|Commander / EDH||Legal|
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(X): Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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Helix Pinnacle Discussion
1 week ago
Stick to this template when building edh:
~38 lands- use any dual lands, filter lands, pain lands, fetches, and shocks in your colors, using basics to fill in the rest. Tolarian academy on youtube has a great video on building edh mana bases
5 boardwipes- these should all be below 5 cmc (with a few exceptions like Cyclonic Rift, Decree of Pain and Merciless Eviction. DON'T skimp on these unless you're entire deck is built around creatures (Examples being Edric, Spymaster of Trest, or Seton, Krosan Protector)
~5 unconditional targeted kill spells. They should all be able to hit creatures, but you get bonus points if they can hit other permanents too or if they exile instead of destroy
at least 10 reliable and repeatable draw spells- These are the Rhystic Studys, Mystic Remoras and Phyrexian Arenas of your deck. these are not to be confused with unrepeatable cantrips such as Sign in Blood or Brainstorm. Cantrips should be included if you're looking for consistency, but should count as half of a card in your 10
At least 10 ramp spells- since you're in green, take advantage of Kodama's Reach, Cultivate, Explosive Vegetation, Rampant Growth, Farseek, etc. If you aren't in green, use artifacts like Thran Dynamo, Gilded Lotus, Signets, Sol Ring, talismans and Darksteel Ingot. Just like with draw, you want permanent ramp and not things like Seething Song or Dark Ritual. The cheaper and more abundant your mana rocks in your color, the more competitive your deck will be. Most cEDH decks will run 12-15 mana rocks, using expensive cards like Mana Vault and Mana Crypt. In your case, you're using moxen
The rest of the deck should all work toward a common goal. Find out what your win cons are and the build your deck around them. Derevi is good with blink and combo, so find a strategy and be ruthless with your cuts. I would recommend making infinite mana and taking advantage of that, maybe with Helix Pinnacle, milling people out with Stroke of Genius, Whetwheel or Blue Sun's Zenith.
Hope this helps!
1 month ago
Vanquisher's Banner, Zendikar Resurgent, Vitalize, Tribal Unity, Worldly Tutor, Skyshroud Claim, Explosive Vegetation, Sol Ring, Emerald Medallion, Orochi Hatchery, Door of Destinies, Caged Sun, Throne of the God-Pharaoh, Slate of Ancestry, Planar Bridge, Sunset Pyramid, Akroma's Memorial, Quest for Renewal, Descendants' Path, Asceticism, Mana Reflection, Concordant Crossroads, Vernal Bloom, Helix Pinnacle, Sandwurm Convergence, Song of the Dryads, Sylvan Library, Lurking Predators, Garruk, Caller of Beasts for after your getting a good feel for how you want to play the deck. Any of these cards will drastically help for your first time i'd sugest zendikar resurgent and throne of the god-pharaoh both these cards together will give you a better advantage casually without being a clear threat. Once your past that stage going with sylvan library and sandwurm convergence will give quicker wins and once your at that stage its time to increase ramp for quicker creature drops. So cards like sol ring which comes in ever pre-con is useful and explosive vegatation also helps and is budget friendly.
1 month ago
Hey, tried to keep all cards under $15.
Helix Pinnacle: Can prove as an alternate wincon
Burgeoning: Is also great to get more lands on the table.
Bear Umbra: Is also too good to cut imo, untapping all your lands just for attacking.
Grand Arbiter Augustin IV: Is also great, cheaper spells for you and more expensive for your opponents.
Azor's Elocutors: Tried to include this one as well but there is just to much targetted destruction so unless you have a bunch of counterspells or you can hexproof it, dont expect it to go off.
I would also include some more counterspells, you dont have alot of shroud/hexproof so you are an easy target for targetted destruction (and you also cant prevent a boardwipe)
Hopefully I was somewhat helpful :)
2 months ago
Thanks for the suggestions Burpinator! Some of those are definitely going into the Maybeboard. I did think about Helix Pinnacle as a win-con, but dumping all the Eldrazi was just too much fun to pass up.
2 months ago
Here is a list of tons of alternate ways to win
3 months ago
Great deck! Followed most of your list and it's really explosive at times. Some considerations: Woodland Bellower over Soul of the Harvest for tutoring big mana elves for combo, Harvest needs nontoken creatures to enter the field to draw and it's no gurantee. Copperhorn Scout over Helix Pinnacle for an extra elf and to untap mana elves on the 2nd phase to cast more stuff. Seedborn Muse over Alpha Status for untap effects especially with Ezuri out to regenerate. Growing Rites of Itlimoc Flip for extra Cradle. Arch of Orazca over Reliquary Tower, with a lot of mana elves there's a good chance there will no more cards to cast.
3 months ago
Altar of Dementia can sac him after you've milled everybody by sacing infinite saprolings (win con even if your boss isn't on the field).
Helix Pinnacle for those infinite forests. Wow, that one sure has gone up in price.