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(X): Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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|Have (7)||vishnarg , Jpegwun , Forkbeard , Duct-Tape-Guardian , Tiddilywinkus , CAPT.Shock , L4DMalus|
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Helix Pinnacle Discussion
14 hours ago
it may just be me but I love weird and tricky win cons and i think his deck would be perfect for Helix Pinnacle, it would make for fun gameplay just trying to get it to trigger allowing it to be there in addition to your other win cons
4 days ago
Well since you are new i can kinda understand some things now (no offense :c)
first thing above all else. you need 60 cards in a deck. not over. Otherwise you already are in bad shape. Don't worry though when i started playing I had an eldrazi standard deck back in oath of the gatewatch being released. It had i think 79 cards in it with like 30 something lands. was very bad XD. It had good cards but it just was never consistent so finally my friend sat down with me and we trimmed it down to 60 and it became much more smoother and I started winning fnm shortly after :p.
So for getting down to 60, I would suggest you cut the elvish abberation because it just wont have as much use in modern as other things. Lich's Mirror is just a terrible card. All it should say is "you have 1 more turn to play a land and die". Since it wont reset opponent at all it will just draw it out for 1 more turn and waste time. Helix Pinnacle should go as well. unless you find a way to go infinite with mana, get rid of it. Cause it will probably take more than 10 turns to actually win if your lucky and modern games usually end at about turn 9 or before. Immaculate Magistrate is a good card but it shouldn't be used in modern. If your gonna play something like elves, you want multiple explosive creatures and not 1 big creature. Engulfing Slagwurm seems like a dead card for an elf deck. It has no other synergies with your other cards and its not an elf.
Sorry If I sound a little rude I know it sucks having someone say to take a bunch of cards out but trust me it will help big time.
So now that we are back to 60 cards, lets go over another thing that new players don't catch on to usually. If you want to have a good consistent deck, you will want to have 4 of and 3 of with cards so you can get the most out of it and be confident to play with it. Unless it is a legendary card then it just depends.
I would suggest getting rid of the other Engulfing Slagwurm and Ezuri's Archers. There are not a lot of flyers in todays modern meta unless you go up against like a jeskai aggro deck or something which is not that often.
Let us also get rid of the Coat of Arms and Door of Destinies. Even though it seems like a bad idea, if you really think about it then the cards are gonna be worthless. for instance, Coat of Arms is a good card, but what if you went up against goblins? or merfolk? or humans? or slivers? or allies? See where im getting at now? and with Door of Destinies by the time you cast it you will probably have all your elves cast or at least the majority of them.
Let us also get rid of 3 of the Elvish Promenade. I say keep 1 because it could still be useful in an elf deck, just not as a 4 of cause it won't win you the game. However it is a great utility. I would cast this as late as possible without having it be a dead card so you can get the most out of it. Or possibly more ramp for Elvish Archdruid. I would also get rid of Imperious Perfect and Lys Alana Huntmaster
So in total that takes out 14 cards, now lets fill it back in. 1 more of the Elvish Archdruid is a good start, having 3 is a strong way to ramp. 1 of each Elvish Mystic Llanowar Elves. Now lets add some cards. Dwynen's Elite is probably one of the most strong elf cards so I would strongly recommend get a 4 of and get 4 of Elvish Visionary. the visionary is another strong card considering how much mana elves get its basically a free 1/1 that draws :p. Nettle Sentinel is another great card so would get 3 of those. And with all that you should have a much more consistent (and better version) of elves.
Now later on if you get the money, I would also get some expensive stuff like Cavern of Souls, Verdant Catacombs and Wooded Foothills to thin out your lands so you can draw more of spells instead of lands. I would also swap out your Naya Soulbeast and Worldspine Wurm for 2 Craterhoof Behemoth because that is just game ending in elves. Would also get rid of the 2 Genesis Wave for 2 Chord of Calling. But this is when you get the money. Would also get some creatures like Heritage Druid and Ezuri, Renegade Leader
I hope this information will help you annihilate opponents and win all the FNM matches :D. If you want to see my version of elves I will post it down below. I decided to go golgari colors instead of mono green however but the basic things I told you here is also in there so you can see how it works out.
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5 days ago
Thank you for the feedback He_Who_Hungers and I am embarrassed at my spelling mistake, oops hehe.
Helix Pinnacle is a great card, but I want to be very aggressive with this deck and it is a very slow draw. Burn at the Stake is also a bit slow when I want to be turning my creatures sideways to fill up on mana.
Nullmage Shepherd looks like it could be a really strong contender over Rec Sage, so that is something to consider, and I will see if I can find one at my LGS. Same goes for Omnath, Locus of Mana it can potentially get out of control and is a card that if I can pick up will be considered for the deck.
I was actually just looking at Yeva, Nature's Herald at my LGS today, but do not thing it is what this deck wants to be doing.
The Hideaway lands coming in tap and having potential to whiff on X spells makes me favour them lower for this deck.
Again, thanks for the feedback!
5 days ago
I think you have most of the must-haves included... But there are still some which you may consider.|
I maintain that Helix Pinnacle is one of the best mana sinks in the game, if not the most impactful until you actually get to the 100. Nevertheless, it might serve as an alternative win condition if your main plan should for any reason not work.
Other ideas might be Burn at the Stake, which is a creature sink more than a mana sink, but might help you finish someone off, since you're going to have a lot of them anyway. For the same reason I'd strongly recommend Nullmage Shepherd over Reclamation Sage. Omnath, Locus of Mana and Yeva, Nature's Herald are examples of cards which don't directly provide mana but give you more options to hold on to your mana or spend it at more opportune times. In addition, Mosswort Bridge en Spinerock Knoll both seem quite good in this deck.
Lastly, and not entirely to the point, for the name of the deck, you probably meant "The Hordes of Keld". Hoards refers to something like Hoarding Dragon ;)
3 weeks ago
Helix Pinnacle isn't a favorite of mine, but it does give you a good alternative Wincon if commander damage won't work for some reason.
3 weeks ago
I would definitely keep Maze of Ith cuz it creates infinite mana with your Argothian Elders. Helix Pinnacle and Masticore will be a good mana sink for all the mana in that combat phase. And this combination ends with all your lands untapped. Actually I would put Maze of Ith in mainboard.
1 month ago
Should I replace Temple of the False God with Mikokoro, Center of the Sea? Between Gyre Sage, Astral Cornucopia, and Everflowing Chalice, this deck definitely can generate more than sufficient mana, so an additional source of card advantage would be very nice. What does everyone else say about that?