Creakwood Liege

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

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Set Rarity
Modern Masters 2015 Edition Rare
Eventide Rare

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Tokens

Creakwood Liege

Creature — Horror

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.

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Creakwood Liege Discussion

ecmmyers on

1 week ago

Hey there, thanks for letting me take a look!

Okay, so I will preface everything I say by mentioning that I have little exerience building anything Abzan, let alone Ghave, so I don't really know the common lines of play for him. Apologies if I suggest cutting something that's really good for him specifically. Most of by BG token/counter experience comes from playing Meren and Mimeoplasm decks, respectively.

I know two things that are probably really good with Ghave, as they are with any token deck, is something like the broken Earthcraft, or the newer and slightly less busted Cryptolith Rite. MOre mana producers, which I believe are staples in Ghave are Ashnod's Altar and Phyrexian Altar though the latter has gotten a bit $$$ lately.

For card draw, since you can kill lots of saps, I would say Fecundity, which is pretty awesome. Maybe just don't se it if you have lots of other token players, especially those with sac shenanigans.

I'm very surprised not to see Command Tower in here, along side a few other common dual type lands, like Urborg, Tomb of Yawgmoth, Tainted Wood/Tainted Field, Sunpetal Grove, Woodland Cemetery etc.

Mycoloth is pretty good for token generation, as is Creakwood Liege.

Fertilid is a reusable land fetch machine, especially in decks build to abuse mana and counters.

Doubling Season combos with everything. I know Ghave by reputation as the "accidental combo" King.

Suppression Bonds could be Anguished Unmaking or Oblivion Ring.

Map the Wastesand Nissa's Expedition could be Kodama's Reach or Skyshroud Claim.

Mentor of the Meek is amazing card draw for you.

Shattered Angel could be Corpsejack Menace.

Hope that helps!

Coucho_Marx on Meren's So Damn Good in the Sac

2 weeks ago

No problem! We all have to work within our own meta. I have a few specific recommendations now, which you might like.

I've found that Meren really loves creatures that kill themselves (surely you've noticed this with Sidisi by now!). Vulturous Aven is really cool, a Sign in Blood that you can reanimate over and over. I know you don't like much ramp, but the (already mentioned) Sakura-Tribe Elder, as well as Devoted Druid, are too good to ignore in a Meren build.

I feel like a couple of cards you run may not perform well. How often have you won with Mortal Combat? You have 35 creatures in your deck, and only three ways to self-mill or get creatures into your graveyard easily (Jarad's Orders, Dread Summons, and Deadbridge Chant. On average, you'd have to mill more than half of your deck to get twenty creatures in there, or cast around that many (nontoken!) creatures and get them all killed. This is really hard to do - even in long games, with tons of dorks for fodder, I never get that close, because I keep reanimating them or the game ends. If you really want to use it, I'd try adding Altar of Dementia and Buried Alive as an extra grave-filling option. It's much more flavourful considering you can sac stuff and then bring it back. Dread Summons is a bit underwhelming - since it only gives you zombies for creatures it directly mills, and since many decks aren't as creature-heavy as ours, it's likely to generate only one zombie per X. If you want lots of tokens, try Army of the Damned. If you want to mill, Altar of Dementia is the better option. And since you're milling, pop in a Reanimate so you can cheaply grab other people's stuff.

Speaking of tokens, I notice you have several good producers, in Creakwood Liege, Grave Titan, and (the slightly underwhelming and expensive) Primeval Bounty. The last one doesn't do you much good when you really should be reanimating stuff instead of casting it. You should be putting all of these tokens to use! Craterhoof Behemoth is a great win-condition creature, especially if you can reanimate him on the cheap. If he costs too much for you, then Overwhelming Stampede and Triumph of the Hordes are good alternatives, or you can try Pathbreaker Ibex. Avenger of Zendikar is an incredible token producer, too. And if you add Birthing Pod, you can pod right from Avenger into Craterhoof! Overseer of the Damned is alright, but Kalitas, Traitor of Ghet is almost certainly better, if you can afford one. Add some boardwipes with it!

