|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
Combos Browse all
Creature — Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
Price & Acquistion Set Price Alerts
|Have (14)||ironax , Swamy , Yawkcorb , , jwitzleben , Spinalripper , orzhov_is_relatively_okay819 , Razulghul , Lindough , ChrisH , Friedrice24 , dplerner , mziter501 , snackeater|
|Want (6)||fireborne1986 , sneferie , ShishkyBob , Turtlelover73 , Portwood , Mousemke|
Creakwood Liege Discussion
12 hours ago
I never encountered your commander yet. But these options came to mind the moment I see your commanders abilities:
Hope it will be of any help :-)
3 days ago
After several games with this deck I've decided that I don't love how one-note it is. Almost every game I'm casting Hapatra on turn 2 and hoping she doesn't die before I can build an army of tokens. Either she dies and I have to start over with an increasingly hefty commander tax, or every thing goes according to plan and I aggro out the table on turn 5-7. The deck has pretty much zero ways to make a board presence without Hapatra sticking. Too linear for my tastes.
SO, I'm planning to significantly alter my list to make it more interactive and function better without Hapatra on the field. One card inspired me in a certain direction: Archfiend of Ifnir. The -1/-1 counter synergy is obvious, and Golgari has a TON of ways to discard cards for profit or break the symmetry of universal discard. So more discard and more recursion. I also need a few extra standalone token producers. Here are the cards I'm thinking of adding:
With the changes I hope the deck can play the long game a bit more effectively and be able to transition from beating face to controlling the board and opponents resources. Suggestions welcome!
2 weeks ago
Awesome! I am still in the process of making mine, actually. I like to playlets through the button here on Tapped Out before investing into the cards. I tend to make small changes often. What's funny about the big pump spells Beastmaster Ascension, Seshiro the Anointed, and Creakwood Liege is how they make attacking powerful, but they turn off the infinite combo at the same time. Haha, well it happens. Looking forward to that decklist!
1 month ago
Oh and i Really Wanted to Play Ashenmoor Liege + Creakwood Liege + Wilt-Leaf Liege + Thistledown Liege + Glen Elendra Liege + Boartusk Liege + Balefire Liege + Deathbringer Liege + Murkfiend Liege + Mindwrack Liege all in one Deck :)
1 month ago
Karten, die fuer Dein Deck interessant sein duerften:
Karten, die ich Dir abraten wuerde:
Crop Rotation: kein Gewinn, da Cradle gebannt ist, riskant gegen Counter
Felidar Guardian: schlecht als Beater, macht nichts ausserhalb Deiner Kombo
Leyline of the Void: Du spielst Reanimation, nur gut gegen blitzschnelle Kombos (z.B. Breakfast Hulk), sehr schlechter Top-Deck
1 month ago
1 month ago
Well as a rule of thumb, the lower the mana curve the better. You don't want uncastable cards stuck in hand.
Reaper of the Wilds is an overall okay card. The 4/5 body is kind of meh for 4 mana (Tasigur, the Golden Fang for example is typically cast for 1 mana). The scry is nice but dependent on board presence. Deathtouch is relevant during board stalls but you could add it to your deck by swapping out Slitherheads for Typhoid Rats if you wanted. What my point is that Reaper doesn't suck but it's not the game winning card you want for 4 mana. You could run Nissa, Voice of Zendikar for less and Creakwood Liege in that slot. Which both have more of an impact.
2 months ago
Will be Removing Abhorrent Overlord, Verdurous Gearhulk, Necrotic Ooze, Black Market, and Into the Wilds. in their place I will be adding in Fyndhorn Elves, Elves of Deep Shadow, Priest of Titania, Cryptolith Rite, and Creakwood Liege This will give me a total of 9 Elves in the deck for Priest of Titania to work off of and 5 of them can produce mana on their own without other effects. Adding in Cryptolith Rite makes everything produce mana which takes away the need for Black Market and Into the Wilds This frees up a spot which also allows me to introduce Creakwood Liege as a replacement to Verdurous Gearhulk. It is smaller, but in the end has more value. It buffs everything, has a lower cmc, and creates tokens that I can use for sac outlets or blocking fodder. Making these changes should streamline things a lot more as well as introduces a viable ramp to the deck in conjunction with the previous changes. I'm starting to see a very interesting turn in this deck design thanks to the help of another Meren Stacks player Firestorm4056 here on the site.