Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
First off, what's your budget look like? Do you have a hard cap, or is this one of those "Best without Bobs" situations?
For now, I will just assume that this is a "Best Rock Deck without Bob, Goyf, or Liliana (Or verdant catacombs)" deal.
First off, you're going to want cards that get you card advantage. This could be in the form of Courser of Kruphix drawing you extra cards (and I think 3 courser is right), or things like Strangleroot Geist that are instant two-for-ones. For your most basic creature suite, I would recommend a full 4 Gatekeeper of Malakir and Strangleroot Geist , 3 Courser, 3 Scavenging Ooze , and 5 spots for flex creatures and / or finishers. Your demons are good, but I'd also recommend some form of token generation in Garruk Relentless Flip or Creakwood Liege .
As for your removal suite, you may want to put some more copies of... stuff... in. Doom Blade , Go for the Throat , and Slaughter Pact are all awesome things to include. In terms of disruption, since you're not running lilis, Smallpox kind of gets there, but having more permanent based disruption (akin, but not limited to Liliana Vess ) would be beneficial. There's an enchantment for 2B from an older set (Ravnica, I think), that basically forces your opponent to discard a card every upkeep. This one would be a great inclusion.
Aside from those suggestions, though, I haven't really gotten far enough into budget Rock to know more than the basics. You could always splash red for man lands and Goblin Rabblemaster , which I had success with for a short while, but that's up to you.
Creakwood Liege is actually a nice option, especially if you also put Doubling Season in, or the poor man's option: Primal Vigor . You can combo that with a sac outlet, such as Altar of Dementia and Death's Presence for some pretty significant growth potential for Skullbriar, the Walking Grave !
As I mentioned too, you'll maybe want to tone down the Swampwalk subtheme, and focus on things like Trample / Deathtouch. I'd remove Mystic Compass , Nighthaze , Blanket of Night , Contaminated Ground , Funeral Charm , and Evil Presence . The use of things like Urborg, Tomb of Yawgmoth should be sufficient. Cards like Sylvan Scrying and Expedition Map can grab you the very land you want in a pinch. Even a desperate Demonic Tutor or something like that can net you what you need. If it means a major advantage over your opponents, then the tutor isn't wasted on that land! Consider cards like Rancor and such for a more consistent method of evasion.
I'd also suggest being very careful with Shroud effects, like Steely Resolve and Aspect of Mongoose , as that prevents you from targeting it yourself. Hexproof is typically a much better way to go, so things like Asceticism and Canopy Cover are excellent things to utilize.
For removal, I would suggest dropping Nature's Claim . Remember: The Gods can't be destroyed, so something like Unravel the Aether will be an amazing option. Krosan Grip and Bramblecrush are great options. Beast Within is also absolutely amazing.
Direct creature removal is typically nice to have as well, such as Go for the Throat , Victim of Night , or things like Fleshbag Marauder or Bone Shredder . A couple fun roundabout ways are through Grave Pact or Dictate of Erebos .
You'll want to find a few more mana acceleration options, such as Boundless Realms , Cultivate , Kodama's Reach , etc. There's tons of creatures that help in that department too for early game, like Sakura-Tribe Elder and Yavimaya Elder (among other options). For black, there's things like Nirkana Revenant , Crypt Ghast , and Liliana of the Dark Realms .
Recursion is also something to consider, as you'll want things back. Eternal Witness is a great choice, as you have. Also consider cards like Beacon of Unrest , Doomed Necromancer , Profane Command , or even things like Gravedigger . Mimic Vat can also be absolutely amazing, or equipment for Skullbriar, the Walking Grave , like Nim Deathmantle .
For the board wipes, you have a lot! I would recommend for this deck possibly 2 to 4. Some of my favorites you have listed are Pernicious Deed , Decree of Pain , and Black Sun's Zenith , and In Garruk's Wake . Another that is a pretty nice budget option is Gaze of Granite .
Some advice: Consider your play progression. You'll want both creature spells and other spells to progress into. Make sure you have some creatures in each CMC spot, as you want to make sure you can play something each turn, whether it be a creature or some other spell. Having all your creatures in the high CMC range will leave you open to attack, unless you have some crazy way to deter attackers!
With this deck, you'll want to keep the pressure on your opponent's by ensuring their side of the board is clear, while ensuring that Skullbriar (and his friends) are able to swing through easily. Lots of removal will be your friend, as well as being able to recur your creatures.
Hope that helps!
So I like this trade, but I may want to change it up a bit.
For a total of: $35.62
For a total of $35.38
Token Outlets Ant Queen Bloodline Keeper Flip Creakwood Liege Endrek Sahr, Master Breeder Jade Mage Kazandu Tuskcaller Krenko, Mob Boss Master of the Wild Hunt Mycoloth Ophiomancer Prossh, Skyraider of Kher Sprouting Thrinax Thopter Assembly Verdant Force Myr Turbine Fungal Sprouting Awakening Zone Squirrel Nest
Hello, yes I do have some elves listed in my binder. I am trying to build a GWB elf commander deck (will try to get a list up as soon as I assemble most of the major pieces). But as I don't do trades under $20, I went through your binder and came up with this trade:
for a total of: $35.62
This is from my perspective so take it with a grain of salt, keep in mind I don't play "The Rock", but have played against very often. I would cut a putrefy for 1x Dismember
, I would cut 1x Maelstrom Pulse
for 1x more Abrupt Decay
. Reason being for Abrupt Decay
lower cmc and destroys most things at instant speed, Maelstrom Pulse
cost 1 more and is at sorcery speed although we would still like to see one. Dismember
is added because it helps in certain situations (indestructible) and is almost free if need to be.
Although I like Creakwood Liege the CMC is a bit high. Look at it this way, you have 3x in the deck more than likely you will draw it, and "The Rock" in modern is more of a control deck, so its 4cmc permits you to playing it on turn 4 since you'd rather not want to tap out and deal with what most modern decks can do by turn 4, albeit you will be disrupting them the whole way, but you want to make sure you can lock them out of the win. So that leaves it for turn 6 or more and in order for that to work you would have to cut more creatures and make it so overbearing control to make it more successful in a competitive setting as well as consistent. So instead we will change it in more of a direction you would like. Since Dark Confidant is out of budget that slows your draws down, Bow of Nylea I would say cut it for better things and I will explain why in a moment. (The Scooze and Thrun seem to have the right numbers)Since other Rock decks would be outpacing at this current build with the lack of Tarmo and Confidant we need to focus on the slots we will have open so with Creakwood, Phyrexian Arena, Bow of Nylea gone that opens up 5 spots, with those 5 spots since we lack speed draw and a nice beater we probably should focus on a beater that is resilient yet cost effective CMC wise and thats hard to do. Hmmm.. how about Tombstalker or Avatar of Woe since effectively you will be adding things to the graveyard consistently enough that either of these can come out quick and decimate and they are only a 1-2.
|Power / Toughness||2/2|
|Avg. draft pick||1.67|
|Avg. cube pick||4.95|
|Commander / EDH||Legal|