A couple of other suggestions. You already have Grave Pact, Dictate of Erebos, and Merciless Executioner, so why not Fleshbag Marauder? I know that sometimes you might only want a certain amount of some effects, but this one is so undeniably good that I'd run four copies of it if I could. I understand why you use Asceticism, but it doesn't do a lot to protect your board from wipes without a huge amount of mana open, which isn't what your deck wants. Besides, as a reanimator deck, spot removal doesn't scare you as much. Roll with it and double down on graveyard stuff! Phyrexian Delver is an all-star for me, as an ETB reanimator on a body has incredible utility. Sangromancer only really gains you life, which is underwhelming when you could be killing someone else.

Silklash Spider and Sisters of Stone Death are incredibly mana-hungry and again require you to leave mana open, when you have no other ways of using it. I'd take them out for some quality targeted removal, like Beast Within, Hero's Downfall, Nature's Claim and/or Krosan Grip, or Unravel the Aether if someone uses the Gods a lot. Pharika's Mender is a poor man's Eternal Witness, which you already have anyway. Greenwarden of Murasa does a better job for not much more mana, or you could go cheap and use Regrowth or even Reap if you know you'll be playing against black decks. Finally, I've recently fallen in love with Shaman of Forgotten Ways. It is ramp, again, but only for creature spells so it does limit you. What I really like, though, is the second ability. It's slow, and it's expensive, but it can win you the game on the spot (for reference, the spell with this effect, Biorhythm, is banned). Your opponents should have plenty of time to see it coming! It'll come into play much more that Mortal Combat, and actually works better with your reanimate/forced sarcrifice strategy.

Sorry, that was really long! I hope some of this is useful, and hopefully you can make some fun changes.

dreamistt on Meren

3 weeks ago

I'd remove/replace
(-) Wood Elves ----> Farhaven Elf
(-) Vulturous Zombie
(-) Titania, Protector of Argoth
(-) Shadow Alley Denizen
(-) Satyr Wayfinder
(-) Mazirek, Kraul Death Priest (too ugly)
(-) Glissa, the Traitor (if you use her just for first strike + deathtouch she isn't all that useful...)
(-) Doomgape (too ugly)
(-) Creakwood Liege (useful, but ugly)
(-) Champion of Stray Souls
(-) Acidic Slime
(-) Polluted Mire ----> Barren Moor
(-) Slippery Karst ----> Tranquil Thicket
(-) Aspect of Gorgon
(-) Dread Summons (could backfire pretty hard against another reanimator decks)
(-) Vampire's Bite ----> Deadly Allure
(-) Ashling, the Extinguisher

LANDS:
(+) Rogue's Passage - always useful, specially if you manage to ult Vraska

PLANESWALKERS:
Maybe add a Garruk?

CREATURES:
(+++) Pawn of Ulamog - helps building up experience faster (plus he is a vampire)
(+) Wasteland Viper - doubles as instant spell, thanks to bloodrush
Nemesis of Mortals - maybe?
(+) Disciple of Bolas - pretty self-explanatory. Even though it's not that thematic, the artwork makes up for it.
(+) Bloodgift Demon - kinda thematic since he gives blood (plus increasing draw)
Moriok Replica - non-thematic, recursive creature-based draw alternative
(+++) Sidisi, Undead Vizier - Nagas are part-snake! Sac to tutor is pretty good with Meren.
(++) Caustic Caterpillar - is cute and easily reusable to deal with pesky enchantments/artifacts
Basal Sliver - mana dork
Verdant Eidolon - mana dork (plus great artwork, but kinda costy)
(+) Burnished Hart - ramp
Dawntreader Elk - ramp
Renowned Weaver - early game
Centaur's Herald - early game
(+++) Merciless Executioner or Fleshbag Marauder (eew) help out specially if you sac them and bring them back with Meren. (works as Barter in Blood, but with no drawback for you). Also does wonders in conjunction with Butcher of Malakir.
Agent of Erebos - might be necessary when dealing with other reanimator decks (sideboard?)
Ravaging Riftwurm - it dies in 2 turns, but Meren can easily bring him back.
(+++) Rootrunner - it's a win condition. It can easily lock someone into drawing the same land over and over.
(+++) Bloodflow Connoisseur / Bloodthrone Vampire / Vampire Aristocrat in opposition to
Blood Bairn can sacrifice themselves.
Flesh Carver - looks like a vampire and grows up pretty fast, even though you have to pay to feed him. Intimidate is a plus.
Soldevi Adnate - poetic and could make itself useful in the mid-game.
Viscera Seer - classic
(+) Hooded Hydra - HAIL HYDRA! Gives you pet snakes
(+) Hornet Queen / Hornet Nest - flying deathtouch tokens are lovely
Avenger of Zendikar - lots of tokens.
(++) Vampire Hexmage - Kills planeswalkers among other stuff
(++) Archetype of Endurance - one of the cheapest defenses you can get in a deck.
Fierce Empath - tutor

