Creakwood Liege

Creakwood Liege

Creature — Horror

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts Price Cardhoarder (O) Price
Low Avg High Foil Normal Foil
$1.8 $6.32 $12.99 $16.01 0.02 TIX 0.03 TIX

Creakwood Liege Discussion

killertn on Six Feet Under

6 days ago

I love this deck idea, it is kind of a more delve zombie token version of my Sidisi deck. I only have a few suggestions for you if you are going for the token swarm deck. Step one, Worm Harvest, step 2 Creakwood Liege. These two cards work really well with both the idea of filling your graveyard and help you use the tokens to greater effect (worms, spiders zombies). Step 3 Skirsdag High Priest, with the amount of fodder you will have by throwing zombies at the enemy, this card can make for the fun times and give you hefty flying defense options. Step 4 I would replace Empty the Pits with Army of the Damned, it allows you to preserve your graveyard and generate 13 zombies with each cast (this one is just my opinion). Step final, Gutter Grime, this is a really fun board wipe protection, mind this is only for non-token creatures, so it will only avenge your non-tokens... still, big slimes make for the fun times. This deck plays well regardless if you add these or not, good luck friend.

Pooze on Prossh, Skyraider of The Multiverse

3 weeks ago

Depending on your playgroup, if something is being a really big threat, you can often depend on other people to take out things. Desert Twister is good, but is extremely expensive and usually will completely tap you out on a turn where you could be playing your combo pieces. I use continuous removal like Grave Pact to keep the board dry, but dont have a lot of enchantment/artifact removal, like Krosan Grip.The amount of board wipes that you run seems counter productive. If you are doing midrange, you are putting lots of high quality creatures in that you dont want to die. you should pick either targeted or wipe, or at least dumb down one of them. You might also be interested in Crux of Fate.

Also dont really understand Rakdos Charm. If an opponent got fetched that card from your deck you could die instantly.

Tokenwise, I dont think that Necrogenesis is effective enough. Token Generators that you have to pay mana to use can be replaced with passive generators, especially things like Creakwood Liege.

Staff of Nin also looks a little out of place, along with Sire Of Insanity, unless you also have a little recursion combo with Deadbridge Chant, Whip of Erebos, Regrowth I would try to stray from little combos because without tutors it is unlikely that you will ever see these.

I believed Scavenging Ooze to be good in Prossh, but even in self-mill decks it really doesnt do much. Its really only good as a combat to recursion decks that focus on creatures. Jund Charm too. Just use Bojuka Bog.

Xenagos has never been a problem for me. He is a great ramp tool that you can get out early, and if you dont need mana he can make you fodder. on turn 6 with Prossh out, you can have an extra 7 mana floating, which is great for midrange.

XenaGOD on the other hand, I dont use. Im aware he can help you one-shot opponents with your commander, but usually when I play Prossh he is immediately countered, so I have to do work with his tokens. If you are playing voltron focused he can be decent. Also if active a nice blocker.

I suggest:

Creakwood Liege

Possibly Crux of Fate

Ashnod's Altar really good ramp for midrange.

Awakening Zone is KILLER for ramp, and useful even later.

Bojuka Bog instead of Jund Charm. Or even a Swamp.

tyforthevenom on [Community Discussion]: Modern Chat

1 month ago

is there any deck Creakwood Liege would be good in? i thought maybe in a x control shell and a 4 of wincon

DarkHero on new to Commander, looking for ...

1 month ago

As others have said, 34 to 36 is usually plenty of land. Most standard legal cards, just don't cut it in terms of power for EDH. You want the most bang for your buck possible, as I'm just noticing that most of the deck is standard legal. Utility is key, because there are literally countless situations you can run into in any game. cards like Hero's Downfall, Beast Within, Go for the Throat, Bramblecrush, and many others like them all really shine in EDH because there are tons of possible threats that pop up in the longer games, both creature and otherwise permanent. Life is really not as important, because you now start with 40. So, anything that makes you pay life, now seems a lot more appealing, and things like Staff of the Wild Magus and Wurm's Tooth really just don't do enough to warrant the spot in the deck list. Skullbriar, the Walking Grave is a very good commander, but you need to realize that a deck built around him, wants to win with only him. Your goal then is to swing for 21 commander damage, which kills your opponent. Jarad is in a similar boat, but he also has a sac outlet and a means of dealing damage across the board without actually attacking. It's purely whatever direction you want to take the deck. I would like to point out that you only have 28 creatures in the deck, very few ways to dump cards into your graveyard, and you commander demands creature in the graveyard. So look at things like Splinterfright, Ghoultree, Boneyard Wurm, Wreath of Geists, Spider Spawning, Kessig Cagebreakers, Stinkweed Imp, Commune with the Gods, Jarad's Orders, Mulch, Cellar Door, Life from the Loam (idk how much that is), Filth, Brawn, Varolz, the Scar-Striped, Creakwood Liege (again, not sure on price), Disciple of Bolas, Buried Alive and things along those lines. Hope this helps a little.

Latest Decks View more