Nissa's Renewal

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

Price & Acquistion Set Price Alerts

BFZ

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Nissa's Renewal Discussion

jecder on Omnag Locus of Stuff

1 week ago

Nissa, Vital Force

Nissa, Vastwood Seer  Flip

Nissa, Voice of Zendikar

Nissa's Renewal

Nissa, Worldwaker

since we have a land theme goin on here these would be helpful. Keep in mind that the abilities that do not say until end of turn, are permanent so you would have additional creatures on the field from your land.

PauperPower on Ruric Thar Commander

1 week ago

If you're looking to spend on anything I'd go for Lightning Greaves and Swiftfoot Boots to try and keep Ruric alive. Also Sword of the Animist would be a great way to ramp without having to cast ramp spells. In line with the same idea of ramping without getting burned by Ruric you could try out Nissa's Renewal. Sweet list considering its a throw together.

DrkNinja on Gruul lands wins

2 months ago

These cards are absolutely NESSECARY in any omnath deck and will give you a HUGE advantage in any game.

These are cards that, I run in my deck because they all are apart of my gameplan to combo out and kill all of the players at the table, and I play in a 6 man pod.

And if you want to play test the combo version of the deck, or just do me a solid and upvote the deck, here it is


Zendikar's Omnipotent Rage

Commander / EDH DrkNinja

124 VIEWS | IN 1 FOLDER


kojiro on List of EDH Ramp Cards

2 months ago

Awww, no Nissa's Renewal, Ramunap Excavator, Crucible of Worlds, Muldrotha, the Gravetide?

Granted the last 3 are mostly for sac lands (Fetches, Krosan Verge, stuff like that) or sac creatures (Wood Elves, Sakura-Tribe Elder), but I love me some alternative ramp that your opponent doesn't see happening until it's too late.

Sephyrias on Budget voreclaw

2 months ago

Why Dreamstone Hedron, Staff of Nin and Sword of the Animist? There are lots of better options that fit into your deck, like

Primordial Sage instead of Staff of Nin,

Farseek instead of Sword of the Animist,

Elvish Aberration, Nissa's Pilgrimage or Nissa's Renewal instead of Dreamstone Hedron.

Primordial Wurm doesn't even have trample.

Use Bane of Bala Ged, Steel Hellkite or Regal Force instead.

hardhitta71194 on tatyova

2 months ago

Looks sweet, I’ve been thinking about building a similar deck mostly cause I want to play with Tireless Tracker.

Would Nissa's Renewal be good here?

Saljen on Primal Calamity

3 months ago

Looks good man. Here's some card suggestions, mostly on the cheap:

Oblation - shuffle opponents commanders, or whatever else

Swiftfoot Boots - your commander will be a removal target, give him hexproof

Sol Ring - Every EDH deck should have this card

Illusionist's Bracers - Every time you activate your commanders abilities, this gives you the same affect a second time

Keen Sense / Snake Umbra - These pair with your commanders' Lightning Bolt ability. Each time you bolt, you draw

Basilisk Collar - This also works with the bolt ability. Turns the bolt into "Destroy target creature, gain 3 life"

Oblivion Ring - solid catch-all removal

Gratuitous Violence - Double the damage of your bolt ability and the damage of your creatures

Temur Sabertooth - If you have 12 lands, your commander, and this guy in play you get infinite mana, meaning you win the game.

Rampaging Baloths - one of the best landfall guys

Mina and Denn, Wildborn - Play extra lands, gives trample to creatures, and lets you return lands to activate landfall more

Darien, King of Kjeldor - just an awesome white bomb I ran across

Angel of Serenity - Kill everybody's commander, or temporarily remove any other threatening creature

Acidic Slime - solid removal that serves double duty

Harmonize - great green draw spell

Grow from the Ashes, Nissa's Pilgrimage, Nissa's Renewal, Peregrination, Untamed Wilds - all solid pieces of ramp. Your 2 CMC ramping elves are pretty slow and weak to removal/board wipes. Plus, using land ramp rather than creature ramp increases your commander's utility when it comes into play and makes getting that infinite mana combo easier. With infinite mana, you win the game if your commander is out and no one can remove it at instant speed.

Some of the weaker cards that I'd suggest removing: Akroan Hoplite, Polis Crusher, Relentless Raptor, Sylvan Primordial (this card is banned in EDH), Budoka Gardener, Quirion Elves, Skyshroud Elf, Sylvan Caryatid.

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