Agent of Treachery

Agent of Treachery

Creature — Human Rogue

When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Browse Alters View at Gatherer

Trade

Have (1) jpv
Want (2) mcbacon , mvas

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Agent of Treachery Discussion

bscgrn3040 on Flicker

5 days ago

Thinking about adding Agent of Treachery and Lumbering Battlement but don't know where. Suggestions?

psionictemplar on Thassa BANT control

1 week ago

Here's a tl:dr summary of what I started to post and didn't.

  1. You have multiple ways to get combo pieces out that don't have synergy with each other. e.g. Prime Speaker Vannifar and only 1 Gargos, Vicious Watcher to pull the Agent of Treachery with. The triggered ability on Gargos is really going to waste here. I know that's not it's intended purpose but you could find other 6 drops that give you etb value even if it's only 1 time. e.g. Primeval Titan or Drowner of Hope Why not try something like Weird Harvest or Idyllic Tutor to pull combo pieces.

  2. I think you could do well to cut a lot of the creatures out and run more control elements such as wrath effects and counterspells. It would be more consistent and only leave you more time to assemble your win. If you want to keep the creature plan then up the numbers on things that help you get to the late game more and cut some of the more niche things like Dryad of the Ilysian Grove and Kruphix, God of Horizons. A couple more vannifar's might not be a bad idea if you are really set on the creature route.

3 Other cards to consider: Eldritch Evolution ...more to come later on.

ZendikariWol on Roon your day in a blink of an eye

1 week ago

Mulldrifter seems like a shoe-in.

Deadeye Navigator is very strong.

Djinn of Infinite Deceits works like a charm with Roon- especially in conjunction with Agent of Treachery!

Duplicant has the removal.

Ephara, God of the Polis can draw you 2-3 extra cards per turn cycle, which is awesome.

Glen Elendra Archmage is a repeatable Negate effect.

Knight of Autumn is an extra Rec sage.

Mentor of the Meek.

Kiora's Follower can ramp or untap Roon.

Palace Jailer can exile things permanently if you blink him.

Perplexing Chimera is just bat-shit crazy, it messes the game up so much.

Reveillark resurrects people.

Solemn Simulacrum is still good ol' sad robot.

Soul of the Harvest... does its thing.

Sundial of the Infinite can skip the end step, permanently exiling a creature with Roon.

Aura Shards.

Guardian Project is bonkers.

hooglese on Dark Stealing

2 weeks ago

All good for Sen Triplets:

In general The Professor has some great card advice here: https://www.youtube.com/watch?v=_UDaKq4UsCw

pummelhuff on Zedruu, the Greathearted

2 weeks ago

trading stuff away like Role Reversal + Political Trickery
And the biggest trade benefitter is probably Agent of Treachery
Instead of arresting creatures with bonds you also could prevent their casting with Nevermore
you could also go a staxier route with things like Stasis
Pendant of Prosperity is not only a good political tool. It also donates itself and helps you putting lands into play. perfect for zedruu

Amb130 on 5 Color ETB Control

2 weeks ago

So it really depends on what direction you want the deck to go. Mistmeadow Witch, Brago, King Eternal, Eldrazi Displacer, Roon of the Hidden Realm, Thassa, Deep-Dwelling, and Soulherder are good enablers to get more ETBs. Yarok, the Desecrated is just another Panharmonicon so another great choice. If you want to lean more on Kiki-Jiki, Mirror Breaker, Zealous Conscripts, Restoration Angel, and Felidar Guardian go infinite with Kiki and are also good on their own. Some solid ramp/utility creatures are Agent of Treachery, Coiling Oracle, Peregrine Drake, Dockside Extortionist, Lavinia of the Tenth Golos, Tireless Pilgrim, Gonti, Lord of Luxury, Sepulchral Primordial, Pramikon, Sky Rampart, and Stonehorn Dignitary, Dockside and Peregrine being able to go infinite with Deadeye Navigator. Some good removal are Hostage Taker, Knight of Autumn, Meteor Golem, Reclamation Sage, Reflector Mage, and Venser, Shaper Savant. And that's just scratching the surface. What are you looking to do in particular?

Meachman on Pirate's Plunder [Theme]

4 weeks ago

Since Thassa is in there, it looks like there can be piracy-related creatures even if they're not specifically pirates. So Treasure Nabber is a nice way to use other people's mana rocks without running any yourself. And since Thassa is in there, blinking a thief like Agent of Treachery each turn is piracy, right? Kukemssa Pirates also lets you steal their mana rocks with less questionable flavor.

Cut / Ribbons (cut to ribbons) is a pirate-y saying, right?

Barbed Sextant is color fixing with incidental card draw. Very pirate-y! High Tide is ramp-y.

Deck's pretty blue, so Scent of Brine might be useful interaction.

Does Killing Wave count? Devastation Tide wipes the board. Drown in Sorrow/Golden Demise are...bad..boardwipes for you, but maybe something? Also Powder Keg, Doom Cannon, and Coral Net are bad removal.

Old Man of the Sea is also...weird...

Lightning Round: Renegade Map. Tidal Surge. Pillage. Shivan Reef. Dreadship Reef. Soaring Seacliff. Lonely Sandbar. Breaking Wave. Explorer's Scope.

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