ENCHANTMENTS:
Ulvenwald Mysteries - acts as a draw engine and gives you some vampire food in exchange. The art could also be interpreted as vampire attack :P.
Vampiric Rites - sac outlet and draw engine
Seed the Land - even though it also gives tokens to your enemies too, it should be ok.
Bonds of Mortality - removes hexproof and indestructible
Zendikar Resurgent - doubles your mana

INSTANTS:
Cobra Trap - for the trap trigger is quite good, but it's a terrible card otherwise.
Arachnogenesis - not thematic, but it's a good EDH card.

SORCERIES:
Cultivate / Kodama's Reach - a must
Reign of the Pit has fantastic artwork.
(+) Triumph of the Hordes - win condition (plus flavor since it's poison)
Traverse the Ulvenwald - tutor
Diabolic Tutor - tutor
Increasing Ambition - tutor
Barter in Blood - removal
Crux of Fate - removal
Deadly Tempest - removal

ARTIFACTS:
Orochi Hatchery - I don't believe it should be necessary on this deck, but it's an option...
Basilisk Collar - Basilisks are a Gorgon's best friend.
Mortarpod - or, as I like to call it: deathtouch token-based removal cannon.
(+)Ring of Xathrid - Regenerate and buff a creature (Meren deserves a ring!)
Swiftfoot Boots - for the hexproof (Meren has a giant target on her back)

dreamistt on Meren

3 weeks ago

I'd remove/replace
(-) Wood Elves ----> Farhaven Elf
(-) Vulturous Zombie
(-) Titania, Protector of Argoth
(-) Shadow Alley Denizen
(-) Satyr Wayfinder
(-) Mazirek, Kraul Death Priest (too ugly)
(-) Glissa, the Traitor (if you use her just for first strike + deathtouch she isn't all that useful...)
(-) Doomgape (too ugly)
(-) Creakwood Liege (useful, but ugly)
(-) Champion of Stray Souls
(-) Acidic Slime
(-) Polluted Mire ----> Barren Moor
(-) Slippery Karst ----> Tranquil Thicket
(-) Aspect of Gorgon
(-) Dread Summons (could backfire pretty hard against another reanimator decks)
(-) Vampire's Bite ----> Deadly Allure
(-) Ashling, the Extinguisher

LANDS:
(+) Rogue's Passage - always useful, specially if you manage to ult Vraska

PLANESWALKERS:
Maybe add a Garruk?

