Rhonas the Indomitable

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common

Combos Browse all

Rhonas the Indomitable

Legendary Creature — God

Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.

2G: Another target creature gets +2/+0 and gains trample until end of turn.

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Rhonas the Indomitable Discussion

Naj187 on Black Green Energy (Ixalan)

20 hours ago

@ w1ck3d123 Yeah I do like that card, and i'm toying with how many "protection" spells i want in my main board. I think Blossoming Defense does a little better job when they target my snake. Thats really the only card i NEED to keep to get crazy value out of my cards. I'm not sure if the 2x Rhonas the Indomitable should be in the side and the Blossoming Defense should be main or what.

Thanks for your suggestion.

xoorath on Huatli: The only dino gyno I know...

1 day ago

Matchup against Temur Energy My Way (Ixalan Update)

I rolled 13, you rolled 16. You'll play.

Your hand: Spirebluff Canal, Attune with Aether, Harnessed Lightning, 2x Longtusk Cub, Servant of the Conduit, Rogue Refiner. One land off green, mull to 6.

Your hand: Rootbound Crag, 2x Botanical Sanctum, Attune with Aether, Chandra, Torch of Defiance, Abrade. Chandra can dig, and I can get my lands all untapped if I order it right. Seems okay. Keep.

Scry: Glorybringer to the top. Not sure if we want to grab it and attune after, or just attune right away. We'll play a bit slower to grab more action.

My hand: 2x Rootbound Crag, 2x Forest, Commune with Dinosaurs, Samut, the Tested, Carnage Tyrant. Too slow, mull to 6.

My hand: Sunpetal Grove, Aether Hub, 2x Drover of the Mighty, Commune with Dinosaurs, Samut, the Tested. Keep.

Scry: Rootbound Crag to the bottom.

T0, you: play Botanical Sanctum, pass.

T0, me: Draw Rootbound Crag (another one, oh well. Rather 1 than 2 here). Play Aether Hub, use the energy and Commune with Dinosaurs. I see Otepec Huntmaster, Forest, Inspiring Vantage, Drover of the Mighty, Regisaur Alpha. The alpha is nice, but let's get some untapped lands going. Only finding 1 dino in 13 cards also means it's likely to draw into by the time I need it. I take Forest.

T1, you: draw Glorybringer, play Rootbound Crag and Attune with Aether for a Mountain.

T1, me: draw Attune with Aether. Play Forest, cast Drover of the Mighty.

Me: 20+0e, You: 20+2e

T2, you: draw Forest, play Mountain. On your own end step you Abrade the Drover of the Mighty since he's still summoning sick currently.

T2, me: draw Huatli, Warrior Poet. Interesting, let's try and fish out removal on samut if there is any. Play Rootbound Crag, cast Samut, the Tested. Tick her up to 5.

Me: 20+0e, You: 20+2e

T3, you: draw Longtusk Cub. better late than never. Play Forest. If you chandra now, and re-direct the 2 damage you can kill samut with glorybringer next turn... Let's try that. Cast Chandra, Torch of Defiance. Tick her to 5 loyalty, exiling Longtusk Cub, not casting it and dealing 2 to me. You re-direct that damage to samut.

T3, me: draw Aether Hub. Play Sunpetal Grove, tick up Samut, the Tested giving Drover of the Mighty double strike putting samut at 4 loyalty. Swing at Chandra, Torch of Defiance for 2, bringing her to 3 loyalty. We Attune with Aether for Forest, and cast Drover of the Mighty number 2.

Me: 20+2e, you: 20+2e.

T4, you: draw Whirler Virtuoso. Hm, an untapped land would have been better. Oh well. Play Botanical Sanctum tapped. +1 Chandra, Torch of Defiance to get two red mana, bringing her to 4 loyalty. Cast Glorybringer. Exerting here would reduce the odds of a Carnage Tyrant next turn. We don't currently have an answer to that card, so let's play around that threat and attack Samut, the Tested, exerting killing the untapped Drover of the Mighty. Samut dies.

T4, me: draw Carnage Tyrant. Well, he doesn't really get worse playing him later, so let's try and kill chandra. Play Forest, cast Huatli, Warrior Poet. Use her 0 ability to make a 3/3 dino with trample, and have Drover of the Mighty swing at chandra for 3. Chandra dies.

Me: 20+2e, you: 20+2e.

T5, you: draw Bristling Hydra. I might as well generate some energy and blockers. Play Longtusk Cub and Whirler Virtuoso.

T5, me: draw Kinjalli's Caller. Play Aether Hub. Swing with Drover of the Mighty and the 3/3 token. You will probably end up making Longtusk Cub a blocker eventually, but let's take beats for now and prefer to pump the Bristling Hydra since it protects itself. You take 6, down to 14. Post-combat, I play Kinjalli's Caller and Carnage Tyrant. I tick up Huatli, Warrior Poet to 5 loyalty, and gain 7 life.

Me: 27+3e, you: 14+5e.

T6, you: Draw Botanical Sanctum. Cast Bristling Hydra. You attack Huatli, Warrior Poet with Glorybringer, no exert. No blocks, Huatli goes to 1 loyalty.

T6, me: Draw Savage Stomp. Cast Savage Stomp targeting Carnage Tyrant and Glorybringer, putting a +1/+1 counter on the Carnage Tyrant, killing the Glorybringer. I tick up Huatli, Warrior Poet gaining 8 life. I wait until next turn to attack, I don't want to lose the Carnage Tyrant since he can't be beaten with a pumped Bristling Hydra alone.

Me: 35+3e, you: 14+8e

T7, you: Draw Glorybringer, not bad. Play that, attack Huatli, Warrior Poet no exert. I think the plan now is block to kill the tyrant, and get in with fliers. No blocks, Huatli, Warrior Poet dies.

T7, me: Draw Kinjalli's Caller. Move to combat, swing with Carnage Tyrant, the 3/3 token, and Drover of the Mighty. You have to double block the tyrant to kill it, and can pump the cub or the hydra. If you pump the cub, your other blocker gets to live (most likely). The flier plan is helped by Whirler Virtuoso living, but doesn't require it. I think we risk losing the virtuoso to ensure hydra lives. You double block the Carnage Tyrant with Longtusk Cub and Whirler Virtuoso, and before damage pump the cub four times. I order blockers so the Longtusk Cub dies. No trample damage, but the other attackers hit you for 6.

Me: 35+3e, you: 8+0e

T8, you: draw Servant of the Conduit, cast her. Swing with Glorybringer and Bristling Hydra. Since you don't have good blockers except Glorybringer who's on offense, you exert to kill my dinosaur token (making Drover of the Mighty a 1/1, for now at least). I don't block, and take 8.

