Moment's Peace

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Common

Combos Browse all

Moment's Peace

Instant

Prevent all combat damage that would be dealt this turn.

Flashback 2,G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts

ODY

Ebay

Have (1) ibraJG84
Want (1) brokendwarf

Moment's Peace Discussion

thattallguy on The Best Defense is...FIRE!!!

4 weeks ago

Went down to 18 lands but still feels like im getting flooded a lot, 17 seems too few tho. Is 17 reasonable in a deck like this? also thinking of trying the bounce lands, im not playing a super responsive deck with only Moment's Peace being intended to be played on opp's turn.

(anyone else having the problem where an edit doesnt seem to go through but still shows on edit screan?)

Modern_Brews on eyes2sky

1 month ago

Gattison just saw comment. Id like to suggest my Pauper Nine (based on how any deck in these colors should play these cards and also their general total dominance)

Preordain

Delver of Secrets  Flip

Lightning Bolt

Mulldrifter

Nettle Sentinel

Gush

Augur of Bolas

Moment's Peace

Spellstutter Sprite/Counterspell

Honorable Mentions

Electrickery, Prismatic Strands, Mystical Teachings, Prophetic Prism, The dual white dudes Thraben Inspector and Kor Skyfisher, and last but not least Tron Lands

Moosemandude on Mono White Metalcraft

1 month ago

Additional deck tips for piloting!

Notable Interactions:

Kor Skyfisher can:1. Bounce a land to net an extra land drop if you have no lands in hand and haven't yet played a land.2. Bounce Thraben Inspector to create extra clues for card draw, especially good against control3. Bounce Flayer Husk after the germ dies to create extra creatures, good against decks plaing Chainer's Edict4. Bounce Tooth of Chiss-Goria which gives you an extra activation for free if you have three or more artifacts5. Bounce any creature post combat to give it pseudo-vigilance

Note: Glint Hawk can do all the things Kor Skyfisher does except only with artifacts.

When facing an aggro deck:

  1. Leverage the size of you creatures to both attack into their creatures and hold them back on defense. Trading two of their creatures for one of yours that has a Bonesplitter on it will net you card advantage in the long run which will put you ahead.

  2. If the ground is filling up, try to have the last flier standing. Regardless of how wide their ground force is, if you have profitable blocks and a Glint Hawk or Auriok Sunchaser left you'll be able to wear them down.

  3. You'll never beat an aggro deck on turn 4, don't be afraid to keep a slower hand if you have some draw power like Kor Skyfisher + Thraben Inspector .

When facing a control/combo deck:

  1. Mulligan more aggressively for fast hands. Control players are the ones you can kill on turn 4. Often a six-card hand with a one drop + Bonesplitter is better than a slow seven-card hand.

  2. Take note of how they plan to slow you down. Black decks filled with removal spells are best beaten by flooding the board and gaining card advantage with Kor Skyfisher because you'll eventually have more threats than they will have removal spells. Alternatively, if they plan to fog you into oblivion with Moment's Peace you'll need speed above all else and damage will be all that matters.

  3. Against combo players it's good to note that they won't risk losing important combo pieces in blocks, especiall if they know that you have Tooth of Chiss-Goria in your deck.

What to side out:

As a basic rule I will side out the Scale of Chiss-Goria first followed by 1x Flayer Husk, 1x Tooth of Chiss-Goria, and 1x Frogmite in that order. Although taking these cards out subtracts form the explosive potential of the deck in the early turns, they quickly get worse as the game progresses to a greater degree than most of the other cards in the deck.

What to side in:

Celestial Flare comes in against any deck that wants to win with one giant creature like a Slippery Bogle of an Ulamog's Crusher. It's good to know that if they attack with a tiny creature to try and protect their big threat, you can eat the small creature then play Celestial Flare at the end-of-combat step.

