Orbs of Warding

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Orbs of Warding

Artifact

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

If a creature would deal damage to you, prevent 1 of that damage.

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Orbs of Warding Discussion

StopShot on Sidisi's Rage Quit Stax. v 5.0

6 days ago

Ahh, I've gone up against different meta's that use combo-kill. Sadly black is not too good at using tax effects to stop combos naturally.

What I can recommend to better go against a combo-kill meta in general would be:

Mind Slash: Repeatable Hand-Disruption.

Tainted AEther, Spreading Plague: Punishes creature spam combos.

Torpor Orb: Stops abusable ETB effects.

Damping Sphere: Kills Storm or Repeatable-Cast combos.

Blood Artist: Counters death-loop combos.

Mesmeric Orb: Ruins combo decks that don't run recursion.

Null Rod: Stops artifact combos.

Planar Void, Silent Gravestone: Hates on graveyard combos.

Hex Parasite: Repeatable kill target planeswalker.

Orb of Dreams: Denies loops that bounces or blinks lands, artifacts, or hasty creatures.

Orbs of Warding: Combos that target players or deals 1 damage per loop means nothing to you.

Every combo is different, so I gave a generic list. I'd only consider the cards listed that apply specifically to your meta, however; Mind Slash would probably do wonders for your deck.

Steelspike on Does anyone else get targeted ...

1 week ago

My advice to you would be to play a deck that you find extremely fun.

Maybe something with green and white so you can play Privileged Position/Sterling Grove and Asceticism. Possibly Orbs of Warding as well. Just to ward off (pardon the pun) the most damage your opponents could do.

The7thBobba on Oloro's Blood-Stained Lazyboy

1 week ago

sweet deck, dude! how about Orbs of Warding to protect yourself some more?

Stay frosty!

The_Dark_Adonis on My Take on Muldrotha

2 weeks ago

If your group runs a lot of targeted graveyard hate then perhaps Orbs of Warding would be useful to keep you from being targeted. As a reanimator already running Entomb you should really look into putting in a Reanimate and some more really scary things for the potential turn 2. You already have Sheoldred, Whispering One but Vorinclex, Voice of Hunger is a personal favorite, and It That Betrays is a classic. Dark Ritual is a good way to make it happen turn 1.

corpsedancer on Muldrotha Graveyard Schenanigans

1 month ago

Im trying to maximize a value build of Muldrotha and I can post a few suggestions.

Command Beacon Seems like a must to protect from Muldrotha dying to hate.

Lignify and Imprisoned in the Moon give you ways to neutralize other commanders. Lignify is also Tribal so its a permanent type you wont have many of.

Orbs of Warding to help protect against Bojuka Bog hate and token swarm.

Im building a very magic bullet version of this with all the different T mages (trinket, trophy and treasure) to search for things like Nihil Spellbomb Mimic Vat Platinum Angel

Just food for thought

luther on Evra, Halcyon Witness (EDH - Prototype)

1 month ago

Grand Abolisher, Orbs of Warding, and Leyline of Sanctity might all be good for preventing the red played from killing you when you switch the power.

DrukenReaps on Niv-Mizzet Drawgons

2 months ago

So you already have curiosity so I would assume you are ok with comboing off and would highly recommend adding Ophidian Eye. One I literally just learned about from

https://edhrec.com/commanders/niv-mizzet-the-firemind

is Tandem Lookout which also works for the combo. That should be plenty of redundancy for that combo.

One thing I've done to hold off my friend's nivy-wizzy is play Orbs of Warding which also hurts The Locust God. You may never see anything like it but I'd recommend having a little more artifact removal.

Some other great inclusions: Psychosis Crawler, Arjun, the Shifting Flame, Fateful Showdown, Laboratory Maniac, Dragon Mage, and Enter the Infinite.

sylvannos on Budget Tron Help Me Please

3 months ago

My go-to budget Tron list I recommend to help grind FNMs is:

2x Forest
3+ Fungal Reaches OR Pinecrest Ridge
1x Ghost Quarter1x Inventors' Fair
1x Urza's Factory OR Sanctum of Ugin
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower

This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.

Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.

4x Sylvan Scrying
4x Ancient Stirrings
4x Expedition Map
2x Talisman of Impulse
4x Chromatic Sphere
4x Chromatic Star

This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.

4x Ratchet Bomb / Oblivion Stone
4x Pyroclasm
1x All Is Dust

You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.

You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.

The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.

That's 50 cards total. Your last 10 cards should be:

  • Huge
  • OR win conditions
  • OR removal

Basically, choose a combination of the following that fits into your budget (I put them in order of importance):

Based on what you've posted, I'd recommend something like:

2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
1x Worldbreaker
4x Relic of Progenitus
1x Spatial Contortion

All that's left is your sideboard. Based on the above, I'd go with:

2x Ancient Grudge
1x Defense Grid
1x Ghost Quarter
1x Grafdigger's Cage
3x Nature's Claim
1x Orbs of Warding
1x Spatial Contortion
3x Thragtusk
1x Torpor Orb
1x Warping Wail

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