|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
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Orbs of Warding
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
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Orbs of Warding Discussion
2 days ago
I'd definitely cut:
Brudiclad, Telchor Engineer, Jhoira's Familiar, Tawnos, Urza's Apprentice, Mindlock Orb, Orbs of Warding, Truth or Tale (this one especially is total garbage), Essence Scatter, Opt, Frantic Search, Magmaquake (there are a lot of earthquake effects that don't negatively synergize with your commander like this does), Remove (Not sure if this is even in the deck), Spell Shrivel, Syncopate (there are way better counter spells)
I'd probably cut:
I really like the card Steal Enchantment I'm surprised I haven't seen it in other decks before.
I also think you need at least one or two more lands. 34 is really low.
5 days ago
1 week ago
Orbs of Warding and Witchbane Orb might be nice pieces of tech for you depending on your playgroup since a misfortunately timed Bojuka bog could just shut you down a few turns. Really just depends on your local meta though
4 weeks ago
imSandstorm: You're correct about Mangara being too slow and clunky...I really wanted to make it work but it just falls flat every time during playtesting. Steel hellkite is the new card I'm testing due to the prevalence of going wide strategies in my meta. Flashing hellkite in eot is great because you are technically ambushing your opponent who's gone too wide. I've also realized that I need more draw outlets and Kefnet is a resilent blocker and draw that can buy me more time in the game to setup my win. Hammer of Nazahn is another card that I've been wanting to test out. The ability to flash it in response to an attack/removal/boardwipe is awesome and it is tutorable at instant speed with Whir of Invention. Also, with hammer out, I can flash in Lightning Greaves to save a creature too. I'm also testing out Orbs of Warding as a means of nerfing token strategies and protection against combo decks. As you can see from the changes, my meta is pretty aggro and combo centric, but I believe the list is pretty much tuned to have the ability to deal with most pod in my lgs. I'll probably do an official update soon.
1 month ago
Well outside of the absurdly priced Leyline of Sanctity, you could try Providence, Blessed Alliance, Authority of the Consuls, Providence, Orbs of Warding, Fog Bank, then you could even play a board wipe like Fumigate? I’m sure there’s more, perhaps even better still than what I have thought up quick. I will try to think of other things later today when I’m home.
I put Psychic Corrosion to the side as a consideration over Sphinx's Tutelage btw also if you want to save a bit more money, but Sphinx's Tutelage I prefer (keep in mind though the wording “each,” however for Psychic Corrosion).
1 month ago
An Orbs of Warding could prevent some damage from some 1/1's that attack you.
1 month ago
1 month ago
Hi smiffdemon, Ground Seal doesn't actually stop Bojuka Bog and Leyline of the Void because those cards don't target the graveyard. Cards like Witchbane Orb and Orbs of Warding would stop Bojuka but not Leyline, Scavenger Grounds, Sentinel Totem, Relic of Progenitus, Rest in Peace, or Morningtide. The best way to play against graveyard hate is to just treat the graveyard as bonus card draw that you fill incrementally as needed rather than dump half your library into.