King Macar, the Gold-Cursed


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all


King Macar, the Gold-Cursed

Legendary Creature — Human

Inspired- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

Price & Acquistion Set Price Alerts



Recent Decks

King Macar, the Gold-Cursed Discussion

DrukenReaps on Looking for my next Commander

1 week ago

I want to mention that Ramunap Excavator is crucible of worlds and quite affordable. Also arguably better than crucible in a gitrog deck where getting creatures back is easy but getting artifacts back is not.

You have some of the major strategies covered so perhaps a mill deck to do something different. Phenax, God of Deception is pretty popular for dimir but not that popular overall and has a really fun interaction with inspired cards like King Macar, the Gold-Cursed. Another really good one with mill is The Mimeoplasm.

Glissa is really fun but has a tendency towards stax, I built her as equipment here: Glissa's Tech. Something that seemed outside the norm.

And I can't comment on one of these posts without mentioning the almighty Queen Marchesa. She makes a great aikido or pillowfort commander.

Many of the mentioned ones are really cool but I think Vela the Night-Clad is particularly awesome and allows for some really unique builds like this artifact based one Vela the Night Clad: Intimidating Machinery.

pskinn01 on Heavy Metal Bears

2 weeks ago

Dense Canopy - with sidar, your small creatures can only be blocked by creatures with reach.

Mirror Entity - attack, wait till after blockers declared, then make your creatures bigger.

Spawnwrithe - each copy can make a copy. Can get out of hand.

Commander's Sphere

Daxos of Meletis - i personally like casting other people's spells.

Acidic Slime - control

Throat Slitter - more control

King Macar, the Gold-Cursed

Retribution of the Meek - another wrath that wouldn't effect yours.

Chromatic Lantern - expensive, but helps any 3 or more colored decks.

Too many lands that enter tapped. Try more lands like Exotic Orchard, City of Brass, check lands such as Hinterland Harbor, or more ping lands.

I understand some of these are not real cheap, but these are some other options you can consider. I run a Saskia deck that runs small power creatures, and now need to pick up Sidar for it.

Falco101 on

2 weeks ago

The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.

Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Choked Estuary
Dismal Backwater
Jwar Isle Refuge
Cephalid Coliseum
Geier Reach Sanitarium
Myriad Landscape
Meteor Crater
Arch of Orazca

- Vedalken Engineer
- Renowned Weaponsmith
- Palladium Myr
- Springleaf Drum
- Paradise Mantle
- Mistvein Borderpost
- Lotus Blossom
- Khalni Gem
- Azor's Gateway
- Spires of Orazca

Trixy spells, aka, all your mana are belong to us
- Scattering Stroke
- Drain Power
- Spell Swindle

Remove it
- Imprisoned in the Moon
- Vial of Dragonfire
- King Macar, the Gold-Cursed
- Gild
- In Garruk's Wake
- Sundering Titan

Generate Artifacts
- Magnifying Glass
- Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
- Prying Blade
- Tamiyo's Journal

Beasties that like shiny
- Gearseeker Serpent
- Chromescale Drake
- Qumulox
- Barricade Breaker
- Herald of Anguish
- Necrotic Ooze
- Kuldotha Forgemaster

Can't touch this
- Prowler's Helm
- Writ of Passage

Tag, you're dead
- Grafted Exoskeleton
- Quietus Spike
- Scytheclaw

I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality

Draw & Filter
- Monastery Siege
- Skullclamp

WalkingIllusion on TAH DAH! It's gone!

1 month ago

Tap lands like Dismal Backwater or Jwar Isle Refuge can go. Here's some lands you don't have listed that are good in my opinion Sunken Hollow, Watery Grave, Tainted Isle, Sunken Ruins and Ash Barrens.

Tunnel Vision can be a funny combo with things like Junktroller, Hinder, and Spell Crumple.

Dreamborn Muse, Riddlekeeper, Oblivion Sower can be good if you're exiling stuff, Manic Scribe, Crypt Ghast, Mortivore maybe?, Guiltfeeder, Nighthowler, Eater of the Dead, King Macar, the Gold-Cursed, Thousand-Year Elixir, Wight of Precinct Six, Consecrated Sphinx, Arcane Denial, Mirage Mirror can be secretly good, Stolen Goods, Praetor's Grasp and Dream Fracture.

I feel like the defender route can be... alright but with dimir you might as well just have good useful creatures that so happen to have decent toughness... also I feel like Jace, Vryn's Prodigy  Flip, Oona, Queen of the Fae, Thunder Wall, Wall of Spears, Reinforced Bulwark, and Psychic Membrane are either don't fit or you can find something better.

Temporal_Inept on Priority with activated, triggered abilities

1 month ago

Two part question. 1st part concerns:

116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.


116.3c If a player has priority when he or she casts a spell, activates an ability, or takes a special action, that player receives priority afterward.

along with Pestilence Demon. If I cast the Demon, and it resolves I get priority according to 116.3b meaning I can then pay and activate the Demon's ability before any player responds. And according to 116.3c I can put as many of those abilities on the stack as I have mana for before any player can respond. Is my understanding correct?

2nd part concerns:

116.2a Triggered abilities can trigger at any time, including while a spell is being cast, an ability is being activated, or a spell or ability is resolving. (See rule 603, Handling Triggered Abilities.) However, nothing actually happens at the time an ability triggers. Each time a player would receive priority, each ability that has triggered but hasnt yet been put on the stack is put on the stack.

this is where my understanding breaks down. Suppose my opponent has Intruder Alarm and a tapped King Macar, the Gold-Cursed When the Pestilence Demon enters, Intruder Alarm's trigger is put on the stack because I received priority (116.3b and 116.2a). I can now respond while Intruder Alarm's trigger is on the stack by activating the Demon. This is where I have difficultly, if I continue to activate the Demon putting three activated abilities on the stack it seems that the Intruder Alarm trigger will not resolve until I run out of mana. So let's assume I have three black mana available after casting Pestilence Demon, Intruder Alarm's trigger goes on the stack, I respond by putting three of Pestilence Demon's abilities on the stack. Excluding a stifle or some such, each of those abilities resolve, dealing three damage to King Macar, the Gold-Cursed and thereby killing him before Intruder Alarm's trigger resolves which means the inspired trigger of King Micar would never happen. Is this correct?

Thanks for reading through the lengthy question.

metalmustaine on When does curse of inertia ...

2 months ago

but what about King Macar, the Gold-Cursed, can i attack with him then use Curse of Inertia to untap him and inspire?

DrukenReaps on TAH DAH! It's gone!

2 months ago

Lucky me I've been considering making him myself. I should have a few good suggestions.

The walls are a neat idea but I think anything with the inspired mechanic will be a better card. Try King Macar, the Gold-Cursed, Arbiter of the Ideal, Daring Thief, Disciple of Deceit, Servant of Tymaret. There are some other good ones too.

This is probably something you won't get for awhile but if you can The Scarab God is good and if I understand correctly could get rid of eldrazi that shuffle graveyards back into libraries. Kozilek, Butcher of Truth and ilk are some of the worst things a mill deck can run into.

Paradox Engine has the potential to really help eat through decks with this commander too.

x12721 on IntruZur Alarm | Zur EDH

3 months ago

My only suggestion would be to focus on cards that have to do with tapping/untapping. Freed from the Real is awesome, and that + King Macar, the Gold-Cursed + Paradise Mantle means you can infinitely wipe the board. Also, any commander deck needs instant speed removal. Finally, Teferi's Protection is great, and Rhystic Study is great for card draw, and can be tutored by Zur. Hope this helped.

Load more

Latest Commander