|Commander / EDH||Legal|
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Orbs of Warding
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
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Orbs of Warding Discussion
6 days ago
Ahh, I've gone up against different meta's that use combo-kill. Sadly black is not too good at using tax effects to stop combos naturally.
What I can recommend to better go against a combo-kill meta in general would be:
Mind Slash: Repeatable Hand-Disruption.
Torpor Orb: Stops abusable ETB effects.
Damping Sphere: Kills Storm or Repeatable-Cast combos.
Blood Artist: Counters death-loop combos.
Mesmeric Orb: Ruins combo decks that don't run recursion.
Null Rod: Stops artifact combos.
Hex Parasite: Repeatable kill target planeswalker.
Orb of Dreams: Denies loops that bounces or blinks lands, artifacts, or hasty creatures.
Orbs of Warding: Combos that target players or deals 1 damage per loop means nothing to you.
Every combo is different, so I gave a generic list. I'd only consider the cards listed that apply specifically to your meta, however; Mind Slash would probably do wonders for your deck.
1 week ago
My advice to you would be to play a deck that you find extremely fun.
Maybe something with green and white so you can play Privileged Position/Sterling Grove and Asceticism. Possibly Orbs of Warding as well. Just to ward off (pardon the pun) the most damage your opponents could do.
1 week ago
sweet deck, dude! how about Orbs of Warding to protect yourself some more?
2 weeks ago
If your group runs a lot of targeted graveyard hate then perhaps Orbs of Warding would be useful to keep you from being targeted. As a reanimator already running Entomb you should really look into putting in a Reanimate and some more really scary things for the potential turn 2. You already have Sheoldred, Whispering One but Vorinclex, Voice of Hunger is a personal favorite, and It That Betrays is a classic. Dark Ritual is a good way to make it happen turn 1.
1 month ago
Im trying to maximize a value build of Muldrotha and I can post a few suggestions.
Command Beacon Seems like a must to protect from Muldrotha dying to hate.
Just food for thought
1 month ago
2 months ago
So you already have curiosity so I would assume you are ok with comboing off and would highly recommend adding Ophidian Eye. One I literally just learned about from
is Tandem Lookout which also works for the combo. That should be plenty of redundancy for that combo.
One thing I've done to hold off my friend's nivy-wizzy is play Orbs of Warding which also hurts The Locust God. You may never see anything like it but I'd recommend having a little more artifact removal.
3 months ago
My go-to budget Tron list I recommend to help grind FNMs is:
This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.
Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.
This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.
You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.
You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.
The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.
That's 50 cards total. Your last 10 cards should be:
- OR win conditions
- OR removal
Basically, choose a combination of the following that fits into your budget (I put them in order of importance):
- Karn Liberated
- Wurmcoil Engine
- Ugin, the Spirit Dragon
- World Breaker
- Ulamog, the Ceaseless Hunger
- Kozilek, Butcher of Truth
- Sundering Titan
- Relic of Progenitus
- Steel Hellkite
- Spatial Contortion
- Warping Wail
- Myr Battlesphere
Based on what you've posted, I'd recommend something like:
2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
4x Relic of Progenitus
1x Spatial Contortion
All that's left is your sideboard. Based on the above, I'd go with: