|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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Life and Limb
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
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Life and Limb Discussion
6 days ago
Surely you chuck in the Midnight Guard + Presence of Gond, and, Sporemound + Life and Limb infinite combos. I enjoy cards like Fungal Sprouting, Second Harvest, Ivy Lane Denizen, Anointer Priest and Might of the Masses when I'm going big/wide.
1 week ago
If you're planning on keeping Sporemound, Life and Limb would allow you to generate an arbitrarily large number of saprolings, provided that you can break the loop (which would go infinite and result in a tie).
1 week ago
I'm only running 3 forests so I don't know if Life and Limb would be worth it.
Mirage Mirror could be dope though.
1 week ago
I absolutely love this! I never thought I'd see the day that my previous saprolings would make a good EDH deck. Of course, I never knew that Tana, the Bloodsower existed until now.
I only have a few suggestions that I hope helps. Have you considered Verdeloth the Ancient? He's a little steep, but his anthem effect and the kicker cost are definitely useful.
Life and Limb would be good here too, not only to increase your mana sources, but to increase your creature count too. On a side note, if you pair that with Cryptolith Rite, you'll essentially allow all of your forests to tap for any color mana.
Earth Surge is gimmicky and heavily reliant on L&L, but it's an option.
Mirage Mirror is pretty cheap and versatile. Good if you get only one token doubler or if one is destroyed.
Lastly, I'd recommend Panharmonicon since you have a decent amount of enter-the-battlefield effects (most notably Anointed Procession and Parallel Lives). It also doubles Aura Shards, Impact Tremors, and Huatli's emblem.
I hope this helps!
1 week ago
Im counting 85 cards listed so far. Of this only 10 are lands and if you divert all open 15 slots to lands then youll sit at 25 lands which is not enough.
You are also missing mana rocks better suited to ramping like the Signets. Golgari Signet, Orzhov Signet, Selesnya Signet are a must. Druidic Satchel, commanders sphere, sarpadian empires, vol. vii are all cards Id consider cutting for the signets.
Also, Id consider adding Life and Limb and Terra Eternal. This will secure mana, and an indestructible army on the cheap. Mirari's Wake also will aid you in mana ramp and enhancing your creatures. Goes well with the above mentioned.Land Tax could help at the beginning and also at late game if Terra is destroyed and you lands are board wiped. There are plenty of grave recursion options to belting back lands if this is a worry.
Doubling Season is greatly needed for this deck.
Aura Shards is a must.
Craterhoof Behemoth is an amazing finisher for this deck.
There is a lot more Id do to this design but Ill stop here for now.
1 week ago
+1 from me, Treefolk Tribal is highly under-rated.
Dryad Arbor could be good since most of your ramp can grab them. They also turn your early Green Sun into ramp.
Battlewand Oak yeah...just...yeah
Sheltering Ancient Could be dangerous(to both players lol)
2 weeks ago
Her ability actually isn't draw a card off playing a land, but rather draw a card of a land entering the battlefield under your control. That's a crucial distinction for this deck. I'm not necessarily going for tier 1 here, I'm going for some goofy synergies with Life and Limb.
If I have life and limb out, and a saproling enters the battlefield under my control, that technically counts as a forest (a land) entering the battlefield under my control. Triggering Tatyova. If I have life and limb out with Arcane Adaptation (naming saprolings), then any creature enters the battlefield as a saproling, hence as a forest, triggering Tatyova. I could Mind Bend my Urborg, Tomb of Yawgmoth to forests for life and limb, or have Realmwright or Prismatic Omen make all of my lands forests for life and limb. For the silliness of making all lands saprolings.
Those are some of the main pieces of the deck. Much of the rest of the deck plays into these cards. I'm confident that 44 lands will feel like enough with my general, though play testing will prove that. Not only will I be drawing with Tatyova off lands entering the battlefield under my control, but also off of any saproling that enters the battlefield under my control. That could prove to be a massive amount of card draw.
For example, if I have Tatyova, Sporemound and Life and Limb out, then I've created a mandatory loop that will draw my entire deck. I could play a forest, triggering sporemound and creating another saproling, which is also a forest, continuing to trigger sporemound. Every one of these saprolings will trigger Tatyova. I could draw my deck out with Laboratory Maniac, or end the mandatory infinite loop with Snapback. This is just an example of what I feel to be a goofy way to try to win the game. It'll be fun/funny if it works. Again, not Tier 1, but it should be fun to play.
I am already running many extra land drop effects, including exploration.
And Cyclonic Rift is a good addition to any deck haha, but my copies are in other decks. So I didn't slot it here.
Thanks for commenting! Please let me know if you have any other questions or concerns.