T8, me: draw Ripjaw Raptor, play Kinjalli's Caller and Ripjaw Raptor. I swing with Drover of the Mighty for 3. You can't really risk taking that, so you double block with Servant of the Conduit and Whirler Virtuoso. I order blocks so Whirler Virtuoso dies. Drover of the Mighty also dies.

Me: 27+3e, you: 8+0e

T9, you: draw Forest. We need to get rid of the Ripjaw Raptor, and Glorybringer can't do that next turn on exert... We'll have to trade a Bristling Hydra and hope they don't draw into too much action. Pass.

T9, me: Draw Drover of the Mighty. Swing with Ripjaw Raptor. Double blocked by Servant of the Conduit and Bristling Hydra. I order blocks so the Bristling Hydra dies. Enrage triggers, I draw Charging Monstrosaur. I cast Drover of the Mighty and pass the turn.

Me: 27+3e, you: 8+0e

T10, you: draw Aether Hub. You stay back on defense, and are keeping cards in hand to hope for cautious plays (currently, 3 lands).

T10, me: draw Ripjaw Raptor. Play Charging Monstrosaur, and swing with it and Drover of the Mighty for 8. You think: Killing the Drover of the Mighty and taking 5 means we can kill the Charging Monstrosaur and be back on plan next turn. But it also means you're in Lightning Strike range, and any form of removal for Glorybringer means trampling is lethal. It's probably best to get the big threat out of the way and make Drover of the Mighty a 1/1 again. You double block Charging Monstrosaur with Glorybringer and Servant of the Conduit. I order blocks so Glorybringer dies, and Drover of the Mighty hits you for 3. Charging Monstrosaur also dies. Post combat, I play Ripjaw Raptor.

Me: 27+3e, you: 5+0e.

T11, You: draw Forest, pass.

T11, Me: Draw Regisaur Alpha, play it. You scoop.

So in that game, it felt like you got flooded - but 9 lands to 10 spells is a bad ratio but not unusable. I think small creatures just didn't offer enough utility. The planeswalker fight at the beginning was interesting - all of them got value. Huatli probably only got the most because of when she was played, once a boardstate was looking good.

Glorybringer was the MVP for you. It was a struggle to get either Longtusk Cub or Bristling Hydra big enough to toe-to-toe with dinosaurs. If there was a way to clear a path for a Longtusk Cub early, it would have been a very different game - of course that's always the case. Not exactly news.

I think the tough thing about Glorybringer in this new standard, is it can't kill a Ripjaw Raptor or a Carnage Tyrant. By turn 5, both of those are quite likely to be in play. Regisaur Alpha also dodges it in a way (It's two targets, and not one, I mean). Although I didn't get it this game, Kinjalli's Sunwing is in my main board, and I think you'll see that a lot in good lists. It sounds like a sideboard card, but it forces through so much damage by putting you a turn behind on blocks, and as an added benifit hoses haste creatures and crewing of vehicles as creatures come in. That would have also powered-down Glorybringer in this particular matchup.

You bring in Rhonas the Indomitable and Chandra, Torch of Defiance, going down 2x Glorybringer.

I bring in Settle the Wreckage, going down one Regisaur Alpha.

You'll be on the play.

Your hand: Spirebluff Canal, Forest, Servant of the Conduit, Abrade, Rogue Refiner, Bristling Hydra, Chandra, Torch of Defiance. Keep.

My hand: Forest, Plains, Attune with Aether, Kinjalli's Sunwing, Commune with Dinosaurs, Huatli, Warrior Poet, Regisaur Alpha. keep.

T0, you: Play Spirebluff Canal.

T0, me: draw Kinjalli's Caller. Play Forest, cast Attune with Aether finding Mountain.

You: 20+0e, Me: 20+2e

T1, You: draw Harnessed Lightning. Play Forest, play Servant of the Conduit.

T1, Me: Draw Otepec Huntmaster. Play Mountain, cast Otepec Huntmaster. Hoping to give Regisaur Alpha when he comes in for lots of same-turn damage.

You: 20+2e, Me: 20+2e

T2, you: draw: Botanical Sanctum and play it. You Abrade the Otepec Huntmaster, and swing with Servant of the Conduit.

T2, me: draw Regisaur Alpha. Play Plains, case Commune with Dinosaurs finding Rootbound Crag, Carnage Tyrant, Aether Hub, Ripjaw Raptor, Drover of the Mighty. I take Rootbound Crag. I play Kinjalli's Caller, passing the turn.

You: 20+2e, Me: 18+2e

T3, you: draw Forest, play it. You play Rogue Refiner, drawing Forest. You pass the turn, EOT casting Harnessed Lightning on Kinjalli's Caller.

T3, me: draw Drover of the Mighty. Play Rootbound Crag, and Drover of the Mighty.

You: 20+4e, Me: 18+2e.

T4, you: draw Mountain. You're unsure if the drover is worth removing. Attacking into it can give some indication but it isn't a guarenteed tell since it would die to blocks unprofitably. You decide to give it a shot since you'd rather tick chandra up for burn than down for removal. You swing with both. No blocks. Post-combat, you play Mountain, cast and tick down Chandra, Torch of Defiance, killing Drover of the Mighty. Chandra is at 1 loyalty.

T4, me: draw Drover of the Mighty (some day a dork will stick...). Cast Drover of the Mighty, pass the turn.

You: 20+4e, Me: 13+2e.

T5, you: draw Attune with Aether. Play Forest. Tick up Chandra, Torch of Defiance exiling Botanical Sanctum from the top; since land's can't be "cast" you're forced to burn me for 2. You swing with the team, no blocks. You cast Bristling Hydra, and Attune with Aether for a Mountain.

T5, me: I draw Sunpetal Grove, play it. Cast Regisaur Alpha making a 3/3 trampling dino token. Pass the turn.

You: 20+7e, Me: 6+e2.

T6, you: draw Aether Hub. Tick up Chandra, Torch of Defiance to 3 loyalty, exiling Sheltered Thicket from the top, burning me for 2. Play Aether Hub. If you attack in now with Bristling Hydra you can force some bad blocks, but definately lose the hydra since leaving it unblocked would be lethal. Let's stay back and let chandra keep burning.

T6, me: draw Kinjalli's Sunwing. If we get Huatli, Warrior Poet down, she can heal faster than she (or we) take damage from chandra. So we only really have to act before she ults, in a million turns from now. Let's try that. We cast Huatli, Warrior Poet, ticking her up to 5 loyalty, I heal for 4.

You: 20+7e, Me: 10+e2.

