King Macar, the Gold-Cursed

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Tokens

King Macar, the Gold-Cursed

Legendary Creature — Human

Inspired - Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." 

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King Macar, the Gold-Cursed Discussion

M_Malcom on Card creation challenge

1 month ago

Elesh norn, lord of mirrodn

Legendary creature- Lord

Artifacts in your hand cost less

Non artifact creatures cost more.

0/10

Create a better version of my commander. King Macar, the Gold-Cursed

kamelyan on Moirai

1 month ago

Thousand-Year Elixir; not just for Triad of Fates's sake (or King Macar, the Gold-Cursed), but to have a blocker that you also wanted to swing with, especially if you have Archetype of Finality on board.

TypicalTimmy on Card creation challenge

4 months ago

As Hexaflexagon pointed out, looking at an opponent's hand is very powerful. I tend to forget the potency of being able to do this as I tend to build hyper-aggressive removal decks, falling in the realm of Rakdos, Jund, and Gruul. I let you play your spells, than get rid of them.

But that is a good point that advanced knowledge is always more powerful than responsive tactics.


Derelict Swindler

Creature - Human Rogue

Skulk.

When Derelict Swindler enters the battlefield or dies, target opponent reveals three cards from their hand at random.

Always on the prowl, some seek out danger purely for the adrenaline.

1/1


Three cards in the entire game make Gold Tokens.

King Macar, the Gold-Cursed, Gild, and the recently made Curse of Opulence.

Make another card that fits how these three work, so that Modern can have fun making Gild decks.

TypicalTimmy on Card creation challenge

4 months ago

As Hexaflexagon pointed out, looking at an opponent's hand is very powerful. I tend to forget the potency of being able to do this as I tend to build hyper-aggressive removal decks, falling in the realm of Rakdos, Jund, and Gruul. I let you play your spells, than get rid of them.

But that is a good point that advanced knowledge is always more powerful than responsive tactics.


Derelict Swindler

Creature - Human Rogue

Skulk.

When Derelict Swindler enters the battlefield or dies, target opponent reveals three cards from their hand at random.

Always on the prowl, some seek out danger purely for the adrenaline.

1/1


Three cards in the entire game make Gold Tokens.

King Macar, the Gold-Cursed, Gild, and the recently made Curse of Opulence.

Make another card that fits how these three work, so that Modern can have fun making Gild decks.

Lord-Tony on List of all Mana Dork Creatures

4 months ago

Sorry for all these multiple posts in a row, I don't think I'm able to edit my comments.

Witch Engine

Does King Macar, the Gold-Cursed count as a mana dork?

Achuta on Phenax - Symmetrical Mill

4 months ago

hey infernogaming, yeah, the deck is definitely on the gimmicky side and can be made a lot more competetive. (adding some tutoring for example) i would not cut any of the mana rocks since dimir has a hard time ramping efficiently. you don't need any expensive lands at all for a deck to perform well, especially in multiplayer, so no harm in replacing those. generally in multiplayer i would stick with 10 cards ramp 10 cards draw. if you want to cut go for the synergy cards: King Macar, the Gold-Cursed, Lazav, Dimir Mastermind, Tree of Perdition and replace them with some removal or counterspell cards of your choice. hope that helps.

ShikiTen on

4 months ago

Hey, always wanted to try a Phenax deck myself. Given his tap for mill ability seems like it would be your most consistent mill effect, why not try some cards that gain bonus from tapping like these cards with "inspired" ability: Arbiter of the Ideal, Daring Thief, Disciple of Deceit, King Macar, the Gold-Cursed, Servant of Tymaret, Siren of the Silent Song, and Sphinx's Disciple would be some good ones to look into.

Any good walls would also work for your commanders ability and there are numerous merfolk that have mill abilities (pretty sure most are budget friendly).

Also things that untap your creatures are a godsend (get it?). Paradox Engine and Staff of Domination are the most powerful ones I can think of, but probably not budget friendly. Otherwise there's Magewright's Stone, Umbral Mantle, and Sword of the Paruns as some other options. Blue also has a ton of untap effects, too.

As for what to take out?....Well to be honest, I think I listed too many things. I guess just think of these things as ideas to ponder on. I would suggest removing Tetzimoc, Primal Death for King Macar, the Gold-Cursed though for your creature removal.

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