|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
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Orbs of Warding
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
|Have (4)||DeadlyPro_21 , TypicalTimmy , Pumpkinking913 , weirdtimes2004|
|Want (31)||Dienekes , flipdipple , macros , DeadeyeDesperado , Lord_Toastado , FreyGuard , Limette23 , IsaacGreenseed , 8peregrint8 , grandmaaaaa , villanx1 , rakdos24 , Swagrajag , kovellen , dumbo_monkey , Incredipaul , TappedOutTheScarabGod , king0fclubs , nomaky , NapoleonBonaparte , brokendwarf , Newman12402 , thatnerdcait , THEBEARMINATOR55 , Almios , gfgrz , zeriah , orzhov_is_relatively_okay819 , ReliableSenpai , StevenCross , bdehoven|
Orbs of Warding Discussion
12 hours ago
Hey! Welcome to the world of deck building!! I hope you enjoy your stay. For a first attempt at deckbuilding I will say this is quite impressive, you have avoided the primary mistake I see a lot which is over saturating on 1-of's. In making my suggestions I am going to assume that you are trying to stick to a budget.
First off, do you have an idea of what format you are going to be playing? Is it just casual? I ask because bar Counterspell this deck is modern legal.
The first major upgrade I can see is replacing the Orbs of Warding with Thunderstaff which is just cheaper and easier to cast on curve, and likely 2 at that cutting a land, in fact I would go down to 23 lands, 30 is going to result in quite a bit of flooding. To make up for the hexproof lost you can play a 1 of Witchbane Orb .
Moving on to creatures (with the cut lands we would have 4 extra slots still) I would cut the Blazing Archon for a Silent Arbiter ; I know the effect is slightly different however the body on Arbiter makes it effective and easier to cast, plus you don't really need to be swinging with multiple Angels a turn in the late game to win. I would also cut the 4 Suture Priest as they don't add too much to the deck, and make some space for enchantments and more prison like creatures, Burrenton Forge-Tender , Eidolon of Rhetoric , and Kami of False Hope all come to mind as options.
The counters I don't see as necessary, sure they are fine but I would prioritize removal over anything, so ideally Path to Exile , but cards like Declaration in Stone , Oblivion Ring , and Journey to Nowhere make solid replacements.
On to the enchantments themselves, I would cut one Privileged Position (thats 5 free slots), two seems a bit much considering it doesn't do a ton. With the blank slots I would up both Ghostly Prison and Sphere of Safety to 4 each as they truly are your best cards. With the 3 remaining slots I would consider a couple of 1-of's as alternate win-cons such as Sigil of the Empty Throne and Starfield of Nyx . With the last slot Runed Halo (which has fallen all the way to $4 from $30) is a card I would consider as it can answer that one big problem you cant stop.
Another consideration you may want to undertake is dropping the blue and instead adding green, Satyr Enchanter would function well here, providing you with an engine for the long game. Another consideration could be Overwhelming Splendor which admittedly is just funny.
The mana base is fine, although it could use an upgrade, for budget reasons I assume fetch lands are out of the equation, however a couple utility lands cannot hurt such as Memorial to Genius , Kabira Crossroads , and 4 Ghost Quarter .
I wish you the best of luck! If you need any help or clarification just tag me in a comment.
5 days ago
(I regret nothing)
Legendary Artifact - Equipment
Heavy Battlegear may be attached to it's controller. If it is, it becomes an Enchantment - Aura with "Enchant Player" in addition to it's other types.
If equipped to a creature, that creature gets +4/+3 and trample damage does not continue over to the player or Planeswalker.
If attached to a player, that player gains 3 life at the beginning of their upkeep.
Make a Legendary Camel for Amonkhet, pre-HOU. So for the first block.
1 week ago
Hey hkhssweiss, if you're still looking for a good janky Monored Commander, I recommend Feldon of the Third Path . Use his ability in order to spam creatures with high power and solid ETB abilities, without worrying about a Counterspell. Typical picks are Molten Primordial , Bogardan Hellkite , Tyrant of Discord , Dragon Tyrant , Rapacious One , Pathrazer of Ulamog , and It That Betrays .
Instants and Sorceries like Faithless Looting , Cathartic Reunion , Dangerous Wager , Khorvath's Fury , Collective Defiance , Pirate's Pillage , and Shattered Perception let you put these biggies into your graveyard for early game Feldon recursion. Orbs of Warding can help protect your graveyard from removal.
Other notables are Petradon (exile your tapped lands, return them untapped at end step) and Avaricious Dragon (use when you want to dump your hand into the grave, activate Feldon at upkeep to draw an extra card). There are lots of fun tricks you can do with Feldon.
1 month ago
1 month ago
"One of the major weaknesses of the deck that I've noticed is the human pilot. If you get hit by any kind of Mindslaver effect, an opponent can make all the wrong decisions and leave you with an awful board-state. "
3 months ago
First off I found this beauty Brink of Madness
These Are my only obvious cuts but its hard to make other cuts. I also think you need to bring your creature count up to 19, 20 if you include your cmdr.
When it comes to making cuts I always look at the mana curve first to get an idea of where to look first. So 5 drops and 7 drops.
I like a lot of the cards you have on this list and I'm beginning to think it's a stax deck that focuses on discard. I think if you focused more on creature hate with cards like No Mercy and Tainted AEther I also think Mogis, God of Slaughter would make a better Cmdr but I could be wrong. I just like the idea of mogis burn while nobody can do anything.
3 months ago
Doesn't seem that great. I know it can be manipulated but I've never tried so I'm not really sure. My best guess would be that they find some way to donate it or they get their opponent's to negative life then sacrifice it.
Grafdigger's Cage should be pretty easy to get rid of in /. You have stuff like Abrade, Shatter, Vandalblast to get rid of it. Best way to protect against Bojuka Bog is stuff that gives you hexproof like Witchbane Orb and Orbs of Warding. Ashes of the Abhorrent and Leyline of the Void are difficult to get rid of in your colors, your best chance is to use colorless stuff like Unstable Obelisk, Scour from Existence, Karn Liberated, and Spine of Ish Sah.
lagotripha on WHITE
4 months ago
I feel like more sac outlets and more creature theft are a good plan, with a sideboard designed to swap in for those creature theft cards. Bazaar Trader oddly enough looks like it will underperform compared to a creature to sac to choker. I'd give some thought to Spawning Pit, Timely Reinforcements, then depending on what your overall list looks like, Ashes of the Abhorrent, Aven Riftwatcher, Witchbane Orb/Orbs of Warding and Pious Evangel Flip.
Orbs of Warding occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.06%