Creature — Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
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Creakwood Liege Discussion
1 day ago
Hi there, here are some cards you may want to consider for this deck:
1 week ago
Briarpack Alpha- Is the flash and +0/+3 actually worth it?
No, I'd remove this.
Dying Wish - Jarad has to be big for this to matter, is it worth the risk?
I think you can find something better for this slot.
Giant Growth - Is +3/+3 for worth it?
No, remove it.
Grey Merchant of Asphodel - Do I have enough black devotion to make him viable?
I personally wouldn't run him unless you are running 75% black cards.
Mask of Avacyn - I have Swiftfoot Boots now?
Run both to protect Jarad since he is your main wincon (or at least he should be)
Paragon of Eternal Wilds/Paragon of Open Graves - +1/+1 buffers seem bad with more than one color, and their mana abilities are lackluster?
I'd drop both of these and add in Creakwood Liege if you can fit him into the budget
Unhallowed Pact - There might be better options coming in?
I like this card, Shade's Form is also good. Maybe run both.
Enlarge - The fact that the creature must be blocked is an obvious downside.
Ordeal of Erebos/Ordeal of Nylea - I don't attack enough to make them work.
Rescue from the Underworld - There are better options.
Spiteful Returned - Definitely better options.
Tormented Hero - Not enough spells to trigger heroic.
Tower Defense - Due to the fact that I always have untapped creatures, this is just a dead card.
Ulamog's Crusher - an 8/8 for 8 that's dependant on Quicksilver Amulet, and attacks each combat. Waaaay off theme and too much of a risk.
+1 Tainted Wood, -1 Haunted Fengraf - Fengalf proves to be really lackluster with the other new things I'm bringing in, so a dual land can take it's place.
Run as many duals as you can within your budget price. Woodland Cemetery, Hissing Quagmire, Temple of Malady, and Llanowar Wastes are the cheaper ones that are really good.
+1 Varolz, the Scar-Striped, -1 Deadbridge Goliath - Varolz has built in scavenge- for every creature.
1 week ago
Your land count is pretty good but I feel you could use another rock. You said this wasn't a budget build so I would go with Mana Crypt.
Speaking of this not being budget Evolving Wilds and Terramorphic Expanse don't make it into non-budget decks. You are already running Verdant Catacombs, but even off-color fetches like Misty Rainforest and Marsh Flats would be better than those two. The guildgate and gain land could also be replaced with off-color fetches. You have enough fixing that they could even be replaced with basics in this case. I personally would lump the temple in with the other tap lands, but many people will disagree with that.
Wasteland makes it in as land destruction well before Tectonic Edge. If you want to run both to deal with pesky non-basics that is fine. If you are only going to run one of the two, Make it Wasteland.
With your hate lands and fetches you are likely to have a lot of lands going to your graveyard. You also don't mind if your creatures go to the graveyard. Because of this, you may want to consider Life from the Loam.
This may be a pet card of mine, but I think Puppeteer Clique would be a good addition. You are going to be making your opponents sacrifice things so they are likely to have creatures in their graveyard. It has the added bonus of going infinite reanimation with Mikaeus, the Unhallowed and a sac outlet. Magical Christmas Land is Grave Pact, sac outlet, Mikaeus, and Clique.
What is better than one Survival of the Fittest in a singleton format? Two Survival of the Fittest. For this reason I recommend Fauna Shaman. Likewise three Fleshbag Marauders are better than two. So Slum Reaper should get in. Two Blood Artists are better than one (yes I just used the card I am suggesting as the name of the effect, deal with it). So you should run it in addition to the Zulaport Cutthroat.
With the ten additions I made and your 121 starting count we are at 31 cuts that need made. I only made substitutions in the lands so these all have to come from spells. With this many cuts I'm not going to go into detail on each one. I'll probably not even get enough cuts, but hopefully someone else can come along and suggest some more. So in list form in no particular order here are the cuts I would make.
That is only 19 cuts leaving you with 12 more. I'll maybe come back later and see if I can find any others, but for now I am going to grab breakfast. Also sorry for not linking the cards already in your deck at the beginning, but to get the suggestion thing to register all my suggestions I had to not link cards you already had.
2 weeks ago
3 weeks ago
1 month ago
I really like this deck and it has been really helpful while I've been brainstorming about building my own Meren Pod deck.
I have some sugestions that you might like TheFanatic
If you want a creature control card that makes everyone uncomfortable and can be recurred I would suggest the Mindslicer. Depending on how your hand is built this guy can be insane or just meh for recursion shenanigans. At the end of the day if he's messed with though a lot of control players will have no hands and be very very sad and its not like you need to dedicate a lot of room for other discard for him to be good. I would also replace Decree of Pain with Damnation but is obviously not budget if you don't already own one. Massacre Wurm which you have already does this effect but cards like Toxic Deluge, Black Sun's Zenith or even Massacre are better for the -x/-x stuff if you only find that you cycle Decree of Pain for that effect. My choice of ridiculous expensive sorceries that wreck everything are Death Cloud and Exsanguinate which I will always suggest to anyone playing multiplayer magic.
In your pod chain it seems like you have 4 creatures with 4 cmc and 6 with 5 cmc. I have always questioned Shriekmaw's effectiveness since it can't kill black or artifact creatures but if it works in your meta then it could be really good spot removal. It would not work in my meta however so I would replace it with another 4 cmc control or support cards like Mindslicer, Creakwood Liege, or Phyrexian Obliterator (IF is doable for you). Genesis or Seedborn Muse might also be other fantastic 5 drops to add to the chain if the ones I suggested above seem un-appealing.
I hope this helped :)
1 month ago
@HalfLife4Mac You could swap out the voltron stuff (the hedron matrix, dragon shadow and fangs) for some good token spawners, such as Verdant Force or Creakwood Liege, or even put the eldrazi spawners that I took out in the January update back in. I unfortunately took the deck apart for a Mazirek, Kraul Death Priest deck, so I'm not entirely sure what else to suggest, other than a few more tutor spells, but depending on how much you wanna spend on it, throwing Urborg and Cabal Coffers in here would help a LOT. Anyways, glad you like the deck, and good luck playing!
1 month ago
As far as immediate things to do goes, the deck I'd suggest would be:
You really want to get more disruption ASAP. Victim of Night, Smother, and Go for the Throat are good options. Duress can get you started until you can get a hold of Thoughtseize and Inquisition of Kozilek. Smallpox is fantastic when used with cards like Bloodsoaked Champion or The Gitrog Monster.
Your lands are also kind of "meh." Consider Woodland Cemetery, Dakmor Salvage, Treetop Village, and Overgrown Tomb. Overgrown Tomb should be a top priority, because then you can play off-color fetches (Bloodstained Mire, Windswept Heath, et al) and don't necessarily need Verdant Catacombs.