Agent of Treachery

Agent of Treachery

Creature — Human Rogue

When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

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Have (1) DudeMan1031
Want (3) pinkelman42 , Cactusman , suenwind

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Agent of Treachery Discussion

Swim_ish on Yarok ETB

2 hours ago

If you have Risen Reef, Zendikar's Roil is a must include for a potentially infinite and always hilarious combo! Take out Brainstorm, that card is stupidly overrated unless your deck focuses on topdecking, otherwise it practically does nothing. I'd also recommend throwing in some landfall cards with the amount of ways you have to get lands onto the battlefield. Try out Tatyova, Benthic Druid, Ob Nixilis, the Fallen, Avenger of Zendikar, and Roil Elemental. I'd also recommended taking out Ponder based off the same reasoning of brainstorm, Steel Hellkite because it's usually not going to get through is too slow with much better targeted removal available to you, Briarhorn because I have no idea why it is in your deck, AEtherize because it is too dependent on the situation (go for Cyclonic Rift which just got the reprint), Barrin, Tolarian Archmage because the theme of your deck isn't bouncing and there are better removal spells out there, Gitaxian Probe because it just shouldn't be in this deck, Thought Scour due to the same reasoning of brainstorm and ponder, and Gray Merchant of Asphodel because your devotion to black doesn't seem like it would be that high to me. Here is a list of some better removal spells to consider, keeping the double etb triggers in mind: Ravenous Chupacabra, Reclamation Sage, Beast Within, Assassin's Trophy, Shadowborn Demon, Agent of Treachery

Also, I'd highly recommend more ramp in the form of the talismans/signets just so the deck can run more soothly, especially with your higher mana curve.

Some final considerations: Sire of Stagnation, Polluted Bonds, Archaeomancer

DeinoStinkus on Rollo, King of Haitabu

1 week ago

Agent of Treachery was an ETB and it absolutely broke Standard. Casting doesn't retrigger when it's blinked.

bl4ckb0l7 on Nobody has the intention of building a Wall

1 week ago

P. S. And as he conquered my commander with Agent of Treachery I gave up.

kpres on Beast Mode (Winota EDH)

2 weeks ago

Yeah, I think Winota is crazy-powerful. My first experience with Winota was against a standard deck in Arena, where they got a bunch of goblins with the new krenko and used those attack triggers to dig out Agent of Treachery and steal my lands! The deck worked so well. I was amazed.

Nicl1015 on Brago the Flicker King

3 weeks ago

Testing out a couple of cards I’ve had my eye on the past few of years. Going to swap out Detention Sphere for Eerie Interlude and see if I like the extra blink/protection. This decision has been a long time coming. After hundreds of games over the past 5~ years of me using Brago, I think I used D Sphere 3 times? I have other modes of removal in the deck, and would prefer a extra means of blink value and protecting Brago from a board wipe. The other change is Lyev Skyknight, a long time pet card of mine, to Soul Herder. Loved Skyknight in RTR block, one of my favorite cards, but I think that having more blinking options would help boost the speed of the deck. The next couple of changes I’ll likely make after I play a few test games with the new cards will be Out: Dissolve Angel of Serenity and In: Disallow Agent of Treachery. These changes will be made at a later date.

Titus7007 on Abzan Murder M21

1 month ago

So I've got this thing hovering in the Diamond 1 tier. It's a steep climb to Mythic. I got a couple days to make the push before the season ends, but my wife keeps coming up with things for me to do instead of playing on Arena :(

I have to say I am very impressed with the wide variety of really good decks I'm seeing. I think banning Fires of Invention and especially Agent of Treachery have had a very positive effect on the meta.

zdayz_bryan on Golos - big mana

1 month ago

Golos, Tireless Pilgrim just gets nuts.

The idea is to ramp; Arcane Signet, Azusa, Lost but Seeking, Birds of Paradise, Boundless Realms, Chromatic Lantern, Cultivate, Dockside Extortionist, Dryad of the Ilysian Grove, Exploration, Far Wanderings, Farseek, Kodama's Reach, Noble Hierarch, Oracle of Mul Daya, Rampant Growth, Revel in Riches, Search for Tomorrow, Sol Ring.

get Golos, Tireless Pilgrim in play and start using him

Get a mana doubler; Mana Flare, Dictate of Karametra, Vorinclex, Voice of Hunger, Nyxbloom Ancient, or two out with his ability. then things get fun.

Get a untap effort off the top of the deck; Early Harvest, Turnabout, Palinchron, Peregrine Drake, Rude Awakening, Time Spiral, Zacama, Primal Calamity.

with Swarm Intelligence, and/or Thousand-Year Storm it gets stormy real quick. Lots of things can stack up to build your storm count which can either generate enough mana to go through your entire deck.

There are several win cons: Brass's Bounty, Dockside Extortionist, & Revel in Riches provide a passive wincon. A stormed Expropriate or Treacherous Terrain is a nice finisher, once you have more mana than you can use (which isn't hard) you can blow everything up with Zacama, Primal Calamity or steal all of you opponents stuff Agent of Treachery

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