T7, you: Draw Spirebluff Canal. Tick up Chandra, Torch of Defiance exiling Harnessed Lightning from the top. Interesting. If we cast that to remove Regisaur Alpha we go down to 6 energy and can still pump Bristling Hydra to 6/5. A double block would kill the hydra, but clears their board entirely. I think we try it. We cast Harnessed Lightning on Regisaur Alpha, then swing with the team at the opponent to force some sort of blocks; best case you trade for my whole board, worst case you lose a dork and chandra who's playing second fiddle to huatli right now. I decide to block Servant of the Conduit with the dinosaur token. You pump Bristling Hydra twice and I drop to 1 life. My rational is that I've seen Abrade and Harnessed Lightning, so long as I can heal from the brink of death I should be fine - I don't expect Shock or Lightning Strike ontop of the last two spells, and I have Kinjalli's Sunwing for Glorybringer. It's risky, but I think it's a decent line.

T7, me: draw Ripjaw Raptor. I need to find out if I have to heal or not before deciding a play. I send the token at Chandra, Torch of Defiance. You have no blocks, and she dies. I cast two Kinjalli's Sunwing, and zero Huatli, Warrior Poet to make another 3/3 token.

You: 20+0e, Me: 1+2e

T8, you: Draw Rootbound Crag, play it. The boardstate is starting to look bad, you don't want to trade off both Rogue Refiner and Bristling Hydra unless you have to. You hope to get removal for Kinjalli's Sunwing and a Glorybringer down to kill Huatli, Warrior Poet before she can force through a ton of damage. Another Chandra, Torch of Defiance would be good too, but only if it happens soon before they heal.

T8, me: Draw Aether Hub, play it. Cast Kinjalli's Sunwing and Ripjaw Raptor. I tick up Huatli, Warrior Poet to 7 loyalty and heal for 4.

You: 20+0e, Me: 5+3e

T9, you: draw Rogue Refiner, cast him tapped. Draw Longtusk Cub, cast it tapped. Play Spirebluff Canal tapped.

T9, me: draw Otepec Huntmaster. Cast Regisaur Alpha making a 3/3 dino token. I -x Huatli, Warrior Poet for all 7, putting 5 damage on Bristling Hydra and Rogue Refiner. Since no Blossoming Defense or Harnessed Lightning came out of the woodworks (to save the hydra), I'm feeling reasonably confident to swing with Ripjaw Raptor, Drover of the Mighty, 2x Kinjalli's Sunwing and 3x dinasaur token's for exactly 20 damage. I take note that you might have held Harnessed Lightning to prevent lethal, but since I have Regisaur Alpha untapped, and Glorybringer would come into play tapped, this should be game. You take lethal.

This game was interesting, no sideboard cards really interacted unfortunately (except maybe the chandra). In hindsight after looking at your list a bit longer, Magma Spray could have been swapped for Abrade, but luckily you didn't draw the magma spray so I don't feel so bad I'd want a do-over.

Obviously the game was super close, I spent more than a whole turn at 1 life - but it is pretty obvious looking at the plays that there wouldn't be much reach except Glorybringer and Chandra, Torch of Defiance. I felt I had to take the risk if I were ever to win on board - which is sort of the slogan for this deck "be bigger than them, by turn 5, and every turn after" - or something like that.

You had some super sweet mana dork removal this game, but I just have so many packed in this deck since they aren't terrible late game draws (providing haste, free blocks, or being a 3/3). It makes it hard to match removal to mana dorks, and even then my dino's are at 4, 5, and 6 CMC which isn't uncastable by any stretch. It's just brutal that your removal spells can't really do anything against big dinosaurs except ocasionally Harnessed Lightning.

All of that said: I think the decks are fairly well matched up. The sideboard might need some tweaking for a more creature-heavy meta that's likely to come, but that's a shot in the dark. You very well might have a good sideboard for your meta, but I think it could use some tweaking.

Main deck, I think Magma Spray even as a 1 of is a bit odd, is it just for Scrapheap Scrounger? I wouldn't MB for just that, but maybe I'm missing something. I suspect more often than not Abrade will hose more creatures and things like gearhulks, God-Pharaoh's Gift, and Panharmonicon than Magma Spray will. I think the dino matchup will be common enough you're going to want to go down ~2 Glorybringer's and find another card to share the 5 drop slot because of how it fairs against the dino matchup. Maybe try out The Scarab God as you're mentioning in the description? Could work out better against more things.

Either way, nice deck! Let me know what you think about the games and suggestions.

xoorath on Temur Energy My Way (Ixalan Update)

1 day ago

Hey,

I'm checking out matchups in the new standard, and tried your deck out against mine: Huatli: The only dino gyno I know.... I recorded it in case you were interested.

Here's how it went:

I rolled 13, you rolled 16. You'll play.

Your hand: Spirebluff Canal, Attune with Aether, Harnessed Lightning, 2x Longtusk Cub, Servant of the Conduit, Rogue Refiner. One land off green, mull to 6.

Your hand: Rootbound Crag, 2x Botanical Sanctum, Attune with Aether, Chandra, Torch of Defiance, Abrade. Chandra can dig, and I can get my lands all untapped if I order it right. Seems okay. Keep.

Scry: Glorybringer to the top. Not sure if we want to grab it and attune after, or just attune right away. We'll play a bit slower to grab more action.

My hand: 2x Rootbound Crag, 2x Forest, Commune with Dinosaurs, Samut, the Tested, Carnage Tyrant. Too slow, mull to 6.

My hand: Sunpetal Grove, Aether Hub, 2x Drover of the Mighty, Commune with Dinosaurs, Samut, the Tested. Keep.

Scry: Rootbound Crag to the bottom.

T0, you: play Botanical Sanctum, pass.

T0, me: Draw Rootbound Crag (another one, oh well. Rather 1 than 2 here). Play Aether Hub, use the energy and Commune with Dinosaurs. I see Otepec Huntmaster, Forest, Inspiring Vantage, Drover of the Mighty, Regisaur Alpha. The alpha is nice, but let's get some untapped lands going. Only finding 1 dino in 13 cards also means it's likely to draw into by the time I need it. I take Forest.

T1, you: draw Glorybringer, play Rootbound Crag and Attune with Aether for a Mountain.

T1, me: draw Attune with Aether. Play Forest, cast Drover of the Mighty.

Me: 20+0e, You: 20+2e

T2, you: draw Forest, play Mountain. On your own end step you Abrade the Drover of the Mighty since he's still summoning sick currently.

T2, me: draw Huatli, Warrior Poet. Interesting, let's try and fish out removal on samut if there is any. Play Rootbound Crag, cast Samut, the Tested. Tick her up to 5.

Me: 20+0e, You: 20+2e

T3, you: draw Longtusk Cub. better late than never. Play Forest. If you chandra now, and re-direct the 2 damage you can kill samut with glorybringer next turn... Let's try that. Cast Chandra, Torch of Defiance. Tick her to 5 loyalty, exiling Longtusk Cub, not casting it and dealing 2 to me. You re-direct that damage to samut.

T3, me: draw Aether Hub. Play Sunpetal Grove, tick up Samut, the Tested giving Drover of the Mighty double strike putting samut at 4 loyalty. Swing at Chandra, Torch of Defiance for 2, bringing her to 3 loyalty. We Attune with Aether for Forest, and cast Drover of the Mighty number 2.

