Creakwood Liege


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Rare
Eventide Rare

Combos Browse all


Creakwood Liege

Creature — Horror

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.

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Creakwood Liege Discussion

DragonFaceEater on Gitrog Frog

1 day ago

I would suggest Creakwood Liege. It doesn't have anything to do with lands, but it's just really good. If you want stuff to do with lands, here you go: Exploration, Borderland Ranger/Civic Wayfinder, Caravan Vigil, Cultivate/Kodama's Reach, Elfhame Sanctuary, Evolution Charm, Fork in the Road, Horizon Spellbomb, Journeyer's Kite, Journey of Discovery, Krosan Tusker, Lay of the Land, Peregrination, Realm Seekers, Seek the Horizon, Traverse the Ulvenwald, Yavimaya Elder, Nissa's Pilgrimage. I hope that you found at least one card that you want to put into your deck.

Demppa on Canadian Highlander Abzan

3 weeks ago

rockmsockmhobo on blooooofjah

1 month ago

I playtested this for a few games and its actually really strong. Apprentice Necromancer was a super strong target to bring back and Magister of Worth was great. I think you should replace Accursed Centaur though it didn't really seem to do all that much. You have enough sac outlets already. Have you considered putting in Golgari Charm? Regenerate all your guys following a board clear. also i'd replace Drana's Emissary with Vampire Nighthawk or another creature along those lines. it's a flying deathtouch with lifelink and good stats that can help defend you until the late game.

i might also consider putting in a Splinterfright, Golgari Grave-Troll, Ghoultree or Mortivore just so you have the option of summoning a huge beater from your graveyard along with the rest of your creatures. imagine the effort to remove such a huge threat only to have you just summon it again the next turn or regenerate it. They also can finish games if sacrificed with Jarad, Golgari Lich Lord or have trample with cards like Brawn or throw in a Rogue's Passage to your landbase and swing for the kill.

Also consider a Sol Ring, Temple of the False God, Altar of Bone, creatures with the devour mechanic like Mycoloth(also makes tokens that can be sacrificed). Also if you want to be more sacrifice oriented you can use token creation cards like Abzan Ascendancy, From Beyond Golgari Germination, Spirit Bonds, Sengir Autocrat, Marsh Flitter, Creakwood Liege (works twice on multicolor), Sifter of Skulls. Tokens can make cards like Scourge of Nel Toth and Teysa, Envoy of Ghosts and Dread Return stronger in this deck. Generally all sacrifice outlets would be stronger. If you went this route you could include more cards like Evolutionary Leap, Champion of Stray Souls. Also keep in mind if you have more recursion cards, you can justify putting in higher value cards like Moldgraf Monstrosity because you can just bring it back with a Karmic Guide or other reanimation card for cheaper than its actual cost.

I'd replace Shambling Vent with Svogthos, the Restless Tomb. Its cheaper$$ and stronger in a karador deck. I think Deathreap Ritual could be a strong draw card too. It triggers on every end step, not just yours. I'd really consider a Skullclamp because it's essentially 1 mana to draw two cards if you're going to sacrifice the creature anyway (as long as it has more than 1 toughness).

Shadowborn Demon i also saw. It could be a nice card to recur. 5/6 flying and destroy a creature ETB effect for 5 mana is nuts.

more landbase: High Market, Selesnya Sanctuary, Golgari Rot Farm, Orzhov Basilica, Jungle Hollow, Scoured Barrens, etc.

QuantumSkies on Super Friends Of The Skullbriar

1 month ago

Back to Nature could replace Hush, but there is cycling on Hush. Also, Creakwood Liege, plus Into the Wilds is essentially scrying every turn and helps land.

Squirrel_of_War on Jarad Commands the Dead

2 months ago

Briarpack Alpha- Is the flash and +0/+3 actually worth it?

No, I'd remove this.

Dying Wish - Jarad has to be big for this to matter, is it worth the risk?

I think you can find something better for this slot.

Giant Growth - Is +3/+3 for worth it?

No, remove it.

