(X): Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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Helix Pinnacle Discussion
1 day ago
Personally I think Pongify and Rapid Hybridization are excellent removal spells along with Reality Shift. Nature's Claim and Seal of Primordium are also pretty nice. Pact of Negation is also an incredibly effective counter spell.
Also Blighted Agent + Cranial Plating + Lightning Greaves would probably be an obnoxious way to take out opponents. I'd throw in Volrath's Stronghold if it starts scaring your opponents into removing it.
Interesting enough you have a Kiora's Follower If you equip it with Illusionist's Bracers it will generate you infinite mana of any color since it can untap a land and itself as many time as you like. Throw in a Staff of Domination or a Helix Pinnacle and you win the game.
Another way to generate infinite mana would also be Selvala, Heart of the Wilds + Umbral Mantle which would also make herself bigger giving you more and more mana. You can then use all that mana to infinitely pump all your other creatures with Umbral Mantle as well or use that mana for Helix Pinnacle or Staff of Domination.
Another combo would Geralf's Messenger + Nim Deathmantle + Ashnod's Altar which you can sacrifice twice to get 4 mana, reanimate with the mantle and repeat with each death causing your opponents to lose life.
Hope the suggestions help. Also, could you tell me how you got your music video to play automatically as soon as I opened the page? Thanks!
1 week ago
Helix Pinnacle is a great alternate win con for kruphix.
I also like Genesis to get some creatures back if your opponent manages to mill or destroy some.
1 week ago
1 week ago
I'm thinking about making a Kruphix deck myself, and I'm planning on using Helix Pinnacle as a wincon. Might be useful here, too!
1 week ago
Alt win-con that works with what's going on is Helix Pinnacle. You might wanna consider additional 1 and/or 2 drop mana dorks or draw (Llanowar Elves/Wall of Blossoms) since you're relying heavily on Surge to win. (I believe) You want to hit that as fast as possible and also cast it. With that in mind, you really only need less than... 20(?) cards to win after surge resolves. So, Avenger of Zendikar and Concordant Crossroads should be super strong for you too.
Overall, what you've got going so far seems usable, just needs minor tweaking. Good luck and hope this helped!
2 weeks ago
Honestly sir I believe you could run reanimate sac based deck that forces them to get rid of their creatures and Vampire Hexmage to help with the rest especially if you can use her more than once. At least counterwise. Thought you didn't ask for that.
With narset you have to be very careful using creatures, and dealing with opponents whom abuse Grave Pact style things. Try to use as much Scry and top deck manipulation as you can to make sure that when Narset goes off it's more impactful.
Though with Atraxa one of the biggest keys could be a douchey "land destruction choke" seeing as Atraxa can be a little tricky with that extra colour. Once Narset hits your mana becomes a little less relevant so it doesnt hurt you so much. Because land destruction is considered pretty taboo it actually tends to be cheap. That is if you're comfortable with that
Outside of that, but keeping with that kind of theme, Blood Moon is something that stops Atraxa dead in her tracks (you don't really use mana anywho, and you can play mana rocks for free) Although it's price is pretty ridiculous. Authority of the Consuls Aura of Silence Blind Obedience Ghostly Prison Propaganda Sphere of Safety Are all pretty standard for slowing down the creature based Atraxa, silence leaning towards stopping things like Death's Presence and Durable Handicraft Helix Pinnacle it atleast slows her down (the helix turn 1 is scary real fast)
Anything that lets you take extra turns without being a creature is broken. (thought they tend to be expensive)
If you can make narset indestructible boardwipes are awesome most of the time.
Strionic Resonator lets you double up on her ability.
removal is free if you get her going, bonus points if it has flashback, or buyback
A good place to look might be towards things Zur the Enchanter would use. He tends to lean a lot towards stax and pillowfort which may help.
3 weeks ago
One word. Well maybe two: Doubling Cube.
other things I noticed include:
Boreal Druid doesn't add green, just colourless. Maybe switch out?
Vorinclex, Voice of Hunger is amazing, but he's expensive (dollar wise) so you may not want him in.
Tree of Redemption is damn good.
Are you sure that you want Azusa, Lost but Seeking and other Explore effects? I can't see many spells that put lands into your hands, and there is very little card advantage spells that I can see (which I can understand because if you don't use all your mana it isn't a waste.)
Another spell that I would suggest is Helix Pinnacle. Because its fun.
Also, if this is a Voltron deck, through in some equipment. Unblockable equipment, such as Trailblazer's Boots and Prowler's Helm, protection equipments such as Lightning Greaves and Whispersilk Cloak (which also makes it unblockable), and doublestrike equipment, such as Fireshrieker and Grappling Hook (which can also work as targeted removal).
3 weeks ago
I think you made my case better than I did, bushido_man96, thanks.
Oh, and I didn't address any of your other points, Izu_Korasu, sorry.
Hermit Druid is here just to make sure I don't miss any land drops, simple as that. When you're running a deck that depends on mana production and storage, the last thing you want to happen is to miss land drops. I may not always need him, but when I do, he comes in real handy.
I've had Helix Pinnacle in the deck a couple of times but ended up taking it out. Mostly I just don't like the feel of winning that way, plus it's not an easy win condition anyway, getting to 100 with that thing is a chore.