Creakwood Liege

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Eventide (EVE) Rare

Combos Browse all

Tokens

Related Questions

Creakwood Liege

Creature — Horror

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.

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Creakwood Liege Discussion

spectrevr4 on Plunder the Graves Upgrade 3.0 (Stax)

4 days ago

Will be Removing Abhorrent Overlord, Verdurous Gearhulk, Necrotic Ooze, Black Market, and Into the Wilds. in their place I will be adding in Fyndhorn Elves, Elves of Deep Shadow, Priest of Titania, Cryptolith Rite, and Creakwood Liege This will give me a total of 9 Elves in the deck for Priest of Titania to work off of and 5 of them can produce mana on their own without other effects. Adding in Cryptolith Rite makes everything produce mana which takes away the need for Black Market and Into the Wilds This frees up a spot which also allows me to introduce Creakwood Liege as a replacement to Verdurous Gearhulk. It is smaller, but in the end has more value. It buffs everything, has a lower cmc, and creates tokens that I can use for sac outlets or blocking fodder. Making these changes should streamline things a lot more as well as introduces a viable ramp to the deck in conjunction with the previous changes. I'm starting to see a very interesting turn in this deck design thanks to the help of another Meren Stacks player Firestorm4056 here on the site.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

5 days ago

spectrevr4

Not to worry! There are a lot of ways to speed things up. Looking at your list, here are a few things that I recommend:

  1. 1-drop mana dorks. Enough to be consistent with them in the early game. This is the surest way to speed up your clock and put you ahead of the table. Note that cards like Farhaven Elf are repeatable... but how often do you find yourself actually doing so? In my experience the tempo off a T1 Llanowar Elves is so much better than potentially getting a second land off Farhaven Elf. Most of the 1-drop dorks are quite cheap ($$), with Birds of Paradise topping things out at $4-ish. These will not only provide you with acceleration, but also can potentially replace higher-costed slots currently in your decklist (such as Into the Wilds, which has good long-term potential, but often you've already lost by that time). Even better, on later turns, dorks are cheap enough that you can still play them AND do something else useful - whereas if you play a Farhaven Elf, chances are that's all you're doing for the turn.
  2. Carefully evaluate engines that don't give you immediate return on investment. Black Market has big payoff potential but it doesn't do anything the turn it hits... there might be some other ways to build the deck that give you similar ramp but play out much quicker. Be creative, as it doesn't need to be a direct replacement. For example, Earthcraft and Cryptolith Rite are alternatives you might consider. They each cost 3 cmc less (so can be played earlier and don't take up a full mid-game turn) and make all your creatures IMMEDIATELY tap for mana (so no buildup required). With Meren + one non-dork on the board an Earthcraft is effectively free since they can immediately tap to generate two more mana. Again, the payout potential might not be as high as Black Market, but they hit a lot faster and (initially) harder.
  3. Don't rely on creatures for all of your removal. In my experience, Acidic Slime was almost always just a Nature's Claim for 5x the price... and it's a dead card for quite a long time due to its high cost. You should definitely still pack creatures with removal on them, but it's worth considering the best noncreature removal too (Abrupt Decay, etc). This is especially important when you are facing combo decks - often a single well-placed removal spell throws a wrench in all of their plans.
  4. How do the combo decks in your group win? Most of the mill combos I'm aware of rely heavily on artifacts, not only for the combo, but for ramping and card advantage. These types of combo decks are really, really weak to silver bullets like Null Rod, Damping Matrix, Pithing Needle, and Phyrexian Revoker. Paired with a few tutors you can land them reliably and often save the game without even having to think about much else. You already run some of the best tutors too so no real issues there! If decks are consistently winning on T3-4, then in most cases their plan is fragile to targeted removal or silver bullets. If you are running both then you will have a lot more ways to deal with these issues!
  5. Answering tron is tough if you restrict yourself to engine-based creature removal. My list has actually shifted away from most of the popular "kill" engines - note that I don't have The Abyss, Magus of the Abyss, Dictate of Erebos, etc. For the most part I pack a lot of targeted removal and Fleshbag Marauder effects to solve these problems... For example, I find the efficiency of a one-time Dismember is usually far better than hassling around with getting an Attrition engine setup - you might try a similar approach! My best reasoning is the following - you'll already have enough to do with creatures and Meren (it's not like you're lacking targets), so playing spell-based removal means you can do more per turn rather than have to decide on a single choice for your Meren trigger.
  6. Since we're playing stax/control, you have to take a long, hard look at every card that doesn't provide a strong boardstate advantage (card advantage, tempo, resource generation, etc) or hinder our opponents somehow. Verdurous Gearhulk stands out to me as something that doesn't really fit a "niche" - it is "good" but doesn't really play towards any plan of ours. So I question whether it is worth including. Compare him to something like Creakwood Liege, who can offer a similar boost to P/T on the board, but costs less and can generate a strong 3/3 critter each turn (to be used for combat, finisher, or sacrifice fodder).
  7. I'm not a huge fan of Death Cloud personally, it's just so expensive a price to pay for a symmetric effect. Pox and Smallpox are already in your list and very cost-effective - Death Cloud has always seemed to me like it cost just too much for what it offers.
  8. Clearly you are running Bitter Ordeal for a reason, and I would guess it's to answer the combos you've been facing :) I tend to prefer silver bullets like Null Rod (since they are widely useful regardless of opponent)... but if exiling combo pieces is the goal, might I suggest Sadistic Sacrament instead (sorry, card tags aren't working on this one for some reason)? It may not be the most efficient spell... but it is wicked fun to land against a combo player at the right time and a little more consistent than Bitter Ordeal :)