Me: 20+2e, you: 20+2e.

T4, you: draw Whirler Virtuoso. Hm, an untapped land would have been better. Oh well. Play Botanical Sanctum tapped. +1 Chandra, Torch of Defiance to get two red mana, bringing her to 4 loyalty. Cast Glorybringer. Exerting here would reduce the odds of a Carnage Tyrant next turn. We don't currently have an answer to that card, so let's play around that threat and attack Samut, the Tested, exerting killing the untapped Drover of the Mighty. Samut dies.

T4, me: draw Carnage Tyrant. Well, he doesn't really get worse playing him later, so let's try and kill chandra. Play Forest, cast Huatli, Warrior Poet. Use her 0 ability to make a 3/3 dino with trample, and have Drover of the Mighty swing at chandra for 3. Chandra dies.

Me: 20+2e, you: 20+2e.

T5, you: draw Bristling Hydra. I might as well generate some energy and blockers. Play Longtusk Cub and Whirler Virtuoso.

T5, me: draw Kinjalli's Caller. Play Aether Hub. Swing with Drover of the Mighty and the 3/3 token. You will probably end up making Longtusk Cub a blocker eventually, but let's take beats for now and prefer to pump the Bristling Hydra since it protects itself. You take 6, down to 14. Post-combat, I play Kinjalli's Caller and Carnage Tyrant. I tick up Huatli, Warrior Poet to 5 loyalty, and gain 7 life.

Me: 27+3e, you: 14+5e.

T6, you: Draw Botanical Sanctum. Cast Bristling Hydra. You attack Huatli, Warrior Poet with Glorybringer, no exert. No blocks, Huatli goes to 1 loyalty.

T6, me: Draw Savage Stomp. Cast Savage Stomp targeting Carnage Tyrant and Glorybringer, putting a +1/+1 counter on the Carnage Tyrant, killing the Glorybringer. I tick up Huatli, Warrior Poet gaining 8 life. I wait until next turn to attack, I don't want to lose the Carnage Tyrant since he can't be beaten with a pumped Bristling Hydra alone.

Me: 35+3e, you: 14+8e

T7, you: Draw Glorybringer, not bad. Play that, attack Huatli, Warrior Poet no exert. I think the plan now is block to kill the tyrant, and get in with fliers. No blocks, Huatli, Warrior Poet dies.

T7, me: Draw Kinjalli's Caller. Move to combat, swing with Carnage Tyrant, the 3/3 token, and Drover of the Mighty. You have to double block the tyrant to kill it, and can pump the cub or the hydra. If you pump the cub, your other blocker gets to live (most likely). The flier plan is helped by Whirler Virtuoso living, but doesn't require it. I think we risk losing the virtuoso to ensure hydra lives. You double block the Carnage Tyrant with Longtusk Cub and Whirler Virtuoso, and before damage pump the cub four times. I order blockers so the Longtusk Cub dies. No trample damage, but the other attackers hit you for 6.

Me: 35+3e, you: 8+0e

T8, you: draw Servant of the Conduit, cast her. Swing with Glorybringer and Bristling Hydra. Since you don't have good blockers except Glorybringer who's on offense, you exert to kill my dinosaur token (making Drover of the Mighty a 1/1, for now at least). I don't block, and take 8.

T8, me: draw Ripjaw Raptor, play Kinjalli's Caller and Ripjaw Raptor. I swing with Drover of the Mighty for 3. You can't really risk taking that, so you double block with Servant of the Conduit and Whirler Virtuoso. I order blocks so Whirler Virtuoso dies. Drover of the Mighty also dies.

Me: 27+3e, you: 8+0e

T9, you: draw Forest. We need to get rid of the Ripjaw Raptor, and Glorybringer can't do that next turn on exert... We'll have to trade a Bristling Hydra and hope they don't draw into too much action. Pass.

T9, me: Draw Drover of the Mighty. Swing with Ripjaw Raptor. Double blocked by Servant of the Conduit and Bristling Hydra. I order blocks so the Bristling Hydra dies. Enrage triggers, I draw Charging Monstrosaur. I cast Drover of the Mighty and pass the turn.

Me: 27+3e, you: 8+0e

T10, you: draw Aether Hub. You stay back on defense, and are keeping cards in hand to hope for cautious plays (currently, 3 lands).

T10, me: draw Ripjaw Raptor. Play Charging Monstrosaur, and swing with it and Drover of the Mighty for 8. You think: Killing the Drover of the Mighty and taking 5 means we can kill the Charging Monstrosaur and be back on plan next turn. But it also means you're in Lightning Strike range, and any form of removal for Glorybringer means trampling is lethal. It's probably best to get the big threat out of the way and make Drover of the Mighty a 1/1 again. You double block Charging Monstrosaur with Glorybringer and Servant of the Conduit. I order blocks so Glorybringer dies, and Drover of the Mighty hits you for 3. Charging Monstrosaur also dies. Post combat, I play Ripjaw Raptor.

Me: 27+3e, you: 5+0e.

T11, You: draw Forest, pass.

T11, Me: Draw Regisaur Alpha, play it. You scoop.

So in that game, it felt like you got flooded - but 9 lands to 10 spells is a bad ratio but not unusable. I think small creatures just didn't offer enough utility. The planeswalker fight at the beginning was interesting - all of them got value. Huatli probably only got the most because of when she was played, once a boardstate was looking good.

Glorybringer was the MVP for you. It was a struggle to get either Longtusk Cub or Bristling Hydra big enough to toe-to-toe with dinosaurs. If there was a way to clear a path for a Longtusk Cub early, it would have been a very different game - of course that's always the case. Not exactly news.

I think the tough thing about Glorybringer in this new standard, is it can't kill a Ripjaw Raptor or a Carnage Tyrant. By turn 5, both of those are quite likely to be in play. Regisaur Alpha also dodges it in a way (It's two targets, and not one, I mean). Although I didn't get it this game, Kinjalli's Sunwing is in my main board, and I think you'll see that a lot in good lists. It sounds like a sideboard card, but it forces through so much damage by putting you a turn behind on blocks, and as an added benifit hoses haste creatures and crewing of vehicles as creatures come in. That would have also powered-down Glorybringer in this particular matchup.

You bring in Rhonas the Indomitable and Chandra, Torch of Defiance, going down 2x Glorybringer.

I bring in Settle the Wreckage, going down one Regisaur Alpha.

You'll be on the play.

Your hand: Spirebluff Canal, Forest, Servant of the Conduit, Abrade, Rogue Refiner, Bristling Hydra, Chandra, Torch of Defiance. Keep.

My hand: Forest, Plains, Attune with Aether, Kinjalli's Sunwing, Commune with Dinosaurs, Huatli, Warrior Poet, Regisaur Alpha. keep.