Dust to Dust comes in against affinity primarily because Dust to Dust turns into a double Stone Rain against artifact lands. This is probably the weakest card in the sideboard since the printing of fragmentize, I would suggest to cut this first when adding cards that better fit your local metagame.

Fragmentize is for any decks that play artifacts and enchantments. Can be very strong when used to blow up artifact lands and is incredibly efficient at one mana. I find myself boarding in all four if they have 10+ possible targets in my opponents deck.

Holy Light comes in against elves and delver, and basically any deck that plays lots of non-white 1/1's. Note: Holy Light will also hit your own germs and Vault Skirges.

Lone Missionary is primarily for burn, but you could bring in one or two against other aggro decks because gaining four to eight life can sometimes put you over the top.

Sunlance is the only removal spell in the 75 and gets brought in against decks that play creatures it can hit. Prized due to its efficiency at one mana, being able to both play a creature and a Sunlance in one turn can easily swing a game.

Note: The third Lone Missionary could be replaced with another Sunlance against creature heavy metagames or a Mana Tithe if combo is prevalent.

ragnaerok on Join the Herd

6 months ago

For Simic, i'd imagine some sort of fog or delay type deck to set up for big swings later in the game. Fog, Moment's Peace, Life Goes On, Echoing Truth.

Against control, i'd replace fog cards with counters and hexproof effects. Mana Leak, Dispel, Mizzium Skin, Vines of Vastwood. I'd like to see what the sideboard looks like.

Personally, i'd replace Mothdust Changeling with Sakura-Tribe Elder for ramp and decent chump block. Rancor seems a bit redundant with the aurochs, i'd replace it with Groundswell or Might of the Masses.

hoardofnotions on Radha or die

6 months ago

I think my deck is a ramp deck first than use land destruction second as a sort of wincon.

I'm trying to keep the number of artifacts and enchantments at a minimum so my Bane of Progress and Wave of Vitriol are only back breaking against my opponents. So I'm not sure about the Ankh of Mishra or Dingus Egg

I'll be honest, I'm really not understanding Rite of Ruin. It just seems so expensive for what it's doing. Like best case what happens? I don't have any creatures out, make my opponents sac three, 2 lands and 1 artifact? Have you had good experiences with the card?

I agree that Reclamation Sage is good, and the first time I get wrecked by some stupid crucible I'll think of you and add it but for now I think my noncreature hate is strong enough to fight through without it.

Because so much of my early game is getting lands I try to keep my cards mana costs in mind while searching. So I haven't really been screwed out of colors yet. Also Butcher Orgg is such a beating! Every time I play it, folks have to kill it or it wrecks their world. Picking off utility creatures, getting unlockable damage, leading to blowouts with removal. It's all great with the butcher.

I'm always trying to improve my creature base, within my guidelines of having more than 4 toughness and good in multiplayer. So if you know of a good creature to replace Flameblast Dragon on a budget let me hear it! The only reason I'm running the Dragon now is for more creature control.

I'll give it to you that the fog is ridicules lol. 3 mana is too much for the effect, and Moment's Peace is too $expensive$ to run at this moment. Any idea for a replacement?

brokendwarf on Looking for Tron pieces

7 months ago

It's the pauper version, but they still run a bunch of the same things. I'm also looking for pauper Reanimator pieces, but that's less of a priority. Looking to get these:

Binder

Izu_Korasu on Tree Folklore

8 months ago

fliers are less of an issue now with the additions of Spidersilk Armor, Squall Line, Great Oak Guardian and Pariah's Shield. however Constant Mists may be worth a look, even with that costly buyback, it may be better then Moment's Peace.

Its probably most fun to play of all my current edh decks as it runs well and can easily get out of control quickly even under adverse conditions, and despite ~72% of creatures being treefolk, it has quite the toolbox to pull from via the various green tutors. (Spike Weaver would probably have a place in the deck if i wasnt so focused on the saturation of treefolk and shaman creature types)

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