jeannieboef

This is something I plan to address, but haven't had the time to write up quite yet. Some of the answers you're looking for are in the replies I've made in the comments - I will add a section like this soon enough.

Dismal on Thelon Fungus EDH

1 week ago

Creakwood Liege is a fine addition to this deck.

Mandalorian on Meren of Clan Nel Toth

1 week ago

Attrition is a great sac outlet

Creakwood Liege

High Market

Crypt of Agadeem

1 sweeper would be good, even for a creature heavy deck, since you can rebuild from the graveyard well. Something like Decree of Pain

Massacre Wurm

gain and drainers like Zulaport Cutthroat, Blood Artist, Falkenrath Noble

Avenger of Zendikar

Mandalorian on Sacrifice

2 weeks ago

Caustic Caterpillar>Elvish Lyrist

I play Savra, Queen of the Golgari as my general, but she can be pretty powerful in the 99 as well.

Creakwood Liege

Primal Growth

Cards like Nether Traitor and Reassembling Skeleton can make for good sacrifice fodder to cards like Sidisi, Undead Vizier or Hell's Caretaker

I agree with Eternal Witness and Mazirek, Kraul Death Priest being great adds.

Gray Merchant of Asphodel

Altar of Dementia

ImtheRealBear on Modern Zombies

1 month ago

I would move Dark Betrayal over to the sideboard as it is has very limited targets. Go for the Throat is a better version of Ultimate Price as well. Some more possible ideas could be Languish or Grasp of Darkness for removal. Master of the Feast also feels a bit out of place in this deck as you have lots of discard and then let them draw with him. Some more creatures you could look into are Creakwood Liege or Bloodline Keeper  Flip. If you're not trying to go budget Bitterblossom is also really good.

freakingShane on I Have A Sunburn

2 months ago

Cuts:

You aren't running the combo, so he doesn't serve a purpose here.

Just put in Ancient Tomb for any of these. I don't think you will miss 'em.

Maybes:

I think CW Liege is alright, but he's more combat oriented than anything else. Even at 4 CMC I'm eh about him.

I know you love him, so I won't even start to talk smack. Just saying there's wiggle room here if you need a slot.

Eh.

You already have Sakura-Tribe Elder, Solemn Simulacrum, and Sylvan Ranger on top of Ashnod's Altar, Deathrite Shaman, and Gray Merchant of Asphodel. You don't need that much ramp.


Other than that though, I really don't think there's much more to cut unless you want to focus your synergies more so towards certain mechanics.

TehGrief on Regeneration loop?

2 months ago

midnight426,

The Regeneration ability works to remove Damage, or prevent effects that would say "Destroy".

Because Elesh Norn, Grand Cenobite is applying a static global -2/-2 effect, it is neither damage, nor is the creature being 'destroyed'.

The creature in question, Creakwood Liege, being only a 2/2 innately is going to be removed from the battlefield as a Stat-Based Action, due to a creature with zero toughness equating to a creature with no life that cannot possibly exist.

Official rulings are as follows:

"701.12a If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, Regenerate [permanent] means The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If its an attacking or blocking creature, remove it from combat."

To put it into simpler terms:

Blessing of Leeches can prevent damage effects and effects with the keyword "Destroy".

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