CREATURES:
(+++) Pawn of Ulamog - helps building up experience faster (plus he is a vampire)
(+) Wasteland Viper - doubles as instant spell, thanks to bloodrush
Nemesis of Mortals - maybe?
(+) Disciple of Bolas - pretty self-explanatory. Even though it's not that thematic, the artwork makes up for it.
(+) Bloodgift Demon - kinda thematic since he gives blood (plus increasing draw)
Moriok Replica - non-thematic, recursive creature-based draw alternative
(+++) Sidisi, Undead Vizier - Nagas are part-snake! Sac to tutor is pretty good with Meren.
(++) Caustic Caterpillar - is cute and easily reusable to deal with pesky enchantments/artifacts
Basal Sliver - mana dork
Verdant Eidolon - mana dork (plus great artwork, but kinda costy)
(+) Burnished Hart - ramp
Dawntreader Elk - ramp
Renowned Weaver - early game
Centaur's Herald - early game
(+++) Merciless Executioner or Fleshbag Marauder (eew) help out specially if you sac them and bring them back with Meren. (works as Barter in Blood, but with no drawback for you). Also does wonders in conjunction with Butcher of Malakir.
Agent of Erebos - might be necessary when dealing with other reanimator decks (sideboard?)
Ravaging Riftwurm - it dies in 2 turns, but Meren can easily bring him back.
(+++) Rootrunner - it's a win condition. It can easily lock someone into drawing the same land over and over.
(+++) Bloodflow Connoisseur / Bloodthrone Vampire / Vampire Aristocrat in opposition to
Blood Bairn can sacrifice themselves.
Flesh Carver - looks like a vampire and grows up pretty fast, even though you have to pay to feed him. Intimidate is a plus.
Soldevi Adnate - poetic and could make itself useful in the mid-game.
Viscera Seer - classic
(+) Hooded Hydra - HAIL HYDRA! Gives you pet snakes
(+) Hornet Queen / Hornet Nest - flying deathtouch tokens are lovely
Avenger of Zendikar - lots of tokens.
(++) Vampire Hexmage - Kills planeswalkers among other stuff
(++) Archetype of Endurance - one of the cheapest defenses you can get in a deck.
Fierce Empath - tutor

ENCHANTMENTS:
Ulvenwald Mysteries - acts as a draw engine and gives you some vampire food in exchange. The art could also be interpreted as vampire attack :P.
Vampiric Rites - sac outlet and draw engine
Seed the Land - even though it also gives tokens to your enemies too, it should be ok.
Bonds of Mortality - removes hexproof and indestructible
Zendikar Resurgent - doubles your mana

INSTANTS:
Cobra Trap - for the trap trigger is quite good, but it's a terrible card otherwise.
Arachnogenesis - not thematic, but it's a good EDH card.

SORCERIES:
Cultivate / Kodama's Reach - a must
Reign of the Pit has fantastic artwork.
(+) Triumph of the Hordes - win condition (plus flavor since it's poison)
Traverse the Ulvenwald - tutor
Diabolic Tutor - tutor
Increasing Ambition - tutor
Barter in Blood - removal
Crux of Fate - removal
Deadly Tempest - removal

ARTIFACTS:
Orochi Hatchery - I don't believe it should be necessary on this deck, but it's an option...
Basilisk Collar - Basilisks are a Gorgon's best friend.
Mortarpod - or, as I like to call it: deathtouch token-based removal cannon.
(+)Ring of Xathrid - Regenerate and buff a creature (Meren deserves a ring!)
Swiftfoot Boots - for the hexproof (Meren has a giant target on her back)

dreamistt on Meren

3 weeks ago

I'd remove/replace
(-) Wood Elves ----> Farhaven Elf
(-) Vulturous Zombie
(-) Titania, Protector of Argoth
(-) Shadow Alley Denizen
(-) Satyr Wayfinder
(-) Mazirek, Kraul Death Priest (too ugly)
(-) Glissa, the Traitor (if you use her just for first strike + deathtouch she isn't all that useful...)
(-) Doomgape (too ugly)
(-) Creakwood Liege (useful, but ugly)
(-) Champion of Stray Souls
(-) Acidic Slime
(-) Polluted Mire ----> Barren Moor
(-) Slippery Karst ----> Tranquil Thicket
(-) Aspect of Gorgon
(-) Dread Summons (could backfire pretty hard against another reanimator decks)
(-) Vampire's Bite ----> Deadly Allure
(-) Ashling, the Extinguisher

LANDS:
(+) Rogue's Passage - always useful, specially if you manage to ult Vraska

PLANESWALKERS:
Maybe add a Garruk?

