Creature — Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
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Creakwood Liege Discussion
10 hours ago
I agree that Lotleth Troll is awesome, and I overlooked running him in this deck due to labelling him as a dredge/unkillables deck-piece. Took out 1x Abrupt Decay and 1x Lightning Bolt and moved the 2 Domri Rade to the sideboard. Domri is good in my experience for a bit of card advantage, while also being a decoy to buy you a turn. He is also out of bolt range when you +1, which is nice.
Relic of Progenitus and Grafdigger's Cage work synergistically, and having 2 trump cards instead of one is nice for me. Relic only works once but can get rid of threats and give you a card, however Grafdigger's is something the opponent really has to deal with as it will shut them down indefinitely. I'd like to remain flexible with both.
Creakwood Liege... I might play him again in mainboard if delver stops being the thing I face every second match. Maybe sideboard against decks that cant deal with him efficiently?
Torpor Orb is kind of a local meta thing as there are some pesky Soulsisters and Norin the Wary odd combo decks at my store. However it is also sweet against Splinter Twin, Snapcaster Mage, some Reanimator style decks I've faced, and other niche spots.
Thanks so much for your comment! I really appreciate the help.
11 hours ago
how much does Domri Rade actually do? I'm not sure, just asking
Creakwood Liege seems good. even if he just eats removal, it's a removal spell that would have hit something else, or a lightning bolt that would have hit your face. if you last one turn with him you'll get value. and really good against decks that are removal light.
I'm not sure how good Golgari Charm or Rakdos Charm are or what you're using them for. Maybe some amount of Ancient Grudge would be just better, It's more useful than somethinge like Creeping Corrosion against decks like pod, where the artifact removal is just better being spread out.
23 hours ago
He was in this deck previously, although I removed him due to one reason in particular - he dies to Lightning Bolt. Lightning Bolt is one of the most common spells in modern; Boartusk Liege has 4 toughness, and Ashenmoor Liege makes them take 4 if they remove it, making them much more resilient.
I never got any value out of Creakwood Liege before it was removed due to it being much more fragile than the other 2. There is also the fact that Creakwood Liege gives less to my creatures for pumping than the other 2 color combinations.
I might consider putting 1 of them back in for a second trial. I agree there is a large upside but mostly just on paper at least after my personal testing.
Thanks for the comment!
23 hours ago
How about some Creakwood Liege over 1 Ashenmoor and 1 Boartusk to poop out 3/3 or higher tokens every turn?
3 days ago
You can do what I do when editing a deck. And go through and take out the weaker cards. Just make sure when doing this. Your careful not remove too many of your one two drops. example: all of the following creatures give you +1/+1 in some shape or form.
of this group. I would take out : Master Biomancer &Murkfiend Liege. Master Biomancer is a really good card and I would want to find way work him back into the deck. If there was room. After I was done editing. However, Creakwood Liege give you 1/1 tokens , Forgotten Ancient is a +1/+1 counter battery, and Hand of the Praetors is assisting you with your over all goal. Making Master Biomancer one of weakest of the group. And I would take out Murkfiend Liege because most likely your not really use him to his full ability. Because most youre your creatures Green and Black. So, your mostly likely losing out on his Other blue creatures you control get +1/+1.
Another two things you could to edit.
1.take too many out cards that do the same thing. There come a point when you have too many cards doing the same. So, there no longer being effective, there taking up room. Your unblockables are kinda like that now. I would take out Amphin Pathmage ,Infiltrator's Magemark, and think about taking out Protective Bubble
2.Try, to set a number for each card group. You dont have to follow these numbers. This is just an example: 25 Creatures, 10 Enchantments, 15 Artifacts, 35 lands, 14 Instants...So, on.
Now, This doesnt lock you into these number. Just realize if you go over your set number. Your going have to take that number from somewhere else. example: You had your Creature limit set at 22. You end up with 24. So, your going have to lower your set limit for Enchantment, Artifact, Instant or Sorcerys by 2.
Hopefully, this help you out with editing your deck.
4 days ago
Nice deck. By the comments and the current list, it doesn't look like you've changed your lands around since Deathrite Shaman got banned.
Do you find that Creakwood Liege gets a lot of removal?
5 days ago
I can't match that, but I did once, in my Sidisi, Brood Tyrant deck, do the following:
T1: Forest-> Sol Ring
T2: Lotus Cobra-> Forest->Azusa, Lost but Seeking->Polluted Delta finding Overgrown Tomb->Verdant Catacombs finding Watery Grave->Oracle of Mul Daya->revealing and playing a Misty Rainforest finding a Breeding Pool->Dimir Signet. Reveal a Crucible of Worlds on top of my library.
T3: Crucible->Play and sac all three fetchlands from graveyard, finding basics. Reveal Genesis Wave on top of my library.
T4: Fetch three times, then GeniWave for X=17. My opponents scoop after I turn over Grave Titan, Jace, the Mind Sculptor, Creakwood Liege, Rune-Scarred Demon, Butcher of Malakir, Vela the Nightclad, Hell's Caretaker, Genesis, Avenger of Zendikar, Mycoloth (which promptly ate all of the Avenger and Titan tokens to enter as a 17/17 (actually 18/18 because of liege) that spawns 13 1/1's each turn (actually 2/2's because of Liege), simultaneously dealing 13 damage to each opponent via Vela, and making them sac 13 creatures via Butcher) and an assortment of lands/non-permanents.
5 days ago
Creakwood Liege is absolutely fantastic, definitely something to consider. The reason you would want to consider Batterskull is because it literally wins the game on its own. However, it is better in UWx decks, simply because they have the ability to stall out longer, and BG just has better win cons. I disagree with the Sword idea. Swords are great, but work much better in token strategies, or decks with a lot of creatures to attack with.
+ is decent, but requires a deck to be built around it and is very susceptible to graveyard hate. It's just really not powerful enough for the current format.
|Power / Toughness||2/2|
|Avg. draft pick||1.75|
|Avg. cube pick||5.28|
|Commander / EDH||Legal|
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