Grey Merchant of Asphodel - Do I have enough black devotion to make him viable?

I personally wouldn't run him unless you are running 75% black cards.

Mask of Avacyn - I have Swiftfoot Boots now?

Run both to protect Jarad since he is your main wincon (or at least he should be)

Paragon of Eternal Wilds/Paragon of Open Graves - +1/+1 buffers seem bad with more than one color, and their mana abilities are lackluster?

I'd drop both of these and add in Creakwood Liege if you can fit him into the budget

Unhallowed Pact - There might be better options coming in?

I like this card, Shade's Form is also good. Maybe run both.


Enlarge - The fact that the creature must be blocked is an obvious downside.

Ordeal of Erebos/Ordeal of Nylea - I don't attack enough to make them work.

Rescue from the Underworld - There are better options.

Spiteful Returned - Definitely better options.

Tormented Hero - Not enough spells to trigger heroic.

Tower Defense - Due to the fact that I always have untapped creatures, this is just a dead card.

Ulamog's Crusher - an 8/8 for 8 that's dependant on Quicksilver Amulet, and attacks each combat. Waaaay off theme and too much of a risk.


+1 Tainted Wood, -1 Haunted Fengraf - Fengalf proves to be really lackluster with the other new things I'm bringing in, so a dual land can take it's place.

Run as many duals as you can within your budget price. Woodland Cemetery, Hissing Quagmire, Temple of Malady, and Llanowar Wastes are the cheaper ones that are really good.

+1 Varolz, the Scar-Striped, -1 Deadbridge Goliath - Varolz has built in scavenge- for every creature.

Gidgetimer on Wait, I thought that was dead!

2 months ago

Mana Base

Your land count is pretty good but I feel you could use another rock. You said this wasn't a budget build so I would go with Mana Crypt.

Speaking of this not being budget Evolving Wilds and Terramorphic Expanse don't make it into non-budget decks. You are already running Verdant Catacombs, but even off-color fetches like Misty Rainforest and Marsh Flats would be better than those two. The guildgate and gain land could also be replaced with off-color fetches. You have enough fixing that they could even be replaced with basics in this case. I personally would lump the temple in with the other tap lands, but many people will disagree with that.

Wasteland makes it in as land destruction well before Tectonic Edge. If you want to run both to deal with pesky non-basics that is fine. If you are only going to run one of the two, Make it Wasteland.


More tutors are always nice. You have Grim Tutor and Cruel Tutor in black that you could be running. Sylvan Tutor and Worldly Tutor can find you the right creature when you need it.

With your hate lands and fetches you are likely to have a lot of lands going to your graveyard. You also don't mind if your creatures go to the graveyard. Because of this, you may want to consider Life from the Loam.

This may be a pet card of mine, but I think Puppeteer Clique would be a good addition. You are going to be making your opponents sacrifice things so they are likely to have creatures in their graveyard. It has the added bonus of going infinite reanimation with Mikaeus, the Unhallowed and a sac outlet. Magical Christmas Land is Grave Pact, sac outlet, Mikaeus, and Clique.

What is better than one Survival of the Fittest in a singleton format? Two Survival of the Fittest. For this reason I recommend Fauna Shaman. Likewise three Fleshbag Marauders are better than two. So Slum Reaper should get in. Two Blood Artists are better than one (yes I just used the card I am suggesting as the name of the effect, deal with it). So you should run it in addition to the Zulaport Cutthroat.


With the ten additions I made and your 121 starting count we are at 31 cuts that need made. I only made substitutions in the lands so these all have to come from spells. With this many cuts I'm not going to go into detail on each one. I'll probably not even get enough cuts, but hopefully someone else can come along and suggest some more. So in list form in no particular order here are the cuts I would make.

That is only 19 cuts leaving you with 12 more. I'll maybe come back later and see if I can find any others, but for now I am going to grab breakfast. Also sorry for not linking the cards already in your deck at the beginning, but to get the suggestion thing to register all my suggestions I had to not link cards you already had.

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