CREATURES:
(+++) Pawn of Ulamog - helps building up experience faster (plus he is a vampire)
(+) Wasteland Viper - doubles as instant spell, thanks to bloodrush
Nemesis of Mortals - maybe?
(+) Disciple of Bolas - pretty self-explanatory. Even though it's not that thematic, the artwork makes up for it.
(+) Bloodgift Demon - kinda thematic since he gives blood (plus increasing draw)
Moriok Replica - non-thematic, recursive creature-based draw alternative
(+++) Sidisi, Undead Vizier - Nagas are part-snake! Sac to tutor is pretty good with Meren.
(++) Caustic Caterpillar - is cute and easily reusable to deal with pesky enchantments/artifacts
Basal Sliver - mana dork
Verdant Eidolon - mana dork (plus great artwork, but kinda costy)
(+) Burnished Hart - ramp
Dawntreader Elk - ramp
Renowned Weaver - early game
Centaur's Herald - early game
(+++) Merciless Executioner or Fleshbag Marauder (eew) help out specially if you sac them and bring them back with Meren. (works as Barter in Blood, but with no drawback for you). Also does wonders in conjunction with Butcher of Malakir.
Agent of Erebos - might be necessary when dealing with other reanimator decks (sideboard?)
Ravaging Riftwurm - it dies in 2 turns, but Meren can easily bring him back.
(+++) Rootrunner - it's a win condition. It can easily lock someone into drawing the same land over and over.
(+++) Bloodflow Connoisseur / Bloodthrone Vampire / Vampire Aristocrat in opposition to
Blood Bairn can sacrifice themselves.
Flesh Carver - looks like a vampire and grows up pretty fast, even though you have to pay to feed him. Intimidate is a plus.
Soldevi Adnate - poetic and could make itself useful in the mid-game.
Viscera Seer - classic
(+) Hooded Hydra - HAIL HYDRA! Gives you pet snakes
(+) Hornet Queen / Hornet Nest - flying deathtouch tokens are lovely
Avenger of Zendikar - lots of tokens.
(++) Vampire Hexmage - Kills planeswalkers among other stuff
(++) Archetype of Endurance - one of the cheapest defenses you can get in a deck.
Fierce Empath - tutor

ENCHANTMENTS:
Ulvenwald Mysteries - acts as a draw engine and gives you some vampire food in exchange. The art could also be interpreted as vampire attack :P.
Vampiric Rites - sac outlet and draw engine
Seed the Land - even though it also gives tokens to your enemies too, it should be ok.
Bonds of Mortality - removes hexproof and indestructible
Zendikar Resurgent - doubles your mana

INSTANTS:
Cobra Trap - for the trap trigger is quite good, but it's a terrible card otherwise.
Arachnogenesis - not thematic, but it's a good EDH card.

SORCERIES:
Cultivate / Kodama's Reach - a must
Reign of the Pit has fantastic artwork.
(+) Triumph of the Hordes - win condition (plus flavor since it's poison)
Traverse the Ulvenwald - tutor
Diabolic Tutor - tutor
Increasing Ambition - tutor
Barter in Blood - removal
Crux of Fate - removal
Deadly Tempest - removal

ARTIFACTS:
Orochi Hatchery - I don't believe it should be necessary on this deck, but it's an option...
Basilisk Collar - Basilisks are a Gorgon's best friend.
Mortarpod - or, as I like to call it: deathtouch token-based removal cannon.
(+)Ring of Xathrid - Regenerate and buff a creature (Meren deserves a ring!)
Swiftfoot Boots - for the hexproof (Meren has a giant target on her back)

DragonFaceEater on

4 weeks ago

I would suggest Creakwood Liege. It doesn't have anything to do with lands, but it's just really good. If you want stuff to do with lands, here you go: Exploration, Borderland Ranger/Civic Wayfinder, Caravan Vigil, Cultivate/Kodama's Reach, Elfhame Sanctuary, Evolution Charm, Fork in the Road, Horizon Spellbomb, Journeyer's Kite, Journey of Discovery, Krosan Tusker, Lay of the Land, Peregrination, Realm Seekers, Seek the Horizon, Traverse the Ulvenwald, Yavimaya Elder, Nissa's Pilgrimage. I hope that you found at least one card that you want to put into your deck.

Demppa on Canadian Highlander Abzan

1 month ago
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