Nissa's Renewal


Not legal in any format

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Nissa's Renewal


Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

Price & Acquistion


Nissa's Renewal Discussion

hardhitta71194 on tatyova

5 days ago

Looks sweet, I’ve been thinking about building a similar deck mostly cause I want to play with Tireless Tracker.

Would Nissa's Renewal be good here?

Saljen on Primal Calamity

4 weeks ago

Looks good man. Here's some card suggestions, mostly on the cheap:

Oblation - shuffle opponents commanders, or whatever else

Swiftfoot Boots - your commander will be a removal target, give him hexproof

Sol Ring - Every EDH deck should have this card

Illusionist's Bracers - Every time you activate your commanders abilities, this gives you the same affect a second time

Keen Sense / Snake Umbra - These pair with your commanders' Lightning Bolt ability. Each time you bolt, you draw

Basilisk Collar - This also works with the bolt ability. Turns the bolt into "Destroy target creature, gain 3 life"

Oblivion Ring - solid catch-all removal

Gratuitous Violence - Double the damage of your bolt ability and the damage of your creatures

Temur Sabertooth - If you have 12 lands, your commander, and this guy in play you get infinite mana, meaning you win the game.

Rampaging Baloths - one of the best landfall guys

Mina and Denn, Wildborn - Play extra lands, gives trample to creatures, and lets you return lands to activate landfall more

Darien, King of Kjeldor - just an awesome white bomb I ran across

Angel of Serenity - Kill everybody's commander, or temporarily remove any other threatening creature

Acidic Slime - solid removal that serves double duty

Harmonize - great green draw spell

Grow from the Ashes, Nissa's Pilgrimage, Nissa's Renewal, Peregrination, Untamed Wilds - all solid pieces of ramp. Your 2 CMC ramping elves are pretty slow and weak to removal/board wipes. Plus, using land ramp rather than creature ramp increases your commander's utility when it comes into play and makes getting that infinite mana combo easier. With infinite mana, you win the game if your commander is out and no one can remove it at instant speed.

Some of the weaker cards that I'd suggest removing: Akroan Hoplite, Polis Crusher, Relentless Raptor, Sylvan Primordial (this card is banned in EDH), Budoka Gardener, Quirion Elves, Skyshroud Elf, Sylvan Caryatid.

mmonede on Acid Destruction

1 month ago

Changed the mana expensive cards.

Took out one Thragtusk for a Trostani's Summoner, and substituted Soul of the Harvest with Garruk's Packleader, to draw cards on tokens.

Added the new Helm of the Host for extra creature copies and ETB, and took out Nissa's Renewal

legendofa on Seasons' Approach (TurboRock)

2 months ago

What do you think about putting Dragonlord Dromoka in the 6-CMC slot, replacing one of the Nissa's Renewals, to protect your key sorcerie from counterspells and general resistance? It's like a fifth of your deck's value right now, so there's the budget issue.

Nicely built deck you got here!

Pieguy396 on Play lands, draw cards

2 months ago

@hecklefeckle I was considering cutting Future Sight, but with all of the natural shuffle effects that come with ramp, it looked too good to cut - I suppose I won't be lacking in card advantage, though. Which ramp spells would you cut? I'm leaning toward Nissa's Renewal and Nissa's Pilgrimage, but I'd like to hear your thoughts.

ZendikariWol on Illegal? Possibly. Still Fun? Oh Hell Yes.

2 months ago

Whoa thank man! Nissa's Renewal I'm not sold on, Vorinclex, Voice of Hunger draws too much hate, but Hour of Promise and Traverse the Outlands are freaking BOMBS.

Have a great day, thanks for the suggestions!

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