Deranged Assistant

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Innistrad Common

Combos Browse all

Deranged Assistant

Creature — Human Wizard

T, Put the top card of your library into your graveyard: Add 1 to your mana pool.

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Deranged Assistant Discussion

SpaghettiToastBook on Azami the Tsunami

4 days ago

Mind Over Matter is the best combo with Azami; it's a must-have. Since you have Intruder Alarm, I think Cryptic Gateway is worth running. It gives you tons of cards and often just wins outright.

I really like Teferi, Mage of Zhalfir. Limiting your opponents to sorcery speed is very powerful -- not only do you not have to worry about other players' spells on your turn, but you can also counter other players' spells without interference. Flash is also really nice -- so much so that I recommend Leyline of Anticipation or Vedalken Orrery. Another great wizard is Glen Elendra Archmage. It's great for preventing your opponents from stopping your win, and just for slowing them down.

Dizzy Spell and Drift of Phantasms are great tutors. Delay is a nice cheap additional counterspell.

I don't like Deranged Assistant because there is a chance you'll mill Laboratory Maniac. Realmwright, Sage of Epityr, and Dakra Mystic seem pretty ineffective. How well does Psychosis Crawler work as a win condition?

I also have an Azami deck: Amazing Azami.

MagicalHacker on MagicalHacker - List of All Ramp Cards

4 weeks ago

landofMordor, currently, I don't have dorks put in, because they tend to die from board wipes, so that's why Deranged Assistant doesn't make the list. As for Oreskos Explorer, he is just a good Lay of the Land effect, but not actually ramp.

Raging_Squiggle, Animist's Awakening is a fantastic addition. Thanks!

landofMordor on Ain't no grave can hold my body down

1 month ago

Hey friend. Just a couple suggestions to build on the good idea you've got going.

First, I'd cut down to 60 cards. 60 gives more consistency, since the probabilities will be higher that you draw your good spells.

I'd add in cards like Wreath of Geists, Strength from the Fallen, and Nighthowler for added grave synergy. I'd find slots for these by taking out Nissa, Pit Keeper, Ghoultree, a few Profaners, and maybe the Wayfinder. My reason being that you don't need to bounce their creatures if you can smash through with massive creatures.

Finally, I'd think about reducing your sorceries, since your deck wants as many creatures as possible in the grave. Deranged Assistant, Thought Scour, Nyx Weaver, etc. There are some creatures who have low CMC but also have Trample, which will help get damage through when they're buffed by your auras. I'd also recommend those (search T/O for recommendations)

Hope that helps! Let me know if I can help any more! Good luck brewing.

landofMordor on MagicalHacker - List of All Ramp Cards

1 month ago

Don't know if Deranged Assistant or Oreskos Explorer are included in this deck's parameters, but both have been invaluable to me in colors that sorely need the ramp. Love the deck, though!

Spirits on

3 months ago

Hey Peanut3181 thanks for the comments.

I agree, it's possible, but it's not really working. I'm building (separately) a prototype of this deck, which I'll import. I'm re-evaluating each card for it's 1) Mana Production value and 2) It's storm count interaction. I feel without the Storm there is not enough consistent win-con. Trying to figure out which ones are the best, haven't done a full analysis yet. It feels like Ignite Memories is good, and Grape Shot. Mind's Desire is kind of interesting too.

Any idea which one, or which couple I should be running? There all Sorcery. Grapeshot feels like it may not have enough power to eliminate all opponents in 1 shot, where Ignite Memories has some potential? I do play spells which is why Mind's Desire can be a big concerning.

Once I have my analysis done I'll update it. Removing a bunch of creatures, and only using combos and synergy that also aid in my storm counts as well. I'm going to get the red ramping Mana Geyser and probably Seething Song in there too.

Another issue I'm having with the deck is with getting going. I'm used to my Kaalia of the Vast where I'm setup on turn 2, 3, 4 and winning on turn 6. Playing Melek, Izzet Paragon I feel like turn 9 I'm still waiting and somewhat defenseless. I've had some success defending with Cyclonic Rift and Snap with some flashback and copy early on, but I feel it needs to ramp faster.

I think this is because of your recommendation that I need more drawing, but not sure which way to go, Visions of Beyond, Gitaxian Probe or larger draws. I'm going to pull a list to list comparison with your build and see which ones I'm missing. Telling Time maybe?

Show and Tell + Omniscience + Enter the Infinite + Laboratory Maniac or Beacon of Tomorrows is a possibility if it can meet my storm count requirements, but creatures feel bad.

What's your opinion on Izzet Charm, I find it nice because it's modular, but a few games now none of the modes helped me in so many situations. Scrub it?

Sensei's Divining Top has been great at utilizing Melek, Izzet Paragon once he is out, but what other good options are there? Deranged Assistant was kind of like hmm because he helps with mana production, but the isn't that awesome, would be better.

Any other ways to keep my top decking going smoothly?

blackhawk22 on Sidisi's Arsenal

3 months ago

Cards that reveal and go to the yard are like Commune with the Gods, Grisly Salvage, Mulch, See the Unwritten,Forbidden AlchemyCards that self mill Armored Skaab, Deranged Assistant,Ghoulcaller's Bell, Curse of the Bloody Tome, Dream Twist, Satyr Wayfinder, Increasing Confusion With enough self mill Spider Spawning could be a threat. Gnaw to the Bone a way to buy time. Lord of Extinction thrives off large graveyards.Body Double. Boneyard Wurm. i have more but am a t work and leaving

The7thBobba on

3 months ago

I agree, man. the dudes do seem off, somehow? maybe they lack some sort of unifying theme? I mean, the colours are in check, most of them do something fairly related, and they all look grixis... but yeah.. something's off... maybe some creatures that do more specific, specialized things? Deranged Assistant can fill your own GY and produce mana? Something like a Typhoid Rats can pose a more serious, yet cheap threat? Blood Cultist can do some killing and grow bigger? I dunno, but we'll figure it out.

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