Creakwood Liege


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Eventide (EVE) Rare

Combos Browse all


Related Questions

Creakwood Liege

Creature — Horror

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.

Price & Acquistion Set Price Alerts




Creakwood Liege Discussion

Shadowdarkraity on FIRST COMMANDER

1 month ago


Thank you, I swear I kept removing it and everyone started mentioning it again, so thank you




Thank you for all the suggestions! I tried to add as many cards that you suggested as possible. I really like some of the ideas and have been working out in the deck. The only cards I didn't get rid of that you suggested was Creakwood Liege,Second Harvest,vhati, cord of calling, and the creature search like Natural Order. All of these cards work really good in the deck. Specifically Creakwood Liege. I know he can screw up a couple of the Infinite combos I have but not all of them. Like Devoted Druid and Quillspike. He is pretty much a game finisher. If there are cards you think would replace them then I would love to hear. I really don't know what else to ask beside if there is anything with the changes that I made that you would differ from and do you think this would be a deck worth purchasing? I wouldn't want to purchase the deck and it not be very playable. I always wanted to play commander, as my card shop has casual commander Tuesdays and after seeing commander games it looks like a lot of fun so I want to make sure I am getting my money's worth. I do also want to say thank you again for all the help


1 month ago

So removals I'd do at this point are: Dark Ritual, Heroic Intervention, Primal Vigor, Twinblade Slasher, Creakwood Liege, Warped Landscape, Terramorphic Expanse, Golgari Cluestone, Golgari Keyrune

Your deck is also showing 2x crumbling ashes.

This would drop you to 36 lands and 9 mana ramp cards. That should be plenty with an average CMC of 3.3.

I don't like primal vigor with hapatra as it helps your opponents remove negative counters from their creatures. This may not end up being an issue for you in which case you may consider using it but I wouldn't start with it in the deck.

You are using a lot of infect so people are going to come after you just keep that in mind. Triumph of the Hordes would be a good addition to get wins out of nowhere.

Blowfly infestation and hapatra is an infinite combo but needs Parallel Lives, Zulaport Cutthroat, Blood Artist, Grave Pact, Ivy Lane Denizen, Obelisk Spider, or any similar card you enjoy. Some of which you have in here but the other thing to note is the combo doesn't work when you have static anthems in play. It is just something to play around for the most part. I do prefer Kamahl, Fist of Krosa over Beastmaster Ascension.

DrukenReaps on Toxicity: A Hapatra EDH Deck

2 months ago

Looks good. Only thing I can say is the permanent buffs like Beastmaster Ascension, Creakwood Liege, and Eldrazi Monument can interfere with the Hapatra + blowfly combo. I really prefer Kamahl, Fist of Krosa over Beastmaster Ascension in this deck because of that. Though they are all fine as long as you are aware of this and play around it.

Blo on Regarding Skullbriar and -1 counters

2 months ago

All kinds of counters will stick on Skullbriar, the Walking Grave, not just his own +1/+1 counters, so yeah, it will be a 0/0 creature, which indeed basically renders it unplayable.
It can't be buffed by ETB trigger effects, since state based actions will be checked before any trigger resolves. Static effects, such as Always Watching or Creakwood Liege, will be applied and it will survive as a 2/2 creature, with a -1/-1 counter on it.

Otherwise you could let it go to the graveyard and put it in your hand with some sort of Cadaver Imp effect.

multimedia on Here Comes the Pain!

2 months ago

Hey, Rancor is quite a good card with the sac theme and Kresh because it can keep going back to your hand and gives trample. Slap it on a creature you control give the creature more power, then when you get Kresh into play sac that creature and put Rancor on Kresh.

I like Anger and Brawn here as these are two powerful abilities to give Kresh. Victimize is a very good budget reanimation spell that also lets you sac a creature.

Creakwood Liege can create a 3/3 creature each turn as sac fodder as well as pump just about all other creatures in the deck including +2/+2 to Kresh. Evoke creatures: Shriekmaw and Spitebellows are good with Kresh's ability because they can sac themselves with evoke while also being removal. Sidisi, Undead Vizier is very good, can sac itself or another creature to tutor.

