 2 one-drops to fetch with it since you're at it ;)
Glen Elendra Archmage is the real deal, and maybe better than Brago, King Eternal and Marchesa, the Black Rose, which before were in my opinion the best generals to grant the Archmage something of an eternal life of countering spells, Ezuri is flawless at it. If someone tries to remove Ezuri, counter it with the archmage, then use Ezuri to put the counters on her and the -1/-1 counter gets negated, allowing her to persist again. She flies as well, so the counters from Ezuri wouldn't be a waste since she will most likely have a target to chip away some life from. A bit expensive, moneywise, but worth every penny when it comes to in game value.
If your problem with Strionic Resonator is having to pay repeatedly to make use of it (which is worth it by the way!), you can experiment Sakashima the Impostor. Just copy Ezuri, don't mind the Legends Rule and have plenty of counters! Also, you can consider Defense of the Heart. Get + , target Ezuri with the Impostor, the Avenger makes that usual buttload of tokens, which will get the both the original Ezuri and the Impostor to give you experience counters, and before combat they will each distribute those counters wherever you like. Keep in mind they can target each other and you can swing for general damage too. These are both a bit expensive moneywise too, and if I had to choose between these and the Archmage, I'd go with the Archmage, but these are also a massive swing to your board position. You'll become the biggest threat, but most likely, you're opponents will be too far behind to do much about it and the game should be yours by then.
From Beyond and Awakening Zone provide a whole lot in Ezuri. They give you experience counters, they ramp you, they provide chump blocks when need be. They might not be crazy explosive on their own, but they make a difference. Besides, effects like Parallel Lives, Primal Vigor, Overrun and Triumph of the Hordes work beautifully with these.
GET A Reliquary Tower. This is not a suggestion, it's a duty! ;) If you happen to trigger Ezuri with Fathom Mage and don't have Thought Vessel you'll waste a lot of draws, so changing a basic for the tower is pure advantage.
This being said, I believe that the less impactful cards in your deck and the ones I'd consider taking out are:
Howl of the Night Pack (It only has one use, unless you're targeting it with the confluence or witness, and that would be really desperate, so I'd favour cheaper incremental token generators)
At least, these are the ones I feel a bit more underwhelming, but in commander there are always some cards we have a sweet spot for and that makes the games much more fun, so it's up to you and your gut to choose and upgrade where you feel your deck should be doing better. At least now you have a few new cards to consider, so you can ask yourself card by card "Is this better than that new one?". Ultimately that's how you should decide how to change things around ;)
Aneximines on EDRIC
3 months ago
Cheap evasive creatures are nice with Edric; get one in the first couple of turns and start the card advantage rolling as soon as you drop Edric. Draw them later, and they're cheap to get out of your hand. Invisible Stalker is the best one, I think, but there's also Gudul Lurker, Triton Shorestalker, and a few 2-mana ones like Jhessian Infiltrator and Flitterstep Eidolon.
Deathtouch (and similar) is a good fit, too, because then they have to choose between losing a blocker or letting you draw. The best, I think, is Ohran Viper. The cheapest are Wasteland Viper, Gnarlwood Dryad, and Sedge Scorpion. And there's always Acidic Slime.