T0, you: Play Spirebluff Canal.

T0, me: draw Kinjalli's Caller. Play Forest, cast Attune with Aether finding Mountain.

You: 20+0e, Me: 20+2e

T1, You: draw Harnessed Lightning. Play Forest, play Servant of the Conduit.

T1, Me: Draw Otepec Huntmaster. Play Mountain, cast Otepec Huntmaster. Hoping to give Regisaur Alpha when he comes in for lots of same-turn damage.

You: 20+2e, Me: 20+2e

T2, you: draw: Botanical Sanctum and play it. You Abrade the Otepec Huntmaster, and swing with Servant of the Conduit.

T2, me: draw Regisaur Alpha. Play Plains, case Commune with Dinosaurs finding Rootbound Crag, Carnage Tyrant, Aether Hub, Ripjaw Raptor, Drover of the Mighty. I take Rootbound Crag. I play Kinjalli's Caller, passing the turn.

You: 20+2e, Me: 18+2e

T3, you: draw Forest, play it. You play Rogue Refiner, drawing Forest. You pass the turn, EOT casting Harnessed Lightning on Kinjalli's Caller.

T3, me: draw Drover of the Mighty. Play Rootbound Crag, and Drover of the Mighty.

You: 20+4e, Me: 18+2e.

T4, you: draw Mountain. You're unsure if the drover is worth removing. Attacking into it can give some indication but it isn't a guarenteed tell since it would die to blocks unprofitably. You decide to give it a shot since you'd rather tick chandra up for burn than down for removal. You swing with both. No blocks. Post-combat, you play Mountain, cast and tick down Chandra, Torch of Defiance, killing Drover of the Mighty. Chandra is at 1 loyalty.

T4, me: draw Drover of the Mighty (some day a dork will stick...). Cast Drover of the Mighty, pass the turn.

You: 20+4e, Me: 13+2e.

T5, you: draw Attune with Aether. Play Forest. Tick up Chandra, Torch of Defiance exiling Botanical Sanctum from the top; since land's can't be "cast" you're forced to burn me for 2. You swing with the team, no blocks. You cast Bristling Hydra, and Attune with Aether for a Mountain.

T5, me: I draw Sunpetal Grove, play it. Cast Regisaur Alpha making a 3/3 trampling dino token. Pass the turn.

You: 20+7e, Me: 6+e2.

T6, you: draw Aether Hub. Tick up Chandra, Torch of Defiance to 3 loyalty, exiling Sheltered Thicket from the top, burning me for 2. Play Aether Hub. If you attack in now with Bristling Hydra you can force some bad blocks, but definately lose the hydra since leaving it unblocked would be lethal. Let's stay back and let chandra keep burning.

T6, me: draw Kinjalli's Sunwing. If we get Huatli, Warrior Poet down, she can heal faster than she (or we) take damage from chandra. So we only really have to act before she ults, in a million turns from now. Let's try that. We cast Huatli, Warrior Poet, ticking her up to 5 loyalty, I heal for 4.

You: 20+7e, Me: 10+e2.

T7, you: Draw Spirebluff Canal. Tick up Chandra, Torch of Defiance exiling Harnessed Lightning from the top. Interesting. If we cast that to remove Regisaur Alpha we go down to 6 energy and can still pump Bristling Hydra to 6/5. A double block would kill the hydra, but clears their board entirely. I think we try it. We cast Harnessed Lightning on Regisaur Alpha, then swing with the team at the opponent to force some sort of blocks; best case you trade for my whole board, worst case you lose a dork and chandra who's playing second fiddle to huatli right now. I decide to block Servant of the Conduit with the dinosaur token. You pump Bristling Hydra twice and I drop to 1 life. My rational is that I've seen Abrade and Harnessed Lightning, so long as I can heal from the brink of death I should be fine - I don't expect Shock or Lightning Strike ontop of the last two spells, and I have Kinjalli's Sunwing for Glorybringer. It's risky, but I think it's a decent line.

T7, me: draw Ripjaw Raptor. I need to find out if I have to heal or not before deciding a play. I send the token at Chandra, Torch of Defiance. You have no blocks, and she dies. I cast two Kinjalli's Sunwing, and zero Huatli, Warrior Poet to make another 3/3 token.

You: 20+0e, Me: 1+2e

T8, you: Draw Rootbound Crag, play it. The boardstate is starting to look bad, you don't want to trade off both Rogue Refiner and Bristling Hydra unless you have to. You hope to get removal for Kinjalli's Sunwing and a Glorybringer down to kill Huatli, Warrior Poet before she can force through a ton of damage. Another Chandra, Torch of Defiance would be good too, but only if it happens soon before they heal.

T8, me: Draw Aether Hub, play it. Cast Kinjalli's Sunwing and Ripjaw Raptor. I tick up Huatli, Warrior Poet to 7 loyalty and heal for 4.

You: 20+0e, Me: 5+3e

T9, you: draw Rogue Refiner, cast him tapped. Draw Longtusk Cub, cast it tapped. Play Spirebluff Canal tapped.

T9, me: draw Otepec Huntmaster. Cast Regisaur Alpha making a 3/3 dino token. I -x Huatli, Warrior Poet for all 7, putting 5 damage on Bristling Hydra and Rogue Refiner. Since no Blossoming Defense or Harnessed Lightning came out of the woodworks (to save the hydra), I'm feeling reasonably confident to swing with Ripjaw Raptor, Drover of the Mighty, 2x Kinjalli's Sunwing and 3x dinasaur token's for exactly 20 damage. I take note that you might have held Harnessed Lightning to prevent lethal, but since I have Regisaur Alpha untapped, and Glorybringer would come into play tapped, this should be game. You take lethal.

This game was interesting, no sideboard cards really interacted unfortunately (except maybe the chandra). In hindsight after looking at your list a bit longer, Magma Spray could have been swapped for Abrade, but luckily you didn't draw the magma spray so I don't feel so bad I'd want a do-over.

Obviously the game was super close, I spent more than a whole turn at 1 life - but it is pretty obvious looking at the plays that there wouldn't be much reach except Glorybringer and Chandra, Torch of Defiance. I felt I had to take the risk if I were ever to win on board - which is sort of the slogan for this deck "be bigger than them, by turn 5, and every turn after" - or something like that.

You had some super sweet mana dork removal this game, but I just have so many packed in this deck since they aren't terrible late game draws (providing haste, free blocks, or being a 3/3). It makes it hard to match removal to mana dorks, and even then my dino's are at 4, 5, and 6 CMC which isn't uncastable by any stretch. It's just brutal that your removal spells can't really do anything against big dinosaurs except ocasionally Harnessed Lightning.

All of that said: I think the decks are fairly well matched up. The sideboard might need some tweaking for a more creature-heavy meta that's likely to come, but that's a shot in the dark. You very well might have a good sideboard for your meta, but I think it could use some tweaking.