Other cards to consider:

Budget lands to consider to upgrade the manabase:

Good luck with your deck.

noshadowkick on Asps! Very Dangerous! (Hapatra)

2 months ago

@Wiggyman, thanks for the suggestion. I've thought about Vhati but honestly, he seems like a trap card. He has to live a turn before he has an effect and then I have to be able to place a counter. Seems like too many hoops to jump through just to kill a single creature.

I've put some thought and analysis into my list and these are the changes I'm thinking of making:

-Channeler Initiate, + Edge of Autumn: Channeler is a nice way to get a token but it's nowhere close to Devoted Druid and it's slow. Edge of Autumn is more reliable early ramp and a good discard effect for Archfiend of Ifnir.

-Defiant Greatmaw, +Fauna Shaman: Greatmaw was a janky way to protect Hapatra from my global -1/-1 effects but it's a weak card. The Shaman is another tutor and a great discard outlet.

-Midnight Banshee, +Grave Titan: I felt like the Banshee was a bit overpriced for it's effect given the fact that Harbinger of Night exists. The Gravy Train is a great token producer and is threatening enough all on it's own.

-Puppeteer Clique, +Archfiend of Ifnir: Ifnir is the crux of this whole update and I hope he'll be a much more powerful and reliable threat than Clique.

-Skinrender, +Wood Elves: More creature based ramp is needed. Skinrender was also a weak card even when I was 100% all in on -1/-1 counters.

-Terastodon, +Hornet Queen: Want a baller token producer as a Natural Order target and the evasive tokens from Queen will work well with Triumph of the Hordes and some of my other pump effects.

-Serrated Arrows, +Bitterblossom: Out with a weak token producer that is contingent on my general, in with an awesome token producer that is a staple across the format.

-Blowfly Infestation, +Vampiric Tutor: Blowfly does nothing on it's own and Vamp Tutor is just a great card.

-Eldrazi Monument, +Creakwood Liege: Out with a redundant pump effect, in with more token production. I like that the Liege makes Hapatra a 4/4 also.

- Obelisk Spider , +Reclamation Sage: Spider was a cool combo piece with Blowfly Infestation but Rec Sage is needed removal.

-2 basics, +2 cycling lands: more discard effects for Archfiend.

-Grasping Dunes, +Geier Reach Sanitarium: More discard effects for Archfiend.

That's what I'm thinking so far. I'll update my list once the cardboard is actually in the sleeves. I'm hoping that these changes make the deck a little more flexible and interactive.

PartyJ on Savra deck that I don't have a good name for

3 months ago


I never encountered your commander yet. But these options came to mind the moment I see your commanders abilities:

Hope it will be of any help :-)

Good luck!


noshadowkick on Asps! Very Dangerous! (Hapatra)

3 months ago

After several games with this deck I've decided that I don't love how one-note it is. Almost every game I'm casting Hapatra on turn 2 and hoping she doesn't die before I can build an army of tokens. Either she dies and I have to start over with an increasingly hefty commander tax, or every thing goes according to plan and I aggro out the table on turn 5-7. The deck has pretty much zero ways to make a board presence without Hapatra sticking. Too linear for my tastes.

SO, I'm planning to significantly alter my list to make it more interactive and function better without Hapatra on the field. One card inspired me in a certain direction: Archfiend of Ifnir. The -1/-1 counter synergy is obvious, and Golgari has a TON of ways to discard cards for profit or break the symmetry of universal discard. So more discard and more recursion. I also need a few extra standalone token producers. Here are the cards I'm thinking of adding:

Token Makers:Bitterblossom, Hornet Queen, Creakwood Liege, (maybe) Hooded Hydra.

The Ifnir Package: Archfiend of Ifnir, Survival of the Fittest, Fauna Shaman, Liliana of the Veil, Edge of Autumn, some cycling lands, (maybe) Krosan Tusker

With the changes I hope the deck can play the long game a bit more effectively and be able to transition from beating face to controlling the board and opponents resources. Suggestions welcome!

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