Moment's Peace

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Moment's Peace

Instant

Prevent all combat damage that would be dealt this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Winceless on The Great Flood

3 months ago

Hi Balaam__, thanks for the feedback! The main reason I'm using Moment's Peace is because my combo involves binning a bunch of my own cards with Hedron Crab and Chronic Flooding. I want the fog effect to still be accessible even if those cards get turned over into my graveyard.

Balaam__ on The Great Flood

3 months ago

This is definitely one of the more cohesive Maze's End decks I’ve seen on here. Question, why Moment's Peace over plain old Fog? I’d have gone with the cheaper-to-cast option. Does the Flashback give more overall utility?

SufferFromEDHD on March of the Trees

5 months ago

Interesting list. I'm a huge fan of land strategies in EDH. I typically build around the legacy 43 Lands.dec shell.

Dust Bowl is crucial late game alongside a lot of basic lands.

Elvish Reclaimer you have some stuff to tutor for.

Eternal Witness, Holistic Wisdom and/or Turntimber Sower solid recursion.

Creeping Renaissance, Storm the Festival, Moment's Peace and Soul of New Phyrexia are neat discard fodder.

Your maybeboard is full of power. I'd cut like 10 forests to add the good stuff like Constant Mists, Crucible of Worlds and Timber Protector

legendofa on I need help coming up …

1 year ago

Rhonas the Indomitable's combat restriction and activated ability strongly support a stompy-style deck. I'm not trying to dissuade you from building the deck you want, but I do suggest at least considering other indestructible options like Anara, Wolvid Familiar + a partner, Nylea, Keen-Eyed, or Toski, Bearer of Secrets, each of which offers a different dynamic in addition to indestructibility. Neyith of the Dire Hunt can be played as mono-green if you want to lean into the fight angle, and Kogla, the Titan Ape is another potential commander there.

TurboFog can be built in mono-green. Aside from the Fog effects like Moment's Peace, Sunstone, and Tangle, cards like Arboria, Elephant Grass, Silent Arbiter, and Crawlspace restrict attacking options. Orbs of Warding and Witchbane Orb offer more protection. Heroic Intervention should be a given if you have access to one, and there's a good number of instants that grant single-target protection. You're going to want to draw heavily, so look at artifact-based draw, top-deck searching like Commune with the Gods or Vessel of Nascency, and Sylvan Library, Harmonize, and Greater Good.

Green's win conditions are heavily based around creatures and attacking, and that's only gotten more true in recent years. Helix Pinnacle works as an alternate win con for a slower game, and artifact combos are always applicable.

SteelSentry on Pattern Recognition #269 - Hidden …

1 year ago

I'd like to shout out, in the same vein as the frog, Moment's Peace and Prismatic Strands. One Fog is annoying, but if you're trying to pick your target for your cat holding 5 swords, you're probably not going to go after the guy that not only screwed up an earlier combat, but has another one locked and loaded, face up on the table.

Also, Constant Mists is back-breaking for some opponents in my Erinis, Gloom Stalker deck.

Head CoIIector on Hedrons

1 year ago

@skwyd77 I've never had an issue with getting the needed mana, but green is a lot of protection here. Moment's Peace is literal protection and Eternal Witness is protection against losing entirely from not being able to hit the wincon.

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