|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Rare|
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Agent of Treachery
Creature — Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Agent of Treachery Discussion
3 days ago
I personally hate that Golos is single-handedly killing Standard, but the MTG mentor in me refuses to stay silent. Most of your sideboard is no longer Standard-legal, Lovestruck Beast is good but not really for this deck, and if you're building your sideboard for Fae of Wishes , you need more than one of it. I recommend when you remake your sideboard, have a lot anti-mirror in it. Agent of Treachery , board wipes , and late-game winning strategies are all good strategies for Golos to take against Golos.
6 days ago
I think the card which best represents what it sounds like you want to do is Narset's Reversal . It gives you value and can save you from someone taking extra turns or outright winning (assuming they needed exact Mana). Just imagine taking an Expropriate (which I also recommend for this deck though it's on the pricier side).
You could also include Agent of Treachery as it gives you some good value and potentially draw if you're going hard on theft.
Lastly, I'd include Desertion . It can be cast from the top with Elsha and lets you take one of their creatures (or commander)!!
Best of luck!
1 week ago
Nice idea, I love Dimir!
1 week ago
First I'd like to say I enjoy your take on a classic build. I think graveyard interactions are an interesting way to play the game, and can be very powerful in the right situations/meta. With that being said, I have few suggestions:
As it pertains to the deck, I would like to suggest two cards that might power up this strategy: Underrealm Lich and Molderhulk . I think that if you're looking to reliably fill your graveyard, Underrealm Lich is a perfect way to do that. Every upkeep it stays in play, it can reduce the cost of The Cauldron of Eternity by 0-4 mana, trigger Syr Konrad, the Grim 0-2 times, as well as fill your graveyard with threats you would like to later recur. It is hard to deal with due to the indestructible ability, and is a solid creature for the mana cost. Molderhulk also plays nicely into the self-mill style you are achieving here. It will be a 2 mana 6/6 in this build most games, and allows you to recur Fabled Passage to ensure hitting land drops as well as thinning your deck. To include these, I would suggest cutting Mausoleum Secrets and Eye Collector . I think you will have enough removal in the deck that you won't need to specifically tutor them, and Underrealm Lich will be a way to mill yourself both more efficiently and reliably than having to attack with a 1/1 flier.
If including the 2 previously mentioned cards, I would suggest also running The Great Henge . On its face you may not see its importance to this style of deck, but with Underrealm Lich , Syr Konrad, the Grim , Molderhulk , and Doom Whisperer all being high power, the cost reduction will be easy to achieve. The life gain from its tap ability is going to be key to counteract Underrealm Lich , Doom Whisperer , and The Cauldron of Eternity 's need to pay life, as you've already noticed with Gorging Vulture . Additionally, the card draw attached to creatures entering the battlefield will be huge for allowing you to keep up tempo with your opponent. To include this, I would suggest going down a copy of The Cauldron of Eternity as you would hate to have one stuck in your hand all game.
To make the most out of The Cauldron of Eternity , I would suggest adding a copy or two of a really impactful threat upon reanimation. Drakuseth, Maw of Flames and Agent of Treachery are the two commonly used in reanimation style builds, however if wanting to stick to the colors I would suggest Vilis, Broker of Blood . He is a huge threat with card draw and removal all on the same card, and will trigger even if paying life with other methods in this deck. I would suggest going down a copy of Doom Whisperer .
Finally, I have a suggestion pertaining to your deck description formatting. I would like to see you take advantage of the "Spoiler Block" and "Accordion Block" functions to slim down your description. This will make it easier for readers to view the deck description in full, then proceed to read more on your card inclusions if interested. An example of something I might do is shown below:
Card Inclusions / Choices Show
Overall, I like the design of the deck, and I hope these suggestions help you with the build! Let me know if you have any more questions about why I recommended the cards that I did.
2 weeks ago
Additionally, I would suggest trying to stick with 2 colors to start. You will want a consistent enough Mana base to cast Frilled Mystic or any other color intensive cards on curve, and including some cards like Drakuseth, Maw of Flames and Sephara, Sky's Blade will not even be able to be cast from your hand if you draw them. I would stick with more copies of cards like Agent of Treachery instead.
I hope these suggestions helped!
2 weeks ago
Yo, its rad you want to play competitive, but why are you tagging a "It's still in its infancy and definitely a work in progress - suggestions are more than welcome!" deck as competitive? Almost as bad as people that tag their decks with primers and have 3 sentences.
First, rocks. Mana Crypt Chrome Mox Mox Diamond Mana Vault Talisman of Dominance and other color talismans. If you can't go faster than your opponent, they will simply win first. There's a reason almost every competitive commander deck runs these cards
Second, remove non-essential garbage cards. Why do you run Proper Burial ? Anything that doesn't actively help you win but rather sustains a game is (usually) a bad card. Anything that costs >5 mana you should also consider cutting because its either bad or you can do it for cheaper, Sepulchral Primordial Agent of Treachery Rise of the Dark Realms etc. As we talked about earlier with rocks, competitive EDH goes REAL fast, so you won't get to 9 mana to cast your big spell (that doesn't even win on resolution) without fast mana, which you don't run.
Third, replace bad interaction with cheaper more reliable interaction. Render Silent is pretty cool but it costs 3 mana for a counterspell, and it is extremely color intensive. Dissolve is also 3 mana and that simply doesn't cut it in competitive. Look at Dispel Swan Song Force of Will Pact of Negation Force of Negation Mana Leak Spell Pierce . Also look at your removal, Merciless Eviction is cool and flexible but not a competitive card, because it costs 6 mana to wipe. You should consider running better targeted removal too, like Doom Blade and Fragmentize
TL;DR Replace high mana cost cards with lower ones to reduce amount of dead cards in hand at all points of game.
3 weeks ago
I love the theft theme for Sen Triplets I'm not sure what you want your curve to look like, but some of my personal favorites are Agent of Treachery , Thief of Sanity , Acquire , Mind's Dilation , Praetor's Grasp , and Bribery
4 weeks ago
Riku has two abilities that are great, the trick to him is either balancing these two synergies or picking one and going all-in on it. and using the other as a bonus. Yours feels like you want to lean more towards the creatures, which is great but you'll probably want a couple more beefy critters. Just my opinion, but I have suggested some good synergies below for you
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