|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Mythic Rare|
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Sidisi, Brood Tyrant
Legendary Creature — Naga Shaman
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.
Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.
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Sidisi, Brood Tyrant Discussion
4 days ago
1 week ago
Hello ! I am new in tappedout and I need some advice for my new commander deck. I hope that I'm in the correct thread !I already made a deck in this site based on an Sidisi, Brood Tyrant commander deck. So here's my deck :
Commander / EDH*
SCORE: 1 | 1 VIEW
I think that the biggest problem I have is my mana pool. With only 32 lands for an average mana curve of 5 I wont play at all. Even if I have Cryptolith Rite it's really not enough for me. I want to base my combo with those cards :Sidisi, Brood Tyrant (of course), Cryptolith Rite, Grimgrin, Corpse-Born, Kalitas, Traitor of Ghet, Meren of Clan Nel Toth, Razaketh, the Foulblooded and Tombstone Stairwell. The rest of my card should help to cast them, to cast token and put creatures in my graveyard. Ramunap Excavator should be enough for all the land put in the graveyard with Sidisi, Brood Tyrant abilitie
1 week ago
Hello ! I am new in tappedout and I need some advice for my new commander deck. I hope that I'm in the correct thread !I already made a deck in this site based on an Sidisi, Brood Tyrant commander deck. So here's my deck : Sidisi, brood tyrant [EDH, Reanimator]. I think that the biggest problem I have is my mana pool. With only 32 lands for an average mana curve of 5 I wont play at all. Even if I have Cryptolith Rite it's really not enough for me. I want to base my combo with those cards :Sidisi, Brood Tyrant (of course), Cryptolith Rite, Grimgrin, Corpse-Born, Kalitas, Traitor of Ghet, Meren of Clan Nel Toth, Razaketh, the Foulblooded and Tombstone Stairwell. The rest of my card should help to cast them, to cast token and put creatures in my graveyard. Ramunap Excavator should be enough for all the land put in the graveyard with Sidisi, Brood Tyrant abilitie
1 week ago
I want to make a deck that mills everyone then reanimates big stuff. What are fun and effective commanders? ones I've considered so far are Sidisi, Brood Tyrant, Phenax, God of Deception, Tasigur, the Golden Fang, possibly The Mimeoplasm but people might gang up on me
1 week ago
yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist
nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission
like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress
generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb
secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like
other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.
to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero
essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.
hope that was informative enough!
2 weeks ago
For the purpose of your example, the altar is usally a better choice. To answer the broader question for me it is a matter of what the effect is and how I intend to use it. Magus of the Future and Future Sight are similar examples. The enchantment gets run for me a lot more simply because it is more difficult to remove. The creature on the other hand will see a lot more play in decks revolving around my graveyard Sidisi, Brood Tyrant and the like. At the end of the day, that is the question I ask about any card, how well does it synergize with the strategy I am using? More often than not it will be a card that is hard to remove. Color requirements don't really play a factor for me unless I need it to come down early. In a 3 or more color deck with the example you stated above, the feeder should be easily cast regardless of what point the game is at. With cards that require more than a single color tho, the colorless choice is better for anything that I need to cast early. After the 5th turn or so, if you can't generate all the colors your deck needs you are in bad shape regardless, so the point is kind of moot anyway.
2 weeks ago
I really like the idea of this deck, but I feel like there are a few things that this deck has that slow it down. To start, I don't know if this is just a budget deck that you wanted to put together or if it is a deck that you want to legitimately see lots of play. The advice I'm giving is to help push the power level of this closer to high performing and top tier decks in the format, ignoring the cost of any of the upgrades. I feel there are too many 3 drops all together, I really dont feel Graveblade Marauder is any good. It feels really slow and while deathtouch is nice upside for it, it just pales in comparison to the other 3 drops of the deck. I get trick you want to do with Misthollow Griffin, it looks fun and it looks like there is loads of synergy with it and your deck, but, I think including the card is taking away from other possible includes or completed playsets of cards that aren't in the deck. Your mana base tells me that this is a budget deck, but if you want it to perform better, Opulent Palace, Yavimaya Coast, and some number of basic lands should be cut for fetch lands and shock lands. The other part why I think this is so important is that it would help you trim down your deck faster and it allows you to get to your good cards faster and more reliably. Another thing, it also allows Hedron Crab to be double triggered in one turn. I think the removal package is incredibly slow, considering that all of your removal spells, your 2 Autumnal Gloom, and most of your creatures are all 3 drops. This can make your deck incredibly clunky if you get low lands hands. Another suggestion is to find cheaper alternatives to some of your 3 drops so that the deck can overcome some clunkyness. I think a card that slots perfectly in the deck is Dryad Arbor that can be fetched for if you need a land, it can also be exiled to cast Skaab Ruinator, it generates zombies with Sidisi, Brood Tyrant, etc. Grisly Salvage can be used as way to semi-tutor cards while filling the graveyard. Grim Flayer can be used as a faster and stronger version of either Nyx Weaver or Splinterfright. A couple Search for Azcanta may replace Autumnal Gloom. Even a few small and cheap changes could just be to slot in 1-2 Murderous Cut for Putrefy, Thought Scour as additional self-mill, and Grisly Salvage for better consistency could go a long way. I hope some of these could help you. I also hope all this didn't come off as me try to take over your deck idea. Not every single part of the deck needs to be changed and I think you have a good starting place for a deck that could be something even more explosive.
2 weeks ago
I mean you can really make anything for 1k and have it be really damn good. He might be better off with one from tier 1.5 tbh. I guess he could do zur, but unless your playgroup is crazy enough not to hate out yidris, he probably won't have much fun with the deck. Animar gets a lot of hate normally, but because he isn't voltron oriented is much more resilient, and can be insane with some of the pricier cards out there. Karador is also boatloads of fun and has high potential.
I've never used or seen Sidisi, Brood Tyrant in action but it is tier 1.5 and fits the bill otherwise, and seems like it could be a great time.