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Orbs of Warding
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
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Orbs of Warding Discussion
21 hours ago
Glint-Nest Crane is my favourite card in Magic, and I don't know why. Other pet cards include Nighthowler, Orbs of Warding and Rakshasa Deathdealer. I probably have more but those are the ones that spring to mind immediately.
5 days ago
Conjurer's Closet + Archaeomancer + Walk the Aeons won't work because you don't have infinite color mana unless you have another infinite combo using Gemstone Array. -Orbs of Warding, Great protection from Aetherflux Reservoir and anything that can target you. ??? 1. Aetherflux Reservoir isn't a creature.2. Aetherflux Reservoir makes you lose life, so you don't take any damage. That isn't a combo. I like the deck and is impressive. +1
1 week ago
1 week ago
I'll give two examples: One that uses the stack correctly but can not be properly executed, and one that was out of priority and illegally attempts to respond to something.
1.) My opponent has Orbs of Warding and I cast Lightning Bolt. I totally forgot that they have Orbs out. They can't be the target, despite me targeting them, therefore it can't resolve. Does it go back into my hand and I untap my land, or does it go into the graveyard without doing any damage?
Yes I know I could just "redirect" it to a creature instead, but technically I'd need a spell / ability to do this. I'm looking for the actual rules, not house-rules.
2.) My opponent has a Ghost Quarter out. It is my turn and I do my Upkeep and Draw Step accordingly. I play Frontier Bivouac. My opponent taps their Ghost Quarter and targets my Bivouac. I explain to them that playing a land doesn't use the stack, and since I have priority, they have nothing to respond to just yet. However, they've already tapped and sacrificed their Ghost Quarter. Do they simply put it back onto the Battlefield, or is it now in their Graveyard but without being resolve?
1 week ago
Ok, so modern. Mechanized Production is a hilarious choice for this deck, and a fabulous win condition. Rather than basing it on 'servo' tokens, why not 'clue' or 'golem' tokens? It would provide more card draw and the spells to achieve this have a lower cost, allowing for more early game interaction. Golem Foundry/Blade Splicer, Genesis Chamber/Master's Call Hangarback Walker and the Thopter Foundry/Sword of the Meek combo, Ongoing Investigation/Trail of Evidence/Ulvenwald Mysteries etc.Other options are practical artifacts to copy that take the game over- Isochron Scepter is an interesting one, making low cost spells in your hand all repeatable over time, Orbs of Warding providing an ever growing pillow fort, or even just the efficient Solemn Simulacrum for extra lands, blockers and cards.
Personally, I'd reccomend fog effects and populate effects Druid's Deliverance/Rootborn Defenses, Sundering Growth Wayfaring Temple/ Growing Ranks provide options, and a larger token creature like those from Voice of Resurgence could provide a competing board presence, with Beast Within providing a dual backup tokens and hard removal. If prepared to play a longer game Darksteel Axe would dodge everything bar Anguished Unmaking although the enchantment would likely still be hit. Mirrorworks or Prototype Portal are also interesting.
Good luck making it tick.
3 weeks ago
With stuff like Snek Deck sometimes I need to get rid of a card that I miss Countering, or that Claustrophobia doesn't effectively nerf.
1 month ago
I'll think on it. Eater of the Dead is really good with Phenax
1 month ago
If you like planeswalker emblems that shut other players down, Narset Transcendent might be worth consideration. While building her up her +1 also provides nice card advantage.