Nissa's Renewal


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Rare

Combos Browse all

Nissa's Renewal


Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

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Nissa's Renewal Discussion

Alhanalm on The Gruul-Aid Man of Zendikar

2 days ago


I'm currently trying to make the description for my list good. I have a few suggestions based on my experience, Boundless Realms is not a favorite of mine for several reasons. First, it can't be used to help get Omnath out because of its 7 cmc so early-game is a waste of hand-space. Second, by the time it can be used, I'm always scared of a responding kill-spell on Omnath nixing the landfall value Boundless Realms can have. Or if you face any land destruction, you leave yourself in a very weak position, not to mention a boardwipe that doesn't let you bolt (exile or return to hand), etc... Over-all it's just too risky and playing something like Nissa's Renewal get's plenty of board-presence without the risk. Fires of Yavimaya is excellent. Another great win-con is Triumph of the Hordes if you're into that sorta thing. You don't even have to attack, just sacrifice elementals and bolt face with Omnath!

Anyway I hope this helps and feel free to check out my version here...Omnath, Rain of Fire

Starsky2814 on The Gruul-Aid Man of Zendikar

3 days ago

usaDiabetic, for the Gruul-Aid Man of Zendikar, I would agree with the cut of Nissa's Renewal for Traverse the Outlands.

Axeplorer, as for the L A N D B O Y S, I would say a fair trade off would be Verdant Confluence for Traverse the Outlands.

If not any of those cuts suggested, I would at least advise staying away from cutting any early ramp cards. As those are crucial for us to have early access to our commander. Also, hold on to Boundless Realms. I couldn't begin to tell you how many times that card or even a Scapeshift has played out to GG!

Good luck fam!

usaDiabetic on The Gruul-Aid Man of Zendikar

3 days ago

Axeplorer I keep going back and forth on that card, because if you're trying to ramp to Omnath and draw that card with no creatures on board, it's almost a dead draw...but with Omnath or any other high power creature it's considering cutting Nissa's Renewal for it, but not sure just yet.

jp9506 on Jund Eldrazi Standard Ramp!

1 week ago

I think Hour of Promise will serve you better than Nissa's Renewal. 2 Lands for 5 > 3 Basic Lands for 6.

Then cut 4 Forests, 1 Swamp, 1 Mountain and replace with the mono-colored cycle deserts. That'll at least give you a chance at getting the extra value of chump blocking zombies.

Axeplorer on The Gruul-Aid Man of Zendikar

1 week ago

What is Buried Ruin primarily used for here? Since Omnath decks tend to be tight on value lands, i feel like this could be something better like a Vesuva for your Valakut, the Molten Pinnacle, or a Stomping Ground to up your mountain count, or even a Kessig Wolf Run as a mana dump. Animist's Awakening and Nissa's Renewal were really lackluster for me, so I cut them in favor of Verdant Confluence and Hour of Promise. Skyshroud Claim and Nature's Lore would also be excellent ramp spells, especially if you include Stomping Ground, Sheltered Thicket and (more expensive abviously) Taiga. Crop Rotation, Expedition Map Sylvan Scrying, and Reap and Sow are worth a look into to grab value lands. I've had good success in my list running cards like Earthquake as a finisher, often times making a big swing with tokens then casting a X=>5 earthquake to get those last points of damage in, especially with bolt triggers from Omnath, Locus of Rage. I'll post my list below for reference, I have lots of fun with it! Nice deck, I kind of like the inclusion of Wave of Vitriol, I'll look into it myself.


Vaan on Bant Splender

1 week ago

Control decks usually run more than 20 lands. Since your deck has a low CMC i would cut the 2 Aven of Enduring Hope for 2 extra lands. Also, try swapping some of the single colored lands for duals like Irrigated Farmland, Lumbering Falls, Scattered Groves and Fortified Village or maybe some Evolving Wilds.

The current standard metagame is full of aggro decks, maybe running Primal Druid instead of Manalith and Traveler's Amulet is a good idea. Thraben Inspector is a great card, i would totally swap some of your less impactful creatures like Wall of Forgotten Pharaohs, God-Pharaoh's Faithful and Eternal of Harsh Truths for a set of Thraben Inspector. Also consider swapping Beneath the Sands for Shefet Monitor. Traverse the Ulvenwald is amazing but kinda pricey.

Life goes on is a card i would definetly try to cut for something better. Cards that just gain life are often not worth of a deck slot. Ambuscade is not suited for control decks. Both cards could be swapped for sweepers like Fumigate or Descend upon the Sinful or better spot removal like Cast Out.

Choosing which creatures to run on a control deck is very diferent from choosing creatures for aggro/midrange decks. On control you almost always divide your creatures between support creatures and finishers. The only finishers you have are 2 Striped Riverwinder so i recommend adding some combination of Ishkanah, Grafwidow, Linvala, the Preserver and Angel of Sanctions for a total of 6 or 7 finishers. Casting a Shefet Monitor can also help you close the game but it doesn't have any evasion so i would use them almost exclusively to ramp.

Of your remaining creatures Sidewinder Naga feels really out of place because it is an aggressive, midrange creature on a control deck, Tireless Tracker makes a lot more sense as a support creature.

Unsummon bounce effect is best suited on decks built to exploit the tempo advantage it gives or aggressive decks where temporarily removing a blocker can make a big difference so i would swap it for Spring or Nissa's Renewal.

Hyperalgialysis on U/W Trojan Horse!

2 weeks ago

Have you tried it green white? Green has so many good life gain cards, even after rotation. I imagine that you could do pretty good with black as well. If you consider these options I suggest taking a look at Nissa's Renewal and Essence Extraction to start. There is a lot of landfall life gain synergy if you go green and a ton of drain effects if you go black. I think post rotation black would be the stronger color to add but green is would still be very strong. At any rate both would be worth considering and might even warrant splashing in your current deck.

Argy on Metallurgic Summonings + Turbo Fog

2 weeks ago

I think you have far too many Enchantments.

They are taking up slots that could be used for Instants and Sorceries to trigger Metallurgic Summonings.

I'm not quite sure why you have Ramp elements like Nissa's Renewal and, especially, Bounty of the Luxa.

I think you'd be better off with four Essence Scatter and a Negate in those slots.

I get that you want high CMC spells for Metallurgic Summonings, but they are of little use if you can't survive until the late game.

I also think you need access to more mana.

See how you have a lot of two drop spells on your mana curve? That means you need access to early on your curve.

You need access to much latter.

You could make good use of Attune with Aether, in this deck.

It acts like a land, gives you more, and helps stop colour screw. You've just got to make sure that you have early access to , to get the most out of it.

I would make your Lands look something like this

2x Aether Hub
6x Forest
4x Fortified Village
2x Island
3x Plains
4x Port Town

and add four Attune with Aether.

I'm going to do some more testing, now.

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