|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|Duel Decks: Jace vs. Vraska (DDM)||Rare|
Combos Browse all
Snow Creature — Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
Ohran Viper Discussion
1 week ago
Glissa, the Traitor was my first Budget Commander League deck.
I primarily built it, without infinite combos, to participate in this league.
I really enjoy the First Strike + Deathtouch, it's an amazing combination.
It was originally a Modular build, around Birthing Pod , then it slowly transitioned into a primarily deck, now I'm trying to move toward more drawing to be able to ramp lands out to have more consistency with Mind Slaver .
Because of the restriction on budget Mtggoldfish.com at $49.58, so it evolves and changes as the prices of cards shift.
Currently, it's core strengths:
Control, sometimes I control the creatures (effectively) of all 3 opponents at the same time. When I get an Executioner's Capsule lock it can be pretty fun.
Recursion, it's good, gets the Artifacts recurring and utilized properly can prosper
No infinite combo, most of my other Budget Commander League decks have build in infinite combos (eg. Brago, King Eternal , Alesha, Who Smiles at Death ) or one shot kills with damage / commander damage ( Heartless Hidetsugu , Animar, Soul of Elements ).
I found ramping into the 10 mana required to recur the Mind Slaver was too slow (1 hour time limit on Budget league games), so instead of just increasing ramp (through artifacts), I've increased the draw. ( Ohran Viper for example)
Damage output, was good at keeping creatures off the board, but didn't have enough offense to do 3 players x 40 damage in the 1 hour, plus I was mitigating other players ability to damage each other. This is what led to the addition of Bonehoard , Nighthowler cards. I lost Blood Artist due to it's price escalating, which sucked, it's key, but I've added Poison-Tip Archer , which is no Blood Artist but he also has Deathtouch and Reach, plus instead of 1 opponent, he hits all opponents.
Glissa, the Traitor is still one of my favorite commanders, she has her strengths, has her weaknesses, she doesn't overload on abilities like Infect (which she could), so I very much enjoy playing her. Golgari () doesn't have enough combos to play cEDH, but in a Budget league, she is an excellent deck.
I have been trying to more move towards Deathtouch as well wherever I can as well, since it kind of plays towards that.
I've been playing this deck for over 4+ years, and never dismantled, only changed as the ebs and flows of the prices increased. If she was $100, she could be much more lethal.
3 weeks ago
Funkydiscogod good point about losing species identity.
cdkime good eye on the druid; I didn't do the math on that. At 3 it's more comparable to a Far Wanderings with threshold, which on turn 2 is downright abusive. As for the blue one, remember it's draw+discard so copare to a Merfolk Looter which is perpetual, I don't think 5 is too high.
As for the green card drawing, to be sure all colors 'ought' to have card drawing. That blue has grown to have a de facto monopoly on card-drawing is a travesty IMHO; not only does it give the color pie imbalance but it also doesn't make sense flavor-wise. Black gets card drawing because it trades anything for power a la Necropotence , Dark Confidant , Minions' Murmurs and the like. Red being the color of power, chaos, and resources has its own mechanics like Wheel of Fortune and Browbeat . White 'ought' to have its own if it reflects the idea of patience being rewarded with blessing or soemthing to that effect. Green has traditionally had its own in cards like Natural Selection , Sylvan Library , Wall of Blossoms , Recycle , Ohran Viper and even Harmonize . The idea being the abundance of resources, renewal, refreshing, and regrowth. It does fit. As for the farmer, I patterned him after Merfolk Looter but I do see your point about the shuffling. Perhaps bottom of library instead.
I forgot about Imperiosaur . It's been a while.
Yes, I agree with you Gleeful Pyre is a terrible way to showcase the design mechanic.
The issue with the book, now that I think about it, is that thi scard doesn't reflect what the thing actually does, from a flavor perspective. The Book of Knowledge was held in the City of Hoffu after the great uprising in which the demon Onawantue was imprisoned and mortals won their freedom. Shortly thereafter, it became lost and at the same time, the Guild grew seemingly out of nowhere. The way it works is that when you read a page, you gain knowledge but you also imprint a page of knowledge onto it, so that anyone who reads the book after you can gain your knowledge. The Guild initially consisted of the Guildmaster and the six Guild Wizards. But they shared the book among themselves and in so doing grew extremely powerful. Too powrerful for the Guildmaster to control and so he sparked division among them that tore the region apart. The most powerful of them all was Meekay (, but he was also profoundly schizophrenic. Meekay had discovered the Guildmaster's plan: to use the Book of Knowledge to gain the key to unlocking Onawantue, the evil nasty demon that he secretly served so that she could re-enslave the mortal world. And so, the Guildmaster destroyed Meekay's thought receptacle which had previously allowed him to function more or less normally.
