Orbs of Warding

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

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Set Rarity
Magic Origins Rare

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Orbs of Warding

Artifact

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

If a creature would deal damage to you, prevent 1 of that damage.

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Orbs of Warding Discussion

lagotripha on The way to justify playing on paper

3 weeks ago

Nice. The deck will collapse to combo and creatureless strategies- I'll reccomend something like Ghirapur Orrery/Bottled Cloister or similar to help search out those avengers while spending all that mana.

Muse Vessel/Thought Prison/Orbs of Warding/Damping Matrix/Pithing Needle/Witchbane Orb might go a long way to improving the matchup. I'd consider Sylvan Caryatid maindeck, the extra point in toughness isn't massively important except when facing Anger of the Gods. Skinshifter has a lot of potential here.

Dredge4life on Do you have any "pet" ...

1 month ago

Glint-Nest Crane is my favourite card in Magic, and I don't know why. Other pet cards include Nighthowler, Orbs of Warding and Rakshasa Deathdealer. I probably have more but those are the ones that spring to mind immediately.

Pandaka on Breaking Bad

1 month ago

Conjurer's Closet + Archaeomancer + Walk the Aeons won't work because you don't have infinite color mana unless you have another infinite combo using Gemstone Array. -Orbs of Warding, Great protection from Aetherflux Reservoir and anything that can target you. ??? 1. Aetherflux Reservoir isn't a creature.2. Aetherflux Reservoir makes you lose life, so you don't take any damage. That isn't a combo. I like the deck and is impressive. +1

Steelspike on Help generating infinite colored/red mana ...

1 month ago

There's always the Murderous Redcap, Anafenza, Kin-Tree Spirit and Phyrexian Altar, but that uses the yard too.

Ivory Mask, Orbs of Warding, or Witchbane Orb will protect against yard hate like Tormod's Crypt, Relic of Progenitus, leyline, et al.

Catalog9000 on What happens to a card ...

1 month ago

I'll give two examples: One that uses the stack correctly but can not be properly executed, and one that was out of priority and illegally attempts to respond to something.

1.) My opponent has Orbs of Warding and I cast Lightning Bolt. I totally forgot that they have Orbs out. They can't be the target, despite me targeting them, therefore it can't resolve. Does it go back into my hand and I untap my land, or does it go into the graveyard without doing any damage?

Yes I know I could just "redirect" it to a creature instead, but technically I'd need a spell / ability to do this. I'm looking for the actual rules, not house-rules.

2.) My opponent has a Ghost Quarter out. It is my turn and I do my Upkeep and Draw Step accordingly. I play Frontier Bivouac. My opponent taps their Ghost Quarter and targets my Bivouac. I explain to them that playing a land doesn't use the stack, and since I have priority, they have nothing to respond to just yet. However, they've already tapped and sacrificed their Ghost Quarter. Do they simply put it back onto the Battlefield, or is it now in their Graveyard but without being resolve?

lagotripha on Mechonize

1 month ago

Ok, so modern. Mechanized Production is a hilarious choice for this deck, and a fabulous win condition. Rather than basing it on 'servo' tokens, why not 'clue' or 'golem' tokens? It would provide more card draw and the spells to achieve this have a lower cost, allowing for more early game interaction. Golem Foundry/Blade Splicer, Genesis Chamber/Master's Call Hangarback Walker and the Thopter Foundry/Sword of the Meek combo, Ongoing Investigation/Trail of Evidence/Ulvenwald Mysteries etc.Other options are practical artifacts to copy that take the game over- Isochron Scepter is an interesting one, making low cost spells in your hand all repeatable over time, Orbs of Warding providing an ever growing pillow fort, or even just the efficient Solemn Simulacrum for extra lands, blockers and cards.

Personally, I'd reccomend fog effects and populate effects Druid's Deliverance/Rootborn Defenses, Sundering Growth Wayfaring Temple/ Growing Ranks provide options, and a larger token creature like those from Voice of Resurgence could provide a competing board presence, with Beast Within providing a dual backup tokens and hard removal. If prepared to play a longer game Darksteel Axe would dodge everything bar Anguished Unmaking although the enchantment would likely still be hit. Mirrorworks or Prototype Portal are also interesting.

Howling Mine, Temple Bell and Fog for a fogwall deck are very tempting turbofog variant, and Time Walk will abuse this heavily.

Good luck making it tick.

Argeaux on Monothopters [Frontier]

2 months ago

Took Orbs of Warding out of the Sideboard and replaced it with Reality Shift.

With stuff like Snek Deck sometimes I need to get rid of a card that I miss Countering, or that Claustrophobia doesn't effectively nerf.

scatteredsun on Graveyard Factory

2 months ago

I'll think on it. Eater of the Dead is really good with Phenax

If you want some graveyard protection and/or control, add Trickbind, Stifle, Disallow.

Orbs of Warding and Witchbane Orb offer some protection from graveyard hate

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