Moment's Peace

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Common

Combos Browse all

Moment's Peace

Instant

Prevent all combat damage that would be dealt this turn.

Flashback {{2,G}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Moment's Peace Discussion

killer_eye on The Sultai Song (cycling deck)

1 month ago

thanks for looking into my deck and providing suggestions VeggiesaurusRex, specially the general sideboard ideas it will really help alot. about Mulldrifter main, yeah i'm already considering to add the 2nd Mulldrifter, i'm looking to cut x1 Fume Spitter for that slot but not Moment's Peace at this time, i have a very aggro meta in my LGS that's why peace is in the mainboard right now. but on general those 2 are the first considerations for it.

Help: about Crypt Rats and Songs of the Damned, majority of the songs deck that i see are using 3/4 splits between rats and song, do you have know why is it the case?

my reasoning behind using only x3 songs is that i'd like to see the card after i establish/build a reasonable creature count in the grave. i have tried using 4 copies of songs before but i often have it in my opening hands only to have few cycling cards (*cant recall the number of cycling cards im using that time but that was pre-amonkhet block, haven't tried it again since then).

VeggiesaurusRex on The Sultai Song (cycling deck)

1 month ago

Hey, killer_eye! I'm glad you're still playing Songs! Your mainboard looks solid, but I would look into squeezing in two more copies of Mulldrifter. Drawing two cards and putting a creature into the grave is a great deal for just 3 mana. I recommend cutting Moment's Peace and one Fume Spitter to make room.

You should also be playing the full playset of Songs of the Damned. I suggest cutting Grisly Salvage to make room.

Your sideboard lack focus. I recommend running something like this:

2x Dispel

2x 1 CMC Lifegain Spells (Life Goes On/Blossoming Wreath)

3-4x Hand Disruption Spells (Duress/Wrench Mind)

3-4x Removal Spells

2x Pieces of Graveyard Hate

1-3x Pieces of Artifact/Enchantment Hate

This general format should serve you well against the current pauper metagame and most LGS metas.

Lanzo493 on Thantis' Fog of War

1 month ago

Constant Mists and Moment's Peace are great effects for protecting you from attack. Arachnogenesis is an all star. Cards like Dread, Vigor, and Kazuul, Tyrant of the Cliffs give a pseudo-fog effect because nobody wants to attack into them.

Now for some Voltron cards. I would suggest Assault Suit, Berserkers' Onslaught, and Rage Reflection.

Triumph of the Hordes will give you a win out of nowhere. Copperhorn Scout can keep all of your creatures untapped.

Boza on Do fog effects prevent loss ...

1 month ago

Angrath, the Flame-Chained and Raiders' Wake cause loss of life, which is notably not damage. Cards like Root Snare or Moment's Peace or Fog usually prevent combat damage, so no interaction with life loss at all.

Damage has different variants, most often divided into combat damage (damage done by creatures as a result of combat) and non-combat damage (any other damage). Saskia the Unyielding is a great example - she says that whenever a creature you control deals combat damage to a player, it deals that much (non-combat) damage to the chosen player.

Loss of life is present on a few cards, mostly as a way to flavorfully change what damage is. However, it does have practical applications as well - all damage causes loss of life, so for example Exquisite Blood will trigger from attacking and dealing combat with a creature or by playing Corrupt on a player.

Dubitable_Salmon on Tier 1 Pauper Elvish Insanity

1 month ago

I'm really missing Land Grant in this; especially with Lead the Stampede present, you really want every bit of land-thinning you can get. Also, I'm thinking Renegade Freighters would make more effiecient colorless tramplers than the Devastator.

As for the sideboard, Naturalize is a pretty lame choice. Go for Gleeful Sabotage instead, or Sundering Growth, if you want to stay at instant-speed. Tangle seems like a worse choice than Moment's Peace; two consecutive turns of no attacks is not as good as any two turns. And Spidersilk Armor is probably a better fit for flyer-hate than Vines & Scattershot, because it also softens enemy boardwipes like Shrivel, Electrickery or Holy Light. Also, there should you should hand 1 sideboard slot to Flaring Pain as a little surprise for tome/fog builds.

CaputStercoris on E.S.F

3 months ago

Instead of equipment, I would focus on Damage Prevention: FogLullRespiteTangleMoment's PeaceConstant MistsDruid's Deliverance...an Isochron Scepter would make any of these reusable

I would also seriously consider adding Spider Spawning and Sporecap Spider.

Also checkout red burn spells and black destruction spells for creature control.

Furthermore I would recommend mana ramp (i.e. Rampant Growth, Cultivate, Kodama's Reach, Myriad Landscape) instead of mana augmentation Extraplanar Lens et. al. You will not need as much mana, and they would effectively shrink your deck increasing the odds of drawing something you need.

Finally, for starters, aim for 1Commander, 40 Lands and 59 Others. Drop anything else that seems good but doesn't fit into your maybeboard, and we can adjust later.

If I come up with anything else, I'll let you know.

equinox523 on MILLiways

3 months ago

I would never have thought to combine two archetypes like milling and turbo-fog. Self-recurring fogs like Constant Mists or Moment's Peace could find a home here, as well as Thing in the Ice  Flip or AEtherize. Traumatize is also an obvious choice.

Boza on Unnamed Rainbow

3 months ago

Ok, so lets try to revise this. The goal is to be as five color as possible, while using colorless cards to ramp. Admirable goal. I think the best solution for this is to keep the 5 color threats, but change up the mana base.

Have you seen the land Golgari Guildgate? There are 9 more, one for each of the two-color combinations. Now, I would suggest to make your manabase as 2 of each of those plus 4 Maze's End + 2 Cascading Cataracts to fix the mana. Not only does it find you the right colors, it can win you the if you have all 10 guildgates!

Additionally, rolling right into 5 color theme we have:

Door to Nothingness, Urza, Academy Headmaster and any other 5 color thing you can imagine. But do make sure to include also Coalition Victory + Prismatic Omen + any 5-color creature for the win too.

Next you need cards like Exploration or Summer Bloom to play more lands per turn and more draw like Phyrexian Arena or simply Jace's Ingenuity to get more lands in your hand.

Finally, you will need to survive to do all that - You can play either mass bounce/tap like Sleep or River's Rebuke or Evacuation or you can play fog effects like Fog or Moment's Peace and/or counterspells and removal.

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