Moment's Peace

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Common

Combos Browse all

Moment's Peace

Instant

Prevent all combat damage that would be dealt this turn.

Flashback {{2,G}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Recent Decks

Moment's Peace Discussion

CaputStercoris on E.S.F

1 month ago

Instead of equipment, I would focus on Damage Prevention: FogLullRespiteTangleMoment's PeaceConstant MistsDruid's Deliverance...an Isochron Scepter would make any of these reusable

I would also seriously consider adding Spider Spawning and Sporecap Spider.

Also checkout red burn spells and black destruction spells for creature control.

Furthermore I would recommend mana ramp (i.e. Rampant Growth, Cultivate, Kodama's Reach, Myriad Landscape) instead of mana augmentation Extraplanar Lens et. al. You will not need as much mana, and they would effectively shrink your deck increasing the odds of drawing something you need.

Finally, for starters, aim for 1Commander, 40 Lands and 59 Others. Drop anything else that seems good but doesn't fit into your maybeboard, and we can adjust later.

If I come up with anything else, I'll let you know.

equinox523 on MILLiways

1 month ago

I would never have thought to combine two archetypes like milling and turbo-fog. Self-recurring fogs like Constant Mists or Moment's Peace could find a home here, as well as Thing in the Ice  Flip or AEtherize. Traumatize is also an obvious choice.

Boza on Unnamed Rainbow

1 month ago

Ok, so lets try to revise this. The goal is to be as five color as possible, while using colorless cards to ramp. Admirable goal. I think the best solution for this is to keep the 5 color threats, but change up the mana base.

Have you seen the land Golgari Guildgate? There are 9 more, one for each of the two-color combinations. Now, I would suggest to make your manabase as 2 of each of those plus 4 Maze's End + 2 Cascading Cataracts to fix the mana. Not only does it find you the right colors, it can win you the if you have all 10 guildgates!

Additionally, rolling right into 5 color theme we have:

Door to Nothingness, Urza, Academy Headmaster and any other 5 color thing you can imagine. But do make sure to include also Coalition Victory + Prismatic Omen + any 5-color creature for the win too.

Next you need cards like Exploration or Summer Bloom to play more lands per turn and more draw like Phyrexian Arena or simply Jace's Ingenuity to get more lands in your hand.

Finally, you will need to survive to do all that - You can play either mass bounce/tap like Sleep or River's Rebuke or Evacuation or you can play fog effects like Fog or Moment's Peace and/or counterspells and removal.

mahdik on SURPRISE! Counters

2 months ago

The deck is actually really cool, props to you!

Winged Coatl and Thrummingbird are crazy good. Vigean Hydropon is actually really good too, but the no-blocking clause is kinda bad; but 5 counters for 3 mana is something clever. Shielding Plax is a pain.

I actually think there's a lot of potential, but the deck is too slow. I would put more ''reusable'' fog mainboard, considering the aggro meta, like Tangle or Moment's Peace. You can easily tweak it depending on the meta too so no stress.

+1 from me.

urzaland on Fat Eldrazi 12 Post

3 months ago

Balinor5 Thank you for the comment and suggestions, and sorry for the late reply. I dig your idea with the Amulet of Vigor, but I will have to see if I can obtain one somehow. Time will tell. Also, I really think Thespian's Stage is important to make Dark Depths more relevant. Because you can copy it, and it doesn't enter with any ice counters, so you can sac it and make a 20/20 Marit Lage without paying 30 to remove all of the counters. Also, I think I agree with you about Glacial Chasm, but I really do need something to slow the game down, especially because it can move pretty slowly. So with that said, I added a full play set of Moment's Peace. We will see how that works. What do you think? Lightning Greaves would be would be amazing. I will have to pick one of those up. Thank you and God bless.

VETJasper on Om nom Trample

5 months ago

Replacing a fog with Glacial Chasm and adding a Crop Rotation in somewhere would give you a lot of options for 1 mana. At worst it'll be a Gaea's Cradle tutor.

And if you don't like Glacial Chasm have you considered Constant Mists? It seems mostly better than Moment's Peace to me. Especially in a deck like this that aims to put a lot of land on board.

Boza on Need help completing pauper deck

5 months ago

First, I had no idea Thrummingbird was a common. Holy smokes, that is a cool common!

Secondly, mana in Pauper is tough. Building a three color deck that functions requires a lot of commitment to fixing. But I really like the idea, so we have to make it work.

Now, lets start from the start. We need 22 lands and 38 non-lands. We want Pallid Mycoderm and Thrummingbird as creatures in the deck for sure, so 4 of each should be good. 30 to go.

We want green because fungus and saproling. 4 Thallid Shell-Dweller, 4 Thallid, 4 Vitaspore Thallid, 2 Sporoloth Ancient, get in there. 16 to go.

More sparolings are always cool. 2 Sprout Swarm and 4 Scatter the Seeds are vital. 10 to go.

From here, everything is options - I like at least 6 removal which is 4 Journey to Nowhere and 2 Oblivion Ring and you can go up to 10 if you like. But maybe you prefer more blue for things like Steady Progress or cards that buy time like Moment's Peace. Or cards that draw more cards like Shared Discovery. Or more cards that benefit from having a lot of dudes like Scion of the Wild Up to you.

For the lands, I think you need to save space in the non-land department and run things like Evolving Wilds and guildgates or ravnica bounce lands like Azorius Chancery.

I hope this helps. Build the deck in TO and goldfish a few times to see if you like the feel of it.

JuQ on Rafiq-- AURA MASTER.

6 months ago

In my opinion you are way too low on card draw. I always try to run at least 8 card engines in my decks. Easy thing in a Baant deck as you can go the green/white enchantress route, the creature/combat green route or the more unconditional blue draw spells.
I'd also run way more counterspells. Rafiq is a dangerous commander and he's gonna take a lot of hate. You'll be a proactive player and you will force your opponents to do something about you or they will die inminently, and that is when you have your counterspells ready.
Moment's Peace is probably the best Fog card you can use.

Have a look at my Rafiq deck Rafiq of the mostly himself., it gives me really good results. I'm sure you will find stuff you like.

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