Helix Pinnacle

Helix Pinnacle



(X): Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Browse Alters View at Gatherer


Have (1) Forkbeard
Want (2) brownwaterboys , Dykle_

Printings View all

Set Rarity
Eventide (EVE) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Helix Pinnacle occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.14%

Helix Pinnacle Discussion

Optimator on Bastards on Parade

4 days ago

The deck doesn't likely ramp enough to make it worth it, but Helix Pinnacle is always worth a chuckle. I've seen it work in Azusa, Lost but Seeking and Sasaya, Orochi Ascendant decks. Also, turning elves sideways might be more fun anyway

Beeeeboy on Alternate Win-Cons Kenrith

6 days ago

okay. I also run a Kenrith Win con deck with a caveat of no interaction with other players making the deck a true solitaire deck . Here are some notable cards I recommend and also strategies.

The rule of thumb while tinkering with my Kenrith deck is 1:1 ratio (2:1 for some strats). For example, 3 cards are responsible for winning the game using life gain. Celestial Convergence Felidar Sovereign and Test of Endurance . This means that your deck should consist of 3 ways (not including kenrith) to assist with the life gain strategy. There are gem cards that assist with two different type of alternative wins that are honestly life saving cards. BY this rule, it can help you limit to what is needed. Having 3 supportive cards central to 1 wincon card is a waste of space and those supportive cards become dead in your hands without a tutor or that actual win con card.

Here are some recommended cards to help with alternative wins

Wall of Blood - Now this card is real awesome. It assists with Near-Death Experience . Drop this card and near death experience together. In response to the upkeep trigger, use wall of blood to get your life total to 1 while having Angel's Grace as a response to pingers or burn. Wall of blood also assist in Mayael's Aria if you have the life count for it. 2 birds with 1 stone.

Scapeshift - this is for maze's end, however can also get some really great utility lands such as Kor Haven Maze of Ith Karn's Bastion or simply to mana fix. Work's well with Field of dead

Pir, Imaginative Rascal - Better proliferate, halves the time. He can reduce your work of Helix Pinnacle to half by activating the ability 1 at a time to get each of pir's trigger.

Hermit Druid - Just don't run basics and you get a cheaper, consistent Morality Shift without a need of an empty graveyard. 2 birds with 1 stone if you have 20 creatures and Mortal Combat . Get him back with kenrith if he get's shot down, give him haste... you already know

Demonic Consultation - With the lab man wincon. Just name a card not in your deck. and win on your upkeep. Basically better than Morality Shift or Leveler

Vedalken Orrery Leyline of Anticipation Alchemist's Refuge - what feels better than just winning without your opponent's reacting sorcery speed

Artifact lands and Dryad Arbor - Helps with Happily Ever After condition

Alhammarret's Archive - This is a feel good card. You draw more, you gain life faster. Good with those life gain win cons. Imagine putting a Mechanized Production on this bad boy. Glorious honestly.

some of these cards are way out of your budget if you have one. But honestly, this is more a joke thematic deck so why not proxy if your group allows. I always proxy my lands..

DBCooper on Bant Counters

2 weeks ago

Honestly, here is an idea that you may like:

Bloom Tender and Freed from the Real allow for infinite mana. When combined with Helix Pinnacle , you have an instant win condition that is very hard to beat, given the shroud on the pinnacle.

What do you think about that one?

KingNerdIII on Bant Counters

2 weeks ago

What DBCooper suggests is a good idea, and was actually in my original concept of this deck back in 2012. Now I'm thinking that Azor's Elocutors , Helix Pinnacle , and maybe Walking Ballista might good back up win conditions? I'm not exactly sure what to swap out for those.

Edit: Helix Pinnacle has shroud, so the combo is harder to pull off since I'd need Gyre Sage as well. I think that makes it too fragile, since the win con would rely on 5 cards.

Girafferage on Omnath Elves copy

3 weeks ago

Omnath as main damage outlet (Go Tall)

Elf synergy as secondary source of damage (Go Wide)

Protection for both commander and high value Elves

Win Condition enablers

Grimlock46 on The Appearance of Vulnerability (cEDH Elves)

1 month ago

fernymerk Yes, attacking with infinite trample damage is the typical win con. Something like Helix Pinnacle would be a good alternate win con.

Profet93 on CTRL-G (The Art of Mono Green Control)

1 month ago


Same questions that above Diddy has.

Thoughts on adding Maze of Ith ? It can make infinite mana with Argothian Elder ? Its not useless on it's own because it can protect your flipped Nissa as well. The infinite green mana can be used in either Winding Canyons , Helix Pinnacle or Squall Line .

How has Elephant Grass been performing for you? Perhaps it's time to cut the grass? Lol, but curious how it performs.

Not sure if you didn't see my comment from before regarding Beast Within , I'm surprised you're not running it if you're a control deck. I'm sure there were many times you needed removal in any matchup.

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