|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Common|
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Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
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2 months ago
I really like your take on a Tibalt, the Fiend-Blooded deck. Making him viable was a task I have attempted once and failed miserably at. I understand your distaste in Delirium and Madness effects too because they are just terribly inconsistent since you're going to be discarding at random with Tibalt. However, I can't help but feel that something like Flamewake Phoenix could earn a spot in here. I know you want to keep the deck mono-red too, but Claim is a really fun card to recur your creatures. It's really funny when your opponent decides to take 4 from Vexing Devil and you follow it up with a Claim to bring it back.
Try to offer some advice on the previous deck before you post yours. First off, Tangle is not modern legal, so you should cut that and perhaps Fog would be an appropriate replacement. You can also cut down on some lands especially since you're running Birds of Paradise. Typically, sitting between 20-24 lands is a healthy number and I would recommend cutting Mosswort Bridge altogether as well as a single Nykthos, Shrine to Nyx since you don't want multiple copies of it in your hand considering it can't cast any of your creatures without already developing a board state, maybe add another Birds of Paradise in its place and then add forests for the rest of the lands. I don't think you'll need Evolution Charm and you can instead add more copies of Commune with Nature. You could probably get away with cutting Juvenile Gloomwidow altogether unless you feel like flying is a big issue in your playgroup/meta since it only really serves as a blocker, and if so just bump up your two-cost copies to playsets. Hope this helps!
2 months ago
2 months ago
2 months ago
I recently posted up a friend's deck list (link below) and I need some help.
Recently my friend has been updating his B/G Tribal Elf deck to the Modern format, but sadly is now stuck. His deck is currently "Illegal" for Modern due to Wirewood Lodge and Tangle, he wants to fix this, but sadly neither him nor I know what might be good replacements for these cards.
If anyone could help us and if you're so inclined, to give any other suggestions/tips on how to improve the deck overall, on top of the current situation, we would be very appreciative.
5 months ago
Interesting deck. I never played monogreen, so I unfortunately lack experience in this color sheme, but it's the first time I'm seeing a pseudo-tax in monogreen that tries to mass fireball everyone!!! This looks terribly fun :P
A few questions that could raise updates:
Your list seems focused on dropping as much lands as possible, thus is 35 lands enough? Do you have moment where you draw just a few lands but have many "extra-drop lands" cards?
Preferred Selection seems overcosted (4 manas to cast) just for a semi-Sylvan Library, isn't it?
Nature's Wrath seems also overcosted (6 manas) for something that affects only U an B players. But maybe your meta is plenty of them?
Tangle is a fog I really like. It lets your opponent unprotected against other players that could take their chance with an open path. It helps distract attention away from you.
You should play Sol Ring at all cost, except for some weird theme reason, and even if you add Null Rod to your list (which is a really strong car against common manarocks and pesty artifact players -like me :p- )
Doubling Cube of course with this deck's strategy.
6 months ago
Though I love the Fogs for the Mirkwood theme, due to consistently playing multiplayer games with my friends, I've found Tangle to be more useful, and once setup, I have a ton of extra land most of the time, so I'm swapping them out.
Having a mostly worry free round to swing is too good to pass up for one extra colorless that the opponent usually just assumes I'm saving for regen purposes anyway.
7 months ago
To speed up the deck, I'd try fitting in some more cheap mana dorks, as well as some that scale off of the amount of creatures/elves you have. Fyndhorn Elves, Elvish Mystic, Priest of Titania, and Elvish Archdruid are some great cards for this purpose. You've got a lot of slower mana rocks in your deck, I would replace them with faster variants. Selesnya Signet, Talisman of Unity, and Fellwar Stone all are really cheap mana rocks, and coming down a turn sooner is very impactful.
To protect against massive tramplers, I'd consider running some fog effects. Arachnogenesis is a great fog that also produces an army of spiders, while Teferi's Protection is basically a catch all to defend against anything. Both of these are kind of expensive though, so I'd suggest Tangle and Spore Cloud as replacements. They can essentially fog someone for 2 turns by preventing their army from untapping, potentially giving the entire table 2 turns to kill them.
Besides that, I really like your take on Rhys! Using lifegain as your wincon of choice is really neat.