|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Mythic Rare|
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Sidisi, Brood Tyrant
Legendary Creature — Naga Shaman
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.
Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.
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Sidisi, Brood Tyrant Discussion
1 week ago
if you want zombie tribal i would suggest Thraximundar, Grimgrin, Corpse-Born, Varina, Lich Queen or Sidisi, Brood Tyrant, as nekusar is honestly the worst possible zombie commander creature wise. even Sedris, the Traitor King and Lord of Tresserhorn are far better zombie generals.. and the former of the 2 is much more suited to a reanimation creature base anyways..
2 weeks ago
Hey man! Long time no talk to. I was hitting you up because I had a question. I remember you mentioning the fact for one of your Sidisi, Brood Tyrant decks, you were looking for a way to win through a Rest in Peace or Leyline of the Void early on. If I remember correctly, you wanted to use Tooth and Nail to do so, I just don't remember the creatures you would tutor for. If I'm mistaken, then what was the combo you would try to use to win through early graveyard hate? I'm trying to improve my own deck.
2 weeks ago
ByrdmanAK mentioned a large quantity of the cards I was going to suggest for you, so overall I'd say their post is a great place to start off. I'd like to add a few other tips of my own:
Some more reliable ways to get creatures into your graveyard would be pretty beneficial, since your graveyard is basically a (slightly slower) extension of your hand, especially with Meren as your commander. Buried Alive is a great option that's under $4 - three creatures for three mana is not a bad deal at all. Some creatures that pitch cards to your graveyard can also be extremely handy. Corpse Connoisseur is an Entomb on a body that you can Unearth for a second shot, and creatures like Satyr Wayfinder, Nyx Weaver and Splinterfright that mill you a few cards can load up your graveyard with juicy Meren targets.
As you move forward and you're able to start adding some more expensive cards (if you do decide you like the deck and start upgrading it), any dredge-enablers are great, especially when you start playing around with interactions such as with The Gitrog Monster.
If you're looking for some fun, underplayed cards, I might recommend Deadbridge Chant and Deathreap Ritual. Chant is a fun graveard-filler, and while it's a little bit of a pain to choose a card from your graveyard randomly it makes for some fun experiences. Deathreap Ritual is a pet card of mine, surviving years of modifications in my Sidisi, Brood Tyrant deck; even though it doesn't fit with my overall theme of "creatures over non-creatures", I've just gotten way too much value off of it over all my games. Since you draw during the end step of every turn in which creatures died, you can end up getting some draw value during other players' turns as well as your own.
Hope this helps!
1 month ago
So I think you could use some dredge with things like Golgari Grave-Troll, Dakmor Salvage and the like. Grave-Troll also makes a nice reanimation target with The Mimeoplasm. Sidisi, Brood Tyrant is really good self-mill, along with the infinite mill combo of Basalt Monolith + Mesmeric Orb to make infinite zombos. Counters are definitely missing here, OG Counterspell is a good option, Swan Song, and Dispel are very good defensive counterspells that are pretty cheap $ wise.
Hope this helps!
1 month ago
So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD
With that being said, there are several places I might tune this deck, sorted into the rough categories below:
Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.
Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)
Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.
Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.
Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.
I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.
I hope that helps!! :)
1 month ago
ForsakenxEDHx I wasn't trying to sound rude lol. You didn't mention anything regarding tier placement in your post, so it looked as if you were just seeking advice on your deck which admittedly you were, and I also can't help but feel as if your follow-up post is being sarcastic and condescending too...
Regardless, Lazav, the Multifarious is appropriately placed in high-power for a combo deck. I have a list of my own that uses Necrotic Ooze combos and it's capable of winning on turn 3, Lazav is just at the helm for redundancy to the combo. I believe Lazav plays very similarly to Sidisi, Brood Tyrant, but it isn't quite as consistent or fleshed out simply because the lack of green cuts out the Hermit Druid and Protean Hulk combos and puts more weight on Nooze which means in case of removal we have to use secondary win-cons with cards like Phage the Untouchable and Vector Asp + Phyrexian Dreadnought which simply isn't nearly as ideal as the combos green has to offer. You're list doesn't look bad, but I'm afraid it's not comparable to the other decks in the competitive or maximum-power categories due to certain factors such as budgetary restrictions, consistency, and some questionable suboptimal choices.
1 month ago
1 month ago
xander11, I think that by far your best card for it is Doubling Season, for sure, but you can also run cards like Contagion Clasp and Contagion Engine for Proliferate. Oftentimes, when I base my deck around a planeswalker or with counters, I like the deck to be in blue for cards like Gilder Bairn, Inexorable Tide, and the amazingness that is Deepglow Skate. You can also always utilize "Take an extra turn" cards for these as well, being able to quickly ramp up counters and use abilities multiple times. Finally, while it doesn't get you more counters, you can use things like Rings of Brighthearth to double abilities of Vraska, Golgari Queen and your other cards, and Heroic Intervention to keep your assassin creatures (i.e. all your creatures) from being easily removed, likely allowing them to swing in for the kill. I would be remiss to mention that Atraxa, Praetors' Voice is a ridiculously good commander for any walker-oriented strategy, but you don't have to go mainstream, and of course you don't NEED to go into blue. Assuming you do, you can still use Sidisi, Brood Tyrant, The Mimeoplasm, Muldrotha, the Gravetide, or even Damia, Sage of Stone to get extra draw. Just my input, but we all build differently so feel free to ignore any or all of my suggestions, lol. Good luck!