Centuries later, the original six became known as gods: Raojan the god of Fire, Norina the goddess of deception, you get the idea. The Guildmaster still needed minions to carry out his whims, but instead of talented mages he chose common folk with a propensity to greed and kept their knowledge on a tight leash---allowing them just enough knowledge to spark but not enough to challenge his control.
Boza if the requirement is that the card will eventually see print else don't bother why do we even have this forum? Is this a secret wotc R&D lab that I don't know about? The point is as with anything else with this game: to entertain and have fun.
As for being unreceptive to criticism, please understand that I thank all of you for your feedback. Thank you. Sincerely. If I come across as aggressive that's because I'm an asshole in general and I'm too old to apologize for that.
1 month ago
1 month ago
Tainted Field and Tainted Wood are nice if you can fetch a swamp easily. Just to keep you updated with the new cards, Baird, Steward of Argive is good pillowfort. Sanguine Bond helps with the strategy. Ohran Viper is effectively a draw engine due to its "deathtouch". Kodama's Reach should replace Nissa's Pilgrimage . Mentor of the Meek got reprinted and it's cheap now. Kambal, Consul of Allocation is nice in every deck. Painful Truths is cheap card draw. Solar Tide pulls a good work here.
1 month ago
If you are going to be putting lands into your graveyard you may want something like The Mending of Dominaria as a useful graveyard filling tool, and way to reanimate your lands. Most people like Ramunap Excavator as well, but I'm not really sold on the naga cleric.
You may need to up your snow land count to make this work, but Scrying Sheets is a great way to dig through a deck with snow. I used to run Coldsteel Heart , Phyrexian Ironfoot , Rimescale Dragon and Ohran Viper to up my snow count as well. Skred is also great if you go further down this path.
For more landfall I've had great luck with Nesting Dragon .
3 months ago
Thanks for the thoughts and advice!
I fully agree on the Lightning Greaves , the reason i didn't include them was that most of my creatures have no legs haha, but I'll put them on the maybeboard in case Aspect of Mongoose heavily disappoints after playing a few games.
Ohran Viper is no doubt a good card but the reason I took Selkie Hedge-Mage here was specifically because this deck runs a lot of bounce, and it has a little wee bit of merfolk synergy. So it just feels like a slightly better fit to me.
Worn Powerstone is great! It's much cheaper than Sol Ring so I've swapped it for that. It is indeed less efficient but prices are important too. If I later end up buying sol ring I can still use both so its not a bad investment anyway.
3 months ago
Seems like a fun commander deck to play in a casual setting! There are definitely better simic commanders available but turtles are cool so screw it!
It it were me I would probably swap out Aspect of Mongoose for Swiftfoot Boots or Lightning Greaves , In my opinion they just have more of an impact. They can be removed much easier, but the fact that you can give one of your larger creatures haste is pretty big.
I'm not really a fan of a having a large amount of bounce in the deck and like to see more removal in decks I play, that being said blue-green doesn't really have a whole lot of that. I would switch out Selkie Hedge-Mage for something like a Ohran Viper , It's like having a deathtouch creature that also allows you to draw cards if your opponents don't want to block.
You might want to look into a bit more ramp, getting those big creatures out is really your only win condition, mana rocks are always useful. I for one run Worn Powerstone in most of my decks because I love me a mana rock that taps for 3 mana, it's not the most efficient but it's low in price.
Anyways these are only suggestions and I'm sure the deck would be fun to play as is!
5 months ago
Some card Suggestions for you
- -Breath of Fury This, Sidar and a haste source like Lightning Greaves ends the game.
- Ohran Viper Draw and destroy
- Spawnwrithe If you have Kondo out it can double each combat phase.
- Hanweir Battlements haste or meld
hope this helps you out I have a similar deck that I went a different direction with if you're interested it's here https://tappedout.net/mtg-decks/this-is-the-turn-that-never-ends-1/. Enjoy your Games
P.S. I saw this deck off commander replay.
Ohran Viper occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%