|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Common|
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Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
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1 day ago
Since you're relying on all of your creatures being unblockable, you might appreciate Warriors' Lesson as a cheap way to draw some cards. Likewise, Phytoburst is probably more efficient than Giant Growth, since surprise value is kind of wasted on an unblockable attacker.
It might be need to run some fog effects - Fog and Holy Day are fine, but Tangle and Moment's Peace are ideal - since you can't block your opponent's creatures, either. That way you'll ensure you can win the damage race!
2 months ago
Love the deck, but I have some issues with the sideboard choices. Let's start at Naturalize. Considering we're ramping to insanity, why not just run Broken Bond? You lose instant speed yet gain an amazing ramping ability. Tangle isn't really Pauper legal unless you're using MTGO (I will give it that), but Spore Frog does it for less mana (Albeit without the Sleep effect) and manages to be paper legal. Viridian Longbow seems like a bad include here, considering paying 4 to make Fyndhorn Elves a Pinger isn't great. Vines of the Recluse is p deece tho. I might end up building this in paper considering rummaging through a box of assorted Urza Block got me a (heavily played) playset of R̶e̶b̶e̶c̶c̶a̶ ̶G̶u̶a̶y̶ ̶E̶l̶f̶ Priest of Titania ^w^
+1, insanely powerful Elf deck, especially for pauper, no jank deck stands a chance at this.
3 months ago
And no Oath of Jace because I completely forgot about it when making this a true superfriends deck. So thanks for the reminder on that!!!
I don't have any flip walkers because I don't currently own any. I built this deck with cards from decks I no longer use. I plan on selling my Urzatron cause Karn Liberated and Ugin, the Spirit Dragon are crazy right now, so I'll look into getting a bunch of cards for this and my The Ur-Dragon deck.
I've never really had a game where I haven't gotten color spread by turn 3 or 4, so color fixing has never been an issue thus far. Though it could use the mana ramp for speeding it up a little bit. I thought about running the moxes like Mox Sapphire etc but apparently they are banned, which makes no sense since they are legal in Tiny Leaders.
I do have Teferi's Protection in right now which is the best fog effect out right now, especially for multiplayer games.
I just don't have much space left. If I pull out the 4 Praetors' and Toothy, Imaginary Friend that gives me 5 spots that I'm comfortable changing. Oath of Jace, Cultivate and Kodama's Reach take up 3 so far. So I could add an actual Fog and something like Tangle would work great.
And I agree that Zur the Enchanter could be a great pick. So I'll have to mull that one over.
Thanks for your input, I definitely appreciate it.
3 months ago
@Nominae Winds of Qal Sisma is already in there. Nylea, God of the Hunt Is pretty damn good with all the beaters in the deck. 6/6 and being indistructable herself is damn fine for only . Tangle looks pretty damn strong as well. And I'd def replace Winds of Qal Sisma for it just have to hope I can find it somewhere.
Too bad Dolmen Gate is outside of our budget rules. I'd have included it for sure else. But I'm most of all looking for political interaction for this deck. Instead of sitting in my lil corner crafting a win as I do with all my other decks I want this one to be as interactive as possible for the whole table.
3 months ago
You won't have to break your bank for a Blightsteel Colossus then, but the other invincible stuff I linked shouldn't be fun breakers.. i thought of another thing to help Thantis : Dolmen Gate or Winds of Qal Sisma to make all of your creatures invicible for a turn, or maybe Tanglesap + Nylea, God of the Hunt
Tangle can leave you an open door to the an opponent face
i've never seen this commander but I'm starting to really like it !
4 months ago
Thanks so much for the kind words and the great suggestion!
4 months ago
Also checkout red burn spells and black destruction spells for creature control.
Furthermore I would recommend mana ramp (i.e. Rampant Growth, Cultivate, Kodama's Reach, Myriad Landscape) instead of mana augmentation Extraplanar Lens et. al. You will not need as much mana, and they would effectively shrink your deck increasing the odds of drawing something you need.
Finally, for starters, aim for 1Commander, 40 Lands and 59 Others. Drop anything else that seems good but doesn't fit into your maybeboard, and we can adjust later.
If I come up with anything else, I'll let you know.