Main deck, I think Magma Spray even as a 1 of is a bit odd, is it just for Scrapheap Scrounger? I wouldn't MB for just that, but maybe I'm missing something. I suspect more often than not Abrade will hose more creatures and things like gearhulks, God-Pharaoh's Gift, and Panharmonicon than Magma Spray will. I think the dino matchup will be common enough you're going to want to go down ~2 Glorybringer's and find another card to share the 5 drop slot because of how it fairs against the dino matchup. Maybe try out The Scarab God as you're mentioning in the description? Could work out better against more things.

Either way, nice deck! Let me know what you think about the games and suggestions.

SlappyBob on Glittering Company

2 days ago

Hey, JoshFox, thanks for the feedback! Yes, I most definitely have considered the two of those creatures. Duskwatch Recruiter  Flip is a decent idea, but it doesn't follow through. All it can do is net you cards to your hand, not any ability to play them. That's why I went with Rhonas the Indomitable as my finisher. He can just win the game the moment he comes into play, with the whole Devoted Druid combo. And Scavenging Ooze is decent, but costs mana. Bojuka Bog is my free, devastating gy hate.

xoorath on Huatli: The only dino gyno I know...

4 days ago

Mirror matchup against Ixalan Dino

You rolled 7. I rolled 1. You're on the play.

Your hand: Mountain, Aether Hub, 2x Gift of Paradise, Walking Ballista, Cast Out, Rhonas the Indomitable. Seems good if we can cast one gift of paradise. Keep.

My hand: Plains, Forest, Attune with Aether, Rootbound Crag, Otepec Huntmaster, 2x Ripjaw Raptor. Snap keep.

T0, you: Mountain pass.

T0, me: Draw Regisaur Alpha. Play Forest, cast Attune with Aether finding Forest. pass

(you: 20life, me: 20life + 2energy)

T1, you: Draw Drover of the Mighty. Play Aether Hub, tap for green casting Drover of the Mighty. (so long as there's no removal this turn, gift of paradise comes down more reliably next turn.)

T1, me: Draw Attune with Aether. Play Rootbound Crag. Cast Otepec Huntmaster (turn 3 ripjaw will be sweet)

(you: 20life, me: 20life + 2energy)

T2, you: draw Aether Hub. Play Aether Hub. Tap Drover of the Mighty for green, hub and mountain to cast gift of paradise targeting the untapped aether hub.

T2, me: draw Kinjalli's Caller. Play Plains, cast Kinjalli's Caller, pay two green for Ripjaw Raptor. Tap Otepec Huntmaster to give ripjaw haste, swing for 4.

(you: 16life 1energy, me: 20life + 2energy)

T3, you: draw Drover of the Mighty. Will probably need to Cast Out that ripjaw, I'll wait to do it once I know if there's a bigger threat.

T3, me: draw Kinjalli's Sunwing. Play Forest, pay three for Regisaur Alpha creating a token. I'm tempted to also cast the sunwing and attack with the team, but I'm scared you might have mana up for Settle the Wreckage. I play it safe, tapping the huntmaster to give Regisaur Alpha haste, and swing with him, the token, and ripjaw. You chump Regisaur alpha, tapping Drover of the Mighty for mana, and cast Cast Out targeting ripjaw, taking 3. You hope to draw an answer or something that will turn on rhonas. Post combat I cast Kinjalli's Sunwing, hoping to make blocking impossible for lethal next turn.

(you: 13life 1energy, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Play Rhonas the Indomitable tapped.

T4, me: draw Drover of the Mighty. Cast Ripjaw Raptor. Swing for 15.

I got a crazy good opening hand, and you couldn't turn on Drover of the Mighty with your construct and god creatures. A lack of synergy probably hurt the odds, but you were up against a tough hand. Onto game 2!

You bring in 2 Lightning Strike hoping to kill the mana dorks. Take out 2 Cast Out. Dino's is going wide, cheaper spot removal will probably help more.

I bring in Settle the Wreckage, and two Abrade. Going down two Charging Monstrosaur, one Carnage Tyrant. Rational is similar, I want the mana dorks gone. I also think the matchup will be a bit grindy, and nuking some attackers will be relevant. It might get you to a high cost dino, so I'll have to be careful.

Your hand: One Sheltered Thicket and only one Commune with Dinosaurs to fix. Too risky, mul to 6.Your hand: 2 Forest, Abrade, Walking Ballista, Carnage Tyrant, Regisaur Alpha. That's better, but I'll need red. Might be able to ballista a drover of the mighty if I need to. Keep.

My hand: Aether Hub, Forest, Attune with Aether, Rootbound Crag, Kinjalli's Sunwing, Savage Stomp, Regisaur Alpha. Keep.

T0, you: Play Forest, pass.

T0, me: Draw Rootbound Crag, Play Forest, Attune with Aether for a Plains. pass.

(you: 20life, me: 20life + 2energy)

T1, you: Draw Abrade, play Forest. pass.

T1, me: Draw Aether Hub. Play Rootbound Crag.

(you: 20life, me: 20life + 2energy)

T2, you: Draw Sunpetal Grove. Play Sunpetal Grove, pass.

T2, me: Draw Drover of the Mighty. Play Kinjalli's Sunwing, pass.

(you: 20life, me: 20life + 2energy)

T3, you: Draw Rootbound Crag (good timing!). Play Rootbound Crag.

T3, me: Draw Ripjaw Raptor. Play Rootbound Crag, swing for 2 flying. You Abrade the Kinjalli's Sunwing. Second main I play Ripjaw Raptor.

(you: 20life, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Pay 4, Walking Ballista with x=2. Really hoping we have a better answer to ripjaw than a ton of pings....

T4, me: draw Aether Hub. Cast Savage Stomp targeting the ballista. In response you remove both counters and hurt me for 2. Savage Stomp has no legal target as it resolves, resolves and fizzles, no counter for ripjaw. Ripjaw swings for 4. Post combat, play Drover of the Mighty.

(you: 16life, me: 18life + 2energy)

T5, you: draw Sunpetal Grove. Play Sunpetal Grove, cast Regisaur Alpha. Going to stay back on defense...

T5, me: draw Inspiring Vantage. Play Inspiring Vantage tapped. Pay 5 for regisaur, making a token. Swing with ripjaw, the token, and drover of the mighty. You want to regain some board state. You have Regisaur Alpha block drover, and the tokens trade. Tokens die, drover dies.

(you: 12life, me: 18life + 2energy)

T6, you: draw Lightning Strike. Play Regisaur Alpha making a token.

