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Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
@guerillarage: Thanks, I am currently trying to get a copy of Creakwood Liege ...I was out of magic for almost 5 years, so I don't quite know what cards there were made during that time, but I seen this in a trade binder and knew it had a home in this deck......
i know plenty of play groups that count the nephilim as legal commanders. but i think some more mass buffs and token focused cards would help.
Night/Day , Eidolon of Countless Battles , Mycoloth , Marton Stromgald , Archangel of Thune , Cathars' Crusade , Mikaeus, the Lunarch , Bramblesnap , Soltari Champion , Glorious Anthem , Fangren Firstborn , Zealous Persecution , Creakwood Liege , Flame-Kin Zealot , Mirari's Wake , Sarkhan Vol , Juniper Order Ranger , Rhys the Redeemed , Orzhov Pontiff , Sublime Archangel , Phantom General , Knotvine Paladin , Maw of the Obzedat , Lingering Souls , Foundry Champion , Assemble the Legion , Twilight Drover , Spectral Procession , Geist-Honored Monk , Purphoros, God of the Forge , Leonin Armorguard , Profit / Loss .
you obviously dont need to include all of them, but i hope it gives you some new ideas.
I was thinking of replacing the fated intervention with Creakwood Liege
I found what I was looking for with Gyre Sage , All I need now is a way to pump it up for the price of 1 colorless and Im golden. Adding a non green creature mana ram strategy hurts the synergy of shuffling my deck so much to redraw a Green Sun's Zenith . I do like the Expedition Map as I could return it with Glissa, the Traitor , its just too slow though. Vs Mikaeus, the Lunarch pumping Gyre Sage with a much needed counter pref not with his ability and just his power, then in a few cases where opponents dont have the capability to block flying, swinging a Thrummingbird to proliferate. Leaving me just the need to Green Sun's Zenith a Corpsejack Menace or Hex Parasite Flip Garruk Relentless Flip the moment he comes out to sac a creature and search it out. However, as this deck is crippled by board removal and mil strategies, I dont expect it to really compete on some levels, Others however are just overwhelmed. I had a friend playing cookie cutter werewolves last set that wouldnt play me with that deck and insisted he play his Creakwood Liege deck instead.
Well, the reason I suggested the bloodghast is that it is aggressive early game and can keep pressure on the opponent late-game. Yes, they want you to play lands, but they can pop out of your grave on turn 3, cost nothing to reanimate, and you will still likely be dredging more lands than you are playing.
Another option to play defense, assuming this deck aims to be aggressive against other aggressive decks is to add Quicksand and Vengeful Pharaoh . Between the two of them, you can crush aggro and have a 5/4 with death touch that defends you from the grave. Another good retrace card is Syphon Life . Here's how I envision aggressive play with this deck:
Turn 1: land, mana dork
Turn 2: land, two-mana dredge spell (life from the loam)
Turn 4: dredge more and play Worm Harvest
Turn 5: Creakwood Liege and swing for game.
Thanks once again matbyrne, This is definitly a new deck type for me and not one I'm familiar with proper startegies.I wasn't sure about + + interactions. I really wanted to try to utilize Creakwood Liege and Worm Harvest in a plausible manner and I thought adding Gaea's Blessing could be an interesting addition.I was thinking something like Pernicious Deed being activated in response to Gaea's Blessing being dredged... possibly something to discard my whole hand to gleen a benefit from the aforementioned dredge...I'm curious about the Bloodghast vs Worm Harvest idea, It seems like a chess match; one wants you to play lands and the other wants you to discard them. How do you decide what to do?
|Power / Toughness||2/2|
|Avg. draft pick||2.02|
|Avg. cube pick||4.95|
|Commander / EDH||Legal|