Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Masters Edition III (ME3) Rare
Legends (LEG) Uncommon

Combos Browse all


World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.

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Arboria Discussion

n0bunga on Nissa MGC (Making Mono-Green Control Great Again)

3 months ago


Root Maze - Artifact Hate (and land hate, so maybe Amulet of Vigor could help that?),

City of Solitude - Stops countermagic,

Hum of the Radix - punishing artifact tax

Choke - lolbluedecks

Freyalise's Winds - can harm you but it's a staxy control thing that really hurts opposing decks

Dosan the Falling Leaf - like City of Solitude, but a people.

Magus of the Library (not control/stax, but should be good for card advantage?),

Willow Satyr - Green Empress Galina!

Titania's Song - artifact hate

Arboria - a weeeird, janky card that could work in your favour. You could spend turns activating loyalty abilities.

Kudzu - land destruction but it comes back to bite you. Being green, you should have enough ramp to not care though.

Drop of Honey - green Porphyry Nodes

Power Conduit could help with your age counters, but that's entirely optional.

Thank you sir, you've inspired me for some Green Shenanigans.

RazortoothMtg on Old, Hidden Gems in EDH

6 months ago

After browsing decklists, comments, etc, I've came upon some random old EDH cards that are actually really good. I know there are a few article series about things like this, such as Dig Through Time by EDHREC. Anyway, these cards I found were Planar Void, a 1 mana and $0.32 Leyline of the Void, and Arboria which literally stops the game from progressing and is going into my Kynaios and Tiro of Meletis EDH deck as soon as I get one.

TL;DR, the point is, there are some really strong and cheap cards out there from older sets that see little to no play. What are some hidden gems for your EDH decks that you've found?

shinsar on

9 months ago


miampizza on Karametra, God of Harvests

10 months ago

The Landfall ability indeed triggers along Kalametra's.

Some cards I would switch out include:

Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.

Aetherwind Basker Has no synergy with the deck.

Ajani's Comrade In my opinion Scavenging Ooze would be much stronger in terms of utility and reliability

Argothian Elder Land untap is useful if you're using many utility lands, which you are not. Could be replaced by any mana dorks like Elvish Mystic or Avacyn's Pilgrim

Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless

Blinding Souleater Little synergy with the deck

Salt Road Patrol Lacks utility

An-Havva Inn and Ancestral Tribute Very defensive cards, but Trostani, Selesnya's Voice or evenPelakka Wurm would benefit the deck more.

Angelic Blessing It looks rather weak compared to Collective Blessing orCathars' Crusade

Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.

Accorder's Shield Less synergy than say, Sword of the Animist

Chimeric Staff Looks like a weaker Chameleon Colossus to me.

Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.

Absolute Grace+Absolute Law I mean, if you're only facing red and black, this should stay. Otherwise, it's an even deader draw than Great Wall.

Abzan Runemark Weaker than Rancor or many other boosting enchantments.

There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:

Sol Ring, Selesnya Signet, Command Tower, Oblivion Ring, Chord of Calling, Solemn Simulacrum, Tireless Tracker, Sun Titan, Eternal Witness.

Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.

I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.

takeaseathoney on takeaseathoney

10 months ago

oooooooohhh i hadn't thought of words of worship. that's sweet. i like the whole life-gain slant your deck has, and all the defenders. here's mine:

mine was green/white, based on Arboria/Elfhame Sanctuary/Sterling Grove and a bunch of fogs :)

takeaseathoney on Can i search my library ...

10 months ago

example: i have Arboria, Elfhame Sanctuary and two copies of Sterling Grove on the battlefield. could i choose to not pick any land cards with elfhame when i search? in other words, am i forced to pick a land card and put it in my hand when i search?

DanteBeleren on Human-Werewolf Tribal EDH

1 year ago

Alright, I'm back! So obviously the trick with Werewolves is, you don't want to cast spells, nor do you want your opponent's to cast spells either. The best solutions for this are: cheating in your cards and inhibiting your opponents from theirs. R/G can do that first part fairly easily, but inhibiting is a little trickier since you don't get stuff like Silence. That in mind, cards I would include are as follow.

Werewolves are a tough, but fun creature type due to their odd flip mechanic. I would also recommend keeping in your anthem effects, but I'm personally not a fan of stuff that only beefs up one creature like Stoneforge Masterwork outside of Exalted style decks. I wanted to also remind you that you are running a green deck, so don't forget ramp cards like Kodama's Reach or Cultivate.

Also, mana dumps in this deck style will be huge for you. Any card that stays on the field but you can pour mana into on a whim will be huge if you want to do something, but also wanna flip your wolves. You already have Kessig Wolf Run which is a prime example or Druidic Satchel.

While not necessary, I would be interested to see you build a list up with only (Were)Wolf creature cards. It'll be much more difficult to build around, but I can attest that the satisfaction of beating face with it will be that much sweeter. I hope that some of this was helpful, and if so don't hesitate to message me with questions. Good luck!

RamaLama on Quick...Kill The Hippo!!

1 year ago

Thanks for the suggestions, BerserkWin.

No, I never really thought of adding Arboria. It's a bit of a control card, something I try to avoid with this deck.

You're right that Blazing Archon is a mana hog. I would rather use the 9 mana to give out more goodies.

I thought hard about including Tempting Wurm but in the end I thought it pushed the game forward too fast by allowing everyone to dump their hands onto the battlefield, plus if one person had a Reliquary Tower tower out and the others didn't, the game could be over right then, with all the card draw I'm giving out.

As far as Hunted Wumpus goes, I've thought about it, and a good case could be made for adding it, but it's a one time effect on a 6/6 body, which could be considered a threat. I don't know, I got both this and Tempting Wurm with the intention of adding them to the deck, but never did.

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