T6, me, draw: Drover of the Mighty. Play Aether Hub. I swing with the team. You have one Regisaur Alpha block a token. The other Regisaur Alpha blocks drover of the mighty. Your token chumps Regisaur Alpha. My Drover of the Mighty and tokens both die, you take 4. Postcombat I play Drover of the Mighty

(you: 8life, me: 18life + 2energy)

T7, you: Draw Walking Ballista. Passing the turn, thinking about blocks that need to happen. Hoping to profitably trade with better followups in hand.

T7, me: Draw Savage Stomp. I cast Savage Stomp targeting my Ripjaw Raptor and your Regisaur Alpha. Resolves, I draw a Drover of the Mighty. I move to combat, swing with the team. You Abrade the Ripjaw Raptor now that it's taken damage. I draw Kinjalli's Sunwing but ripjaw dies. You consider profitably blocking the Drover of the Mighty, tough call. You know if I have a poor followup it's a decent out to trade with the alpha's next turn. You go for it, killing Drover of the Mighty and taking 4. Postcombat I play Drover of the Mighty and Kinjalli's Sunwing.

(you: 4life, me: 18life + 2energy)

T8, you: draw Glorybringer. not bad! We can't attack and exert yet though because of the sunwing. Other options.... hm. We can abrade the sunwing, ballista X=1 and have it semi-trade with Drover of the Mighty by pinging it, once we trade Regisaur Alpha's. It does mean drover hits us for 3, but it dies once there's no more dinos. It's probably the best line from here. We cast Walking Ballista tapped X=1 leaving up red mana.

T8, me: draw Savage Stomp. That'll probably do it. I cast Savage Stomp targeting my Regisaur Alpha and your Regisaur Alpha. Mine gets a counter and yours dies. You start seeing another line of survival. I swing with the team. You Abrade the sunwing. You remove a counter from Walking Ballista shooting down regisaur alpha (who's taken 4 damage). Drover of the Mighty shrinks and hits you for 1. That was close....!

(you: 3life, me: 18life + 2energy)

T9, you: draw Rhonas the Indomitable. You know I have one card in hand and 6 mana up. So I either couldn't cast a Gishath, Sun's Avatar, have a hastey Charging Monstrosaur, or no action in hand... That's good news, we might have stabalized. You're missing second red source to play Glorybringer, so you cast Rhonas the Indomitable and hope Lightning Strike in hand will be enough.

T9, me: Draw Samut, the Tested. Nice, I can ping for two for the win if I get through with Drover of the Mighty. I'll try, and swing for 1 without showing samut. You think about the impact. Maybe I'm just chipping in to win a few turns from now, or maybe there's a combat trick? You don't think there's shock since lightning strike is probably better, but you know you'd be dead to lightning strike anyways. You decide not to take the risk and Lightning Strike drover the mighty. Postcombat I play samut, tick her down and hit you for 2.

(you: 1life, me: 18life + 2energy)

T10, you: draw Mountain. Holy crap, yes. You play Mountain, cast Glorybringer. Rhonas the Indomitable swings at samut. You leave glory bringer back since it can be a blocker. If Glorybringer is removed rhonas couldn't block anyways, so might as well keep a blocker in the air.

T10, I draw Charging Monstrosaur. I play it, swing for 5. You block. I trample for 1 damage. GG.

Wow, what close match. I had you on the backfoot for so long, but you kept on stabalizing. Rhonas the Indomitable is such a good card, but really can't stabalize on his own. Again Kinjalli's Sunwing was a big player, kept blockers tapped and is super good against Glorybringer. I'd suggest some of them in the sideboard at least against creature matchups. Can play a big role offensively and defensively against haste.

xoorath on Ixalan Dino

4 days ago

If you're interested, here's a write-up of some games against my similar naya dino deck. Trying to practice against the mirror. Huatli: The only dino gyno I know...

You rolled 7. I rolled 1. You're on the play.

Your hand: Mountain, Aether Hub, 2x Gift of Paradise, Walking Ballista, Cast Out, Rhonas the Indomitable. Seems good if we can cast one gift of paradise. Keep.

My hand: Plains, Forest, Attune with Aether, Rootbound Crag, Otepec Huntmaster, 2x Ripjaw Raptor. Snap keep.

T0, you: Mountain pass.

T0, me: Draw Regisaur Alpha. Play Forest, cast Attune with Aether finding Forest. pass

(you: 20life, me: 20life + 2energy)

T1, you: Draw Drover of the Mighty. Play Aether Hub, tap for green casting Drover of the Mighty. (so long as there's no removal this turn, gift of paradise comes down more reliably next turn.)

T1, me: Draw Attune with Aether. Play Rootbound Crag. Cast Otepec Huntmaster (turn 3 ripjaw will be sweet)

(you: 20life, me: 20life + 2energy)

T2, you: draw Aether Hub. Play Aether Hub. Tap Drover of the Mighty for green, hub and mountain to cast gift of paradise targeting the untapped aether hub.

T2, me: draw Kinjalli's Caller. Play Plains, cast Kinjalli's Caller, pay two green for Ripjaw Raptor. Tap Otepec Huntmaster to give ripjaw haste, swing for 4.

(you: 16life 1energy, me: 20life + 2energy)

T3, you: draw Drover of the Mighty. Will probably need to Cast Out that ripjaw, I'll wait to do it once I know if there's a bigger threat.

T3, me: draw Kinjalli's Sunwing. Play Forest, pay three for Regisaur Alpha creating a token. I'm tempted to also cast the sunwing and attack with the team, but I'm scared you might have mana up for Settle the Wreckage. I play it safe, tapping the huntmaster to give Regisaur Alpha haste, and swing with him, the token, and ripjaw. You chump Regisaur alpha, tapping Drover of the Mighty for mana, and cast Cast Out targeting ripjaw, taking 3. You hope to draw an answer or something that will turn on rhonas. Post combat I cast Kinjalli's Sunwing, hoping to make blocking impossible for lethal next turn.

(you: 13life 1energy, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Play Rhonas the Indomitable tapped.

T4, me: draw Drover of the Mighty. Cast Ripjaw Raptor. Swing for 15.

I got a crazy good opening hand, and you couldn't turn on Drover of the Mighty with your construct and god creatures. A lack of synergy probably hurt the odds, but you were up against a tough hand. Onto game 2!

You bring in 2 Lightning Strike hoping to kill the mana dorks. Take out 2 Cast Out. Dino's is going wide, cheaper spot removal will probably help more.

I bring in Settle the Wreckage, and two Abrade. Going down two Charging Monstrosaur, one Carnage Tyrant. Rational is similar, I want the mana dorks gone. I also think the matchup will be a bit grindy, and nuking some attackers will be relevant. It might get you to a high cost dino, so I'll have to be careful.

Your hand: One Sheltered Thicket and only one Commune with Dinosaurs to fix. Too risky, mul to 6.Your hand: 2 Forest, Abrade, Walking Ballista, Carnage Tyrant, Regisaur Alpha. That's better, but I'll need red. Might be able to ballista a drover of the mighty if I need to. Keep.

