Life and Limb


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Life and Limb


All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.

Price & Acquistion Set Price Alerts



Have (1) maR2307
Want (0)

Recent Decks

Load more

Life and Limb Discussion

brokenglytch on Greed of the Wealthy

1 month ago

Setting up a loop condition that has no optional actions forcing a draw is also a state based action and happens the instant you setup the loop and it recurs on autopilot for the first time. This would happen before anyone reaches 0 life.

It's the fact that it doesn't have an out clause (a simple 'you may', an activation cost that must be paid, etc) that makes it game breaking, and WotC decided to deal with this particular form of game breaking by forcing a draw.

Other examples of this would include;

Stuffy Doll (targeting yourself) + Pariah (Infinite ping-pong damage that never has a chance to resolve because of only compulsory actions)

Ajani's Chosen + Enchanted Evening (Infinite mandatory triggers of spawning Cat-Enchantments because every Enchantment spawns a Cat and every permanent is an Enchantment)

Worldgorger Dragon in the graveyard + Animate Dead when there are no other valid targets for Animate Dead in any graveyard. Animates the dragon who exiles the enchantment animating him, so he dies and the enchantment comes back. It must have a target, and the only valid choice is Worldgorger so it happens again...infinitely

Sporemound + Life and Limb (Single land drop or creature drop creates an infinite tide of 1/1 Saporling creatures that are also land, spawning more Saporlings. This one is usually cited as a prime example of this loop type that causes a draw)

There are some for mill, forcing card draw, and other shenanigans that are too good to be true. All of these end the game in a draw before they do anything useful. The instant the condition exists on the table, they're a draw. Such is the same for Exquisite Blood + Sanguine Bond and any instance of life-gain or damage. It's also worth pointing out that whether or not the loop could be interrupted or a piece of it could be destroyed doesn't really get around the kind of loop it is and any sort of work-around would be a house rules thing for your local group or shop. For instance, my local group likes cutting that infinite loop off at one cycle. I gain, you lose, end of stack, next turn.

vheissu on Fungus Green/Black

1 month ago

thank you for your comment Pygmyrhino990.I played some matches with this deck and yes its realy slow. But the most time I play casualy against other slow decks wich is realy a lot of fun.I already thought about adding Life and Limb, but with every mass removel you loose all your lands.Sprout does a bit to less for a 60cards deck imo. I think Scatter the Seeds or Fists of Ironwood will do a better job.The combo with Sporoloth Ancient looks really good, I will think about adding him.

TheStraydog on Saproling Swarm: Ghave's Forte

1 month ago

Since you will be saccing tons of stuff Bloodbriar is a great addition to the deck as a low-cmc and synergistic card.

Ivy Lane Denizen for stacking counters, Jarad, Golgari Lich Lord for a mass kill, Sprout Swarm for getting saprolings during your opponents turns and making your creatures pay for it, Night Soil for self explanatory reasons.

Sporemound goes infinite with Life and Limb but if you cannot fire a removal spell at your Mound the game will end in a draw.

Aside from the obvious Abrupt Decay, Putrefy is a good option for keeping it budget.

I think you need more sac outlets that hurt your opponent, because your 99 has overwhelming ratio of token engines against sac engines (except for the built-in sacs of the Thallids that is) or if saccing is just not your thing you might like either the green signature Overrun, Overwhelming Stampede or Echoing Courage to swarm and stomp.Skullbriar, the Walking Grave is also a great storm trooper.

And maybe a Naturalize?

Pygmyrhino990 on Fungus Green/Black

1 month ago

As someone who has played fungus tribal before, let me tell you, ITS SLOW, Its very slow. It looks fast on paper but in practice it slows down a lot unless you can combo off Sporesower Thallid and Sporoloth Ancient. As for the deck, if you wanna speed it up, I recommend Life and Limb and Sprout.

Sych0_Squid on saproling

1 month ago

Because Sporemound is a mandatory ability, when the trigger activates while there is a Life and Limb on the battlefield it will trigger infinitely, thereby forcing the game into a draw.

RazortoothMtg on EDH Achievements

2 months ago

The closest you can get to having a permanent with all types is Mycosynth Lattice + Enchanted Evening + Gideon Jura + Life and Limb + Conspiracy. That's everything except tribal, which I think is impossible. And not counting Instant/Sorcery and card types from other formats like Conspiracy, Plane, and Scheme.

EgyptianSpaceGamer on EDH Achievements

2 months ago

piemanDW Yeah, back home the "One With Everything" was one of our first ideas. It involves Life and Limb, any gideon planeswalker, Mycosynth Lattice, Enchanted Evening, and Conspiracy

Load more