Prevent all combat damage that would be dealt this turn.
Flashback 2,G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Moment's Peace Discussion
1 month ago
Personally, i'd replace Mothdust Changeling with Sakura-Tribe Elder for ramp and decent chump block. Rancor seems a bit redundant with the aurochs, i'd replace it with Groundswell or Might of the Masses.
1 month ago
I think my deck is a ramp deck first than use land destruction second as a sort of wincon.
I'm trying to keep the number of artifacts and enchantments at a minimum so my Bane of Progress and Wave of Vitriol are only back breaking against my opponents. So I'm not sure about the Ankh of Mishra or Dingus Egg
I'll be honest, I'm really not understanding Rite of Ruin. It just seems so expensive for what it's doing. Like best case what happens? I don't have any creatures out, make my opponents sac three, 2 lands and 1 artifact? Have you had good experiences with the card?
I agree that Reclamation Sage is good, and the first time I get wrecked by some stupid crucible I'll think of you and add it but for now I think my noncreature hate is strong enough to fight through without it.
Because so much of my early game is getting lands I try to keep my cards mana costs in mind while searching. So I haven't really been screwed out of colors yet. Also Butcher Orgg is such a beating! Every time I play it, folks have to kill it or it wrecks their world. Picking off utility creatures, getting unlockable damage, leading to blowouts with removal. It's all great with the butcher.
I'm always trying to improve my creature base, within my guidelines of having more than 4 toughness and good in multiplayer. So if you know of a good creature to replace Flameblast Dragon on a budget let me hear it! The only reason I'm running the Dragon now is for more creature control.
I'll give it to you that the fog is ridicules lol. 3 mana is too much for the effect, and Moment's Peace is too $expensive$ to run at this moment. Any idea for a replacement?
2 months ago
It's the pauper version, but they still run a bunch of the same things. I'm also looking for pauper Reanimator pieces, but that's less of a priority. Looking to get these:
- 4 Ancient Stirrings
- 4 Crop Rotation
- 4 Fangren Marauder
- playset of Urza lands (Tower, Mine, Power Plant)
- 3 Chromatic Sphere (preferably Invasion artwork)
- 3 Chromatic Star (preferably Time Spiral since it's cheaper)
- 3 Expedition Map
- 4 Moment's Peace
- 2 Tangle
3 months ago
fliers are less of an issue now with the additions of Spidersilk Armor, Squall Line, Great Oak Guardian and Pariah's Shield. however Constant Mists may be worth a look, even with that costly buyback, it may be better then Moment's Peace.
Its probably most fun to play of all my current edh decks as it runs well and can easily get out of control quickly even under adverse conditions, and despite ~72% of creatures being treefolk, it has quite the toolbox to pull from via the various green tutors. (Spike Weaver would probably have a place in the deck if i wasnt so focused on the saturation of treefolk and shaman creature types)
3 months ago
You have very few cards that cost 2 or less, in fact, almost half of your list costs 4 or more (counting lands!) That's an extremely high curve, and you will usually be glacially slow as a result.
Also, 26 planeswalkers seems slightly too many. I would cut down to 20 or so, and make room for some more cheap accelerators and tools to protect yourself. Your gameplan needs to be survival until the advantages gained by Atraxa and your Planeswalkers win you the game. So you need cards that help you cast your value engines quickly, and cards that protect them and you, then winning should be trivial.
That said, i would add: Fellwar Stone - since you are 4 colors, it will usually provide 2-4 of your colors. I like it more than Darksteel Ingot and other 3cmc rocks, since it ramps into your powerful 4cmc cards like Atraxa a turn early. Similar cards are Carpet of Flowers (It works almost all the time, and is just fantastic if it works. People play lots of islands!), Nature's Lore, Farseek, Chrome Mox and Signets.
Toxic Deluge, Snuff Out, Dismember, Moment's Peace, Swan Song, Stubborn Denial, Unexpectedly Absent - cheap interaction. The cheaper your interaction, the easier it is to cast it when you really need it to protect your planeswalkers from harm.
Vampiric Tutor, Wargate, Enlightened Tutor, Tezzeret the Seeker - a few more tutors to ensure you find the right tool exactly at the right time.
Blind Obedience, Meekstone, Maze of Ith - lockpieces that help defend you.
The cards i like the least and would therefore suggest to cut are Deploy the Gatewatch, AEtherize, Ob Nixilis of the Black Oath, Nahiri, the Lithomancer, Sorin, Lord of Innistrad, Lightmine Field, Tamiyo, Field Researcher, Dovin Baan.
3 months ago
I have not yet had the opportunity to test this against other no-banlist decks, but I do play a very similar list in Legacy. As far as mid-range lists go, this is king. A similar build to this is why Cloudpost is banned in Modern. I use Moment's Peace in Legacy against Infect decks, so if you think Infect to be rife, then Fog and similar effects should be mainboarded.
When it comes to drawing into fatties, that's what Eye of Ugin and Green Sun's Zenith is for. I haven't updated this list in awhile, but with a bit of tweaking, you could make Traverse the Ulvenwald a viable card here as well.
3 months ago
Blue is undoubtedly the most hindering color to voltron, so I don't think making concessions to that would be unreasonable regardless of how narrow they are.
I eliminated most of the defensive cards in my build in favor of hinderance effects to slow down opponents (Null Rod, Torpor Orb, etc) and ramp. I prefer being the oppressive or fastest deck at the table.
I would rather have the creatures that have additional value. I largely found that defensive cards such as Dueling Grounds and Ghostly Prison underperformed. They are high CMC (3 CMC is an incredibly crowded slot in my build) and they did nothing to advance my board position. Especially if you are having trouble with control decks, you can't afford to use 3 mana on something that does not require an immediate answer from opponents or ceases to bring you closer to a kill.
I've been really happy with Teeg and Arbiter thus far. Arbiter is great for resolving spells and Teeg secures you a win late game. Plus they are a small investment with a large upside at 2 mana. If they stick, great! If they don't, your opponents had to use valuable resources, which is also great! If creature removal is really rampant in your meta you could try City of Solitude, but I found it very difficult to use this card effectively.
If you are going to run defensive cards such as Deflecting Palm, I would suggest something that has a larger upside as you don't really care about dealing non-general damage. Constant Mists, Moment's Peace, or Intervention Pact would most likely do better.
I would suggest running Dryad Arbor since you are not immune to sac effects like Sigarda.
If you have access to a Mox Diamond I would definitely run it. I don't run it just because I don't currently own one and it's pretty expensive lol.