My hand: Aether Hub, Forest, Attune with Aether, Rootbound Crag, Kinjalli's Sunwing, Savage Stomp, Regisaur Alpha. Keep.

T0, you: Play Forest, pass.

T0, me: Draw Rootbound Crag, Play Forest, Attune with Aether for a Plains. pass.

(you: 20life, me: 20life + 2energy)

T1, you: Draw Abrade, play Forest. pass.

T1, me: Draw Aether Hub. Play Rootbound Crag.

(you: 20life, me: 20life + 2energy)

T2, you: Draw Sunpetal Grove. Play Sunpetal Grove, pass.

T2, me: Draw Drover of the Mighty. Play Kinjalli's Sunwing, pass.

(you: 20life, me: 20life + 2energy)

T3, you: Draw Rootbound Crag (good timing!). Play Rootbound Crag.

T3, me: Draw Ripjaw Raptor. Play Rootbound Crag, swing for 2 flying. You Abrade the Kinjalli's Sunwing. Second main I play Ripjaw Raptor.

(you: 20life, me: 20life + 2energy)

T4, you: draw Regisaur Alpha. Pay 4, Walking Ballista with x=2. Really hoping we have a better answer to ripjaw than a ton of pings....

T4, me: draw Aether Hub. Cast Savage Stomp targeting the ballista. In response you remove both counters and hurt me for 2. Savage Stomp has no legal target as it resolves, resolves and fizzles, no counter for ripjaw. Ripjaw swings for 4. Post combat, play Drover of the Mighty.

(you: 16life, me: 18life + 2energy)

T5, you: draw Sunpetal Grove. Play Sunpetal Grove, cast Regisaur Alpha. Going to stay back on defense...

T5, me: draw Inspiring Vantage. Play Inspiring Vantage tapped. Pay 5 for regisaur, making a token. Swing with ripjaw, the token, and drover of the mighty. You want to regain some board state. You have Regisaur Alpha block drover, and the tokens trade. Tokens die, drover dies.

(you: 12life, me: 18life + 2energy)

T6, you: draw Lightning Strike. Play Regisaur Alpha making a token.

T6, me, draw: Drover of the Mighty. Play Aether Hub. I swing with the team. You have one Regisaur Alpha block a token. The other Regisaur Alpha blocks drover of the mighty. Your token chumps Regisaur Alpha. My Drover of the Mighty and tokens both die, you take 4. Postcombat I play Drover of the Mighty

(you: 8life, me: 18life + 2energy)

T7, you: Draw Walking Ballista. Passing the turn, thinking about blocks that need to happen. Hoping to profitably trade with better followups in hand.

T7, me: Draw Savage Stomp. I cast Savage Stomp targeting my Ripjaw Raptor and your Regisaur Alpha. Resolves, I draw a Drover of the Mighty. I move to combat, swing with the team. You Abrade the Ripjaw Raptor now that it's taken damage. I draw Kinjalli's Sunwing but ripjaw dies. You consider profitably blocking the Drover of the Mighty, tough call. You know if I have a poor followup it's a decent out to trade with the alpha's next turn. You go for it, killing Drover of the Mighty and taking 4. Postcombat I play Drover of the Mighty and Kinjalli's Sunwing.

(you: 4life, me: 18life + 2energy)

T8, you: draw Glorybringer. not bad! We can't attack and exert yet though because of the sunwing. Other options.... hm. We can abrade the sunwing, ballista X=1 and have it semi-trade with Drover of the Mighty by pinging it, once we trade Regisaur Alpha's. It does mean drover hits us for 3, but it dies once there's no more dinos. It's probably the best line from here. We cast Walking Ballista tapped X=1 leaving up red mana.

T8, me: draw Savage Stomp. That'll probably do it. I cast Savage Stomp targeting my Regisaur Alpha and your Regisaur Alpha. Mine gets a counter and yours dies. You start seeing another line of survival. I swing with the team. You Abrade the sunwing. You remove a counter from Walking Ballista shooting down regisaur alpha (who's taken 4 damage). Drover of the Mighty shrinks and hits you for 1. That was close....!

(you: 3life, me: 18life + 2energy)

T9, you: draw Rhonas the Indomitable. You know I have one card in hand and 6 mana up. So I either couldn't cast a Gishath, Sun's Avatar, have a hastey Charging Monstrosaur, or no action in hand... That's good news, we might have stabalized. You're missing second red source to play Glorybringer, so you cast Rhonas the Indomitable and hope Lightning Strike in hand will be enough.

T9, me: Draw Samut, the Tested. Nice, I can ping for two for the win if I get through with Drover of the Mighty. I'll try, and swing for 1 without showing samut. You think about the impact. Maybe I'm just chipping in to win a few turns from now, or maybe there's a combat trick? You don't think there's shock since lightning strike is probably better, but you know you'd be dead to lightning strike anyways. You decide not to take the risk and Lightning Strike drover the mighty. Postcombat I play samut, tick her down and hit you for 2.

(you: 1life, me: 18life + 2energy)

T10, you: draw Mountain. Holy crap, yes. You play Mountain, cast Glorybringer. Rhonas the Indomitable swings at samut. You leave glory bringer back since it can be a blocker. If Glorybringer is removed rhonas couldn't block anyways, so might as well keep a blocker in the air.

T10, I draw Charging Monstrosaur. I play it, swing for 5. You block. I trample for 1 damage. GG.

Wow, what close match. I had you on the backfoot for so long, but you kept on stabalizing. Rhonas the Indomitable is such a good card, but really can't stabalize on his own. Again Kinjalli's Sunwing was a big player, kept blockers tapped and is super good against Glorybringer. I'd suggest some of them in the sideboard at least against creature matchups. Can play a big role offensively and defensively against haste.

djnewellmit on All Things Pummeler

5 days ago

What are everyone's thoughts on updates to Pummeler now that Ixalan has been fully revealed? I didn't see much support for the Pummeler strategy, other than good removal in Lightning Strike.

I am dropping some creatures slots to increase my direct removal. Namely, -4 Longtusk Cub, +4 Lightning Strikes/Abrade. I'm also swapping two mainboard Larger Than Life for Rhonas the Indomitable.

Rootbound Crag appears to be a straight-forward swap into the spots vacated by Game Trail.

Would Woodweaver's Puzzleknot have enough value against the expected RDW aggro strategies to be worth a couple slots?

My deck, ready for Ixalan: Pummeler Smash

Zaueski on Barney the Purple Dino

1 week ago

Rhonas the Indomitable should probably only have 2 copies, 3 at max... And Unclaimed Territory should be 4x so you can name human for your dorks and dino for later. The Walkers would be much better off as 3x Chandra, Torch of Defiance, the two you have are two of the worst, if not the literal two worst, walkers in standard.

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